diff --git a/code/game/g_public.h b/code/game/g_public.h index 5c8edf8..db0aef4 100644 --- a/code/game/g_public.h +++ b/code/game/g_public.h @@ -23,7 +23,10 @@ // lagging clients #define SVF_CAPSULE 0x00000400 // use capsule for collision detection instead of bbox #define SVF_NOTSINGLECLIENT 0x00000800 // send entity to everyone but one client - // (entityShared_t->singleClient) + +#define SVF_CLIENTMASK 0x00001000 + +// (entityShared_t->singleClient) //===============================================================