diff --git a/code/game/g_weapon.c b/code/game/g_weapon.c index 071e85d..8a46038 100644 --- a/code/game/g_weapon.c +++ b/code/game/g_weapon.c @@ -1,6 +1,6 @@ /* Copyright (C) 1999-2000 Id Software, Inc. * - * g_weapon.c + * g_weapon.c * perform the server side effects of a weapon firing */ @@ -72,9 +72,8 @@ static qboolean G_Weapon_ParseWeaponConfig(bgLex* lexer) { G_LogFuncEnd(); return qfalse; } - - switch (weapon) - { + + switch (weapon) { case LSYM_WCONF_PHASER: while (bgLex_lex(lexer) != 0) { if (lexer->morphem.type != LMT_SYMBOL) { @@ -395,8 +394,8 @@ void G_Weapon_LoadConfig(void) { /* Phaser */ /* I'll keep this comment just because it's funny lol :D */ -/* RPG-X: TiM - Increased to a standard 0.5 second - * burst - Phenix GOING DOWN - TiM GOING UP we had +/* RPG-X: TiM - Increased to a standard 0.5 second + * burst - Phenix GOING DOWN - TiM GOING UP we had * complaints when this was put down :P */ #define PHASER_DAMAGE rpg_phaserDamage.integer #define PHASER_ALT_RADIUS 80 /* RPG-X: TiM - Increased to a near instant kill */ @@ -416,7 +415,7 @@ void G_Weapon_LoadConfig(void) { /* Tetrion Disruptor */ #define TETRION_DAMAGE rpg_tr116Damage.integer - + /* Quantum Burst */ #define QUANTUM_DAMAGE rpg_photonDamage.integer #define QUANTUM_SPLASH_DAM rpg_photonDamage.integer @@ -425,13 +424,13 @@ void G_Weapon_LoadConfig(void) { #define QUANTUM_ALT_SPLASH_DAM rpg_photonAltDamage.integer #define QUANTUM_ALT_SPLASH_RAD 80 -void G_Weapon_SnapVectorTowards( vec3_t v, vec3_t to ) { +void G_Weapon_SnapVectorTowards(vec3_t v, vec3_t to) { int32_t i; G_LogFuncBegin(); - for ( i = 0 ; i < 3 ; i++ ) { - if ( to[i] <= v[i] ) { + for (i = 0; i < 3; i++) { + if (to[i] <= v[i]) { v[i] = (int32_t)v[i]; } else { v[i] = (int32_t)v[i] + 1; @@ -446,13 +445,13 @@ void G_Weapon_SnapVectorTowards( vec3_t v, vec3_t to ) { /* ---------------------------------------------- - PLAYER WEAPONS +PLAYER WEAPONS ---------------------------------------------- */ /* ---------------------------------------------- - HYPERSPANNER +HYPERSPANNER ---------------------------------------------- */ @@ -488,24 +487,24 @@ static void WP_FireHyperspanner(gentity_t* ent, qboolean alt_fire) { /* prepare lists */ list_init(&classnames, free); list_init(&validEnts, free); - classnames.append(&classnames, "func_breakable", LT_STRING, strlen("func_breakable")+1); - classnames.append(&classnames, "misc_model_breakable", LT_STRING, strlen("misc_model_breakable")+1); + classnames.append(&classnames, "func_breakable", LT_STRING, strlen("func_breakable") + 1); + classnames.append(&classnames, "misc_model_breakable", LT_STRING, strlen("misc_model_breakable") + 1); /* find all vlaid entities in range */ count = G_RadiusListOfTypes(&classnames, ent->r.currentOrigin, 512, NULL, &validEnts); classnames.clear(&classnames); - if(count > 0) { + if (count > 0) { trace_t tr; memset(&tr, 0, sizeof(trace_t)); iter = validEnts.iterator(&validEnts, LIST_FRONT); - - for(cont = validEnts.next(iter); cont != NULL; cont = validEnts.next(iter)) { + + for (cont = validEnts.next(iter); cont != NULL; cont = validEnts.next(iter)) { e = cont->data; // TODO: fix problems with small distance - if((e->spawnflags & 512) != 0) { + if ((e->spawnflags & 512) != 0) { VectorSubtract(ent->r.currentOrigin, e->s.angles2, dVec); VectorMA(e->s.angles2, 1024, dVec, end); trap_Trace(&tr, e->s.angles2, mins, maxs, end, e->s.number, MASK_SHOT); @@ -515,17 +514,17 @@ static void WP_FireHyperspanner(gentity_t* ent, qboolean alt_fire) { trap_Trace(&tr, e->s.origin, mins, maxs, end, e->s.number, MASK_SHOT); } - if(tr.entityNum != ent->s.number) { + if (tr.entityNum != ent->s.number) { continue; } - if((e->spawnflags & 512) != 0) { + if ((e->spawnflags & 512) != 0) { VectorSubtract(ent->r.currentOrigin, e->s.angles2, dVec); } else { VectorSubtract(ent->r.currentOrigin, e->s.origin, dVec); } - if(VectorLength(dVec) < nearestd) { + if (VectorLength(dVec) < nearestd) { nearest = e; nearestd = VectorLength(dVec); } @@ -535,21 +534,21 @@ static void WP_FireHyperspanner(gentity_t* ent, qboolean alt_fire) { return; } - if(nearest == NULL || nearest->inuse == qfalse) { + if (nearest == NULL || nearest->inuse == qfalse) { validEnts.clear(&validEnts); G_LogFuncEnd(); return; } /* determine the repair rate modifier */ - if(rpg_repairModifier.value < 0) { + if (rpg_repairModifier.value < 0) { modifier = 1; } else { modifier = rpg_repairModifier.value; } /* call G_Repair */ - if(alt_fire) { + if (alt_fire) { G_Combat_Repair(ent, nearest, HYPERSPANNER_ALT_RATE * modifier); } else { G_Combat_Repair(ent, nearest, HYPERSPANNER_RATE * modifier); @@ -562,7 +561,7 @@ static void WP_FireHyperspanner(gentity_t* ent, qboolean alt_fire) { /* ---------------------------------------------- - PHASER +PHASER ---------------------------------------------- */ @@ -578,8 +577,7 @@ static void WP_FireHyperspanner(gentity_t* ent, qboolean alt_fire) { * @param alt_fire was this alt fire mode? * @todo additional logging messages */ -static void WP_FirePhaser( gentity_t* ent, qboolean alt_fire ) -{ +static void WP_FirePhaser(gentity_t* ent, qboolean alt_fire) { trace_t tr; vec3_t end; gentity_t* traceEnt = NULL; @@ -592,9 +590,9 @@ static void WP_FirePhaser( gentity_t* ent, qboolean alt_fire ) G_Assert(ent, (void)0); - VectorMA (muzzle, MAXRANGE_PHASER, forward, end); + VectorMA(muzzle, MAXRANGE_PHASER, forward, end); /* Add a subtle variation to the beam weapon's endpoint */ - for (i = 0; i < 3; i ++ ) { + for (i = 0; i < 3; i++) { end[i] += crandom() * BEAM_VARIATION; } @@ -605,14 +603,14 @@ static void WP_FirePhaser( gentity_t* ent, qboolean alt_fire ) /* Find out who we've hit */ memset(&tr, 0, sizeof(trace_t)); - trap_Trace (&tr, muzzle, NULL, NULL, end, ent->s.number, MASK_SHOT ); + trap_Trace(&tr, muzzle, NULL, NULL, end, ent->s.number, MASK_SHOT); if (tr.entityNum != (MAX_GENTITIES - 1)) { trEnts[0] = tr.entityNum; trEntFraction[0] = tr.fraction; } - if ( alt_fire && (ent->client->ps.ammo[WP_5] > 0)) { /* - * Use the ending point of the thin trace to do two more traces, + if (alt_fire && (ent->client->ps.ammo[WP_5] > 0)) { /* + * Use the ending point of the thin trace to do two more traces, * one on either side, for actual damaging effect. */ vec3_t vUp = { 0, 0, 1 }; @@ -621,53 +619,53 @@ static void WP_FirePhaser( gentity_t* ent, qboolean alt_fire ) CrossProduct(forward, vUp, vRight); VectorNormalize(vRight); VectorCopy(tr.endpos, end); - trap_Trace (&tr, muzzle, NULL, NULL, end, ent->s.number, (CONTENTS_PLAYERCLIP|CONTENTS_BODY) ); - if ((tr.entityNum != (MAX_GENTITIES-1)) && (tr.entityNum != trEnts[0])) { + trap_Trace(&tr, muzzle, NULL, NULL, end, ent->s.number, (CONTENTS_PLAYERCLIP | CONTENTS_BODY)); + if ((tr.entityNum != (MAX_GENTITIES - 1)) && (tr.entityNum != trEnts[0])) { trEnts[1] = tr.entityNum; trEntFraction[1] = tr.fraction; } - trap_Trace (&tr, muzzle, NULL, NULL, end, ent->s.number, (CONTENTS_PLAYERCLIP|CONTENTS_BODY) ); - if ((tr.entityNum != (MAX_GENTITIES-1)) && (tr.entityNum != trEnts[0]) && (tr.entityNum != trEnts[1])) { + trap_Trace(&tr, muzzle, NULL, NULL, end, ent->s.number, (CONTENTS_PLAYERCLIP | CONTENTS_BODY)); + if ((tr.entityNum != (MAX_GENTITIES - 1)) && (tr.entityNum != trEnts[0]) && (tr.entityNum != trEnts[1])) { trEnts[2] = tr.entityNum; trEntFraction[2] = tr.fraction; } } - for (i = 0; i < NUM_PHASER_TRACES; i++) { + for (i = 0; i < NUM_PHASER_TRACES; i++) { if (-1 == trEnts[i]) { continue; } - traceEnt = &g_entities[ trEnts[i] ]; + traceEnt = &g_entities[trEnts[i]]; if (traceEnt == NULL) { G_LocLogger(LL_WARN, "traceEnt == NULL\n"); continue; } - if ( traceEnt->takedamage && ((rpg_dmgFlags.integer & 1) != 0) ) { + if (traceEnt->takedamage && ((rpg_dmgFlags.integer & 1) != 0)) { /*damage = (float)PHASER_DAMAGE*DMG_VAR*s_quadFactor;*/ /* No variance on phaser */ damage = PHASER_DAMAGE; - if (trEntFraction[i] <= PHASER_POINT_BLANK_FRAC) { + if (trEntFraction[i] <= PHASER_POINT_BLANK_FRAC) { /* Point blank! Do up to double damage. */ - damage += damage * (1.0 - (trEntFraction[i]/PHASER_POINT_BLANK_FRAC)); + damage += damage * (1.0 - (trEntFraction[i] / PHASER_POINT_BLANK_FRAC)); } else { /* Normal range */ - damage -= (int32_t)(trEntFraction[i]*5.0); + damage -= (int32_t)(trEntFraction[i] * 5.0); } if (ent->client->ps.ammo[WP_5] == 0) { damage *= .35; /* weak out-of-ammo phaser */ } - - if (damage > 0) { - if ( alt_fire ) { - G_Combat_Damage( traceEnt, ent, ent, forward, tr.endpos, damage, - DAMAGE_NO_KNOCKBACK | DAMAGE_NOT_ARMOR_PIERCING, MOD_PHASER_ALT ); + + if (damage > 0) { + if (alt_fire) { + G_Combat_Damage(traceEnt, ent, ent, forward, tr.endpos, damage, + DAMAGE_NO_KNOCKBACK | DAMAGE_NOT_ARMOR_PIERCING, MOD_PHASER_ALT); } else { - G_Combat_Damage( traceEnt, ent, ent, forward, tr.endpos, damage, - DAMAGE_NO_KNOCKBACK | DAMAGE_ARMOR_PIERCING, MOD_PHASER ); + G_Combat_Damage(traceEnt, ent, ent, forward, tr.endpos, damage, + DAMAGE_NO_KNOCKBACK | DAMAGE_ARMOR_PIERCING, MOD_PHASER); } } } @@ -679,7 +677,7 @@ static void WP_FirePhaser( gentity_t* ent, qboolean alt_fire ) /* ---------------------------------------------- - COMPRESSION RIFLE +COMPRESSION RIFLE ---------------------------------------------- */ @@ -692,14 +690,13 @@ static void WP_FirePhaser( gentity_t* ent, qboolean alt_fire ) * @param start start point * @param end end point */ -static void FirePrifleBullet( gentity_t* ent, vec3_t start, vec3_t dir ) -{ +static void FirePrifleBullet(gentity_t* ent, vec3_t start, vec3_t dir) { gentity_t* bolt = NULL; G_LogFuncBegin(); G_Assert(ent, (void)0); - + bolt = G_Spawn(); G_Assert(bolt, (void)0); @@ -715,7 +712,7 @@ static void FirePrifleBullet( gentity_t* ent, vec3_t start, vec3_t dir ) /* Flags effect as being the full beefy version for the player */ bolt->count = 0; - if((rpg_dmgFlags.integer & 2) != 0) { + if ((rpg_dmgFlags.integer & 2) != 0) { bolt->damage = CRIFLE_DAMAGE * DMG_VAR; } else { bolt->damage = 0; @@ -727,16 +724,16 @@ static void FirePrifleBullet( gentity_t* ent, vec3_t start, vec3_t dir ) bolt->clipmask = MASK_SHOT; /* Set the size of the missile up */ - VectorSet(bolt->r.maxs, CRIFLE_SIZE>>1, CRIFLE_SIZE, CRIFLE_SIZE>>1); - VectorSet(bolt->r.mins, -CRIFLE_SIZE>>1, -CRIFLE_SIZE, -CRIFLE_SIZE>>1); + VectorSet(bolt->r.maxs, CRIFLE_SIZE >> 1, CRIFLE_SIZE, CRIFLE_SIZE >> 1); + VectorSet(bolt->r.mins, -CRIFLE_SIZE >> 1, -CRIFLE_SIZE, -CRIFLE_SIZE >> 1); bolt->s.pos.trType = TR_LINEAR; bolt->s.pos.trTime = level.time - 10; /* move a bit on the very first frame */ - VectorCopy( start, bolt->s.pos.trBase ); - SnapVector( bolt->s.pos.trBase ); /* save net bandwidth */ - VectorScale( dir, rpg_rifleSpeed.integer, bolt->s.pos.trDelta ); - SnapVector( bolt->s.pos.trDelta ); /* save net bandwidth */ - VectorCopy( start, bolt->r.currentOrigin); + VectorCopy(start, bolt->s.pos.trBase); + SnapVector(bolt->s.pos.trBase); /* save net bandwidth */ + VectorScale(dir, rpg_rifleSpeed.integer, bolt->s.pos.trDelta); + SnapVector(bolt->s.pos.trDelta); /* save net bandwidth */ + VectorCopy(start, bolt->r.currentOrigin); G_LogFuncEnd(); } @@ -747,30 +744,29 @@ static void FirePrifleBullet( gentity_t* ent, vec3_t start, vec3_t dir ) * @param alt_fire was this alt fire mode? * @todo additonal logging messages */ -static void WP_FireCompressionRifle ( gentity_t* ent, qboolean alt_fire ) -{ +static void WP_FireCompressionRifle(gentity_t* ent, qboolean alt_fire) { G_LogFuncBegin(); G_Assert(ent, (void)0); - if ( !alt_fire ) { + if (!alt_fire) { vec3_t dir = { 0, 0, 0 }; vec3_t angles = { 0, 0, 0 }; vec3_t temp_ang = { 0, 0, 0 }; vec3_t temp_org = { 0, 0, 0 }; vec3_t start = { 0, 0, 0 }; - VectorCopy( forward, dir ); - VectorCopy( muzzle, start ); + VectorCopy(forward, dir); + VectorCopy(muzzle, start); - vectoangles( dir, angles ); - VectorSet( temp_ang, angles[0], angles[1], angles[2] ); - AngleVectors( temp_ang, dir, NULL, NULL ); + vectoangles(dir, angles); + VectorSet(temp_ang, angles[0], angles[1], angles[2]); + AngleVectors(temp_ang, dir, NULL, NULL); /* FIXME: These offsets really don't work like they should */ - VectorMA( start, 0, right, temp_org ); - VectorMA( temp_org, 0, up, temp_org ); - FirePrifleBullet( ent, temp_org, dir ); /* temp_org */ + VectorMA(start, 0, right, temp_org); + VectorMA(temp_org, 0, up, temp_org); + FirePrifleBullet(ent, temp_org, dir); /* temp_org */ G_LogWeaponFire(ent->s.number, WP_6); } else { @@ -779,34 +775,34 @@ static void WP_FireCompressionRifle ( gentity_t* ent, qboolean alt_fire ) gentity_t* traceEnt = NULL; int32_t damage = 0; - VectorMA (muzzle, MAXRANGE_PHASER, forward, end); + VectorMA(muzzle, MAXRANGE_PHASER, forward, end); /* Find out who we've hit */ memset(&tr, 0, sizeof(trace_t)); - trap_Trace (&tr, muzzle, NULL, NULL, end, ent->s.number, MASK_SHOT ); - + trap_Trace(&tr, muzzle, NULL, NULL, end, ent->s.number, MASK_SHOT); + if (tr.entityNum == (MAX_GENTITIES - 1)) { G_LogFuncEnd(); return; } - traceEnt = &g_entities[ tr.entityNum ]; + traceEnt = &g_entities[tr.entityNum]; G_Assert(traceEnt, (void)0); - if ( traceEnt->takedamage && ((rpg_dmgFlags.integer & 2) != 0) ) { + if (traceEnt->takedamage && ((rpg_dmgFlags.integer & 2) != 0)) { damage = (double)PHASER_DAMAGE; - if (tr.fraction <= PHASER_POINT_BLANK_FRAC) { + if (tr.fraction <= PHASER_POINT_BLANK_FRAC) { /* Point blank! Do up to double damage. */ - damage += damage * (1.0 - (tr.fraction/PHASER_POINT_BLANK_FRAC)); + damage += damage * (1.0 - (tr.fraction / PHASER_POINT_BLANK_FRAC)); } else { /* Normal range */ damage -= (int32_t)(tr.fraction * 5.0); } - - if (damage > 0) { - G_Combat_Damage( traceEnt, ent, ent, forward, tr.endpos, damage, - DAMAGE_NO_KNOCKBACK | DAMAGE_ARMOR_PIERCING, MOD_CRIFLE_ALT ); /* GSIO01: was MOD_PHASER */ + + if (damage > 0) { + G_Combat_Damage(traceEnt, ent, ent, forward, tr.endpos, damage, + DAMAGE_NO_KNOCKBACK | DAMAGE_ARMOR_PIERCING, MOD_CRIFLE_ALT); /* GSIO01: was MOD_PHASER */ } } } @@ -816,7 +812,7 @@ static void WP_FireCompressionRifle ( gentity_t* ent, qboolean alt_fire ) /* ---------------------------------------------- - SCAVENGER +SCAVENGER ---------------------------------------------- */ #define SCAV_SIZE 3 @@ -824,10 +820,10 @@ static void WP_FireCompressionRifle ( gentity_t* ent, qboolean alt_fire ) /* ---------------------------------------------- - STASIS +STASIS ---------------------------------------------- */ - + #define STASIS_MAIN_MISSILE_BIG 1 /** @@ -840,8 +836,7 @@ static void WP_FireCompressionRifle ( gentity_t* ent, qboolean alt_fire ) * @param dir the direction * @param size the size */ -static void FireDisruptorMissile( gentity_t* ent, vec3_t origin, vec3_t dir, int32_t size ) -{ +static void FireDisruptorMissile(gentity_t* ent, vec3_t origin, vec3_t dir, int32_t size) { gentity_t* bolt = NULL; int32_t boltsize = 0; @@ -873,10 +868,10 @@ static void FireDisruptorMissile( gentity_t* ent, vec3_t origin, vec3_t dir, int bolt->clipmask = MASK_SHOT; /* Set the size of the missile up */ - boltsize= 3 * size; - VectorSet(bolt->r.maxs, boltsize>>1, boltsize, boltsize >> 1); + boltsize = 3 * size; + VectorSet(bolt->r.maxs, boltsize >> 1, boltsize, boltsize >> 1); boltsize = -boltsize; - VectorSet(bolt->r.mins, boltsize>>1, boltsize, boltsize >> 1); + VectorSet(bolt->r.mins, boltsize >> 1, boltsize, boltsize >> 1); /* There are going to be a couple of different sized projectiles, so store 'em here */ bolt->count = size; @@ -885,19 +880,19 @@ static void FireDisruptorMissile( gentity_t* ent, vec3_t origin, vec3_t dir, int bolt->s.pos.trType = TR_LINEAR; bolt->s.pos.trTime = level.time; - VectorCopy( origin, bolt->s.pos.trBase ); - SnapVector( bolt->s.pos.trBase ); /* save net bandwidth */ - - VectorScale( dir, rpg_disruptorSpeed.integer + ( 50 * size ), bolt->s.pos.trDelta ); /* RPG-X | Marcin | 05/12/2008 */ - - SnapVector( bolt->s.pos.trDelta ); /* save net bandwidth */ - VectorCopy (origin, bolt->r.currentOrigin); + VectorCopy(origin, bolt->s.pos.trBase); + SnapVector(bolt->s.pos.trBase); /* save net bandwidth */ + + VectorScale(dir, rpg_disruptorSpeed.integer + (50 * size), bolt->s.pos.trDelta); /* RPG-X | Marcin | 05/12/2008 */ + + SnapVector(bolt->s.pos.trDelta); /* save net bandwidth */ + VectorCopy(origin, bolt->r.currentOrigin); /* Used by trails */ - VectorCopy (origin, bolt->pos1 ); - VectorCopy (origin, bolt->pos2 ); + VectorCopy(origin, bolt->pos1); + VectorCopy(origin, bolt->pos2); /* kef -- need to keep the origin in something that'll reach the cgame side */ VectorCopy(origin, bolt->s.angles2); - SnapVector( bolt->s.angles2 ); /* save net bandwidth */ + SnapVector(bolt->s.angles2); /* save net bandwidth */ G_LogFuncEnd(); } @@ -907,50 +902,47 @@ static void FireDisruptorMissile( gentity_t* ent, vec3_t origin, vec3_t dir, int * @param ent the player * @param alt_fire was this alt fire mode? */ -static void WP_FireDisruptor( gentity_t* ent, qboolean alt_fire ) -{ +static void WP_FireDisruptor(gentity_t* ent, qboolean alt_fire) { G_LogFuncBegin(); G_Assert(ent, (void)0); /* This was moved out of the FireWeapon switch statement below to keep things more consistent */ - if ( !alt_fire ) - { + if (!alt_fire) { trace_t tr; vec3_t end = { 0, 0, 0 }; - gentity_t* traceEnt = NULL; + gentity_t* traceEnt = NULL; int32_t damage = 0; - VectorMA (muzzle, MAXRANGE_PHASER, forward, end); + VectorMA(muzzle, MAXRANGE_PHASER, forward, end); /* Find out who we've hit */ memset(&tr, 0, sizeof(trace_t)); - trap_Trace (&tr, muzzle, NULL, NULL, end, ent->s.number, MASK_SHOT ); - - if (tr.entityNum == (MAX_GENTITIES - 1)) - { + trap_Trace(&tr, muzzle, NULL, NULL, end, ent->s.number, MASK_SHOT); + + if (tr.entityNum == (MAX_GENTITIES - 1)) { G_Logger(LL_DEBUG, "Invalid entity number.\n"); G_LogFuncEnd(); return; } - traceEnt = &g_entities[ tr.entityNum ]; + traceEnt = &g_entities[tr.entityNum]; G_Assert(traceEnt, (void)0); - if ( traceEnt->takedamage && ((rpg_dmgFlags.integer & 32) != 0) ) { + if (traceEnt->takedamage && ((rpg_dmgFlags.integer & 32) != 0)) { damage = (double)PHASER_DAMAGE; - if (tr.fraction <= PHASER_POINT_BLANK_FRAC) { + if (tr.fraction <= PHASER_POINT_BLANK_FRAC) { /* Point blank! Do up to double damage. */ - damage += damage * (1.0 - (tr.fraction/PHASER_POINT_BLANK_FRAC)); + damage += damage * (1.0 - (tr.fraction / PHASER_POINT_BLANK_FRAC)); } else { /* Normal range */ damage -= (int32_t)(tr.fraction*5.0); } - + if (damage > 0) { - G_Combat_Damage( traceEnt, ent, ent, forward, tr.endpos, damage, - DAMAGE_NO_KNOCKBACK | DAMAGE_ARMOR_PIERCING, MOD_STASIS ); /* GSIO01: was MOD_TETRION_ALT */ + G_Combat_Damage(traceEnt, ent, ent, forward, tr.endpos, damage, + DAMAGE_NO_KNOCKBACK | DAMAGE_ARMOR_PIERCING, MOD_STASIS); /* GSIO01: was MOD_TETRION_ALT */ } } } else { @@ -964,7 +956,7 @@ static void WP_FireDisruptor( gentity_t* ent, qboolean alt_fire ) /* ---------------------------------------------- - GRENADE LAUNCHER +GRENADE LAUNCHER ---------------------------------------------- */ @@ -980,23 +972,22 @@ static void WP_FireDisruptor( gentity_t* ent, qboolean alt_fire ) * * @param ent the grenade */ -static void grenadeExplode( gentity_t* ent ) -{ +static void grenadeExplode(gentity_t* ent) { vec3_t pos = { 0, 0, 0 }; G_LogFuncBegin(); G_Assert(ent, (void)0); - VectorSet( pos, ent->r.currentOrigin[0], ent->r.currentOrigin[1], ent->r.currentOrigin[2] + 8 ); + VectorSet(pos, ent->r.currentOrigin[0], ent->r.currentOrigin[1], ent->r.currentOrigin[2] + 8); - G_TempEntity( pos, EV_GRENADE_EXPLODE ); + G_TempEntity(pos, EV_GRENADE_EXPLODE); /* splash damage (doesn't apply to person directly hit) */ - if ( ent->splashDamage > 0 ) { - G_Combat_RadiusDamage( pos, ent->parent, ent->splashDamage, ent->splashRadius, NULL, 0, ent->splashMethodOfDeath ); + if (ent->splashDamage > 0) { + G_Combat_RadiusDamage(pos, ent->parent, ent->splashDamage, ent->splashRadius, NULL, 0, ent->splashMethodOfDeath); } - G_FreeEntity( ent ); + G_FreeEntity(ent); G_LogFuncEnd(); } @@ -1005,12 +996,11 @@ static void grenadeExplode( gentity_t* ent ) * @brief Handles grenade shrapnels. * @param ent the grenade */ -void grenadeSpewShrapnel( gentity_t* ent ) -{ +void grenadeSpewShrapnel(gentity_t* ent) { gentity_t* tent = NULL; - + G_LogFuncBegin(); - + G_Assert(ent, (void)0); tent = G_TempEntity(ent->r.currentOrigin, EV_GRENADE_SHRAPNEL_EXPLODE); @@ -1019,8 +1009,8 @@ void grenadeSpewShrapnel( gentity_t* ent ) tent->s.eventParm = DirToByte(ent->pos1); // just do radius dmg for altfire - G_Combat_RadiusDamage( ent->r.currentOrigin, ent->parent, ent->splashDamage, ent->splashRadius, - ent, 0, ent->splashMethodOfDeath ); + G_Combat_RadiusDamage(ent->r.currentOrigin, ent->parent, ent->splashDamage, ent->splashRadius, + ent, 0, ent->splashMethodOfDeath); G_FreeEntity(ent); @@ -1033,8 +1023,7 @@ void grenadeSpewShrapnel( gentity_t* ent ) * @param alt_fire was this alt fire mode? * @todo additional logging messages */ -static void WP_FireGrenade( gentity_t* ent, qboolean alt_fire ) -{ +static void WP_FireGrenade(gentity_t* ent, qboolean alt_fire) { gentity_t* grenade = NULL; gentity_t* tripwire = NULL; gentity_t* tent = NULL; @@ -1053,27 +1042,27 @@ static void WP_FireGrenade( gentity_t* ent, qboolean alt_fire ) G_Assert(ent, (void)0); - VectorCopy( forward, dir ); - VectorCopy( muzzle, start ); + VectorCopy(forward, dir); + VectorCopy(muzzle, start); - if(RPGEntityCount != ENTITYNUM_MAX_NORMAL - 20) { - if ( alt_fire ) { + if (RPGEntityCount != ENTITYNUM_MAX_NORMAL - 20) { + if (alt_fire) { /* RPG-X: RedTechie - Moved here to stop entities from being sucked up */ grenade = G_Spawn(); G_Assert(grenade, (void)0); - + /* kef -- make sure count is 0 so it won't get its bounciness removed like the tetrion projectile */ grenade->count = 0; /* RPG-X: RedTechie - Forced Tripwires */ - if ( rpg_invisibletripmines.integer == 1 ) { - /* - * limit to 10 placed at any one time + if (rpg_invisibletripmines.integer == 1) { + /* + * limit to 10 placed at any one time * see how many there are now */ - while ( (tripwire = G_Find( tripwire, FOFS(classname), "tripwire" )) != NULL ) { - if ( tripwire->parent != ent ) { + while ((tripwire = G_Find(tripwire, FOFS(classname), "tripwire")) != NULL) { + if (tripwire->parent != ent) { continue; } foundTripWires[tripcount++] = tripwire->s.number; @@ -1085,11 +1074,11 @@ static void WP_FireGrenade( gentity_t* ent, qboolean alt_fire ) lowestTimeStamp = level.time; /* RPG-X: RedTechie - Added 51 tripwires for each person */ - while ( tripcount > 50 ) { /* 9 */ + while (tripcount > 50) { /* 9 */ removeMe = -1; - for ( i = 0; i < tripcount_org; i++ ) { - if ( foundTripWires[i] == ENTITYNUM_NONE ) { + for (i = 0; i < tripcount_org; i++) { + if (foundTripWires[i] == ENTITYNUM_NONE) { continue; } tripwire = &g_entities[foundTripWires[i]]; @@ -1099,18 +1088,18 @@ static void WP_FireGrenade( gentity_t* ent, qboolean alt_fire ) continue; } - if ( tripwire && tripwire->timestamp < lowestTimeStamp ) { + if (tripwire && tripwire->timestamp < lowestTimeStamp) { removeMe = i; lowestTimeStamp = tripwire->timestamp; } } - if ( removeMe != -1 ) { + if (removeMe != -1) { /* remove it... or blow it? */ - if ( &g_entities[foundTripWires[removeMe]] == NULL ) { + if (&g_entities[foundTripWires[removeMe]] == NULL) { break; } else { - G_FreeEntity( &g_entities[foundTripWires[removeMe]] ); + G_FreeEntity(&g_entities[foundTripWires[removeMe]]); } foundTripWires[removeMe] = ENTITYNUM_NONE; tripcount--; @@ -1121,9 +1110,9 @@ static void WP_FireGrenade( gentity_t* ent, qboolean alt_fire ) /* now make the new one */ grenade->classname = "tripwire"; - if((rpg_dmgFlags.integer & 8) != 0) { - grenade->splashDamage = GRENADE_SPLASH_DAM*2; - grenade->splashRadius = GRENADE_SPLASH_RAD*2; + if ((rpg_dmgFlags.integer & 8) != 0) { + grenade->splashDamage = GRENADE_SPLASH_DAM * 2; + grenade->splashRadius = GRENADE_SPLASH_RAD * 2; } else { grenade->splashDamage = 0; grenade->splashRadius = 0; @@ -1138,7 +1127,7 @@ static void WP_FireGrenade( gentity_t* ent, qboolean alt_fire ) } else { grenade->classname = "grenade_alt_projectile"; - if((rpg_dmgFlags.integer & 8) != 0) { + if ((rpg_dmgFlags.integer & 8) != 0) { grenade->splashDamage = GRENADE_SPLASH_DAM; grenade->splashRadius = GRENADE_SPLASH_RAD; } else { @@ -1151,7 +1140,7 @@ static void WP_FireGrenade( gentity_t* ent, qboolean alt_fire ) } grenade->think = grenadeSpewShrapnel; grenade->s.eFlags |= EF_MISSILE_STICK; - VectorScale( dir, 1000, grenade->s.pos.trDelta ); + VectorScale(dir, 1000, grenade->s.pos.trDelta); grenade->damage = (rpg_dmgFlags.integer & 8) ? (GRENADE_ALT_DAMAGE*DMG_VAR) : (grenade->damage = 0); grenade->methodOfDeath = MOD_GRENADE_ALT; @@ -1170,39 +1159,39 @@ static void WP_FireGrenade( gentity_t* ent, qboolean alt_fire ) grenade->clipmask = MASK_SHOT; grenade->s.pos.trTime = level.time; /* move a bit on the very first frame */ - VectorCopy( start, grenade->s.pos.trBase ); - SnapVector( grenade->s.pos.trBase ); /* save net bandwidth */ - - SnapVector( grenade->s.pos.trDelta ); /* save net bandwidth */ - VectorCopy (start, grenade->r.currentOrigin); + VectorCopy(start, grenade->s.pos.trBase); + SnapVector(grenade->s.pos.trBase); /* save net bandwidth */ - VectorCopy( start, grenade->pos2 ); + SnapVector(grenade->s.pos.trDelta); /* save net bandwidth */ + VectorCopy(start, grenade->r.currentOrigin); + + VectorCopy(start, grenade->pos2); } else { /* RPG-X: RedTechie - Check to see if there admin if so grant them effects gun */ - if( G_Client_IsAdmin(ent) && (rpg_effectsgun.integer == 1)) { - VectorMA (muzzle, MAXRANGE_CRIFLE, forward, end); - trap_Trace (&tr, muzzle, NULL, NULL, end, ent->s.number, MASK_SHOT ); + if (G_Client_IsAdmin(ent) && (rpg_effectsgun.integer == 1)) { + VectorMA(muzzle, MAXRANGE_CRIFLE, forward, end); + trap_Trace(&tr, muzzle, NULL, NULL, end, ent->s.number, MASK_SHOT); /* - * TiM : FX Gun additional effects. + * TiM : FX Gun additional effects. * Okay... screw the generic args. it's giving me a headache * Case in this case... harhar is teh solution */ - if ( ent->client->fxGunData.eventNum > 0 ) { + if (ent->client->fxGunData.eventNum > 0) { fxGunData_t *fxGunData = &ent->client->fxGunData; /* set the entity event */ - tent = G_TempEntity( tr.endpos, fxGunData->eventNum ); + tent = G_TempEntity(tr.endpos, fxGunData->eventNum); G_Assert(tent, (void)0); - + /* based on the event, add additional args */ - switch ( fxGunData->eventNum ) { + switch (fxGunData->eventNum) { /* sparks */ case EV_FX_SPARK: /* Direction vector based off of trace normal */ - VectorCopy( tr.plane.normal, tent->s.angles2 ); - VectorShort( tent->s.angles2 ); + VectorCopy(tr.plane.normal, tent->s.angles2); + VectorShort(tent->s.angles2); /* spark interval */ tent->s.time2 = fxGunData->arg_float1; @@ -1211,27 +1200,27 @@ static void WP_FireGrenade( gentity_t* ent, qboolean alt_fire ) break; case EV_FX_STEAM: /* Direction vector based off of trace normal */ - VectorCopy( tr.plane.normal, tent->s.angles2 ); - VectorShort( tent->s.angles2 ); + VectorCopy(tr.plane.normal, tent->s.angles2); + VectorShort(tent->s.angles2); /* time length */ tent->s.time = fxGunData->arg_int2; break; case EV_FX_FIRE: - VectorCopy( tr.plane.normal, tent->s.angles2 ); - VectorShort( tent->s.angles2 ); + VectorCopy(tr.plane.normal, tent->s.angles2); + VectorShort(tent->s.angles2); tent->s.time = fxGunData->arg_int1; tent->s.time2 = fxGunData->arg_int2; break; case EV_FX_SHAKE: - VectorCopy( tr.plane.normal, tent->s.angles2 ); - VectorShort( tent->s.angles2 ); + VectorCopy(tr.plane.normal, tent->s.angles2); + VectorShort(tent->s.angles2); tent->s.time = fxGunData->arg_int1; tent->s.time2 = fxGunData->arg_int2; break; case EV_FX_CHUNKS: /* normal direction */ - VectorCopy( tr.plane.normal, tent->s.angles2 ); - VectorShort( tent->s.angles2 ); + VectorCopy(tr.plane.normal, tent->s.angles2); + VectorShort(tent->s.angles2); /* scale/radius */ tent->s.time2 = fxGunData->arg_int1; @@ -1248,15 +1237,15 @@ static void WP_FireGrenade( gentity_t* ent, qboolean alt_fire ) break; case EV_FX_SMOKE: /* Direction vector based off of trace normal */ - VectorCopy( tr.plane.normal, tent->s.angles2 ); - VectorShort( tent->s.angles2 ); + VectorCopy(tr.plane.normal, tent->s.angles2); + VectorShort(tent->s.angles2); /* smoke radius */ tent->s.time = fxGunData->arg_int1; /* killtime */ tent->s.time2 = fxGunData->arg_int2; /* set ent origin for dir calcs */ - VectorCopy( tent->s.origin, tent->s.origin2 ); + VectorCopy(tent->s.origin, tent->s.origin2); /* VectorMA( tent->s.origin2, 6, tr.plane.normal, tent->s.origin2 ); */ tent->s.origin2[2] += 6; break; @@ -1266,41 +1255,41 @@ static void WP_FireGrenade( gentity_t* ent, qboolean alt_fire ) /* camera shake */ tent->s.angles2[1] = fxGunData->arg_float2; /* orient the dir to the plane we shot at */ - VectorCopy( tr.plane.normal, tent->s.origin2 ); + VectorCopy(tr.plane.normal, tent->s.origin2); /* Meh... generic hardcoded data for the rest lol */ tent->s.time2 = 0; break; case EV_FX_ELECTRICAL_EXPLOSION: /* Set direction */ - VectorCopy( tr.plane.normal, tent->s.origin2 ); + VectorCopy(tr.plane.normal, tent->s.origin2); /* Set Radius */ tent->s.angles2[0] = fxGunData->arg_float1; break; } /* Little hack to make the Detpack sound global */ - if ( fxGunData->eventNum == EV_DETPACK ) { + if (fxGunData->eventNum == EV_DETPACK) { gentity_t* te = NULL; - te = G_TempEntity( tr.endpos, EV_GLOBAL_SOUND ); + te = G_TempEntity(tr.endpos, EV_GLOBAL_SOUND); G_Assert(te, (void)0); - - te->s.eventParm = G_SoundIndex( "sound/weapons/explosions/detpakexplode.wav" ); + + te->s.eventParm = G_SoundIndex("sound/weapons/explosions/detpakexplode.wav"); te->r.svFlags |= SVF_BROADCAST; } } else { - tent = G_TempEntity( tr.endpos, EV_EFFECTGUN_SHOOT ); + tent = G_TempEntity(tr.endpos, EV_EFFECTGUN_SHOOT); G_Assert(tent, (void)0); } - + tent->s.eFlags |= EF_FIRING; - + } else { /* RPG-X: RedTechie - Moved here to stop entities from being sucked up */ grenade = G_Spawn(); - + G_Assert(grenade, (void)0); /* kef -- make sure count is 0 so it won't get its bounciness removed like the tetrion projectile */ @@ -1309,10 +1298,10 @@ static void WP_FireGrenade( gentity_t* ent, qboolean alt_fire ) grenade->nextthink = level.time + GRENADE_TIME; /* How long 'til she blows */ grenade->think = grenadeExplode; grenade->s.eFlags |= EF_BOUNCE_HALF; - VectorScale( dir, GRENADE_VELOCITY, grenade->s.pos.trDelta ); + VectorScale(dir, GRENADE_VELOCITY, grenade->s.pos.trDelta); grenade->s.pos.trType = TR_GRAVITY; - if((rpg_dmgFlags.integer & 8) != 0) { + if ((rpg_dmgFlags.integer & 8) != 0) { grenade->damage = GRENADE_DAMAGE*DMG_VAR; grenade->splashDamage = GRENADE_SPLASH_DAM; grenade->splashRadius = GRENADE_SPLASH_RAD; @@ -1337,20 +1326,20 @@ static void WP_FireGrenade( gentity_t* ent, qboolean alt_fire ) grenade->clipmask = MASK_SHOT; grenade->s.pos.trTime = level.time; /* move a bit on the very first frame */ - VectorCopy( start, grenade->s.pos.trBase ); - SnapVector( grenade->s.pos.trBase ); /* save net bandwidth */ - - SnapVector( grenade->s.pos.trDelta ); /* save net bandwidth */ - VectorCopy (start, grenade->r.currentOrigin); + VectorCopy(start, grenade->s.pos.trBase); + SnapVector(grenade->s.pos.trBase); /* save net bandwidth */ - VectorCopy( start, grenade->pos2 ); + SnapVector(grenade->s.pos.trDelta); /* save net bandwidth */ + VectorCopy(start, grenade->r.currentOrigin); + + VectorCopy(start, grenade->pos2); } } G_LogWeaponFire(ent->s.number, WP_8); } else { G_LogPrintf("RPG-X WARNING: Max entities about to be hit! Restart the server ASAP or suffer a server crash!\n"); - trap_SendServerCommand( -1, va("print \"^1RPG-X WARNING: Max entities about to be hit! Restart the server ASAP or suffer a server crash!\n\"")); + trap_SendServerCommand(-1, va("print \"^1RPG-X WARNING: Max entities about to be hit! Restart the server ASAP or suffer a server crash!\n\"")); } G_LogFuncEnd(); @@ -1358,7 +1347,7 @@ static void WP_FireGrenade( gentity_t* ent, qboolean alt_fire ) /* ---------------------------------------------- - TETRION +TETRION ---------------------------------------------- */ @@ -1376,7 +1365,7 @@ static void WP_FireGrenade( gentity_t* ent, qboolean alt_fire ) * @param start the start point * @param dir the direction */ -static void WP_FireTR116Bullet( gentity_t* ent, vec3_t start, vec3_t dir ) { +static void WP_FireTR116Bullet(gentity_t* ent, vec3_t start, vec3_t dir) { gentity_t* traceEnt = NULL; vec3_t end = { 0, 0, 0 }; /* end-point in trace */ vec3_t traceFrom = { 0, 0, 0 }; @@ -1386,20 +1375,20 @@ static void WP_FireTR116Bullet( gentity_t* ent, vec3_t start, vec3_t dir ) { G_Assert(ent, (void)0); - VectorCopy( start, traceFrom ); - VectorMA( traceFrom, MAX_TR_116_DIST, dir, end ); /* set trace end point */ + VectorCopy(start, traceFrom); + VectorMA(traceFrom, MAX_TR_116_DIST, dir, end); /* set trace end point */ memset(&tr, 0, sizeof(trace_t)); - trap_Trace( &tr, traceFrom, NULL, NULL, end, ent->s.number, CONTENTS_BODY ); /* MASK_SHOT - TiM - Goes thru everything but players */ + trap_Trace(&tr, traceFrom, NULL, NULL, end, ent->s.number, CONTENTS_BODY); /* MASK_SHOT - TiM - Goes thru everything but players */ - if ( tr.entityNum < ENTITYNUM_MAX_NORMAL ) { + if (tr.entityNum < ENTITYNUM_MAX_NORMAL) { - traceEnt = &g_entities[ tr.entityNum ]; + traceEnt = &g_entities[tr.entityNum]; G_Assert(traceEnt, (void)0); - if ( traceEnt->takedamage && (rpg_dmgFlags.integer & 4) != 0) { - G_Combat_Damage( traceEnt, ent, ent, dir, tr.endpos, TETRION_DAMAGE, 0, MOD_TETRION_ALT ); + if (traceEnt->takedamage && (rpg_dmgFlags.integer & 4) != 0) { + G_Combat_Damage(traceEnt, ent, ent, dir, tr.endpos, TETRION_DAMAGE, 0, MOD_TETRION_ALT); } } @@ -1414,19 +1403,18 @@ static void WP_FireTR116Bullet( gentity_t* ent, vec3_t start, vec3_t dir ) { * @param alt_fire was this alt fire mode? * @todo rename me? */ -static void WP_FireTR116( gentity_t* ent, qboolean alt_fire ) -{ +static void WP_FireTR116(gentity_t* ent, qboolean alt_fire) { G_LogFuncBegin(); G_Assert(ent, (void)0); - vec3_t dir = { 0, 0, 0 }; - vec3_t start = { 0, 0, 0 }; + vec3_t dir = { 0, 0, 0 }; + vec3_t start = { 0, 0, 0 }; - VectorCopy( forward, dir ); - VectorCopy( muzzle, start ); + VectorCopy(forward, dir); + VectorCopy(muzzle, start); - WP_FireTR116Bullet( ent, start, dir ); + WP_FireTR116Bullet(ent, start, dir); G_LogWeaponFire(ent->s.number, WP_7); @@ -1436,7 +1424,7 @@ static void WP_FireTR116( gentity_t* ent, qboolean alt_fire ) /* ---------------------------------------------- - QUANTUM BURST +QUANTUM BURST ---------------------------------------------- */ @@ -1454,10 +1442,9 @@ static void WP_FireTR116( gentity_t* ent, qboolean alt_fire ) * @param start the start point * @param dir the direction */ -static void FireQuantumBurst( gentity_t* ent, vec3_t start, vec3_t dir ) -{ +static void FireQuantumBurst(gentity_t* ent, vec3_t start, vec3_t dir) { gentity_t* bolt = NULL; - + G_LogFuncBegin(); G_Assert(ent, (void)0); @@ -1466,7 +1453,7 @@ static void FireQuantumBurst( gentity_t* ent, vec3_t start, vec3_t dir ) G_Assert(bolt, (void)0); bolt->classname = "quantum_projectile"; - + bolt->nextthink = level.time + 6000; bolt->think = G_FreeEntity; @@ -1476,7 +1463,7 @@ static void FireQuantumBurst( gentity_t* ent, vec3_t start, vec3_t dir ) bolt->r.ownerNum = ent->s.number; bolt->parent = ent; - if((rpg_dmgFlags.integer & 16) != 0) { + if ((rpg_dmgFlags.integer & 16) != 0) { bolt->damage = QUANTUM_DAMAGE*DMG_VAR; bolt->splashDamage = QUANTUM_SPLASH_DAM; bolt->splashRadius = QUANTUM_SPLASH_RAD; @@ -1495,14 +1482,14 @@ static void FireQuantumBurst( gentity_t* ent, vec3_t start, vec3_t dir ) bolt->s.pos.trType = TR_LINEAR; bolt->s.pos.trTime = level.time; /* move a bit on the very first frame */ - VectorCopy( start, bolt->s.pos.trBase ); - SnapVector( bolt->s.pos.trBase ); /* save net bandwidth */ - - VectorScale( dir, rpg_photonSpeed.integer, bolt->s.pos.trDelta ); - - SnapVector( bolt->s.pos.trDelta ); /* save net bandwidth */ - VectorCopy (start, bolt->r.currentOrigin); - VectorCopy (start, bolt->pos1); + VectorCopy(start, bolt->s.pos.trBase); + SnapVector(bolt->s.pos.trBase); /* save net bandwidth */ + + VectorScale(dir, rpg_photonSpeed.integer, bolt->s.pos.trDelta); + + SnapVector(bolt->s.pos.trDelta); /* save net bandwidth */ + VectorCopy(start, bolt->r.currentOrigin); + VectorCopy(start, bolt->pos1); G_LogFuncEnd(); } @@ -1513,8 +1500,7 @@ static void FireQuantumBurst( gentity_t* ent, vec3_t start, vec3_t dir ) * @param start start point * @param end end point */ -static qboolean SearchTarget(gentity_t* ent, vec3_t start, vec3_t end) -{ +static qboolean SearchTarget(gentity_t* ent, vec3_t start, vec3_t end) { trace_t tr; gentity_t* traceEnt = NULL; vec3_t fwd = { 0, 0, 0 }; @@ -1524,13 +1510,12 @@ static qboolean SearchTarget(gentity_t* ent, vec3_t start, vec3_t end) G_Assert(ent, qfalse); memset(&tr, 0, sizeof(trace_t)); - trap_Trace (&tr, start, NULL, NULL, end, ent->s.number, MASK_SHOT ); - traceEnt = &g_entities[ tr.entityNum ]; + trap_Trace(&tr, start, NULL, NULL, end, ent->s.number, MASK_SHOT); + traceEnt = &g_entities[tr.entityNum]; G_Assert(traceEnt, qfalse); - if (traceEnt->takedamage && traceEnt->client) - { + if (traceEnt->takedamage && traceEnt->client) { ent->target_ent = traceEnt; VectorSubtract(ent->target_ent->r.currentOrigin, ent->r.currentOrigin, fwd); VectorNormalize(fwd); @@ -1546,21 +1531,20 @@ static qboolean SearchTarget(gentity_t* ent, vec3_t start, vec3_t end) } G_LogFuncEnd(); - return qfalse; + return qfalse; } /** * @brief Alt quantum burst projectile think functiom. * @param ent the projectile */ -static void WP_QuantumAltThink(gentity_t* ent) -{ +static void WP_QuantumAltThink(gentity_t* ent) { vec3_t start = { 0, 0, 0 }; - vec3_t newdir = { 0, 0, 0 }; + vec3_t newdir = { 0, 0, 0 }; vec3_t targetdir = { 0, 0, 0 }; - vec3_t lup = { 0, 0, 1}; + vec3_t lup = { 0, 0, 1 }; vec3_t lright = { 0, 0, 0 }; - vec3_t search = { 0, 0, 0 }; + vec3_t search = { 0, 0, 0 }; double dot = 0.0; double dot2 = 0.0; @@ -1576,10 +1560,10 @@ static void WP_QuantumAltThink(gentity_t* ent) return; } - if (ent->target_ent) { + if (ent->target_ent) { /* Already have a target, start homing. */ - - if (ent->health <= 0 || !ent->inuse) { + + if (ent->health <= 0 || !ent->inuse) { /* No longer target this */ ent->target_ent = NULL; ent->nextthink = level.time + 1000; @@ -1595,15 +1579,15 @@ static void WP_QuantumAltThink(gentity_t* ent) /* Now the rocket can't do a 180 in space, so we'll limit the turn to about 45 degrees. */ dot = DotProduct(targetdir, ent->movedir); /* a dot of 1.0 means right-on-target. */ - if (dot < 0.0) { + if (dot < 0.0) { /* Go in the direction opposite, start a 180. */ CrossProduct(ent->movedir, lup, lright); dot2 = DotProduct(targetdir, lright); - - if (dot2 > 0) { + + if (dot2 > 0) { /* Turn 45 degrees right. */ VectorAdd(ent->movedir, lright, newdir); - } else { + } else { /* Turn 45 degrees left. */ VectorSubtract(ent->movedir, lright, newdir); } @@ -1651,7 +1635,7 @@ static void WP_QuantumAltThink(gentity_t* ent) G_LogFuncEnd(); return; } - + /* Search to the left. */ VectorMA(search, -QUANTUM_ALT_SEARCH_DIST*0.2, lright, search); if (SearchTarget(ent, start, search)) { @@ -1675,10 +1659,9 @@ static void WP_QuantumAltThink(gentity_t* ent) * @param start start point * @param dir the direction */ -static void FireQuantumBurstAlt( gentity_t* ent, vec3_t start, vec3_t dir ) -{ +static void FireQuantumBurstAlt(gentity_t* ent, vec3_t start, vec3_t dir) { gentity_t* bolt = NULL; - + G_LogFuncBegin(); G_Assert(ent, (void)0); @@ -1687,7 +1670,7 @@ static void FireQuantumBurstAlt( gentity_t* ent, vec3_t start, vec3_t dir ) G_Assert(bolt, (void)0); bolt->classname = "quantum_alt_projectile"; - + bolt->nextthink = level.time + 100; bolt->think = WP_QuantumAltThink; bolt->health = 25; /* 10 seconds. */ @@ -1699,7 +1682,7 @@ static void FireQuantumBurstAlt( gentity_t* ent, vec3_t start, vec3_t dir ) bolt->parent = ent; bolt->s.eFlags |= EF_ALT_FIRING; - if((rpg_dmgFlags.integer & 16) != 0) { + if ((rpg_dmgFlags.integer & 16) != 0) { bolt->damage = QUANTUM_ALT_DAMAGE*DMG_VAR; bolt->splashDamage = QUANTUM_ALT_SPLASH_DAM; bolt->splashRadius = QUANTUM_ALT_SPLASH_RAD; @@ -1718,14 +1701,14 @@ static void FireQuantumBurstAlt( gentity_t* ent, vec3_t start, vec3_t dir ) bolt->s.pos.trType = TR_LINEAR; bolt->s.pos.trTime = level.time; /* move a bit on the very first frame */ - VectorCopy( start, bolt->s.pos.trBase ); + VectorCopy(start, bolt->s.pos.trBase); SnapVector(bolt->s.pos.trBase); - - VectorScale( dir, rpg_altPhotonSpeed.integer, bolt->s.pos.trDelta ); + + VectorScale(dir, rpg_altPhotonSpeed.integer, bolt->s.pos.trDelta); VectorCopy(dir, bolt->movedir); - - SnapVector( bolt->s.pos.trDelta ); /* save net bandwidth */ - VectorCopy (start, bolt->r.currentOrigin); + + SnapVector(bolt->s.pos.trDelta); /* save net bandwidth */ + VectorCopy(start, bolt->r.currentOrigin); G_LogFuncEnd(); } @@ -1735,8 +1718,7 @@ static void FireQuantumBurstAlt( gentity_t* ent, vec3_t start, vec3_t dir ) * @param ent the player * @param alt_fire was this alt fire mode? */ -static void WP_FireQuantumBurst( gentity_t* ent, qboolean alt_fire ) -{ +static void WP_FireQuantumBurst(gentity_t* ent, qboolean alt_fire) { vec3_t dir = { 0, 0, 0 }; vec3_t start = { 0, 0, 0 }; @@ -1744,13 +1726,13 @@ static void WP_FireQuantumBurst( gentity_t* ent, qboolean alt_fire ) G_Assert(ent, (void)0); - VectorCopy( forward, dir ); - VectorCopy( muzzle, start ); + VectorCopy(forward, dir); + VectorCopy(muzzle, start); - if ( alt_fire ) { - FireQuantumBurstAlt( ent, start, dir ); + if (alt_fire) { + FireQuantumBurstAlt(ent, start, dir); } else { - FireQuantumBurst( ent, start, dir ); + FireQuantumBurst(ent, start, dir); } G_LogWeaponFire(ent->s.number, WP_9); @@ -1758,37 +1740,37 @@ static void WP_FireQuantumBurst( gentity_t* ent, qboolean alt_fire ) G_LogFuncEnd(); } -qboolean G_Weapon_LogAccuracyHit( gentity_t* target, gentity_t* attacker ) { +qboolean G_Weapon_LogAccuracyHit(gentity_t* target, gentity_t* attacker) { G_LogFuncBegin(); G_Assert(target, qfalse); G_Assert(attacker, qfalse); - if( !target->takedamage ) { + if (!target->takedamage) { G_Logger(LL_DEBUG, "target does not take damage\n"); G_LogFuncEnd(); return qfalse; } - if ( target == attacker ) { + if (target == attacker) { G_Logger(LL_DEBUG, "target = attacker\n"); G_LogFuncEnd(); return qfalse; } - if( !target->client ) { + if (!target->client) { G_Logger(LL_DEBUG, "target not a client\n"); G_LogFuncEnd(); return qfalse; } - if( !attacker->client ) { + if (!attacker->client) { G_Logger(LL_DEBUG, "attacker not a client\n"); G_LogFuncEnd(); return qfalse; } - if( target->client->ps.stats[STAT_HEALTH] <= 0 ) { + if (target->client->ps.stats[STAT_HEALTH] <= 0) { G_Logger(LL_DEBUG, "target is dead\n"); G_LogFuncEnd(); return qfalse; @@ -1807,8 +1789,7 @@ qboolean G_Weapon_LogAccuracyHit( gentity_t* target, gentity_t* attacker ) { * @param muzzlePoint the muzzle point * @param projsize projsize */ -static void CorrectForwardVector(gentity_t* ent, vec3_t fwd, vec3_t muzzlePoint, float projsize) -{ +static void CorrectForwardVector(gentity_t* ent, vec3_t fwd, vec3_t muzzlePoint, float projsize) { trace_t tr; vec3_t end = { 0, 0, 0 }; vec3_t eyepoint = { 0, 0, 0 }; @@ -1840,7 +1821,7 @@ static void CorrectForwardVector(gentity_t* ent, vec3_t fwd, vec3_t muzzlePoint, } else { /* figure out what our crosshairs are on... */ VectorMA(eyepoint, MAX_FORWARD_TRACE, forward, end); - trap_Trace (&tr, eyepoint, NULL, NULL, end, ent->s.number, MASK_SHOT ); + trap_Trace(&tr, eyepoint, NULL, NULL, end, ent->s.number, MASK_SHOT); /* ...and have our new forward vector point at it */ VectorSubtract(tr.endpos, muzzlePoint, fwd); @@ -1861,74 +1842,74 @@ set muzzle location relative to pivoting eye /** * @brief Table containing the muzzle points for all weapons. */ -static vec3_t WP_MuzzlePoint[WP_NUM_WEAPONS] = +static vec3_t WP_MuzzlePoint[WP_NUM_WEAPONS] = {/* Fwd, right, up. */ - {0, 0, 0 }, /* WP_0, */ - {29, 2, -4 }, /* WP_5, */ - {25, 7, -10 }, /* WP_6, */ - {25, 4, -5 }, /* WP_1, */ - {10, 14, -8 }, /* WP_4, */ - {25, 5, -8 }, /* WP_10, */ - {25, 5, -10 }, /* WP_8, */ - {0, 0, 0 }, /* WP_7, */ /*{22, 4.5, -8 }, //TiM : Visual FX aren't necessary now, so just screw it */ - {5, 6, -6 }, /* WP_9, */ - {29, 2, -4 }, /* WP_13, */ - {29, 2, -4 }, /* WP_12, */ - {29, 2, -4 }, /* WP_14 */ - {27, 8, -10 }, /* WP_11 */ - {29, 2, -4 }, /* WP_2, */ - {29, 2, -4 }, /* WP_3, */ - {29, 2, -4 }, /* WP_15, */ -/* {25, 7, -10 },*/ /* WP_7 */ + { 0, 0, 0 }, /* WP_0, */ + { 29, 2, -4 }, /* WP_5, */ + { 25, 7, -10 }, /* WP_6, */ + { 25, 4, -5 }, /* WP_1, */ + { 10, 14, -8 }, /* WP_4, */ + { 25, 5, -8 }, /* WP_10, */ + { 25, 5, -10 }, /* WP_8, */ + { 0, 0, 0 }, /* WP_7, */ /*{22, 4.5, -8 }, //TiM : Visual FX aren't necessary now, so just screw it */ + { 5, 6, -6 }, /* WP_9, */ + { 29, 2, -4 }, /* WP_13, */ + { 29, 2, -4 }, /* WP_12, */ + { 29, 2, -4 }, /* WP_14 */ + { 27, 8, -10 }, /* WP_11 */ + { 29, 2, -4 }, /* WP_2, */ + { 29, 2, -4 }, /* WP_3, */ + { 29, 2, -4 }, /* WP_15, */ + /* {25, 7, -10 },*/ /* WP_7 */ }; /** * @brief Table containing the size of each weapons projectiles. */ -static double WP_ShotSize[WP_NUM_WEAPONS] = +static double WP_ShotSize[WP_NUM_WEAPONS] = { 0, /* WP_0, */ - 0, /* WP_5, */ + 0, /* WP_5, */ 0, /* WP_6, */ - 0, /* WP_1, */ - SCAV_SIZE, /* WP_4, */ - STASIS_MAIN_MISSILE_BIG*3, /* WP_10, */ - GRENADE_SIZE, /* WP_8, */ + 0, /* WP_1, */ + SCAV_SIZE, /* WP_4, */ + STASIS_MAIN_MISSILE_BIG * 3, /* WP_10, */ + GRENADE_SIZE, /* WP_8, */ 6, /* WP_7, */ - QUANTUM_SIZE, /* WP_9, */ - 0, /* WP_13, */ + QUANTUM_SIZE, /* WP_9, */ + 0, /* WP_13, */ 0, /* WP_12, */ 0, /* WP_14 */ 0, /* WP_11 */ 0, /* WP_2, */ 0, /* WP_3, */ 0, /* WP_15, */ -/* 0, */ /* WP_7 */ + /* 0, */ /* WP_7 */ }; /** * @brief Table containing the size of each weapons alt projectiles. */ -static double WP_ShotAltSize[WP_NUM_WEAPONS] = +static double WP_ShotAltSize[WP_NUM_WEAPONS] = { 0, /* WP_0, */ - PHASER_ALT_RADIUS, /* WP_5, */ + PHASER_ALT_RADIUS, /* WP_5, */ 0, /* WP_6, */ - 0, /* WP_1, */ - SCAV_ALT_SIZE, /* WP_4, */ - STASIS_MAIN_MISSILE_BIG*3, /* WP_10, */ - GRENADE_SIZE, /* WP_8, */ + 0, /* WP_1, */ + SCAV_ALT_SIZE, /* WP_4, */ + STASIS_MAIN_MISSILE_BIG * 3, /* WP_10, */ + GRENADE_SIZE, /* WP_8, */ TETRION_ALT_SIZE, /* WP_7, */ - QUANTUM_SIZE, /* WP_9, */ - 0, /* WP_13, */ - 0, /* WP_12, */ + QUANTUM_SIZE, /* WP_9, */ + 0, /* WP_13, */ + 0, /* WP_12, */ 0, /* WP_14 */ 0, /* WP_11 */ 0, /* WP_2 */ 0, /* WP_3, */ 0, /* WP_15, */ -/* 0,*/ /* WP_7 */ + /* 0,*/ /* WP_7 */ }; /** @@ -1940,8 +1921,7 @@ static double WP_ShotAltSize[WP_NUM_WEAPONS] = * @param muzzlePoint The muzzle point- * @param projsize The projectile size. */ -void G_Weapon_CalcMuzzlePoint ( gentity_t* ent, vec3_t fwd, vec3_t rt, vec3_t vup, vec3_t muzzlePoint, double projsize) -{ +void G_Weapon_CalcMuzzlePoint(gentity_t* ent, vec3_t fwd, vec3_t rt, vec3_t vup, vec3_t muzzlePoint, double projsize) { int32_t weapontype; G_LogFuncBegin(); @@ -1949,10 +1929,10 @@ void G_Weapon_CalcMuzzlePoint ( gentity_t* ent, vec3_t fwd, vec3_t rt, vec3_t vu G_Assert(ent, (void)0); weapontype = ent->s.weapon; - VectorCopy( ent->s.pos.trBase, muzzlePoint ); + VectorCopy(ent->s.pos.trBase, muzzlePoint); #if 1 - if (weapontype > WP_0 && weapontype < WP_NUM_WEAPONS) { + if (weapontype > WP_0 && weapontype < WP_NUM_WEAPONS) { /* Use the table to generate the muzzlepoint; */ { /* Crouching. Use the add-to-Z method to adjust vertically. */ VectorMA(muzzlePoint, WP_MuzzlePoint[weapontype][0], fwd, muzzlePoint); @@ -1968,12 +1948,12 @@ void G_Weapon_CalcMuzzlePoint ( gentity_t* ent, vec3_t fwd, vec3_t rt, vec3_t vu #else /* Test code */ muzzlePoint[2] += ent->client->ps.viewheight;/* By eyes */ muzzlePoint[2] += g_debugUp.value; - VectorMA( muzzlePoint, g_debugForward.value, fwd, muzzlePoint); - VectorMA( muzzlePoint, g_debugRight.value, rt, muzzlePoint); + VectorMA(muzzlePoint, g_debugForward.value, fwd, muzzlePoint); + VectorMA(muzzlePoint, g_debugRight.value, rt, muzzlePoint); #endif CorrectForwardVector(ent, fwd, muzzlePoint, projsize); - SnapVector( muzzlePoint ); + SnapVector(muzzlePoint); G_LogFuncEnd(); } @@ -1986,8 +1966,7 @@ RPGX_SiteTOSiteData TransDat[MAX_CLIENTS]; * @param ent the player * @param alt_fire was this alt fire mode? */ -static void WP_TricorderScan (gentity_t* ent, qboolean alt_fire) -{ +static void WP_TricorderScan(gentity_t* ent, qboolean alt_fire) { gentity_t* tr_ent = NULL; trace_t tr; vec3_t mins = { 0, 0, 0 }; @@ -1999,14 +1978,14 @@ static void WP_TricorderScan (gentity_t* ent, qboolean alt_fire) G_Assert(ent, (void)0); - if ( rpg_rangetricorder.integer < 32 ) { + if (rpg_rangetricorder.integer < 32) { G_Logger(LL_DEBUG, "rpg_rangetricorder < 32\n"); G_LogFuncEnd(); return; } /* Fix - Changed || to && in the below if statement! */ - if ( G_Client_IsAdmin( ent ) == qfalse ) { + if (G_Client_IsAdmin(ent) == qfalse) { G_Logger(LL_DEBUG, "player not an admin\n"); G_LogFuncEnd(); return; @@ -2014,66 +1993,66 @@ static void WP_TricorderScan (gentity_t* ent, qboolean alt_fire) memset(&tr, 0, sizeof(trace_t)); - VectorMA( muzzle, rpg_rangetricorder.integer, forward, end ); + VectorMA(muzzle, rpg_rangetricorder.integer, forward, end); - VectorSet( maxs, 6, 6, 6 ); - VectorScale( maxs, -1, mins ); + VectorSet(maxs, 6, 6, 6); + VectorScale(maxs, -1, mins); - /* - * TiM: I don't think performing a volume trace here is really needed. - * It is after all based on the player's current view. + /* + * TiM: I don't think performing a volume trace here is really needed. + * It is after all based on the player's current view. * TiM: No, I was wrong! They're better coz it means errant n00bs or bots can't dodge them as easily! */ - trap_Trace ( &tr, muzzle, mins, maxs, end, ent->s.number, MASK_SHOT ); + trap_Trace(&tr, muzzle, mins, maxs, end, ent->s.number, MASK_SHOT); /*trap_Trace ( &tr, muzzle, NULL, NULL, end, ent->s.number, MASK_SHOT );*/ tr_ent = &g_entities[tr.entityNum]; /* BOOKMARK J2J */ - if ( alt_fire ) { - /* - * RPG-X: J2J - New Transporter Tricorder Code (custom spawn points) + if (alt_fire) { + /* + * RPG-X: J2J - New Transporter Tricorder Code (custom spawn points) */ /* if( TransDat[clientNum].Used == qfalse )*/ - if ( VectorCompare( vec3_origin, TransDat[clientNum].storedCoord[TPT_TRICORDER].origin ) && - VectorCompare( vec3_origin, TransDat[clientNum].storedCoord[TPT_TRICORDER].angles ) ) { + if (VectorCompare(vec3_origin, TransDat[clientNum].storedCoord[TPT_TRICORDER].origin) && + VectorCompare(vec3_origin, TransDat[clientNum].storedCoord[TPT_TRICORDER].angles)) { /*VectorCopy(ent->client->ps.origin, TransDat[clientNum].TransCoord);*/ /*VectorCopy(ent->client->ps.viewangles, TransDat[clientNum].TransCoordRot);*/ - VectorCopy( ent->client->ps.origin, TransDat[clientNum].storedCoord[TPT_TRICORDER].origin ); - VectorCopy( ent->client->ps.viewangles, TransDat[clientNum].storedCoord[TPT_TRICORDER].angles ); + VectorCopy(ent->client->ps.origin, TransDat[clientNum].storedCoord[TPT_TRICORDER].origin); + VectorCopy(ent->client->ps.viewangles, TransDat[clientNum].storedCoord[TPT_TRICORDER].angles); /*TransDat[clientNum].Used = qtrue;*/ } - if ( tr_ent && tr_ent->client && tr_ent->health > 0 ) { + if (tr_ent && tr_ent->client && tr_ent->health > 0) { /*gentity_t *tent;*/ /* - * TiM: If we're already in a transport sequence, don't try another one. + * TiM: If we're already in a transport sequence, don't try another one. * For starters, this screws up the visual FX, and secondly, I'm betting * if u actually tried this, you'd atomically disperse the transportee in a very painful way O_o */ - if ( TransDat[tr_ent->client->ps.clientNum].beamTime > level.time ) { - trap_SendServerCommand( ent-g_entities, "chat \"Unable to comply. Subject is already within a transport cycle.\""); + if (TransDat[tr_ent->client->ps.clientNum].beamTime > level.time) { + trap_SendServerCommand(ent - g_entities, "chat \"Unable to comply. Subject is already within a transport cycle.\""); G_Logger(LL_DEBUG, "target already in transport cycle\n"); G_LogFuncEnd(); return; } - trap_SendServerCommand( ent-g_entities, "chat \"Energizing.\""); + trap_SendServerCommand(ent - g_entities, "chat \"Energizing.\""); - G_InitTransport( tr_ent->client->ps.clientNum, TransDat[clientNum].storedCoord[TPT_TRICORDER].origin, - TransDat[clientNum].storedCoord[TPT_TRICORDER].angles ); return; + G_InitTransport(tr_ent->client->ps.clientNum, TransDat[clientNum].storedCoord[TPT_TRICORDER].origin, + TransDat[clientNum].storedCoord[TPT_TRICORDER].angles); return; } /* If they clicked within 5 seconds ago */ - if((level.time - TransDat[clientNum].LastClick) <= 5000) { - VectorCopy( ent->client->ps.origin, TransDat[clientNum].storedCoord[TPT_TRICORDER].origin ); - VectorCopy( ent->client->ps.viewangles, TransDat[clientNum].storedCoord[TPT_TRICORDER].angles ); + if ((level.time - TransDat[clientNum].LastClick) <= 5000) { + VectorCopy(ent->client->ps.origin, TransDat[clientNum].storedCoord[TPT_TRICORDER].origin); + VectorCopy(ent->client->ps.viewangles, TransDat[clientNum].storedCoord[TPT_TRICORDER].angles); /*VectorCopy(ent->client->ps.origin, TransDat[clientNum].TransCoord);*/ /*VectorCopy(ent->client->ps.viewangles, TransDat[clientNum].TransCoordRot);*/ - TransDat[clientNum].LastClick = level.time-5000; - trap_SendServerCommand( ent-g_entities, "chat \"Location Confirmed.\""); + TransDat[clientNum].LastClick = level.time - 5000; + trap_SendServerCommand(ent - g_entities, "chat \"Location Confirmed.\""); /*trap_SendConsoleCommand( EXEC_APPEND, va("echo Location Confirmed.") );*/ } else { - trap_SendServerCommand( ent-g_entities, "chat \"Click again to confirm Transporter Location.\""); + trap_SendServerCommand(ent - g_entities, "chat \"Click again to confirm Transporter Location.\""); /*trap_SendConsoleCommand( EXEC_APPEND, va("echo Click again to confirm Transporter Location.") );*/ TransDat[clientNum].LastClick = level.time; } @@ -2087,8 +2066,7 @@ static void WP_TricorderScan (gentity_t* ent, qboolean alt_fire) * @param ent the player * @param alt_fire was this alt fire mode? */ -static void WP_SprayVoyagerHypo( gentity_t* ent, qboolean alt_fire ) -{ +static void WP_SprayVoyagerHypo(gentity_t* ent, qboolean alt_fire) { gentity_t* tr_ent = NULL; trace_t tr; vec3_t mins = { 0, 0, 0 }; @@ -2101,32 +2079,32 @@ static void WP_SprayVoyagerHypo( gentity_t* ent, qboolean alt_fire ) G_Assert(ent, (void)0); - if ( rpg_rangehypo.integer < 8 ) /*32*/ + if (rpg_rangehypo.integer < 8) /*32*/ { G_Logger(LL_DEBUG, "rpg_rangehypo.integer < 8"); G_LogFuncEnd(); return; } - VectorMA( muzzle, rpg_rangehypo.integer, forward, end ); + VectorMA(muzzle, rpg_rangehypo.integer, forward, end); - VectorSet( maxs, 6, 6, 6 ); - VectorScale( maxs, -1, mins ); + VectorSet(maxs, 6, 6, 6); + VectorScale(maxs, -1, mins); memset(&tr, 0, sizeof(trace_t)); - trap_Trace ( &tr, muzzle, mins, maxs, end, ent->s.number, MASK_OPAQUE|CONTENTS_BODY|CONTENTS_ITEM|CONTENTS_CORPSE ); /*MASK_SHOT*/ - - if(rpg_effectsgun.integer == 1 && G_Client_IsAdmin(ent) && alt_fire == qtrue && ent->s.weapon == WP_12) { - if(RPGEntityCount != ENTITYNUM_MAX_NORMAL-20){ - t_ent = G_TempEntity( muzzle, EV_HYPO_PUFF ); + trap_Trace(&tr, muzzle, mins, maxs, end, ent->s.number, MASK_OPAQUE | CONTENTS_BODY | CONTENTS_ITEM | CONTENTS_CORPSE); /*MASK_SHOT*/ + + if (rpg_effectsgun.integer == 1 && G_Client_IsAdmin(ent) && alt_fire == qtrue && ent->s.weapon == WP_12) { + if (RPGEntityCount != ENTITYNUM_MAX_NORMAL - 20) { + t_ent = G_TempEntity(muzzle, EV_HYPO_PUFF); t_ent->s.eventParm = qfalse; /* TiM: Event parm is holding a qboolean value for color of spray */ - VectorCopy( forward, t_ent->s.angles2 ); /* TiM: Holds the directional vector. This is passed to CG so it can be rendered right */ + VectorCopy(forward, t_ent->s.angles2); /* TiM: Holds the directional vector. This is passed to CG so it can be rendered right */ G_LogFuncEnd(); return; } else { G_LogPrintf("RPG-X WARNING: Max entities about to be hit! Restart the server ASAP or suffer a server crash!\n"); - trap_SendServerCommand( -1, va("print \"^1RPG-X WARNING: Max entities about to be hit! Restart the server ASAP or suffer a server crash!\n\"")); + trap_SendServerCommand(-1, va("print \"^1RPG-X WARNING: Max entities about to be hit! Restart the server ASAP or suffer a server crash!\n\"")); } } @@ -2134,16 +2112,16 @@ static void WP_SprayVoyagerHypo( gentity_t* ent, qboolean alt_fire ) G_Assert(tr_ent, (void)0); /* RPG-X: RedTechie - Medics can revive dead people */ - if( (tr_ent && tr_ent->client) && (tr_ent->health == 1) && (tr_ent->client->ps.pm_type == PM_DEAD)){ + if ((tr_ent && tr_ent->client) && (tr_ent->health == 1) && (tr_ent->client->ps.pm_type == PM_DEAD)) { tr_entPs = &tr_ent->client->ps; - if(rpg_medicsrevive.integer == 1){ + if (rpg_medicsrevive.integer == 1) { G_Client_Spawn(tr_ent, 1, qtrue); /* TiM : Hard coded emote. Makes the player play a 'get up' animation :) */ /* G_MoveBox( tr_ent ); */ tr_ent->r.contents = CONTENTS_NONE; - tr_entPs->stats[LEGSANIM] = ((tr_entPs->stats[LEGSANIM] & ANIM_TOGGLEBIT) ^ ANIM_TOGGLEBIT ) | BOTH_GET_UP1; - tr_entPs->stats[TORSOANIM] = ((tr_entPs->stats[LEGSANIM] & ANIM_TOGGLEBIT) ^ ANIM_TOGGLEBIT ) | BOTH_GET_UP1; + tr_entPs->stats[LEGSANIM] = ((tr_entPs->stats[LEGSANIM] & ANIM_TOGGLEBIT) ^ ANIM_TOGGLEBIT) | BOTH_GET_UP1; + tr_entPs->stats[TORSOANIM] = ((tr_entPs->stats[LEGSANIM] & ANIM_TOGGLEBIT) ^ ANIM_TOGGLEBIT) | BOTH_GET_UP1; tr_entPs->stats[EMOTES] |= EMOTE_BOTH | EMOTE_CLAMP_BODY | EMOTE_OVERRIDE_BOTH; tr_entPs->stats[TORSOTIMER] = 1700; tr_entPs->stats[LEGSTIMER] = 1700; @@ -2155,23 +2133,21 @@ static void WP_SprayVoyagerHypo( gentity_t* ent, qboolean alt_fire ) /*tr_entPs->stats[STAT_WEAPONS] = ( 1 << WP_0 );*/ /*tr_entPs->stats[STAT_HOLDABLE_ITEM] = HI_NONE;*/ } - /* RPG-X: RedTechie - Regular functions still work */ - } else if ( tr_ent && tr_ent->client && tr_ent->health > 0 ) { + /* RPG-X: RedTechie - Regular functions still work */ + } else if (tr_ent && tr_ent->client && tr_ent->health > 0) { tr_entPs = &tr_ent->client->ps; - if(alt_fire && rpg_hypoMelee.integer) { /* alt fire and hypo melee enabled */ + if (alt_fire && rpg_hypoMelee.integer) { /* alt fire and hypo melee enabled */ tr_ent->health = 0; - G_Client_Die( tr_ent, ent, ent, 100, MOD_KNOCKOUT ); - G_LogWeaponFire( ent->s.number, WP_12 ); + G_Client_Die(tr_ent, ent, ent, 100, MOD_KNOCKOUT); + G_LogWeaponFire(ent->s.number, WP_12); } else { /* else just heal */ - if ( tr_ent->health < tr_entPs->stats[STAT_MAX_HEALTH] ) - { + if (tr_ent->health < tr_entPs->stats[STAT_MAX_HEALTH]) { tr_ent->health = tr_entPs->stats[STAT_MAX_HEALTH]; } } } /* TiM- else, use it on yourself */ - else - { + else { ent->health = ent->client->ps.stats[STAT_MAX_HEALTH]; } @@ -2193,8 +2169,7 @@ FireWeapon * @param ent The player. * @param alt_fire Whether alt fire is used. */ -void FireWeapon( gentity_t* ent, qboolean alt_fire ) -{ +void FireWeapon(gentity_t* ent, qboolean alt_fire) { double projsize; G_LogFuncEnd(); @@ -2204,70 +2179,66 @@ void FireWeapon( gentity_t* ent, qboolean alt_fire ) ent->client->pers.teamState.lastFireTime = level.time; /* set aiming directions */ - AngleVectors (ent->client->ps.viewangles, forward, right, up); + AngleVectors(ent->client->ps.viewangles, forward, right, up); - if (alt_fire) - { + if (alt_fire) { projsize = WP_ShotAltSize[ent->s.weapon]; - } - else - { + } else { projsize = WP_ShotSize[ent->s.weapon]; } - G_Weapon_CalcMuzzlePoint ( ent, forward, right, up, muzzle, projsize); + G_Weapon_CalcMuzzlePoint(ent, forward, right, up, muzzle, projsize); #ifdef G_LUA LuaHook_G_FireWeapon(ent - g_entities, muzzle, forward, (int)alt_fire, ent->s.weapon); #endif /* fire the specific weapon */ - switch( ent->s.weapon ) - { - /* Player weapons */ - case WP_5: - WP_FirePhaser( ent, alt_fire ); - break; - case WP_6: - WP_FireCompressionRifle( ent, alt_fire ); - break; - case WP_1: - if ( G_Client_IsAdmin( ent ) && alt_fire ) - WP_FireGrenade( ent, qfalse ); - break; - case WP_4: - break; - case WP_10: - WP_FireDisruptor( ent, alt_fire ); - break; - case WP_8: - WP_FireGrenade( ent, alt_fire ); - break; - case WP_7: - WP_FireTR116( ent, alt_fire ); - break; - case WP_13: - WP_SprayVoyagerHypo( ent, alt_fire ); - break; - case WP_9: - WP_FireQuantumBurst( ent, alt_fire ); - break; - case WP_2: - WP_TricorderScan( ent, alt_fire ); - break; - case WP_3: - break; - case WP_15: - WP_FireHyperspanner(ent, alt_fire); - break; - case WP_12: - WP_SprayVoyagerHypo( ent, alt_fire ); - break; - case WP_14: - break; - case WP_11: - break; - default: - break; + switch (ent->s.weapon) { + /* Player weapons */ + case WP_5: + WP_FirePhaser(ent, alt_fire); + break; + case WP_6: + WP_FireCompressionRifle(ent, alt_fire); + break; + case WP_1: + if (G_Client_IsAdmin(ent) && alt_fire) + WP_FireGrenade(ent, qfalse); + break; + case WP_4: + break; + case WP_10: + WP_FireDisruptor(ent, alt_fire); + break; + case WP_8: + WP_FireGrenade(ent, alt_fire); + break; + case WP_7: + WP_FireTR116(ent, alt_fire); + break; + case WP_13: + WP_SprayVoyagerHypo(ent, alt_fire); + break; + case WP_9: + WP_FireQuantumBurst(ent, alt_fire); + break; + case WP_2: + WP_TricorderScan(ent, alt_fire); + break; + case WP_3: + break; + case WP_15: + WP_FireHyperspanner(ent, alt_fire); + break; + case WP_12: + WP_SprayVoyagerHypo(ent, alt_fire); + break; + case WP_14: + break; + case WP_11: + break; + default: + break; } G_LogFuncEnd();