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Documentation update
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commit
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2 changed files with 34 additions and 9 deletions
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@ -183,7 +183,7 @@ typedef struct {
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*
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* @return An int.
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*/
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int Luaopen_Entity(lua_State *L);
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int Luaopen_Entity(lua_State *L);
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/**
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* @brief Push an entity onto the lua stack.
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@ -194,7 +194,7 @@ int Luaopen_Entity(lua_State *L);
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* @param [in] L If non-null, the lua_State * to process.
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* @param [in] ent If non-null, the entity to push.
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*/
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void Lua_PushEntity(lua_State *L, gentity_t *ent);
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void Lua_PushEntity(lua_State *L, gentity_t *ent);
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/**
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* @brief Get an entity from the lua stack.
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@ -207,7 +207,7 @@ void Lua_PushEntity(lua_State *L, gentity_t *ent);
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*
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* @return null if it fails, else a lent_t*.
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*/
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lent_t *Lua_GetEntity(lua_State *L, int argNum);
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lent_t* Lua_GetEntity(lua_State *L, int argNum);
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/**
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* @brief Open lua weapons library.
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@ -226,9 +226,9 @@ typedef struct {
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trace_t *tr;
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} ltrace_t;
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void Lua_PushTrace(lua_State * L, trace_t * tr);
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ltrace_t *Lua_GetTrace(lua_State * L, int argNum);
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int Luaopen_Trace(lua_State *L);
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void Lua_PushTrace(lua_State* L, trace_t* tr);
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ltrace_t *Lua_GetTrace(lua_State* L, int argNum);
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int Luaopen_Trace(lua_State* L);
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// lua_game.c
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int Luaopen_Game(lua_State *L);
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@ -21,15 +21,40 @@ typedef enum {
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typedef struct
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{
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char *name;
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int ofs;
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char* name;
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int ofs;
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fieldtype_t type;
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int flags;
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int flags;
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} field_t;
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/**
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* @brief Spawn player start entity.
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*
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* @author GSIO01
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* @date 15.10.2013
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*
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* @param [in,out] ent If non-null, the entity.
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*/
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void SP_info_player_deathmatch(/*@shared@*/ gentity_t *ent);
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/**
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* @brief Spawn function of intermission entity.
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*
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* @author GSIO01
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* @date 15.10.2013
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*
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* @param [in,out] ent If non-null, the entity.
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*/
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void SP_info_player_intermission(/*@shared@*/ gentity_t *ent);
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/**
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* @brief Spawn function of func_plat entity.
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*
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* @author GSIO01
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* @date 15.10.2013
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*
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* @param [in,out] ent If non-null, the entity.
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*/
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void SP_func_plat (/*@shared@*/ gentity_t *ent);
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void SP_func_forcefield(/*@shared@*/ gentity_t *ent);
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void SP_func_static(/*@shared@*/ gentity_t *ent);
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