ui transformation (WIP)

This commit is contained in:
Walter Julius Hennecke 2019-02-16 00:49:31 +01:00
parent c0b46ffd51
commit bd8643e762
83 changed files with 32748 additions and 42165 deletions

6
CMakeLists.txt Normal file
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cmake_minimum_required(VERSION 3.12)
project(rpgxEF LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 17)
add_subdirectory(code)

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_Makefile Normal file

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code/CMakeLists.txt Normal file
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cmake_minimum_required(VERSION 3.12)
set(CMAKE_CXX_STANDARD 17)
add_subdirectory(common)
add_subdirectory(base_game)
add_subdirectory(game)
add_subdirectory(ui)

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cmake_minimum_required(VERSION 3.12)
set(CMAKE_CXX_STANDARD 17)
file(GLOB BASE_GAME_SRC "*.h" "*.c" "*.cpp")
add_library(base_game OBJECT ${BASE_GAME_SRC})
target_compile_options(base_game PUBLIC -Wno-write-strings)

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// bg_lib.h -- standard C library replacement routines used by code
// compiled for the virtual machine
// This file is NOT included on native builds
#ifndef BG_LIB_H_
#define BG_LIB_H_
#ifdef Q3_VM
#error "Q3_VM is defined - QVMs are no longer supported by RPG-X2"
typedef int size_t;
typedef char * va_list;
#define _INTSIZEOF(n) ( (sizeof(n) + sizeof(int) - 1) & ~(sizeof(int) - 1) )
#define va_start(ap,v) ( ap = (va_list)&v + _INTSIZEOF(v) )
#define va_arg(ap,t) ( *(t *)((ap += _INTSIZEOF(t)) - _INTSIZEOF(t)) )
#define va_end(ap) ( ap = (va_list)0 )
#define CHAR_BIT 8 /* number of bits in a char */
#define SCHAR_MIN (-128) /* minimum signed char value */
#define SCHAR_MAX 127 /* maximum signed char value */
#define UCHAR_MAX 0xff /* maximum unsigned char value */
#define SHRT_MIN (-32768) /* minimum (signed) short value */
#define SHRT_MAX 32767 /* maximum (signed) short value */
#define USHRT_MAX 0xffff /* maximum unsigned short value */
#define INT_MIN (-2147483647 - 1) /* minimum (signed) int value */
#define INT_MAX 2147483647 /* maximum (signed) int value */
#define UINT_MAX 0xffffffff /* maximum unsigned int value */
#define LONG_MIN (-2147483647L - 1) /* minimum (signed) long value */
#define LONG_MAX 2147483647L /* maximum (signed) long value */
#define ULONG_MAX 0xffffffffUL /* maximum unsigned long value */
// Misc functions
typedef int cmp_t(const void *, const void *);
void qsort(void *a, size_t n, size_t es, cmp_t *cmp);
void srand( unsigned seed );
int rand( void );
// String functions
size_t strlen( const char *string );
char *strcat( char *strDestination, const char *strSource );
char *strcpy( char *strDestination, const char *strSource );
int strcmp( const char *string1, const char *string2 );
char *strchr( const char *string, int c );
char *strstr( const char *string, const char *strCharSet );
char *strncpy( char *strDest, const char *strSource, size_t count );
int tolower( int c );
int toupper( int c );
double atof( const char *string );
double _atof( const char **stringPtr );
int atoi( const char *string );
int _atoi( const char **stringPtr );
int vsprintf( char *buffer, const char *fmt, va_list argptr );
int sscanf( const char *buffer, const char *fmt, ... );
// Memory functions
void *memmove( void *dest, const void *src, size_t count );
void *memset( void *dest, int c, size_t count );
void *memcpy( void *dest, const void *src, size_t count );
// Math functions
double ceil( double x );
double floor( double x );
double sqrt( double x );
double sin( double x );
double cos( double x );
double atan2( double y, double x );
double tan( double x );
int abs( int n );
double fabs( double x );
#endif // Q3_VM
#endif /* BG_LIB_H_ */

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/*
Copyright (c) 2013 Ubergames
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "bg_list.h"
#include <cstring>
/*
* Create a list_iter object for the linked_list list. The flag init can be
* either LIST_FRONT or LIST_BACK and indicates whether to start the iterator from the first
* or last item in the list
*
* \param list pointer to a list
* \param init indicator where to start from
* \return A new list iterator.
*
*/
static list_iter_p list_iterator(list_p list, char init) {
list_iter_p iter = (list_iter_p)malloc(sizeof(struct list_iter));
if(iter == NULL) {
return NULL;
}
if(init == LIST_FRONT) {
iter->current = list->first;
} else if(init == LIST_BACK) {
iter->current = list->last;
} else { // asume front
iter->current = list->first;
}
iter->list = list;
iter->started = 0;
return iter;
}
/**
* Add an item with the given value, type, and size to the list.
* The data is copied by value, so the original pointer must be freed if it
* was allocated on the heap.
* Returns the length of the list if succesfull else returns 0.
*
* \param list pointer to a list
* \param data pointer to data
* \param type type of data
* \param size size of data
* \param end indicator where to add the data
* \return Count of elements in the list
*/
static int32_t list_add(list_p list, void* data, dataType_t type, size_t size, char end) {
lnode_p node = (lnode_p)malloc(sizeof(struct linked_node));
node->cont = (container_p)malloc(sizeof(container));
if(node->cont == NULL) {
return 0;
}
node->cont->type = type;
node->cont->data = malloc(size);
if(node->cont->data == NULL) {
free(node);
return 0;
}
memcpy(node->cont->data, data, size);
node->cont->pointer = 0;
node->cont->size = size;
if(list->first == NULL) {
node->prev = NULL;
node->next = NULL;
list->first = node;
list->last = node;
} else if(end == LIST_BACK) {
list->last->next = node;
node->prev = list->last;
node->next = NULL;
list->last = node;
} else if(end == LIST_FRONT) {
list->first->prev = node;
node->next = list->first;
node->prev = NULL;
list->first = node;
} else { // assume back
list->last->next = node;
node->prev = list->last;
node->next = NULL;
list->last = node;
}
list->length++;
return list->length;
}
/**
* Add an item with the given calue, type, and size to the end of the list.
* The data is copied by value, so the original pointer must be freed if it
* was allocated on the heap.
* Returns the length of the list if successfull else returns 0.
*
* \param list pointer to a list
* \param data pointer to data
* \param type type of data
* \param size size of data
* \return Count of elements in the list
*/
static int32_t list_append(list_p list, void* data, dataType_t type, size_t size) {
return list_add(list, data, type, size, LIST_BACK);
}
/**
* Add an item with the given calue, type, and size to the front of the list.
* The data is copied by value, so the original pointer must be freed if it
* was allocated on the heap.
* Returns the length of the list if successfull else returns 0.
*
* \param list pointer to a list
* \param data pointer to data
* \param type type of data
* \param size size of data
* \return Count of elements in the list
*/
static int32_t list_prepend(list_p list, void* data, dataType_t type, size_t size) {
return list_add(list, data, type, size, LIST_FRONT);
}
/**
* Add a pointer to an item with the given value and type to the list.
* Returns the length of the list if succesfull else returns 0.
*
* \param list pointer to a list
* \param data pointer to data
* \param type type of the data
* \param end indicator where to insert
* \return Count of elements in the list
*/
static int32_t list_add_ptr(list_p list, void* data, dataType_t type, char end) {
lnode_p node = (lnode_p)malloc(sizeof(struct linked_node));
node->cont = (container_p)malloc(sizeof(container));
if(node->cont == NULL) {
return 0;
}
node->cont->type = type;
node->cont->data = data;
node->cont->pointer = 1;
node->cont->size = 0;
if(list->first == NULL) {
node->prev = NULL;
node->next = NULL;
list->first = node;
list->last = node;
} else if(end == LIST_BACK) {
list->last->next = node;
node->prev = list->last;
node->next = NULL;
list->last = node;
} else if(end == LIST_FRONT) {
list->first->prev = node;
node->next = list->first;
node->prev = NULL;
list->first = node;
} else { // assume back
list->last->next = node;
node->prev = list->last;
node->next = NULL;
list->last = node;
}
list->length++;
return list->length;
}
/**
* Add a pointer to an item with the given calue, type, and size to the end of the list.
* Returns the length of the list if successfull else returns 0.
*
* \param list pointer to a list
* \param data pointer to data
* \param type type of data
* \return Count of elements in list
*/
static int32_t list_append_ptr(list_p list, void* data, dataType_t type) {
return list_add_ptr(list, data, type, LIST_BACK);
}
/**
* Add a pointer to an item with the given calue, type, and size to the front of the list.
* Returns the length of the list if successfull else returns 0.
*
* \param list pointer to a list
* \param data pointer to data
* \param type type of data
* \return Count of elements in list
*/
static int32_t list_prepend_ptr(list_p list, void* data, dataType_t type) {
return list_add_ptr(list, data, type, LIST_FRONT);
}
/**
* Return the data held by the current item pointed to by the iterator
*
* \param list pointer to a iterator
* \return container for the current element
*/
static container_p list_current(list_iter_p iter){
if(iter->started && iter->current != NULL) {
return iter->current->cont;
}
return NULL;
}
/**
* Advances the iterator to the next item in the list and returns the data
* stored there.
*
* \param list pointer to a iterator
* \return container of the next element
*/
static container_p list_next(list_iter_p iter) {
if(!iter->started && iter->current != NULL) {
iter->started = 1;
return iter->current->cont;
}
if(iter->current != NULL) {
iter->current = iter->current->next;
return list_current(iter);
}
return NULL;
}
/**
* Advances the iterator to the next item in the list and returns the data
* stored there. If the end of the list is reached it continues with the first
* element of the list.
*
* \param list pointer to a iterator
* \return container of the next element
*/
static container_p list_cycl_next(list_iter_p iter) {
if(!iter->started && iter->current != NULL) {
iter->started = 1;
return iter->current->cont;
}
if(iter->current != NULL) {
iter->current = iter->current->next;
if(iter->current == NULL) {
iter->current = iter->list->first;
}
return list_current(iter);
}
return NULL;
}
/**
* Advances the iterator to the previous item in the list and returns the data
* stored there.
*
* \param list pointer to a iterator
* \return container of the previous element
*/
static container_p list_prev(list_iter_p iter) {
if(!iter->started&&iter->current!=NULL) {
iter->started = 1;
return iter->current->cont;
}
if(iter->current!=NULL) {
iter->current = iter->current->prev;
return list_current(iter);
}
return NULL;
}
/**
* Advances the iterator to the previous item in the list and returns the data
* stored there. If the start of the list is reached it continues with the last
* element of the list.
*
* \param list pointer to a iterator
* \return container of the previous element
*/
static container_p list_cycl_prev(list_iter_p iter){
if(!iter->started && iter->current != NULL) {
iter->started =1 ;
return iter->current->cont;
}
if(iter->current!=NULL) {
iter->current = iter->current->prev;
if(iter->current == NULL) {
iter->current = iter->list->last;
}
return list_current(iter);
}
return NULL;
}
/**
* Gets the data stored in the first item of the list or NULL if the list is empty
*
* \param list pointer to a list
* \return container for the first element of the list
*/
static container_p list_first(list_p list) {
return list->first->cont;
}
/**
* Gets the data stored in the last item of the list or NULL if the list is empty
*
* \param list pointer to a list
* \return container for the last element of the list
*/
static container_p list_last(list_p list) {
return list->last->cont;
}
/**
* Removes the last item in the list (LIFO order) and returns the data stored
* there. The data returned must be freed later in order to remain memory safe.
*
* \param list pointer to a list
* \return container for the last element of the list
*/
static container_p list_pop(list_p list) {
container_p cont;
lnode_p last = list->last;
if(last == NULL) {
return NULL;
}
list->last = last->prev;
cont = last->cont;
if(last->prev != NULL) {
last->prev->next = NULL;
}
free(last);
list->length--;
if(list->length == 0) {
list->last = list->first = NULL;
}
return cont;
}
/**
* Removes the first item in the list (FIFO order) and returns the data stored
* there. The data return must be freed later in order to remain memory safe.
*
* \param list pointer to a list
* \return container for the first element of the list
*/
static container_p list_poll(list_p list){
container_p cont;
lnode_p first = list->first;
if(first == NULL) {
return NULL;
}
list->first = first->next;
cont = first->cont;
if(first->next != NULL) {
first->next->prev = NULL;
}
free(first);
list->length--;
if(list->length == 0) {
list->last = list->first = NULL;
}
return cont;
}
/**
* Convenience function for completely destroying an item in the list. If the end
* flag is LIST_FRONT, an item will be polled from the front of the list and its data
* freed. If the end flag is set to LIST_BACK, an item will be popped off the end of
* the list and the data freed.
*
* \param list pointer to a list
* \param end indicator where to remove
*/
static void list_remove(list_p list, char end) {
container_p cont;
if(end == LIST_FRONT) {
cont = list_poll(list);
} else if (end == LIST_BACK) {
cont = list_pop(list);
} else {
return;
}
if(cont != NULL) {
if(cont->pointer == 0 && cont->data != NULL) {
list->destructor(cont->data);
}
free(cont);
}
}
/**
* Function for completely destroying an item in the list at a given index.
*
* \param list pointer to a list
* \param idx index of the element to remove
*/
static void list_remove_at(list_p list, int32_t idx) {
container_p cont;
list_iter_p iter;
lnode_p target = NULL;
int32_t i;
if(idx < 0 || idx >= list->length || list->length == 0) {
return;
}
iter = list_iterator(list, LIST_FRONT);
for(cont = list_next(iter), i = 0; cont != NULL; cont = list_next(iter), i++) {
if(i == idx) {
target = iter->current;
break;
}
}
destroy_iterator(iter);
if(target == NULL) {
return;
}
if(list->length == 1) {
list->first = list->last = NULL;
list->length--;
free(target);
} else {
target->prev->next = target->next;
target->next->prev = target->prev;
if(target == list->first) {
list->first = target->next;
}
if(target == list->last) {
list->last = target->prev;
}
list->length--;
free(target);
}
if(cont != NULL) {
if(cont->pointer == 0 && cont->data != NULL) {
list->destructor(cont->data);
}
free(cont);
}
}
void destroy_list(list_p list) {
lnode_p cur = list->first;
lnode_p next;
while(cur!=NULL){
next = cur->next;
if(list->destructor != NULL) { // only destroy data if there is a destructor set
if(cur->cont->pointer == 0 && cur->cont->data != NULL) {
list->destructor(cur->cont->data);
}
free(cur->cont);
}
free(cur);
cur = next;
}
free(list);
}
/**
* Remove all elements.
*
* \param list pointer to a list
*/
static void list_clear(list_p list) {
while(list->length > 0) {
list_remove(list, LIST_BACK);
}
}
void destroy_iterator(list_iter_p iter) {
if(iter == NULL) {
return;
}
free(iter);
}
/**
* Get the element at the given index.
*
* \param list a list
* \param idx index
* \return element at given index or NULL if index is out of bounds
*/
static container_p list_at(list_p list, int32_t idx) {
list_iter_p iter;
container_p c = NULL;
int32_t i;
if(idx < 0 || idx >= list->length || list == NULL) {
return NULL;
}
iter = list_iterator(list, LIST_FRONT);
for(c = list_next(iter), i = 0; c != NULL; c = list_next(iter), i++) {
if(i == idx) {
break;
}
}
return c;
}
list_p create_list() {
list_p list = (list_p)malloc(sizeof(struct list));
if(list == NULL) {
return NULL;
}
list->length = 0;
list->first = NULL;
list->last = NULL;
list->destructor = free;
list->add = list_add;
list->add_ptr = list_add_ptr;
list->append = list_append;
list->append_ptr = list_append_ptr;
list->at = list_at;
list->clear = list_clear;
list->current = list_current;
list->cycl_next = list_cycl_next;
list->cycl_prev = list_cycl_prev;
list->end = list_first;
list->front = list_last;
list->iterator = list_iterator;
list->next = list_next;
list->poll = list_poll;
list->pop = list_pop;
list->prepend = list_prepend;
list->prepend_ptr = list_prepend_ptr;
list->prev = list_prev;
list->remove = list_remove;
list->removeAt = list_remove_at;
return list;
}
void list_init(struct list * l, void (*destructor)(void*)) {
memset(l, 0, sizeof(struct list));
l->destructor = destructor;
l->add = list_add;
l->add_ptr = list_add_ptr;
l->append = list_append;
l->append_ptr = list_append_ptr;
l->at = list_at;
l->clear = list_clear;
l->current = list_current;
l->cycl_next = list_cycl_next;
l->cycl_prev = list_cycl_prev;
l->end = list_first;
l->front = list_last;
l->iterator = list_iterator;
l->next = list_next;
l->poll = list_poll;
l->pop = list_pop;
l->prepend = list_prepend;
l->prepend_ptr = list_prepend_ptr;
l->prev = list_prev;
l->remove = list_remove;
l->removeAt = list_remove_at;
}

View file

@ -1,170 +0,0 @@
/*
Copyright (c) 2013 Ubergames
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef __LIBDS_LIST_H__
#define __LIBDS_LIST_H__
/* A C implementation of a doubly-linked list. Contains void pointer values.
Can be used as a LIFO stack of FIFO queue. */
#include <cstdlib>
#ifdef _MSC_VER
#include <cstddef>
#include <cstdint>
#else
#include <cstdint>
#endif
static const char LIST_FRONT = 0;
static const char LIST_BACK = 1;
/**
* Possible type the data in a container may have.
* LT_DATA means that a custom struct was added.
*/
typedef enum {
LT_BOOLEAN,
LT_CHAR,
LT_UNSIGNED_CHAR,
LT_SHORT,
LT_UNSIGNED_SHORT,
LT_INT,
LT_UNSIGNED_INT,
LT_LONG,
LT_UNSIGNED_LONG,
LT_DOUBLE,
LT_STRING,
LT_DATA,
LT_MAX
} dataType_t;
/**
* Container for data added to the list.
* Use of a container allows to add standard c types to the list
* without the need to embed them into a struct.
*/
struct container {
void* data; /*!< pointer to the data */
size_t size; /*!< size of the data */
dataType_t type; /*!< type of the data */
char pointer; /*!< determin if the data is a pointer */
};
/**
* Type for a pointer to a container.
*/
typedef struct container* container_p;
/**
* Node for a double linked list.
*/
struct linked_node {
container_p cont; /*!< cointainer with the data */
struct linked_node* next; /*!< next list element */
struct linked_node* prev; /*!< previous list element */
};
/**
* Type for a pointer to a node.
*/
typedef struct linked_node* lnode_p;
/**
* Type for a pointer to a list iterator.
*/
typedef struct list_iter * list_iter_p;
/**
* Type for a pointer to a list.
*/
typedef struct list * list_p;
/**
* Struct describing a list.
*/
struct list{
int32_t length; /*!< count of elements in the list */
lnode_p first; /*!< first element of the list */
lnode_p last; /*!< last element of the list */
void (*destructor)(/*@out@*/ /*@null@*/ void*); /*!< pointer to destructor for data. Default is free. */
/*@shared@*/ /*@null@*/ list_iter_p (*iterator)(list_p list, char init); /*!< creates a new list iterator */
int32_t (*add_ptr)(list_p list, void* data, dataType_t type, char end); /*!< add a pointer to the list */
int32_t (*append_ptr)(list_p list, void* data, dataType_t type); /*!< append a pointer to the list */
int32_t (*prepend_ptr)(list_p list, void* data, dataType_t type); /*!< prepend a pointer to the list */
int32_t (*add)(list_p list, void* data, dataType_t type, size_t size, char end); /*!< add data to the list */
int32_t (*append)(list_p list, void* data, dataType_t type, size_t size); /*!< append data to the list */
int32_t (*prepend)(list_p list, void* data, dataType_t type, size_t size); /*!< prepend data to the list */
/*@shared@*/ /*@null@*/ container_p (*at)(list_p list, int32_t idx); /*!< get container at given index */
void (*clear)(list_p list); /*!< clear the list */
/*@shared@*/ /*@null@*/ container_p (*current)(list_iter_p iter); /*!< get the current element for the iterator */
/*@shared@*/ /*@null@*/ container_p (*cycl_next)(list_iter_p iter); /*!< get the next element for the iterator (cyclic access) */
/*@shared@*/ /*@null@*/ container_p (*cycl_prev)(list_iter_p iter); /*!< get the previous element for the iterator (cyclic acccess) */
/*@shared@*/ /*@null@*/ container_p (*front)(list_p list); /*!< get the first element of the list */
/*@shared@*/ /*@null@*/ container_p (*end)(list_p list); /*!< get the last element of the list */
/*@shared@*/ /*@null@*/ container_p (*next)(list_iter_p iter); /*!< get the next element for the iterator */
/*@shared@*/ /*@null@*/ container_p (*prev)(list_iter_p iter); /*!< get the previous element for the iterator */
/*@shared@*/ /*@null@*/ container_p (*poll)(list_p list); /*<! poll */
/*@shared@*/ /*@null@*/ container_p (*pop)(list_p list); /*<! pop */
void (*remove)(list_p list, char end); /*!< remove an element from the list */
void (*removeAt)(list_p list, int32_t idx); /*!< remove an element at a specified index */
};
/**
* Struct describing a list iterator.
*/
struct list_iter {
list_p list; /*!< the list */
lnode_p current; /*!< current node */
char started; /*!< has iteration started */
};
/**
* Create a linked_list object. This pointer is created on the heap and must be
* cleared with a call to destroy_list to avoid memory leaks.
*
* \return A new list allocated on the heap.
*/
/*@shared@*/ /*@null@*/ list_p create_list(void);
/**
* Completely free the data associated with the list.
*
* \param list pointer to a list
*/
void destroy_list(/*@out@*/ /*@null@*/ list_p list);
/**
* Destroy a list iterator if allocated.
*
* \param list pointer to a iterator
*/
void destroy_iterator(/*@out@*/ /*@null@*/list_iter_p iter);
/**
* Initialize list. For use on lists that are NOT allocated on the heap.
*
* \param l a list
* \param destructor pointer to destructor function
*/
void list_init(struct list * l, /*@null@*/ void (*destructor)(void*));
#endif

View file

@ -2,6 +2,7 @@
#define _BG_MISC_H
#include "q_shared.h"
#include "bg_public.h"
void BG_LanguageFilename(char *baseName,char *baseExtension,char *finalName);
char* BG_RegisterRace( const char *name );
@ -16,4 +17,8 @@ char* BG_RegisterRace( const char *name );
*/
void BG_OriginFromBoundingBox(vec3_t mins, vec3_t maxs, vec_t* origin);
qboolean BG_ParseRankNames(char* fileName, rankNames_t rankNames[], size_t size);
void BG_LoadItemNames();
#endif /* _BG_MISC_H */

File diff suppressed because one or more lines are too long

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@ -0,0 +1,73 @@
set(CMAKE_C_COMPILER "C:/msys64/mingw64/bin/gcc.exe")
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View file

@ -0,0 +1,6 @@
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View file

@ -0,0 +1,15 @@
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@ -0,0 +1,623 @@
#ifdef __cplusplus
# error "A C++ compiler has been selected for C."
#endif
#if defined(__18CXX)
# define ID_VOID_MAIN
#endif
#if defined(__CLASSIC_C__)
/* cv-qualifiers did not exist in K&R C */
# define const
# define volatile
#endif
/* Version number components: V=Version, R=Revision, P=Patch
Version date components: YYYY=Year, MM=Month, DD=Day */
#if defined(__INTEL_COMPILER) || defined(__ICC)
# define COMPILER_ID "Intel"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
/* __INTEL_COMPILER = VRP */
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER/100)
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER/10 % 10)
# if defined(__INTEL_COMPILER_UPDATE)
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER_UPDATE)
# else
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER % 10)
# endif
# if defined(__INTEL_COMPILER_BUILD_DATE)
/* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */
# define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE)
# endif
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
#elif defined(__PATHCC__)
# define COMPILER_ID "PathScale"
# define COMPILER_VERSION_MAJOR DEC(__PATHCC__)
# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__)
# if defined(__PATHCC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__)
# endif
#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__)
# define COMPILER_ID "Embarcadero"
# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF)
# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF)
# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF)
#elif defined(__BORLANDC__)
# define COMPILER_ID "Borland"
/* __BORLANDC__ = 0xVRR */
# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8)
# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF)
#elif defined(__WATCOMC__) && __WATCOMC__ < 1200
# define COMPILER_ID "Watcom"
/* __WATCOMC__ = VVRR */
# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100)
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
# if (__WATCOMC__ % 10) > 0
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
# endif
#elif defined(__WATCOMC__)
# define COMPILER_ID "OpenWatcom"
/* __WATCOMC__ = VVRP + 1100 */
# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100)
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
# if (__WATCOMC__ % 10) > 0
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
# endif
#elif defined(__SUNPRO_C)
# define COMPILER_ID "SunPro"
# if __SUNPRO_C >= 0x5100
/* __SUNPRO_C = 0xVRRP */
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_C>>12)
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_C>>4 & 0xFF)
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_C & 0xF)
# else
/* __SUNPRO_CC = 0xVRP */
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_C>>8)
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_C>>4 & 0xF)
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_C & 0xF)
# endif
#elif defined(__HP_cc)
# define COMPILER_ID "HP"
/* __HP_cc = VVRRPP */
# define COMPILER_VERSION_MAJOR DEC(__HP_cc/10000)
# define COMPILER_VERSION_MINOR DEC(__HP_cc/100 % 100)
# define COMPILER_VERSION_PATCH DEC(__HP_cc % 100)
#elif defined(__DECC)
# define COMPILER_ID "Compaq"
/* __DECC_VER = VVRRTPPPP */
# define COMPILER_VERSION_MAJOR DEC(__DECC_VER/10000000)
# define COMPILER_VERSION_MINOR DEC(__DECC_VER/100000 % 100)
# define COMPILER_VERSION_PATCH DEC(__DECC_VER % 10000)
#elif defined(__IBMC__) && defined(__COMPILER_VER__)
# define COMPILER_ID "zOS"
# if defined(__ibmxl__)
# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__)
# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__)
# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__)
# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__)
# else
/* __IBMC__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
# endif
#elif defined(__ibmxl__) || (defined(__IBMC__) && !defined(__COMPILER_VER__) && __IBMC__ >= 800)
# define COMPILER_ID "XL"
# if defined(__ibmxl__)
# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__)
# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__)
# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__)
# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__)
# else
/* __IBMC__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
# endif
#elif defined(__IBMC__) && !defined(__COMPILER_VER__) && __IBMC__ < 800
# define COMPILER_ID "VisualAge"
# if defined(__ibmxl__)
# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__)
# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__)
# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__)
# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__)
# else
/* __IBMC__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
# endif
#elif defined(__PGI)
# define COMPILER_ID "PGI"
# define COMPILER_VERSION_MAJOR DEC(__PGIC__)
# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__)
# if defined(__PGIC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__)
# endif
#elif defined(_CRAYC)
# define COMPILER_ID "Cray"
# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR)
# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR)
#elif defined(__TI_COMPILER_VERSION__)
# define COMPILER_ID "TI"
/* __TI_COMPILER_VERSION__ = VVVRRRPPP */
# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000)
# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000)
# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000)
#elif defined(__FUJITSU) || defined(__FCC_VERSION) || defined(__fcc_version)
# define COMPILER_ID "Fujitsu"
#elif defined(__TINYC__)
# define COMPILER_ID "TinyCC"
#elif defined(__BCC__)
# define COMPILER_ID "Bruce"
#elif defined(__SCO_VERSION__)
# define COMPILER_ID "SCO"
#elif defined(__clang__) && defined(__apple_build_version__)
# define COMPILER_ID "AppleClang"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__)
#elif defined(__clang__)
# define COMPILER_ID "Clang"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
#elif defined(__GNUC__)
# define COMPILER_ID "GNU"
# define COMPILER_VERSION_MAJOR DEC(__GNUC__)
# if defined(__GNUC_MINOR__)
# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__)
# endif
# if defined(__GNUC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
# endif
#elif defined(_MSC_VER)
# define COMPILER_ID "MSVC"
/* _MSC_VER = VVRR */
# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100)
# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100)
# if defined(_MSC_FULL_VER)
# if _MSC_VER >= 1400
/* _MSC_FULL_VER = VVRRPPPPP */
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000)
# else
/* _MSC_FULL_VER = VVRRPPPP */
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000)
# endif
# endif
# if defined(_MSC_BUILD)
# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD)
# endif
#elif defined(__VISUALDSPVERSION__) || defined(__ADSPBLACKFIN__) || defined(__ADSPTS__) || defined(__ADSP21000__)
# define COMPILER_ID "ADSP"
#if defined(__VISUALDSPVERSION__)
/* __VISUALDSPVERSION__ = 0xVVRRPP00 */
# define COMPILER_VERSION_MAJOR HEX(__VISUALDSPVERSION__>>24)
# define COMPILER_VERSION_MINOR HEX(__VISUALDSPVERSION__>>16 & 0xFF)
# define COMPILER_VERSION_PATCH HEX(__VISUALDSPVERSION__>>8 & 0xFF)
#endif
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
# define COMPILER_ID "IAR"
# if defined(__VER__)
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000)
# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000)
# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000)
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
# endif
#elif defined(__ARMCC_VERSION)
# define COMPILER_ID "ARMCC"
#if __ARMCC_VERSION >= 1000000
/* __ARMCC_VERSION = VRRPPPP */
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000)
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100)
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
#else
/* __ARMCC_VERSION = VRPPPP */
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000)
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10)
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
#endif
#elif defined(__SDCC_VERSION_MAJOR) || defined(SDCC)
# define COMPILER_ID "SDCC"
# if defined(__SDCC_VERSION_MAJOR)
# define COMPILER_VERSION_MAJOR DEC(__SDCC_VERSION_MAJOR)
# define COMPILER_VERSION_MINOR DEC(__SDCC_VERSION_MINOR)
# define COMPILER_VERSION_PATCH DEC(__SDCC_VERSION_PATCH)
# else
/* SDCC = VRP */
# define COMPILER_VERSION_MAJOR DEC(SDCC/100)
# define COMPILER_VERSION_MINOR DEC(SDCC/10 % 10)
# define COMPILER_VERSION_PATCH DEC(SDCC % 10)
# endif
#elif defined(_SGI_COMPILER_VERSION) || defined(_COMPILER_VERSION)
# define COMPILER_ID "MIPSpro"
# if defined(_SGI_COMPILER_VERSION)
/* _SGI_COMPILER_VERSION = VRP */
# define COMPILER_VERSION_MAJOR DEC(_SGI_COMPILER_VERSION/100)
# define COMPILER_VERSION_MINOR DEC(_SGI_COMPILER_VERSION/10 % 10)
# define COMPILER_VERSION_PATCH DEC(_SGI_COMPILER_VERSION % 10)
# else
/* _COMPILER_VERSION = VRP */
# define COMPILER_VERSION_MAJOR DEC(_COMPILER_VERSION/100)
# define COMPILER_VERSION_MINOR DEC(_COMPILER_VERSION/10 % 10)
# define COMPILER_VERSION_PATCH DEC(_COMPILER_VERSION % 10)
# endif
/* These compilers are either not known or too old to define an
identification macro. Try to identify the platform and guess that
it is the native compiler. */
#elif defined(__sgi)
# define COMPILER_ID "MIPSpro"
#elif defined(__hpux) || defined(__hpua)
# define COMPILER_ID "HP"
#else /* unknown compiler */
# define COMPILER_ID ""
#endif
/* Construct the string literal in pieces to prevent the source from
getting matched. Store it in a pointer rather than an array
because some compilers will just produce instructions to fill the
array rather than assigning a pointer to a static array. */
char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]";
#ifdef SIMULATE_ID
char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]";
#endif
#ifdef __QNXNTO__
char const* qnxnto = "INFO" ":" "qnxnto[]";
#endif
#if defined(__CRAYXE) || defined(__CRAYXC)
char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]";
#endif
#define STRINGIFY_HELPER(X) #X
#define STRINGIFY(X) STRINGIFY_HELPER(X)
/* Identify known platforms by name. */
#if defined(__linux) || defined(__linux__) || defined(linux)
# define PLATFORM_ID "Linux"
#elif defined(__CYGWIN__)
# define PLATFORM_ID "Cygwin"
#elif defined(__MINGW32__)
# define PLATFORM_ID "MinGW"
#elif defined(__APPLE__)
# define PLATFORM_ID "Darwin"
#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32)
# define PLATFORM_ID "Windows"
#elif defined(__FreeBSD__) || defined(__FreeBSD)
# define PLATFORM_ID "FreeBSD"
#elif defined(__NetBSD__) || defined(__NetBSD)
# define PLATFORM_ID "NetBSD"
#elif defined(__OpenBSD__) || defined(__OPENBSD)
# define PLATFORM_ID "OpenBSD"
#elif defined(__sun) || defined(sun)
# define PLATFORM_ID "SunOS"
#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__)
# define PLATFORM_ID "AIX"
#elif defined(__sgi) || defined(__sgi__) || defined(_SGI)
# define PLATFORM_ID "IRIX"
#elif defined(__hpux) || defined(__hpux__)
# define PLATFORM_ID "HP-UX"
#elif defined(__HAIKU__)
# define PLATFORM_ID "Haiku"
#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS)
# define PLATFORM_ID "BeOS"
#elif defined(__QNX__) || defined(__QNXNTO__)
# define PLATFORM_ID "QNX"
#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__)
# define PLATFORM_ID "Tru64"
#elif defined(__riscos) || defined(__riscos__)
# define PLATFORM_ID "RISCos"
#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__)
# define PLATFORM_ID "SINIX"
#elif defined(__UNIX_SV__)
# define PLATFORM_ID "UNIX_SV"
#elif defined(__bsdos__)
# define PLATFORM_ID "BSDOS"
#elif defined(_MPRAS) || defined(MPRAS)
# define PLATFORM_ID "MP-RAS"
#elif defined(__osf) || defined(__osf__)
# define PLATFORM_ID "OSF1"
#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv)
# define PLATFORM_ID "SCO_SV"
#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX)
# define PLATFORM_ID "ULTRIX"
#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX)
# define PLATFORM_ID "Xenix"
#elif defined(__WATCOMC__)
# if defined(__LINUX__)
# define PLATFORM_ID "Linux"
# elif defined(__DOS__)
# define PLATFORM_ID "DOS"
# elif defined(__OS2__)
# define PLATFORM_ID "OS2"
# elif defined(__WINDOWS__)
# define PLATFORM_ID "Windows3x"
# else /* unknown platform */
# define PLATFORM_ID
# endif
#else /* unknown platform */
# define PLATFORM_ID
#endif
/* For windows compilers MSVC and Intel we can determine
the architecture of the compiler being used. This is because
the compilers do not have flags that can change the architecture,
but rather depend on which compiler is being used
*/
#if defined(_WIN32) && defined(_MSC_VER)
# if defined(_M_IA64)
# define ARCHITECTURE_ID "IA64"
# elif defined(_M_X64) || defined(_M_AMD64)
# define ARCHITECTURE_ID "x64"
# elif defined(_M_IX86)
# define ARCHITECTURE_ID "X86"
# elif defined(_M_ARM64)
# define ARCHITECTURE_ID "ARM64"
# elif defined(_M_ARM)
# if _M_ARM == 4
# define ARCHITECTURE_ID "ARMV4I"
# elif _M_ARM == 5
# define ARCHITECTURE_ID "ARMV5I"
# else
# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM)
# endif
# elif defined(_M_MIPS)
# define ARCHITECTURE_ID "MIPS"
# elif defined(_M_SH)
# define ARCHITECTURE_ID "SHx"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__WATCOMC__)
# if defined(_M_I86)
# define ARCHITECTURE_ID "I86"
# elif defined(_M_IX86)
# define ARCHITECTURE_ID "X86"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
# if defined(__ICCARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__ICCAVR__)
# define ARCHITECTURE_ID "AVR"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#else
# define ARCHITECTURE_ID
#endif
/* Convert integer to decimal digit literals. */
#define DEC(n) \
('0' + (((n) / 10000000)%10)), \
('0' + (((n) / 1000000)%10)), \
('0' + (((n) / 100000)%10)), \
('0' + (((n) / 10000)%10)), \
('0' + (((n) / 1000)%10)), \
('0' + (((n) / 100)%10)), \
('0' + (((n) / 10)%10)), \
('0' + ((n) % 10))
/* Convert integer to hex digit literals. */
#define HEX(n) \
('0' + ((n)>>28 & 0xF)), \
('0' + ((n)>>24 & 0xF)), \
('0' + ((n)>>20 & 0xF)), \
('0' + ((n)>>16 & 0xF)), \
('0' + ((n)>>12 & 0xF)), \
('0' + ((n)>>8 & 0xF)), \
('0' + ((n)>>4 & 0xF)), \
('0' + ((n) & 0xF))
/* Construct a string literal encoding the version number components. */
#ifdef COMPILER_VERSION_MAJOR
char const info_version[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[',
COMPILER_VERSION_MAJOR,
# ifdef COMPILER_VERSION_MINOR
'.', COMPILER_VERSION_MINOR,
# ifdef COMPILER_VERSION_PATCH
'.', COMPILER_VERSION_PATCH,
# ifdef COMPILER_VERSION_TWEAK
'.', COMPILER_VERSION_TWEAK,
# endif
# endif
# endif
']','\0'};
#endif
/* Construct a string literal encoding the internal version number. */
#ifdef COMPILER_VERSION_INTERNAL
char const info_version_internal[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_',
'i','n','t','e','r','n','a','l','[',
COMPILER_VERSION_INTERNAL,']','\0'};
#endif
/* Construct a string literal encoding the version number components. */
#ifdef SIMULATE_VERSION_MAJOR
char const info_simulate_version[] = {
'I', 'N', 'F', 'O', ':',
's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[',
SIMULATE_VERSION_MAJOR,
# ifdef SIMULATE_VERSION_MINOR
'.', SIMULATE_VERSION_MINOR,
# ifdef SIMULATE_VERSION_PATCH
'.', SIMULATE_VERSION_PATCH,
# ifdef SIMULATE_VERSION_TWEAK
'.', SIMULATE_VERSION_TWEAK,
# endif
# endif
# endif
']','\0'};
#endif
/* Construct the string literal in pieces to prevent the source from
getting matched. Store it in a pointer rather than an array
because some compilers will just produce instructions to fill the
array rather than assigning a pointer to a static array. */
char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]";
char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]";
#if !defined(__STDC__)
# if (defined(_MSC_VER) && !defined(__clang__)) \
|| (defined(__ibmxl__) || defined(__IBMC__))
# define C_DIALECT "90"
# else
# define C_DIALECT
# endif
#elif __STDC_VERSION__ >= 201000L
# define C_DIALECT "11"
#elif __STDC_VERSION__ >= 199901L
# define C_DIALECT "99"
#else
# define C_DIALECT "90"
#endif
const char* info_language_dialect_default =
"INFO" ":" "dialect_default[" C_DIALECT "]";
/*--------------------------------------------------------------------------*/
#ifdef ID_VOID_MAIN
void main() {}
#else
# if defined(__CLASSIC_C__)
int main(argc, argv) int argc; char *argv[];
# else
int main(int argc, char* argv[])
# endif
{
int require = 0;
require += info_compiler[argc];
require += info_platform[argc];
require += info_arch[argc];
#ifdef COMPILER_VERSION_MAJOR
require += info_version[argc];
#endif
#ifdef COMPILER_VERSION_INTERNAL
require += info_version_internal[argc];
#endif
#ifdef SIMULATE_ID
require += info_simulate[argc];
#endif
#ifdef SIMULATE_VERSION_MAJOR
require += info_simulate_version[argc];
#endif
#if defined(__CRAYXE) || defined(__CRAYXC)
require += info_cray[argc];
#endif
require += info_language_dialect_default[argc];
(void)argv;
return require;
}
#endif

View file

@ -0,0 +1,602 @@
/* This source file must have a .cpp extension so that all C++ compilers
recognize the extension without flags. Borland does not know .cxx for
example. */
#ifndef __cplusplus
# error "A C compiler has been selected for C++."
#endif
/* Version number components: V=Version, R=Revision, P=Patch
Version date components: YYYY=Year, MM=Month, DD=Day */
#if defined(__COMO__)
# define COMPILER_ID "Comeau"
/* __COMO_VERSION__ = VRR */
# define COMPILER_VERSION_MAJOR DEC(__COMO_VERSION__ / 100)
# define COMPILER_VERSION_MINOR DEC(__COMO_VERSION__ % 100)
#elif defined(__INTEL_COMPILER) || defined(__ICC)
# define COMPILER_ID "Intel"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
/* __INTEL_COMPILER = VRP */
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER/100)
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER/10 % 10)
# if defined(__INTEL_COMPILER_UPDATE)
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER_UPDATE)
# else
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER % 10)
# endif
# if defined(__INTEL_COMPILER_BUILD_DATE)
/* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */
# define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE)
# endif
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
#elif defined(__PATHCC__)
# define COMPILER_ID "PathScale"
# define COMPILER_VERSION_MAJOR DEC(__PATHCC__)
# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__)
# if defined(__PATHCC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__)
# endif
#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__)
# define COMPILER_ID "Embarcadero"
# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF)
# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF)
# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF)
#elif defined(__BORLANDC__)
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<Add directory="C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/8.2.0/../../../../x86_64-w64-mingw32/include"/>
</Compiler>
<MakeCommands>
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<CompileFile command="C:/msys64/mingw64/bin/mingw32-make.exe -f &quot;C:/Users/Walter/Source/Repos/rpgxEF/code/base_game/cmake-build-debug/Makefile&quot; VERBOSE=1 &quot;$file&quot;"/>
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<DistClean command="C:/msys64/mingw64/bin/mingw32-make.exe -f &quot;C:/Users/Walter/Source/Repos/rpgxEF/code/base_game/cmake-build-debug/Makefile&quot; VERBOSE=1 clean"/>
</MakeCommands>
</Target>
<Target title="base_game/fast">
<Option output="C:/Users/Walter/Source/Repos/rpgxEF/code/base_game/cmake-build-debug/CMakeFiles/base_game.dir/base_game.objlib" prefix_auto="0" extension_auto="0"/>
<Option working_dir="C:/Users/Walter/Source/Repos/rpgxEF/code/base_game/cmake-build-debug"/>
<Option object_output="./"/>
<Option type="2"/>
<Option compiler="gcc"/>
<Compiler>
<Add directory="C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/8.2.0/../../../../include/c++/8.2.0"/>
<Add directory="C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/8.2.0/../../../../include/c++/8.2.0/x86_64-w64-mingw32"/>
<Add directory="C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/8.2.0/../../../../include/c++/8.2.0/backward"/>
<Add directory="C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/8.2.0/include"/>
<Add directory="C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/8.2.0/../../../../include"/>
<Add directory="C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/8.2.0/include-fixed"/>
<Add directory="C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/8.2.0/../../../../x86_64-w64-mingw32/include"/>
</Compiler>
<MakeCommands>
<Build command="C:/msys64/mingw64/bin/mingw32-make.exe -f &quot;C:/Users/Walter/Source/Repos/rpgxEF/code/base_game/cmake-build-debug/Makefile&quot; VERBOSE=1 base_game/fast"/>
<CompileFile command="C:/msys64/mingw64/bin/mingw32-make.exe -f &quot;C:/Users/Walter/Source/Repos/rpgxEF/code/base_game/cmake-build-debug/Makefile&quot; VERBOSE=1 &quot;$file&quot;"/>
<Clean command="C:/msys64/mingw64/bin/mingw32-make.exe -f &quot;C:/Users/Walter/Source/Repos/rpgxEF/code/base_game/cmake-build-debug/Makefile&quot; VERBOSE=1 clean"/>
<DistClean command="C:/msys64/mingw64/bin/mingw32-make.exe -f &quot;C:/Users/Walter/Source/Repos/rpgxEF/code/base_game/cmake-build-debug/Makefile&quot; VERBOSE=1 clean"/>
</MakeCommands>
</Target>
<Target title="edit_cache">
<Option working_dir="C:/Users/Walter/Source/Repos/rpgxEF/code/base_game/cmake-build-debug"/>
<Option type="4"/>
<MakeCommands>
<Build command="C:/msys64/mingw64/bin/mingw32-make.exe -f &quot;C:/Users/Walter/Source/Repos/rpgxEF/code/base_game/cmake-build-debug/Makefile&quot; VERBOSE=1 edit_cache"/>
<CompileFile command="C:/msys64/mingw64/bin/mingw32-make.exe -f &quot;C:/Users/Walter/Source/Repos/rpgxEF/code/base_game/cmake-build-debug/Makefile&quot; VERBOSE=1 &quot;$file&quot;"/>
<Clean command="C:/msys64/mingw64/bin/mingw32-make.exe -f &quot;C:/Users/Walter/Source/Repos/rpgxEF/code/base_game/cmake-build-debug/Makefile&quot; VERBOSE=1 clean"/>
<DistClean command="C:/msys64/mingw64/bin/mingw32-make.exe -f &quot;C:/Users/Walter/Source/Repos/rpgxEF/code/base_game/cmake-build-debug/Makefile&quot; VERBOSE=1 clean"/>
</MakeCommands>
</Target>
<Target title="rebuild_cache">
<Option working_dir="C:/Users/Walter/Source/Repos/rpgxEF/code/base_game/cmake-build-debug"/>
<Option type="4"/>
<MakeCommands>
<Build command="C:/msys64/mingw64/bin/mingw32-make.exe -f &quot;C:/Users/Walter/Source/Repos/rpgxEF/code/base_game/cmake-build-debug/Makefile&quot; VERBOSE=1 rebuild_cache"/>
<CompileFile command="C:/msys64/mingw64/bin/mingw32-make.exe -f &quot;C:/Users/Walter/Source/Repos/rpgxEF/code/base_game/cmake-build-debug/Makefile&quot; VERBOSE=1 &quot;$file&quot;"/>
<Clean command="C:/msys64/mingw64/bin/mingw32-make.exe -f &quot;C:/Users/Walter/Source/Repos/rpgxEF/code/base_game/cmake-build-debug/Makefile&quot; VERBOSE=1 clean"/>
<DistClean command="C:/msys64/mingw64/bin/mingw32-make.exe -f &quot;C:/Users/Walter/Source/Repos/rpgxEF/code/base_game/cmake-build-debug/Makefile&quot; VERBOSE=1 clean"/>
</MakeCommands>
</Target>
</Build>
<Unit filename="C:/Users/Walter/Source/Repos/rpgxEF/code/base_game/bg_collision.cpp">
<Option target="base_game"/>
</Unit>
<Unit filename="C:/Users/Walter/Source/Repos/rpgxEF/code/base_game/bg_collision.h">
<Option target="base_game"/>
</Unit>
<Unit filename="C:/Users/Walter/Source/Repos/rpgxEF/code/base_game/bg_list.cpp">
<Option target="base_game"/>
</Unit>
<Unit filename="C:/Users/Walter/Source/Repos/rpgxEF/code/base_game/bg_list.h">
<Option target="base_game"/>
</Unit>
<Unit filename="C:/Users/Walter/Source/Repos/rpgxEF/code/base_game/bg_local.h">
<Option target="base_game"/>
</Unit>
<Unit filename="C:/Users/Walter/Source/Repos/rpgxEF/code/base_game/bg_misc.cpp">
<Option target="base_game"/>
</Unit>
<Unit filename="C:/Users/Walter/Source/Repos/rpgxEF/code/base_game/bg_misc.h">
<Option target="base_game"/>
</Unit>
<Unit filename="C:/Users/Walter/Source/Repos/rpgxEF/code/base_game/bg_oums.cpp">
<Option target="base_game"/>
</Unit>
<Unit filename="C:/Users/Walter/Source/Repos/rpgxEF/code/base_game/bg_oums.h">
<Option target="base_game"/>
</Unit>
<Unit filename="C:/Users/Walter/Source/Repos/rpgxEF/code/base_game/bg_panimate.c">
<Option target="base_game"/>
</Unit>
<Unit filename="C:/Users/Walter/Source/Repos/rpgxEF/code/base_game/bg_pmove.cpp">
<Option target="base_game"/>
</Unit>
<Unit filename="C:/Users/Walter/Source/Repos/rpgxEF/code/base_game/bg_public.h">
<Option target="base_game"/>
</Unit>
<Unit filename="C:/Users/Walter/Source/Repos/rpgxEF/code/base_game/bg_slidemove.cpp">
<Option target="base_game"/>
</Unit>
<Unit filename="C:/Users/Walter/Source/Repos/rpgxEF/code/base_game/q_math.cpp">
<Option target="base_game"/>
</Unit>
<Unit filename="C:/Users/Walter/Source/Repos/rpgxEF/code/base_game/q_math.h">
<Option target="base_game"/>
</Unit>
<Unit filename="C:/Users/Walter/Source/Repos/rpgxEF/code/base_game/q_shared.cpp">
<Option target="base_game"/>
</Unit>
<Unit filename="C:/Users/Walter/Source/Repos/rpgxEF/code/base_game/q_shared.h">
<Option target="base_game"/>
</Unit>
<Unit filename="C:/Users/Walter/Source/Repos/rpgxEF/code/base_game/surfaceflags.h">
<Option target="base_game"/>
</Unit>
<Unit filename="C:/Users/Walter/Source/Repos/rpgxEF/code/base_game/CMakeLists.txt">
<Option virtualFolder="CMake Files\"/>
</Unit>
</Project>
</CodeBlocks_project_file>

View file

@ -0,0 +1,44 @@
# Install script for directory: C:/Users/Walter/Source/Repos/rpgxEF/code/base_game
# Set the install prefix
if(NOT DEFINED CMAKE_INSTALL_PREFIX)
set(CMAKE_INSTALL_PREFIX "C:/Program Files (x86)/base_game")
endif()
string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
# Set the install configuration name.
if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME)
if(BUILD_TYPE)
string(REGEX REPLACE "^[^A-Za-z0-9_]+" ""
CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
else()
set(CMAKE_INSTALL_CONFIG_NAME "Debug")
endif()
message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
endif()
# Set the component getting installed.
if(NOT CMAKE_INSTALL_COMPONENT)
if(COMPONENT)
message(STATUS "Install component: \"${COMPONENT}\"")
set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
else()
set(CMAKE_INSTALL_COMPONENT)
endif()
endif()
# Is this installation the result of a crosscompile?
if(NOT DEFINED CMAKE_CROSSCOMPILING)
set(CMAKE_CROSSCOMPILING "FALSE")
endif()
if(CMAKE_INSTALL_COMPONENT)
set(CMAKE_INSTALL_MANIFEST "install_manifest_${CMAKE_INSTALL_COMPONENT}.txt")
else()
set(CMAKE_INSTALL_MANIFEST "install_manifest.txt")
endif()
string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT
"${CMAKE_INSTALL_MANIFEST_FILES}")
file(WRITE "C:/Users/Walter/Source/Repos/rpgxEF/code/base_game/cmake-build-debug/${CMAKE_INSTALL_MANIFEST}"
"${CMAKE_INSTALL_MANIFEST_CONTENT}")

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@ -0,0 +1,7 @@
cmake_minimum_required(VERSION 3.12)
set(CMAKE_CXX_STANDARD 17)
file(GLOB COMMON_SRC "*.h" "*.c" "*.cpp")
add_library(common OBJECT ${COMMON_SRC})

27
code/common/Color.h Normal file
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@ -0,0 +1,27 @@
#pragma once
#include <base_game/q_shared.h>
namespace common {
class Color {
public:
constexpr Color() noexcept : r{0.f}, g{0.f}, b{0.f}, a{0.f} {}
template<typename R, typename G, typename B, typename A, typename = std::enable_if_t<
std::is_convertible_v<R, float> && std::is_convertible_v<G, float> && std::is_convertible_v<B, float> &&
std::is_convertible_v<A, float>>>
constexpr explicit Color(R _r, G _g = 0, B _b = 0, A _a = 0) noexcept :
r{_r}, g{_g}, b{_b}, a{_a} {}
union {
vec4_t values{};
struct {
float r;
float g;
float b;
float a;
};
};
};
}

69
code/common/ColorTable.h Normal file
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@ -0,0 +1,69 @@
#pragma once
#include <array>
#include "Color.h"
namespace common {
constexpr std::array<Color, 51> ColorTable {
Color{ 0, 0, 0, 0 }, /* CT_NONE */
Color{ 0, 0, 0, 1 }, /* CT_BLACK */
Color{ 1, 0, 0, 1 }, /* CT_RED */
Color{ 0, 1, 0, 1 }, /* CT_GREEN */
Color{ 0, 0, 1, 1 }, /* CT_BLUE */
Color{ 1, 1, 0, 1 }, /* CT_YELLOW */
Color{ 1, 0, 1, 1 }, /* CT_MAGENTA */
Color{ 0, 1, 1, 1 }, /* CT_CYAN */
Color{ 0.071f, 0.271f, 0.29f, 1 }, /* CT_TEAL */
Color{ 0.529f, 0.373f, 0.017f, 1 },/* CT_GOLD */
Color{ 1, 1, 1, 1 }, /* CT_WHITE */
Color{ 0.75f, 0.75f, 0.75f, 1 }, /* CT_LTGREY */
Color{ 0.50f, 0.50f, 0.50f, 1 }, /* CT_MDGREY */
Color{ 0.25f, 0.25f, 0.25f, 1 }, /* CT_DKGREY */
Color{ 0.15f, 0.15f, 0.15f, 1 }, /* CT_DKGREY2 */
Color{ 0.688f, 0.797f, 1, 1 }, /* CT_VLTORANGE -- needs values */
Color{ 0.688f, 0.797f, 1, 1 }, /* CT_LTORANGE */
Color{ 0.620f, 0.710f, 0.894f, 1 },/* CT_DKORANGE */
Color{ 0.463f, 0.525f, 0.671f, 1 },/* CT_VDKORANGE */
Color{ 0.616f, 0.718f, 0.898f, 1 },/* CT_VLTBLUE1 */
Color{ 0.286f, 0.506f, 0.898f, 1 },/* CT_LTBLUE1 */
Color{ 0.082f, 0.388f, 0.898f, 1 },/* CT_DKBLUE1 */
Color{ 0.063f, 0.278f, 0.514f, 1 },/* CT_VDKBLUE1 */
Color{ 0.302f, 0.380f, 0.612f, 1 },/* CT_VLTBLUE2 -- needs values */
Color{ 0.196f, 0.314f, 0.612f, 1 },/* CT_LTBLUE2 */
Color{ 0.060f, 0.227f, 0.611f, 1 },/* CT_DKBLUE2 */
Color{ 0.043f, 0.161f, 0.459f, 1 },/* CT_VDKBLUE2 */
Color{ 0.082f, 0.388f, 0.898f, 1 },/* CT_VLTBROWN1 -- needs values */
Color{ 0.082f, 0.388f, 0.898f, 1 },/* CT_LTBROWN1 */
Color{ 0.078f, 0.320f, 0.813f, 1 },/* CT_DKBROWN1 */
Color{ 0.060f, 0.227f, 0.611f, 1 },/* CT_VDKBROWN1 */
Color{ 1, 0.784f, 0.365f, 1 }, /* CT_VLTGOLD1 -- needs values */
Color{ 1, 0.706f, 0.153f, 1 }, /* CT_LTGOLD1 */
Color{ 0.733f, 0.514f, 0.086f, 1 },/* CT_DKGOLD1 */
Color{ 0.549f, 0.384f, 0.063f, 1 },/* CT_VDKGOLD1 */
Color{ 0.688f, 0.797f, 1, 1 }, /* CT_VLTPURPLE1 -- needs values */
Color{ 0.688f, 0.797f, 1, 1 }, /* CT_LTPURPLE1 */
Color{ 0.313f, 0.578f, 1, 1 }, /* CT_DKPURPLE1 */
Color{ 0.031f, 0.110f, 0.341f, 1 },/* CT_VDKPURPLE1 */
Color{ 0.688f, 0.797f, 1, 1 }, /* CT_VLTPURPLE2 -- needs values */
Color{ 0.688f, 0.797f, 1, 1 }, /* CT_LTPURPLE2 */
Color{ 0.688f, 0.797f, 1, 1 }, /* CT_DKPURPLE2 */
Color{ 0.031f, 0.110f, 0.341f, 1 },/* CT_VDKPURPLE2 */
Color{ 0.686f, 0.808f, 0.1f, 1 }, /* CT_VLTPURPLE3 */
Color{ 0.188f, 0.494f, 1, 1 }, /* CT_LTPURPLE3 */
Color{ 0.094f, 0.471f, 1, 1 }, /* CT_DKPURPLE3 */
Color{ 0.067f, 0.325f, 0.749f, 1 },/* CT_VDKPURPLE3 */
Color{ 1, 0.612f, 0.325f, 1 }, /* CT_VLTRED1 */
Color{ 1, 0.478f, 0.098f, 1 }, /* CT_LTRED1 */
Color{ 1, 0.438f, 0, 1 }, /* CT_DKRED1 */
Color{ 0.784f, 0.329f, 0, 1 }, /* CT_VDKRED1 */
};
}

23
code/common/Point2d.h Normal file
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@ -0,0 +1,23 @@
#pragma once
#include <cstdint>
#include <type_traits>
namespace common {
template<typename T>
class Point2d {
public:
template<typename A, typename B, typename = std::enable_if_t<std::is_convertible_v<A, T> && std::is_convertible_v<B, T>>>
constexpr explicit Point2d(A _x = 0, B _y = 0) : x{T{_x}}, y{T{_y}} {}
T x;
T y;
};
using Point2dI = Point2d<int32_t>;
using Point2dF = Point2d<float>;
using Point2dD = Point2d<double>;
}

30
code/common/Rectangle.h Normal file
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@ -0,0 +1,30 @@
#pragma once
#include <cstdint>
#include <type_traits>
namespace common {
template<typename T>
class Rectangle {
public:
template<typename A, typename B, typename C, typename D, typename = std::enable_if_t<
std::is_convertible_v<A, T> && std::is_convertible_v<B, T> && std::is_convertible_v<C, T> &&
std::is_convertible_v<D, T>>>
constexpr explicit
Rectangle(A _left = 0, B _top = 0, C _right = 0, D _bottom = 0) : left{_left}, top{_top}, right{_right},
bottom{_bottom} {}
constexpr T width() const { return right - left; }
constexpr T height() const { return bottom - top; }
T left;
T top;
T right;
T bottom;
};
using RectangleI = Rectangle<int32_t>;
using RectangleF = Rectangle<float>;
using RectangleD = Rectangle<double>;
}

18
code/common/string.h Normal file
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@ -0,0 +1,18 @@
#pragma once
#include <string>
#include <string_view>
#include <algorithm>
namespace common {
inline bool icompare(std::string_view a, std::string_view b) {
return std::equal(a.begin(), a.end(), b.begin(), b.end(),
[](auto ca, auto cb) { return ca == cb || std::toupper(ca) == std::toupper(ca); });
}
inline auto ifind(std::string_view haystack, std::string_view needle) {
auto it = std::search(haystack.begin(), haystack.end(), needle.begin(), needle.end(),
[](auto ch1, auto ch2) { return ch1 == ch2 || std::toupper(ch1) == std::toupper(ch2); });
return std::distance(haystack.begin(), it);
}
}

34
code/game/CMakeLists.txt Normal file
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@ -0,0 +1,34 @@
cmake_minimum_required(VERSION 3.12)
set(CMAKE_CXX_STANDARD 17)
if (${CMAKE_SYSTEM_PROCESSOR} STREQUAL "x86_64")
set(ARCH "x86_64")
elseif (${CMAKE_SYSTEM_PROCESSOR} STREQUAL "amd64")
set(ARCH "x86_64")
elseif (${CMAKE_SYSTEM_PROCESSOR} STREQUAL "AMD64")
if (CMAKE_CL_64)
set(ARCH "x86_64")
else ()
set(ARCH "x86")
endif ()
elseif (${CMAKE_SYSTEM_PROCESSOR} STREQUAL "x86")
set(ARCH "x86")
elseif (${CMAKE_SYSTEM_PROCESSOR} STREQUAL "i386")
set(ARCH "x86")
elseif (${CMAKE_SYSTEM_PROCESSOR} STREQUAL "i686")
set(ARCH "x86")
else ()
message(FATAL_ERROR "Unknown processor:" ${CMAKE_SYSTEM_PROCESSOR})
endif ()
set(GAME_LIB_NAME "qagame${ARCH}")
file(GLOB_RECURSE GAME_SRC "*.h" "*.c" "*.cpp")
add_library(${GAME_LIB_NAME} SHARED ${GAME_SRC})
target_link_libraries(${GAME_LIB_NAME} base_game)
target_include_directories(${GAME_LIB_NAME} PUBLIC ../lua/include ../json/include)
target_compile_options(${GAME_LIB_NAME} PUBLIC -fpermissive)
set_target_properties(${GAME_LIB_NAME} PROPERTIES PREFIX "")

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File diff suppressed because it is too large Load diff

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@ -225,7 +225,7 @@ int32_t AI_main_BotAIGetSnapshotEntity(int32_t clientNum, int32_t sequence, enti
BotAI_BotInitialChat
==================
*/
void QDECL AI_main_BotAIInitialChat(bot_state_t* bs, char* type, ...) {
void QDECL AI_main_BotAIInitialChat(bot_state_t* bs, const char* type, ...) {
int32_t i = 0;
int32_t mcontext = 0;
va_list ap;

View file

@ -237,7 +237,7 @@ void AI_main_BotEntityInfo(int32_t entnum, aas_entityinfo_t *info);
// from the game source
void QDECL AI_main_BotAIPrint(int32_t type, char *fmt, ...) __attribute__((format(printf, 2, 3)));
void QDECL QDECL AI_main_BotAIInitialChat(bot_state_t *bs, char *type, ...);
void QDECL QDECL AI_main_BotAIInitialChat(bot_state_t *bs, const char *type, ...);
void AI_main_BotAITrace(bsp_trace_t *bsptrace, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int32_t passent, int32_t contentmask);
@ -249,47 +249,47 @@ int32_t AI_main_BotAIGetSnapshotEntity(int32_t clientNum, int32_t sequence, enti
int32_t AI_main_BotTeamLeader(bot_state_t *bs);
/**
* Setup bot AI.
*
* \param restart Determines if this is a map restart.
*/
int32_t AI_main_BotAISetup(int32_t restart);
/**
* Setup bot AI.
*
* \param restart Determines if this is a map restart.
*/
int32_t AI_main_BotAISetup(int32_t restart);
/**
* Shutdown bot AI.
*
* \param restart Determines if this is a map restart.
*/
/**
* Shutdown bot AI.
*
* \param restart Determines if this is a map restart.
*/
int32_t AI_main_BotAIShutdown(int32_t restart);
/**
* Load map in bot lib.
*
* \param restart Determines if this is a map restart.
*/
int32_t AI_main_BotAILoadMap(int32_t restart);
/**
* Load map in bot lib.
*
* \param restart Determines if this is a map restart.
*/
int32_t AI_main_BotAILoadMap(int32_t restart);
/**
* Setup bot AI for client.
*
* \param client client number
* \param settings bot settings
*/
int32_t AI_main_BotAISetupClient(int32_t client, bot_settings_t* settings);
/**
* Shutdown bot client.
*
* \param client client number
*/
int32_t AI_main_BotAIShutdownClient(int32_t client);
/**
* Star frame.
*
* \param time current time
*/
/**
* Setup bot AI for client.
*
* \param client client number
* \param settings bot settings
*/
int32_t AI_main_BotAISetupClient(int32_t client, bot_settings_t* settings);
/**
* Shutdown bot client.
*
* \param client client number
*/
int32_t AI_main_BotAIShutdownClient(int32_t client);
/**
* Star frame.
*
* \param time current time
*/
int32_t AI_main_BotAIStartFrame(int32_t time);

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@ -1,161 +0,0 @@
#ifndef BG_LEX_H
#define BG_LEX_H
#include "../base_game/q_shared.h"
#define LEX_DEBUG
#ifdef LEX_DEBUG
extern char *yyget_text (void* yyscanner);
#endif
#ifndef YY_TYPEDEF_YY_SCANNER_T
#define YY_TYPEDEF_YY_SCANNER_T
typedef void* yyscan_t;
#endif
typedef enum {
LSYM_OBRACE, /* ( */
LSYM_OBRACEC, /* { */
LSYM_OBRACESQ, /* [ */
LSYM_CBRACE, /* ) */
LSYM_CBRACEC, /* } */
LSYM_CBRACESQ, /* ] */
LSYM_TRUE,
LSYM_FALSE,
LSYM_SERVER_CHANGE_CONFIG,
LSYM_SERVER,
LSYM_HOLODECK_DATA,
LSYM_PROGRAM,
LSYM_MAP_CHANGE_CONFIG,
LSYM_MAP,
LSYM_LOCATIONS_LIST,
LSYM_LOCATIONS_LIST_2,
LSYM_MESSAGE,
LSYM_CONSOLE_NAME,
LSYM_FORMAL_NAME,
LSYM_RADAR_COLOR,
LSYM_ICON_COLOR,
LSYM_NULL,
LSYM_MODEL_SKIN,
LSYM_WEAPONS,
LSYM_HAS_RANKS,
LSYM_TEAL,
LSYM_MEDICAL,
LSYM_GOLD,
LSYM_GREEN,
LSYM_MARINE,
LSYM_RED,
LSYM_WP_NULL,
LSYM_WP_NULL_HANDS,
LSYM_WP_TRICORDER,
LSYM_WP_PADD,
LSYM_WP_COFFEE,
LSYM_WP_PHASER,
LSYM_WP_COMPRESSION_RIFLE,
LSYM_WP_TR116,
LSYM_WP_GRENADE_LAUNCHER,
LSYM_WP_QUANTUM_BURST,
LSYM_WP_MEDKIT,
LSYM_WP_DISRUPTOR,
LSYM_WP_VOYAGER_HYPO,
LSYM_WP_DERMAL_REGEN,
LSYM_WP_TOOLKIT,
LSYM_WP_HYPERSPANNER,
LSYM_WP_0,
LSYM_WP_1,
LSYM_WP_2,
LSYM_WP_3,
LSYM_WP_4,
LSYM_WP_5,
LSYM_WP_6,
LSYM_WP_7,
LSYM_WP_8,
LSYM_WP_9,
LSYM_WP_10,
LSYM_WP_11,
LSYM_WP_12,
LSYM_WP_13,
LSYM_WP_14,
LSYM_WP_15,
LSYM_ADMIN,
LSYM_BORG,
LSYM_N00B,
LSYM_NO_SHOW,
LSYM_MENU_TEXTURE_DEF,
LSYM_MENU_TEXTURE_RED,
LSYM_MENU_TEXTURE_TEAL,
LSYM_MENU_TEXTURE_GOLD,
LSYM_MENU_TEXTURE_GREEN,
LSYM_BOLT_MODEL,
LSYM_BOLT_SHADER,
LSYM_ADMIRAL_RANK,
LSYM_SEMICOLON,
LSYM_WCONF_PHASER,
LSYM_WCONF_CRIFLE,
LSYM_WCONF_DISRUPTOR,
LSYM_WCONF_GRENADE,
LSYM_WCONF_TR116,
LSYM_WCONF_QUANTUM,
LSYM_WCONF_HYPERSPANNER,
LSYM_WCONF_PRIMARY,
LSYM_WCONF_SECONDARY,
LSYM_WCONF_RANGE,
LSYM_WCONF_DAMAGE,
LSYM_WCONF_VARIATION,
LSYM_WCONF_RADIUS,
LSYM_WCONF_SIZE,
LSYM_WCONF_TIME,
LSYM_WCONF_VELOCITY,
LSYM_WCONF_SPLASH,
LSYM_WCONF_RATE,
LSYM_WCONF_THINK,
LSYM_WCONF_SEARCH,
LSYM_WCONF_DISTANCE,
LSYM_POINT,
LSYM_UNKNOWN
} bgLexSymbol;
typedef enum {
LMT_EOF,
LMT_STRING = 1,
LMT_INT,
LMT_DOUBLE,
LMT_VECTOR3,
LMT_VECTOR4,
LMT_SYMBOL,
LMT_IGNORE
} bgLexMorphemType;
typedef struct bgLexMorphemData_s bgLexMorphemData;
struct bgLexMorphemData_s {
char* str;
bgLexSymbol symbol;
int numInteger;
double numDouble;
vec3_t vector3;
vec4_t vector4;
};
typedef struct bgLexMorphem_s bgLexMorphem;
struct bgLexMorphem_s {
bgLexMorphemType type;
bgLexMorphemData data;
int line;
int column;
};
typedef struct bgLex_s bgLex;
struct bgLex_s {
yyscan_t lex;
bgLexMorphem morphem;
void* buf;
};
bgLex* bgLex_create(char* data);
void bgLex_destroy(/*@only@*/ /*@out@*/ /*@null@*/ bgLex* lex);
int bgLex_lex(bgLex* lex);
bgLexSymbol bgLex_textToSymbol(char* text);
void bgLexFatalError(const char* msg, void* lex);
#endif /* BG_LEX_H */

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@ -1,12 +0,0 @@
project = "RPG-X 2.3 Lua Documentation Server Side"
format = "markdown"
file = {'lua_cinematic.c',
'lua_cvar.c',
'lua_entity.c',
'lua_game.c',
'lua_mover.c',
'lua_qmath.c',
'lua_sound.c',
'lua_trace.c',
'lua_vector.c',
'lua_weapons.c' }

View file

@ -1,24 +0,0 @@
Copyright (c) 2012 Walter Julius Hennecke, Ubergames
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including without
limitation the rights to use, copy, modify, merge, publish, distribute,
sublicense, and/or sell copies of the Software, and to permit persons to
whom the Software is furnished to do so, subject to the following
conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT
WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

View file

@ -1,28 +0,0 @@
Entity Definitions Parser
Required tools:
Linux:
* flex
Windows:
* mingw
Building:
Linux:
flex quake.l
gcc lex.yy.c -o entityDefParser -lfl
Mac:
flex quake.l
gcc lex.yy.c -o entityDefParser -lfl
Windows:
flex quake.l
gcc lex.yy.c -o entityDefParser /lib/libfl.a
Usage:
./entityDefParser <code file> <output file>
Example:
./entityDefParser game/g_mover.c hm_entities.def
./entityDefParser game/g_fx.c
Will produce a def file including all entity definitions from
g_mover.c and g_fx.c.

View file

@ -1,91 +0,0 @@
/*
Copyright (c) 2012 Walter Julius Hennecke, Ubergames
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including without
limitation the rights to use, copy, modify, merge, publish, distribute,
sublicense, and/or sell copies of the Software, and to permit persons to
whom the Software is furnished to do so, subject to the following
conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT
WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
%{
#include <stdio.h>
FILE *in, *out;
#define YY_DECL int yylex()
%}
%x C_QUAKED
%%
"/*QUAKED" { BEGIN(C_QUAKED); fprintf(out, "/*QUAKED"); }
<C_QUAKED>"*/" { BEGIN(INITIAL); fprintf(out, "*/\n\n"); }
<C_QUAKED>"\t" { fprintf(out, "\t"); }
<C_QUAKED>"\n" { fprintf(out, "\n"); }
<C_QUAKED>. { fprintf(out, "%s", yytext); }
[\n] ;
. ;
%%
main(int argc, char *argv[]) {
char *buf;
long len;
if(argc < 2) {
printf("Usage: %s <cfiles> <output file>\n", argv[0]);
}
in = fopen(argv[1], "r");
if(!in) {
return;
}
/* out = fopen(argv[2], "r");
if(out) {
fseek(out, 0, SEEK_END);
len = ftell(out);
fseek(out, 0, SEEK_SET);
buf = (char *)malloc(len+1);
if(!buf) {
fclose(out);
return;
}
fgets(buf, len, out);
fclose(out);
out = NULL;
}
printf("%s\n", buf); */
out = fopen(argv[2], "a");
if(!out) {
return;
}
/*if(buf != NULL) {
fprintf(out, "%s", buf);
free(buf);
}*/
yyin = in;
yylex();
}

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@ -321,7 +321,7 @@ void trap_EA_Say(int client, char *str) {
syscall( BOTLIB_EA_SAY, client, str );
}
void trap_EA_SayTeam(int client, char *str) {
void trap_EA_SayTeam(int client, const char *str) {
syscall( BOTLIB_EA_SAY_TEAM, client, str );
}
@ -489,7 +489,7 @@ int trap_BotNumConsoleMessages(int chatstate) {
return syscall( BOTLIB_AI_NUM_CONSOLE_MESSAGE, chatstate );
}
void trap_BotInitialChat(int chatstate, char *type, int mcontext, char *var0, char *var1, char *var2, char *var3, char *var4, char *var5, char *var6, char *var7 ) {
void trap_BotInitialChat(int chatstate, const char *type, int mcontext, char *var0, char *var1, char *var2, char *var3, char *var4, char *var5, char *var6, char *var7 ) {
syscall( BOTLIB_AI_INITIAL_CHAT, chatstate, type, mcontext, var0, var1, var2, var3, var4, var5, var6, var7 );
}

View file

@ -365,7 +365,7 @@ int trap_AAS_PredictClientMovement(void* move, int entnum, vec3_t origin, int pr
void trap_EA_Say(int client, char* str);
void trap_EA_SayTeam(int client, char* str);
void trap_EA_SayTeam(int client, const char* str);
void trap_EA_SayClass(int client, char* str);
@ -447,7 +447,7 @@ int trap_BotNextConsoleMessage(int chatstate, void* cm);
int trap_BotNumConsoleMessages(int chatstate);
void trap_BotInitialChat(int chatstate, char* type, int mcontext, char* var0, char* var1, char* var2, char* var3, char* var4, char* var5, char* var6, char* var7);
void trap_BotInitialChat(int chatstate, const char* type, int mcontext, char* var0, char* var1, char* var2, char* var3, char* var4, char* var5, char* var6, char* var7);
int trap_BotNumInitialChats(int chatstate, char* type);

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2142
code/ui/Atoms.cpp Normal file

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984
code/ui/Atoms.h Normal file
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@ -0,0 +1,984 @@
#pragma once
#include "ui_local.h"
#include "ui_logger.h"
#include <base_game/bg_misc.h>
#include <qcommon/stv_version.h>
#include <common/Point2d.h>
#include <array>
#include <common/Rectangle.h>
#include <common/Color.h>
namespace ui {
class Atoms {
protected:
static inline constexpr int32_t PROPB_GAP_WIDTH = 4;
static inline constexpr int32_t PROPB_SPACE_WIDTH = 12;
static inline constexpr int32_t PROPB_HEIGHT = 32;
static inline constexpr int32_t CHARMAX = 256;
static inline constexpr int32_t FONT_BUFF_LENGTH = 20000;
struct MenuFrame {
static inline bool initialized;
qhandle_t cornerUpper;
qhandle_t cornerUpper2;
qhandle_t cornerLower;
};
static inline MenuFrame s_menuFrame;
static inline constexpr auto MAXMENUTEXT = 15000;
static inline constexpr auto MAXBUTTONTEXT = 50000;
static inline char MenuText[MAXMENUTEXT];
static inline char ButtonText[MAXBUTTONTEXT];
static inline constexpr std::string_view menuEmptyLine = " ";
public:
static void SecurityCodeSetup();
static void SecurityFeedback(bool result);
static std::string LanguageFilename(std::string_view baseName, std::string_view baseExtension);
static void InitSpinControl(menulist_s *spincontrol);
static void LoadButtonText();
static void ParseButtonText();
static void LoadMenuText();
static void ParseMenuText();
static void MenuFrame2(menuframework_s *menu);
static void MenuFrame(menuframework_s *menu);
static bool MenuBottomLineEnd_Graphics(std::string_view string, common::Color color);
static void FrameBottom_Graphics();
static void FrameTop_Graphics(menuframework_s *menu);
static void MenuFrame_Cache();
static void PrecacheMenuGraphics(menugraphics_s *menuGraphics, int32_t maxI);
static void PrintMenuGraphics(menugraphics_s *menuGraphics, int32_t maxI);
static void
DrawNumField(const common::Point2dI &position, size_t width, int32_t value, size_t charWidth,
size_t charHeight);
static bool CursorInRect(const common::RectangleI &rect);
static void Refresh(int32_t realtime);
static void DrawRect(float x, float y, float width, float height, const float *color);
static void FillRect(float x, float y, float width, float height, const float *color);
static void DrawHandlePic(float x, float y, float w, float h, qhandle_t hShader);
static void DrawHandleStretchPic(float x, float y, float w, float h, float s0, float t0, float s1, float t1,
qhandle_t hShader);
static void DrawNamedPic(float x, float y, float width, float height, const char *picname);
static void AdjustFrom640(float *x, float *y, float *w, float *h);
static void Init();
static int32_t PopulateClassSetArray(char *classSets[]);
static int32_t GetClassSets();
static int32_t PopulateClassArray(char *classes[]);
static int32_t GetRankSets();
static int32_t PopulateRankSetArray(char *rankSets[]);
static void InitRanksData(char *ranksName);
static int32_t PopulateRanksArray(char *ranks[]);
static int32_t InitClassData(char *fileName);
static void LoadFonts();
static bool IsWidescreen();
static constexpr float clampCvar(float min, float max, float value);
static void pushMenu(menuframework_s *menu);
static void PopMenu();
static void ForceMenuOff();
static void LerpColor(vec4_t a, vec4_t b, vec4_t c, float t);
static void DrawBannerString2(int32_t x, int32_t y, const char *str, vec4_t color);
static void DrawBannerString(int32_t x, int32_t y, const char *str, int32_t style, vec4_t color);
static size_t ProportionalStringWidth(std::string_view str, int32_t style);
static void
DrawProportionalString2(common::Point2dI pos, std::string_view str, common::Color color, int32_t style,
qhandle_t charset);
static float ProportionalSizeScale(int32_t style);
static void
DrawProportionalString(common::Point2dI pos, std::string_view str, int32_t style, common::Color color);
static void DrawString2(int32_t x, int32_t y, const char *str, vec4_t color, int32_t charw, int32_t charh);
static void DrawString(int32_t x, int32_t y, const char *str, int32_t style, vec4_t color, qboolean highRes);
static void DrawChar(int32_t x, int32_t y, int32_t ch, int32_t style, vec4_t color);
static qboolean IsFullscreen();
static void NeedCDAction(qboolean result);
static void SetActiveMenu(uiMenuCommand_t menu);
static void KeyEvent(int32_t key);
static void MouseEvent(int32_t dx, int32_t dy);
static char *Argv(int32_t arg);
static char *CvarVariableString(const char *var_name);
static void Cache();
static qboolean ConsoleCommand();
static void Shutdown();
static char *ParseFontParms(char *buffer, int32_t propArray[CHARMAX][3]);
protected:
static inline constexpr int32_t propMapB[26][3]{
{11, 12, 33},
{49, 12, 31},
{85, 12, 31},
{120, 12, 30},
{156, 12, 21},
{183, 12, 21},
{207, 12, 32},
{13, 55, 30},
{49, 55, 13},
{66, 55, 29},
{101, 55, 31},
{135, 55, 21},
{158, 55, 40},
{204, 55, 32},
{12, 97, 31},
{48, 97, 31},
{82, 97, 30},
{118, 97, 30},
{153, 97, 30},
{185, 97, 25},
{213, 97, 30},
{11, 139, 32},
{42, 139, 51},
{93, 139, 32},
{126, 139, 31},
{158, 139, 25}
};
static inline int32_t propMapBig[CHARMAX][3];
static inline int32_t propMap[CHARMAX][3];
static inline int32_t propMapTiny[CHARMAX][3];
static inline constexpr int32_t specialTinyPropChars[CHARMAX][2] = {
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 10 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 20 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 30 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 40 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 50 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 60 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 70 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 80 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 90 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 100 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 110 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 120 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 130 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 140 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 150 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{2, -3},
{0, 0}, /* 160 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 170 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 180 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 190 */
{0, -1},
{2, -3},
{2, -3},
{2, -3},
{2, -3},
{2, -3},
{2, -3},
{0, 0},
{2, 0},
{2, -3}, /* 200 */
{2, -3},
{2, -3},
{2, -3},
{2, -3},
{2, -3},
{2, -3},
{2, -3},
{0, -1},
{2, -3},
{2, -3}, /* 210 */
{2, -3},
{3, -3},
{2, -3},
{2, -3},
{0, 0},
{0, -1},
{2, -3},
{2, -3},
{2, -3},
{2, -3}, /* 220 */
{2, -3},
{0, -1},
{0, -1},
{2, -3},
{2, -3},
{2, -3},
{2, -3},
{2, -3},
{2, -3},
{0, 0}, /* 230 */
{2, 0},
{2, -3},
{2, -3},
{2, -3},
{2, -3},
{2, -3},
{2, -3},
{2, -3},
{2, -3},
{0, 0}, /* 240 */
{2, -3},
{2, -3},
{2, -3},
{2, -3},
{2, -3},
{2, -3},
{0, 0},
{0, -1},
{2, -3},
{2, -3}, /* 250 */
{2, -3},
{2, -3},
{2, -3},
{0, -1},
{2, -3} /* 255 */
};
static inline constexpr int32_t specialPropChars[CHARMAX][2] = {
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 10 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 20 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 30 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 40 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 50 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 60 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 70 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 80 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 90 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 100 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 110 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 120 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 130 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 140 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 150 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 160 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 170 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 180 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 190 */
{2, -2},
{2, -2},
{2, -2},
{2, -2},
{2, -2},
{2, -2},
{2, -2},
{0, 0},
{1, 1},
{2, -2}, /* 200 */
{2, -2},
{2, -2},
{2, -2},
{2, -2},
{2, -2},
{2, -2},
{2, -2},
{0, 0},
{2, -2},
{2, -2}, /* 210 */
{2, -2},
{2, -2},
{2, -2},
{2, -2},
{0, 0},
{0, 0},
{2, -2},
{2, -2},
{2, -2},
{2, -2}, /* 220 */
{2, -2},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 230 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 240 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 250 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0} /* 255 */
};
static inline constexpr int32_t specialBigPropChars[CHARMAX][2] = {
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 10 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 20 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 30 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 40 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 50 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 60 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 70 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 80 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 90 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 100 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 110 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 120 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 130 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 140 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 150 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 160 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 170 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 180 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 190 */
{3, -3},
{3, -3},
{3, -3},
{3, -3},
{3, -3},
{3, -3},
{3, -3},
{0, 0},
{3, 1},
{3, -3}, /* 200 */
{3, -3},
{3, -3},
{3, -3},
{3, -3},
{3, -3},
{3, -3},
{3, -3},
{0, 0},
{3, -3},
{3, -3}, /* 210 */
{3, -3},
{3, -3},
{3, -3},
{3, -3},
{0, 0},
{0, 0},
{3, -3},
{3, -3},
{3, -3},
{3, -3}, /* 220 */
{3, -3},
{0, 0},
{0, 0},
{3, -3},
{3, -3},
{3, -3},
{3, -3},
{3, -3},
{3, -3},
{0, 0}, /* 230 */
{3, 1},
{3, -3},
{3, -3},
{3, -3},
{3, -3},
{3, -3},
{3, -3},
{3, -3},
{3, -3},
{0, 0}, /* 240 */
{3, -3},
{3, -3},
{3, -3},
{3, -3},
{3, -3},
{3, -3},
{0, 0},
{0, 0},
{3, -3},
{3, -3}, /* 250 */
{3, -3},
{3, -3},
{3, -3},
{0, 0},
{3, -3} /* 255 */
};
static inline int32_t showColorChars;
};
}

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cmake_minimum_required(VERSION 3.12)
set(CMAKE_CXX_STANDARD 17)
if (${CMAKE_SYSTEM_PROCESSOR} STREQUAL "x86_64")
set(ARCH "x86_64")
elseif (${CMAKE_SYSTEM_PROCESSOR} STREQUAL "amd64")
set(ARCH "x86_64")
elseif (${CMAKE_SYSTEM_PROCESSOR} STREQUAL "AMD64")
if (CMAKE_CL_64)
set(ARCH "x86_64")
else ()
set(ARCH "x86")
endif ()
elseif (${CMAKE_SYSTEM_PROCESSOR} STREQUAL "x86")
set(ARCH "x86")
elseif (${CMAKE_SYSTEM_PROCESSOR} STREQUAL "i386")
set(ARCH "x86")
elseif (${CMAKE_SYSTEM_PROCESSOR} STREQUAL "i686")
set(ARCH "x86")
else ()
message(FATAL_ERROR "Unknown processor:" ${CMAKE_SYSTEM_PROCESSOR})
endif ()
set(UI_LIB_NAME "ui${ARCH}")
file(GLOB_RECURSE UI_SRC "*.h" "*.c" "*.cpp")
add_library(${UI_LIB_NAME} SHARED ${UI_SRC})
target_include_directories(${UI_LIB_NAME} PUBLIC ../json/include ..)
target_link_libraries(${UI_LIB_NAME} common base_game -static -lstdc++fs)
target_compile_options(${UI_LIB_NAME} PUBLIC -Wno-narrowing -Wno-write-strings)
target_compile_definitions(${UI_LIB_NAME} PUBLIC -DUI_DLL)
set_target_properties(${UI_LIB_NAME} PROPERTIES PREFIX "")
target_compile_definitions(base_game PUBLIC -DUI_DLL)

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