added possibility to lock fx_torpedo and fx_phaser

FS#15
This commit is contained in:
Walter Julius Hennecke 2012-12-09 01:32:55 +01:00
parent c581e36163
commit b0a419857a
1 changed files with 31 additions and 8 deletions

View File

@ -884,13 +884,14 @@ void SP_fx_electrical_explosion( gentity_t *ent )
trap_LinkEntity( ent );
}
/*QUAKED fx_phaser (0 0 1) (-8 -8 -8) (8 8 8) NO_SOUND DISRUPTOR
/*QUAKED fx_phaser (0 0 1) (-8 -8 -8) (8 8 8) NO_SOUND DISRUPTOR LOCKED
-----DESCRIPTION-----
A phaser effect for use as a ship's weapon.
-----SPAWNFLAGS-----
1: NO_SOUND - will not play it's sound
2: DISRUPTOR - will display a green disruptor beam
4: LOCKED - will be locked at spawn
-----KEYS-----
"target" - endpoint
@ -903,8 +904,9 @@ A phaser effect for use as a ship's weapon.
#define PHASER_FX_UNLINKED 999
void phaser_use(gentity_t *ent, gentity_t *other, gentity_t *activator) {
if(ent->count == PHASER_FX_UNLINKED)
return;
if(ent->count == PHASER_FX_UNLINKED) return;
if(ent->flags & FL_LOCKED) return;
if(ent->spawnflags & 2)
{
G_AddEvent(ent, EV_FX_DISRUPTOR, 0);
@ -919,11 +921,13 @@ void phaser_use(gentity_t *ent, gentity_t *other, gentity_t *activator) {
void phaser_link(gentity_t *ent) {
gentity_t *target = NULL;
target = G_Find(target, FOFS(targetname), ent->target);
if(!target) {
DEVELOPER(G_Printf(S_COLOR_YELLOW "[Enity-Error] Could not find target %s for fx_phaser at %s!\n", ent->target, vtos(ent->r.currentOrigin)););
G_FreeEntity(ent);
return;
}
VectorCopy(target->s.origin, ent->s.origin2);
SnapVector(ent->s.origin2);
ent->use = phaser_use;
@ -936,23 +940,34 @@ void SP_fx_phaser(gentity_t *ent) {
char *sound;
int impact;
ent->count = PHASER_FX_UNLINKED;
if(!ent->target) {
DEVELOPER(G_Printf(S_COLOR_YELLOW "[Entity-Error] fx_phaser at %s without target!\n", vtos(ent->r.currentOrigin)););
return;
}
G_SpawnFloat("scale", "20", &scale);
ent->s.angles[0] = scale;
G_SpawnFloat("delay", "1", &scale);
ent->s.angles[1] = scale * 1000;
G_SpawnString("customSnd", "sound/pos_b/phaser.wav", &sound);
if(!(ent->spawnflags & 1))
if(!(ent->spawnflags & 1)) {
ent->s.time = G_SoundIndex(sound);
else
} else {
ent->s.time = G_SoundIndex("NULL");
if(ent->wait)
}
if(ent->wait) {
ent->s.time2 = ent->wait * 1000;
else
} else {
ent->s.time2 = 3000;
}
if(ent->spawnflags & 4) {
ent->flags |= FL_LOCKED;
}
G_SpawnInt("impact", "0", & impact);
ent->s.angles[2] = impact;
ent->think = phaser_link;
@ -960,13 +975,14 @@ void SP_fx_phaser(gentity_t *ent) {
trap_LinkEntity(ent);
}
/*QUAKED fx_torpedo (0 0 1) (-8 -8 -8) (8 8 8) QUANTUM NO_SOUND
/*QUAKED fx_torpedo (0 0 1) (-8 -8 -8) (8 8 8) QUANTUM NO_SOUND LOCKED
-----DESCRIPTION-----
A torpedo effect for use as a ship's weapon.
-----SPAWNFLAGS-----
1: QUANTUM - set this flag if you whant an quantum fx instead of an photon fx
2: NO_SOUND - Will not play it's sound
4: LOCKED - will be locked at spawn
-----KEYS-----
"target" - used for the calculation of the direction
@ -984,6 +1000,8 @@ void fx_torpedo_think(gentity_t *ent) {
}
void fx_torpedo_use(gentity_t *ent, gentity_t *other, gentity_t *activator) {
if(ent->flags & FL_LOCKED) return;
if(ent->count > 0) {
ent->count--;
trap_SendServerCommand(activator-g_entities, va("print \"Torpedos: %i of %i left.\n\"", ent->count, ent->damage));
@ -993,6 +1011,7 @@ void fx_torpedo_use(gentity_t *ent, gentity_t *other, gentity_t *activator) {
G_AddEvent(ent, EV_GENERAL_SOUND, ent->n00bCount);
return;
}
G_AddEvent(ent, EV_FX_TORPEDO, ent->spawnflags);
ent->use = 0;
ent->think = fx_torpedo_think;
@ -1024,6 +1043,10 @@ void fx_torpedo_link(gentity_t *ent) {
ent->damage = ent->count;
}
if(ent->spawnflags & 4) {
ent->flags |= FL_LOCKED;
}
ent->s.angles2[0] = ent->speed ? ent->speed : 2.5;
ent->use = fx_torpedo_use;