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https://github.com/UberGames/rpgxEF.git
synced 2025-02-22 12:01:18 +00:00
Updates tu multiple headers
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ce76bfa8d4
commit
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9 changed files with 769 additions and 756 deletions
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@ -9,14 +9,18 @@
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#ifndef CG_PUBLIC_H_
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#define CG_PUBLIC_H_
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#define CMD_BACKUP 64
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#define CMD_MASK (CMD_BACKUP - 1)
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enum cg_publicCMD_e {
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CMD_BACKUP = 64,
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CMD_MASK = (CMD_BACKUP - 1)
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};
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// allow a lot of command backups for very fast systems
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// multiple commands may be combined into a single packet, so this
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// needs to be larger than PACKET_BACKUP
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#define MAX_ENTITIES_IN_SNAPSHOT 256
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enum cg_publicLimits_e {
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MAX_ENTITIES_IN_SNAPSHOT = 256
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};
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// snapshots are a view of the server at a given time
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@ -29,12 +33,12 @@ typedef struct {
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int32_t serverTime; // server time the message is valid for (in msec)
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byte areamask[MAX_MAP_AREA_BYTES]; // portalarea visibility bits
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byte areamask[MAX_MAP_AREA_BYTES]; // portalarea visibility bits
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playerState_t ps; // complete information about the current player at this time
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playerState_t ps; // complete information about the current player at this time
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int32_t numEntities; // all of the entities that need to be presented
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entityState_t entities[MAX_ENTITIES_IN_SNAPSHOT]; // at the time of this snapshot
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entityState_t entities[MAX_ENTITIES_IN_SNAPSHOT]; // at the time of this snapshot
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int32_t numServerCommands; // text based server commands to execute when this
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int32_t serverCommandSequence; // snapshot becomes current
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@ -49,7 +53,7 @@ functions imported from the main executable
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==================================================================
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*/
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#define CGAME_IMPORT_API_VERSION 3
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static const uint32_t CGAME_IMPORT_API_VERSION = 3;
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//these must match up with cg_syscalls.asm
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typedef enum {
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@ -112,8 +116,8 @@ typedef enum {
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CG_SETUSERCMDVALUE,
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CG_R_REGISTERSHADERNOMIP,
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CG_MEMORY_REMAINING,
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CG_R_REGISTERSHADER3D, //59
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CG_CVAR_SET_NO_MODIFY, // 60
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CG_R_REGISTERSHADER3D, //59
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CG_CVAR_SET_NO_MODIFY, // 60
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CG_R_REMAP_SHADER,
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CG_MEMSET = 100,
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@ -142,7 +146,7 @@ functions exported to the main executable
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typedef enum {
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CG_INIT,
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// void CG_Init( int32_t serverMessageNum, int32_t serverCommandSequence )
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// void CG_Init( int32_t serverMessageNum, int32_t serverCommandSequence )
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// called when the level loads or when the renderer is restarted
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// all media should be registered at this time
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// cgame will display loading status by calling SCR_Update, which
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@ -151,26 +155,26 @@ typedef enum {
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// demos, tourney restarts, or vid_restarts
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CG_SHUTDOWN,
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// void (*CG_Shutdown)( void );
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// void (*CG_Shutdown)( void );
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// oportunity to flush and close any open files
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CG_CONSOLE_COMMAND,
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// qboolean (*CG_ConsoleCommand)( void );
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// qboolean (*CG_ConsoleCommand)( void );
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// a console command has been issued locally that is not recognized by the
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// main game system.
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// use Cmd_Argc() / Cmd_Argv() to read the command, return qfalse if the
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// command is not known to the game
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CG_DRAW_ACTIVE_FRAME,
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// void (*CG_DrawActiveFrame)( int32_t serverTime, stereoFrame_t stereoView, qboolean demoPlayback );
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// void (*CG_DrawActiveFrame)( int32_t serverTime, stereoFrame_t stereoView, qboolean demoPlayback );
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// Generates and draws a game scene and status information at the given time.
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// If demoPlayback is set, local movement prediction will not be enabled
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CG_CROSSHAIR_PLAYER,
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// int32_t (*CG_CrosshairPlayer)( void );
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// int32_t (*CG_CrosshairPlayer)( void );
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CG_LAST_ATTACKER
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// int32_t (*CG_LastAttacker)( void );
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// int32_t (*CG_LastAttacker)( void );
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} cgameExport_t;
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//----------------------------------------------
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@ -241,6 +241,6 @@ typedef enum
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} ingameTextType_t;
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extern char *ingame_text[IGT_MAX];
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extern char* ingame_text[IGT_MAX];
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#endif //__CG_TEXT_H__
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@ -106,9 +106,11 @@
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#else
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#ifdef _MSC_VER
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#include <stddef.h>
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#include <stdint.h>
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#define __STDC_FORMAT_MACROS
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#include <inttypes.h>
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#else
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#include <stdint.h>
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#define __STDC_FORMAT_MACROS
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#include <inttypes.h>
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#endif
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#endif
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@ -2988,7 +2988,7 @@ void UI_SecurityCodeSetup ( void )
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if ( !code )
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UI_Logger( LL_ERROR, "No data was able to be loaded\n" );
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else
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UI_Logger( LL_ERROR, "ID was %lu, should be %u\n", code->ID, SECURITY_ID );
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UI_Logger( LL_ERROR, "ID was %"PRIu64", should be %u\n", code->ID, SECURITY_ID );
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UI_ConfirmMenu( menu_normal_text[MNT_ID_INVALID], 0, SecurityFeedback );
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UI_LogFuncEnd();
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@ -3055,14 +3055,14 @@ void UI_SecurityCodeSetup ( void )
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trap_FS_Write( code, SECURITY_SIZE, wf );
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trap_FS_FCloseFile( wf );
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trap_Cvar_Set( "sv_securityHash", va( "%lu", code->hash ) );
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trap_Cvar_Set( "sv_securityHash", va( "%"PRIu64, code->hash ) );
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}
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/*
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* update the security code value and lock it each time
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* from here, it is subsequently sent to the server on player connect
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*/
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trap_Cvar_Set( "sv_securityCode", va( "%lu", code->playerID ) );
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trap_Cvar_Set( "sv_securityCode", va( "%"PRIu64, code->playerID ) );
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UI_LogFuncEnd();
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}
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@ -3039,7 +3039,7 @@ static void ControlsMouseJoyStick_MenuInit( void )
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s_controls.sensitivity.height = 32;
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s_controls.sensitivity.focusWidth = 145;
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s_controls.sensitivity.focusHeight = 18;
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s_controls.sensitivity.picName = GRAPHIC_SQUARE;
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s_controls.sensitivity.picName = (char*)GRAPHIC_SQUARE;
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s_controls.sensitivity.picX = x;
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s_controls.sensitivity.picY = y;
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s_controls.sensitivity.picWidth = MENU_BUTTON_MED_WIDTH + 21;
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@ -3122,7 +3122,7 @@ static void ControlsMouseJoyStick_MenuInit( void )
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s_controls.joythreshold.height = 32;
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s_controls.joythreshold.focusWidth = 145;
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s_controls.joythreshold.focusHeight = 18;
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s_controls.joythreshold.picName = GRAPHIC_SQUARE;
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s_controls.joythreshold.picName = (char*)GRAPHIC_SQUARE;
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s_controls.joythreshold.picX = x;
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s_controls.joythreshold.picY = y;
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s_controls.joythreshold.picWidth = MENU_BUTTON_MED_WIDTH + 21;
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@ -3519,7 +3519,7 @@ static void ControlsOther_MenuInit( void )
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s_keyturnspeed_slider.height = 32;
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s_keyturnspeed_slider.focusWidth = 145;
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s_keyturnspeed_slider.focusHeight = 18;
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s_keyturnspeed_slider.picName = GRAPHIC_SQUARE;
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s_keyturnspeed_slider.picName = (char*)GRAPHIC_SQUARE;
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s_keyturnspeed_slider.picX = x;
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s_keyturnspeed_slider.picY = y;
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s_keyturnspeed_slider.picWidth = MENU_BUTTON_MED_WIDTH + 21;
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File diff suppressed because it is too large
Load diff
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@ -812,7 +812,7 @@ static void InitialSetupMenu_Init( void )
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s_initialsetup.gamma.textEnum = MBT_BRIGHTNESS;
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s_initialsetup.gamma.textcolor = CT_BLACK;
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s_initialsetup.gamma.textcolor2 = CT_BLACK; //CT_WHITE;
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s_initialsetup.gamma.thumbName = GRAPHIC_BUTTONSLIDER;
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s_initialsetup.gamma.thumbName = (char*)GRAPHIC_BUTTONSLIDER;
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s_initialsetup.gamma.thumbHeight = 32;
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s_initialsetup.gamma.thumbWidth = 16;
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s_initialsetup.gamma.thumbGraphicWidth = 9;
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@ -887,7 +887,7 @@ static void PlayerSettings_MenuInit(int32_t menuFrom)
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s_playersettings.height.height = 32;
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s_playersettings.height.focusWidth = 145; //145
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s_playersettings.height.focusHeight = 18;
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s_playersettings.height.picName = GRAPHIC_SQUARE;
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s_playersettings.height.picName = (char*)GRAPHIC_SQUARE;
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s_playersettings.height.picX = 115;
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s_playersettings.height.picY = y;
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s_playersettings.height.picWidth = 85; //MENU_BUTTON_MED_WIDTH + 21;
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@ -921,7 +921,7 @@ static void PlayerSettings_MenuInit(int32_t menuFrom)
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s_playersettings.weight.height = 32;
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s_playersettings.weight.focusWidth = 145;
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s_playersettings.weight.focusHeight = 18;
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s_playersettings.weight.picName = GRAPHIC_SQUARE;
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s_playersettings.weight.picName = (char*)GRAPHIC_SQUARE;
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s_playersettings.weight.picX = 115;
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s_playersettings.weight.picY = y;
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s_playersettings.weight.picWidth = 85; //MENU_BUTTON_MED_WIDTH + 21;
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@ -2305,7 +2305,7 @@ static void VideoData2_MenuInit( void )
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s_videodata2.gamma_slider.height = 32;
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s_videodata2.gamma_slider.focusWidth = 145;
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s_videodata2.gamma_slider.focusHeight = 18;
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s_videodata2.gamma_slider.picName = GRAPHIC_SQUARE;
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s_videodata2.gamma_slider.picName = (char*)GRAPHIC_SQUARE;
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s_videodata2.gamma_slider.picX = x;
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s_videodata2.gamma_slider.picY = y;
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s_videodata2.gamma_slider.picWidth = MENU_BUTTON_MED_WIDTH + 21;
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@ -2354,7 +2354,7 @@ static void VideoData2_MenuInit( void )
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s_videodata2.screensize_slider.height = 32;
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s_videodata2.screensize_slider.focusWidth = 145;
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s_videodata2.screensize_slider.focusHeight = 18;
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s_videodata2.screensize_slider.picName = GRAPHIC_SQUARE;
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s_videodata2.screensize_slider.picName = (char*)GRAPHIC_SQUARE;
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s_videodata2.screensize_slider.picX = x;
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s_videodata2.screensize_slider.picY = y;
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s_videodata2.screensize_slider.picWidth = MENU_BUTTON_MED_WIDTH + 21;
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