down to 8946 splint warnings for game
This commit is contained in:
Walter Julius Hennecke 2013-05-27 23:39:42 +02:00
parent 3dd132b18f
commit b7a53555ca

View file

@ -271,7 +271,7 @@ void SP_target_speaker( gentity_t *ent ) {
return;
}
if(!ent->count) { // not by spawnTEnt/*.spawn
if(!ent->count) { // not by spawnTEnt\*.spawn
// force all client reletive sounds to be "activator" speakers that
// play on the entity that activates it
if ( s[0] == '*' ) {