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fixes
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parent
38ca9cc6c5
commit
a28079c780
1 changed files with 10 additions and 4 deletions
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@ -1990,7 +1990,9 @@ void target_alert_remapShaders(int target_condition) {
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case 1: // yellow
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for(i = 0; i < alertShaders.numShaders; i++) {
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f = (float)(level.time * 0.001f);
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if(alertShaders.greenShaders[i] == 0 || alertShaders.yellowShaders[i] == 0) break;
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if(alertShaders.greenShaders == NULL || alertShaders.greenShaders[i] == NULL || alertShaders.yellowShaders[i] == NULL) {
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break;
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}
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AddRemap(alertShaders.greenShaders[i], alertShaders.yellowShaders[i], f);
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}
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trap_SetConfigstring(CS_SHADERSTATE, BuildShaderStateConfig());
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@ -1998,7 +2000,9 @@ void target_alert_remapShaders(int target_condition) {
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case 2: // red
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for(i = 0; i < alertShaders.numShaders; i++) {
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f = (float)(level.time * 0.001f);
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if(alertShaders.greenShaders[i] == 0 || alertShaders.redShaders[i] == 0) break;
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if(alertShaders.greenShaders == NULL || alertShaders.greenShaders[i] == NULL || alertShaders.redShaders[i] == NULL) {
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break;
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}
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AddRemap(alertShaders.greenShaders[i], alertShaders.redShaders[i], f);
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}
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trap_SetConfigstring(CS_SHADERSTATE, BuildShaderStateConfig());
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@ -2006,7 +2010,9 @@ void target_alert_remapShaders(int target_condition) {
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case 3: // blue
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for(i = 0; i < alertShaders.numShaders; i++) {
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f = (float)(level.time * 0.001f);
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if(alertShaders.greenShaders[i] == 0 || alertShaders.blueShaders[i] == 0) break;
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if(alertShaders.greenShaders == NULL || alertShaders.greenShaders[i] == NULL || alertShaders.blueShaders[i] == NULL) {
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break;
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}
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AddRemap(alertShaders.greenShaders[i], alertShaders.blueShaders[i], f);
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}
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trap_SetConfigstring(CS_SHADERSTATE, BuildShaderStateConfig());
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@ -2015,7 +2021,7 @@ void target_alert_remapShaders(int target_condition) {
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default:
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for(i = 0; i < alertShaders.numShaders; i++) {
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f = (float)(level.time * 0.001f);
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if(alertShaders.greenShaders[i] == 0) break;
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if(alertShaders.greenShaders == NULL || alertShaders.greenShaders[i] == NULL) break;
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AddRemap(alertShaders.greenShaders[i], alertShaders.greenShaders[i], f);
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}
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trap_SetConfigstring(CS_SHADERSTATE, BuildShaderStateConfig());
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