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added annotations
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2 changed files with 12 additions and 13 deletions
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@ -241,9 +241,9 @@ struct gentity_s {
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int sound2to1; //!< soundindex of sound to play when moving from Pos2 to Pos1
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int soundPos2; //!< soundindex of sound to play when reaching Pos2
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int soundLoop; //!< soundindex for looped sounds
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gentity_t* parent; //!< parent of this entity
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gentity_t* nextTrain; //!< next path_corner of a func_train
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gentity_t* prevTrain; //!< previous path_corner of a func_train
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/*@shared@*/ /*@null@*/ gentity_t* parent; //!< parent of this entity
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/*@shared@*/ /*@null@*/ gentity_t* nextTrain; //!< next path_corner of a func_train
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/*@shared@*/ /*@null@*/ gentity_t* prevTrain; //!< previous path_corner of a func_train
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vec3_t pos1; //!< start position for binary movers
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vec3_t pos2; //!< end position for binary movers
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vec3_t apos1; //!< angular start position for movers
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@ -258,7 +258,7 @@ struct gentity_s {
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char* paintarget; //!< target to use if entity takes damage
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char* targetname; //!< targetname that identyfies the entity
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char* team; //!< for teamchains
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gentity_t* target_ent; //!< target of turrets etc
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/*@shared@*/ /*@null@*/ gentity_t* target_ent; //!< target of turrets etc
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float speed; //!< moving speed etc
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vec3_t movedir; //!< moving direction
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@ -291,11 +291,11 @@ struct gentity_s {
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int count; //!< used for counting, check whether an entity is allowed to use
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//!< and other various things
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gentity_t* lastEnemy; //!< last enemy of the entity (turrets etc)
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gentity_t* enemy; //!< current enemy of the entity (turrets etc)
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gentity_t* activator; //!< entity that activated/used this entity
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gentity_t* teamchain; //!< next entity in team
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gentity_t* teammaster; //!< master of the team
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/*@shared@*/ /*@null@*/ gentity_t* lastEnemy; //!< last enemy of the entity (turrets etc)
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/*@shared@*/ /*@null@*/ gentity_t* enemy; //!< current enemy of the entity (turrets etc)
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/*@shared@*/ /*@null@*/ gentity_t* activator; //!< entity that activated/used this entity
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/*@shared@*/ /*@null@*/ gentity_t* teamchain; //!< next entity in team
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/*@shared@*/ /*@null@*/ gentity_t* teammaster; //!< master of the team
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int watertype;
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int waterlevel;
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@ -309,7 +309,7 @@ struct gentity_s {
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float wait; //!< how long to wait
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float random;
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gitem_t* item; //!< for bonus items
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/*@shared@*/ /*@null@*/ gitem_t* item; //!< for bonus items
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qboolean botDelayBegin;
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@ -327,7 +327,7 @@ struct gentity_s {
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//RPG-X: TiM : Additional Params for map ents
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char* targetname2; // GSIO01 | 08/05/2009
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gentity_t* touched; // GSIO01 | 08/05/2009 repairing breakables
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/*@shared@*/ /*@null@*/ gentity_t* touched; // GSIO01 | 08/05/2009 repairing breakables
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//GSIO01 | 10/05/2009 | ok these are for target_alert:
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char* bluename;
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@ -1531,8 +1531,7 @@ static void G_FindTeams( void ) {
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c = 0;
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c2 = 0;
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e=g_entities+i;
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for ( i=1; i < level.num_entities ; i++,e++ ){
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for ( i=1, e=g_entities+i ; i < level.num_entities ; i++,e++ ){
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if (!e->inuse)
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continue;
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if (!e->team)
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