Same as last push

This commit is contained in:
Walter Julius Hennecke 2013-07-08 19:40:30 +02:00
parent 8bc9ec722e
commit 964e68cf1d
3 changed files with 278 additions and 355 deletions

View file

@ -1191,25 +1191,31 @@ G_Client_Connect
* to the server machine, but qfalse on map changes and tournement
* restarts.
*/
char *G_Client_Connect( int clientNum, qboolean firstTime, qboolean isBot ) {
char *value;
gclient_t *client;
char* G_Client_Connect( int32_t clientNum, qboolean firstTime, qboolean isBot ) {
char* value = NULL;
char* newClass = NULL;
char* newRank = NULL;
char ip[64]; //TiM : Saved the IP data for player recon feature
char userinfo[MAX_INFO_STRING];
gentity_t *ent;
gclient_t* client = NULL;
gentity_t* ent = NULL;
vmCvar_t mapname;
vmCvar_t sv_hostname;
int32_t tmpScore = 0; //Without these, tonnes of proverbial shyte hits the fan if a bot connects O_o
int32_t i = 0;
qboolean changeRank = qfalse;
char* newRank;
int tmpScore = 0; //Without these, tonnes of proverbial shyte hits the fan if a bot connects O_o
char* newClass;
int i;
char ip[64]; //TiM : Saved the IP data for player recon feature
ent = &g_entities[ clientNum ];
if(ent == NULL) {
return "Critical Error: Client entity was NULL";
}
memset(ip, 0, sizeof(ip));
memset(userinfo, 0, sizeof(userinfo));
trap_Cvar_Register( &mapname, "mapname", "", CVAR_SERVERINFO | CVAR_ROM );
trap_Cvar_Register( &sv_hostname, "sv_hostname", "", CVAR_SERVERINFO | CVAR_ROM );
ent = &g_entities[ clientNum ];
trap_GetUserinfo( clientNum, userinfo, sizeof( userinfo ) );
// check to see if they are on the banned IP list
@ -1225,7 +1231,7 @@ char *G_Client_Connect( int clientNum, qboolean firstTime, qboolean isBot ) {
if ( !isBot )
{
value = Info_ValueForKey (userinfo, "password");
if ( g_password.string[0] && Q_stricmp( g_password.string, "none" ) && strcmp( g_password.string, value) != 0)
if ( g_password.string[0] && Q_stricmp( g_password.string, "none" ) != 0 && strcmp( g_password.string, value) != 0)
{
return "Invalid password";
}
@ -1233,23 +1239,28 @@ char *G_Client_Connect( int clientNum, qboolean firstTime, qboolean isBot ) {
//TiM: If need be, chack to see if any other players have the current name...
//evil impersonators and the likes
if ( rpg_uniqueNames.integer && !isBot ) {
if ( rpg_uniqueNames.integer != 0 && !isBot ) {
char name[36];
char oldName[36];
memset(name, 0, sizeof(name));
memset(oldName, 0, sizeof(oldName));
//get the name
value = Info_ValueForKey( userinfo, "name" );
//Clean the data
ClientCleanName( value, name, sizeof( name ) );
//Now, do a compare with all clients in the server
for (i = 0; i < MAX_CLIENTS; i++ ) {
if ( !g_entities[i].client || g_entities[i].client->pers.connected != CON_CONNECTED )
if ( (g_entities[i].client == NULL) || (g_entities[i].client->pers.connected != CON_CONNECTED) ) {
continue;
}
if ( g_entities[i].client->pers.netname[0] ) {
//local copy the string and work on that, else we risk wrecking other people's names
Q_strncpyz( oldName, g_entities[i].client->pers.netname, sizeof( oldName ) );
if ( !Q_stricmp( Q_CleanStr(name), Q_CleanStr(oldName) ) && !isBot ) {
if ( (Q_stricmp( Q_CleanStr(name), Q_CleanStr(oldName) ) == 0) && !isBot ) {
return "There is already a user with that name.";
}
}
@ -1287,50 +1298,44 @@ char *G_Client_Connect( int clientNum, qboolean firstTime, qboolean isBot ) {
if ( isBot ) {
client->sess.sessionClass = 0;
client->ps.persistant[PERS_SCORE] = 1;
}
else {
} else {
newClass = Info_ValueForKey (userinfo, "ui_playerClass" );
newRank = Info_ValueForKey (userinfo, "ui_playerRank" );
//Com_Printf( S_COLOR_RED "Data: %s %s\n", newClass, newRank );
if ( newClass[0] ) {
if ( newClass[0] != 0 ) {
client->sess.sessionClass = ValueNameForClass ( newClass ); //TiM: BOOYEAH! :)
//if class doesn't exist, default to 0
if ( client->sess.sessionClass < 0 )
if ( client->sess.sessionClass < 0 ) {
client->sess.sessionClass = 0;
}
else {
}
} else {
client->sess.sessionClass = 0;
}
{
qboolean changeRank = qfalse;
for (i = 0; i < MAX_RANKS; i++ ) {
if ( rpg_startingRank.string[0] == 0 && newRank[0] != 0 ) {
if ( Q_stricmp( newRank, g_rankNames[i].consoleName ) == 0 ) {
tmpScore = i;//1 << i;
for (i = 0; i < MAX_RANKS; i++ ) {
if ( !rpg_startingRank.string[0] && newRank[0] ) {
if ( !Q_stricmp( newRank, g_rankNames[i].consoleName ) ) {
tmpScore = i;//1 << i;
if ( rpg_changeRanks.integer )
changeRank = qtrue;
break;
}
}
else
{
if (rpg_startingRank.string[0] && !Q_stricmp( g_rankNames[i].consoleName, rpg_startingRank.string ) ) {
tmpScore =i;// 1 << i;
if ( rpg_changeRanks.integer != 0 ) {
changeRank = qtrue;
break;
}
break;
}
} else {
if ((rpg_startingRank.string[0] != 0) && (Q_stricmp( g_rankNames[i].consoleName, rpg_startingRank.string ) == 0)) {
tmpScore = i;// 1 << i;
changeRank = qtrue;
break;
}
}
}
if ( changeRank ) {
ent->client->UpdateScore = qtrue;
SetScore( ent, tmpScore );
}
if ( changeRank ) {
ent->client->UpdateScore = qtrue;
SetScore( ent, tmpScore );
}
}
@ -1346,19 +1351,17 @@ char *G_Client_Connect( int clientNum, qboolean firstTime, qboolean isBot ) {
{
if ( !levelExiting )
{//no need to do this during level changes
qboolean nameFound=qfalse;
qboolean nameFound = qfalse;
//Check to see if this player already connected on this server
if ( rpg_renamedPlayers.integer && !(ent->r.svFlags & SVF_BOT) ) {
if ( (rpg_renamedPlayers.integer != 0) && ((ent->r.svFlags & SVF_BOT) == 0) ) {
for ( i = 0; i < MAX_RECON_NAMES; i++ ) {
if ( !g_reconData[i].previousName[0] ) {
if ( g_reconData[i].previousName[0] == 0 ) {
continue;
}
if ( !Q_stricmp( client->pers.ip, g_reconData[i].ipAddress )
&& Q_stricmp( client->pers.netname, g_reconData[i].previousName ) )
{
if ( (Q_stricmp( client->pers.ip, g_reconData[i].ipAddress ) == 0)
&& (Q_stricmp( client->pers.netname, g_reconData[i].previousName ) != 0 ) {
trap_SendServerCommand( -1, va("print \"%s" S_COLOR_WHITE " (With the previous name of %s" S_COLOR_WHITE ") connected\n\"", client->pers.netname, g_reconData[i].previousName) );
nameFound = qtrue;
break;
@ -1377,8 +1380,7 @@ char *G_Client_Connect( int clientNum, qboolean firstTime, qboolean isBot ) {
}
}
if ( g_gametype.integer >= GT_TEAM && client->sess.sessionTeam != TEAM_SPECTATOR )
{
if ( (g_gametype.integer >= GT_TEAM) && (client->sess.sessionTeam != TEAM_SPECTATOR )) {
BroadcastTeamChange( client, -1 );
}
@ -1396,8 +1398,8 @@ char *G_Client_Connect( int clientNum, qboolean firstTime, qboolean isBot ) {
extern holoData_t holoData;
//! Think function for temporal entity that transmits the holodeck date to the client
void holoTent_think(gentity_t *ent) {
if(!ent->count) {
static void holoTent_think(gentity_t* ent) {
if(ent->count == 0) {
trap_SendServerCommand(ent-g_entities, va("holo_data %i", holoData.numProgs));
ent->count = 1;
ent->health = 0;
@ -1432,7 +1434,7 @@ void holoTent_think(gentity_t *ent) {
}
//! Create a temporal entity that sends over the holodata to the client
static void G_SendHoloData(int clientNum) {
static void G_SendHoloData(int32_t clientNum) {
gentity_t *holoTent;
holoTent = G_Spawn();
@ -1445,40 +1447,26 @@ static void G_SendHoloData(int clientNum) {
}
//! Think function for temporal entity that transmits the server change data and map change data for transporter UI
void transTent_think(gentity_t *ent) {
char temp[MAX_STRING_CHARS];
int i;
static void transTent_think(gentity_t* ent) {
char temp[MAX_STRING_CHARS];
int32_t i;
memset(temp, 0, sizeof(temp));
for(i = 0; i < level.srvChangeData.count; i++) {
if(!temp[0])
if(temp[0] == 0) {
Com_sprintf(temp, sizeof(temp), "ui_trdata d%i\\%s\\", i, level.srvChangeData.name[i]);
else
} else {
Com_sprintf(temp, sizeof(temp), "%sd%i\\%s\\", temp, i, level.srvChangeData.name[i]);
}
}
trap_SendServerCommand(ent->target_ent-g_entities, temp);
#if 0
memset(temp, 0, sizeof(temp));
for(i = 0; i < 16; i++) {
if(!mapChangeData.name[i][0]) break;
if(!temp[0])
Com_sprintf(temp, sizeof(temp), "a%i\\%s\\", i, mapChangeData.name[i]);
else
Com_sprintf(temp, sizeof(temp), "%sa%i\\%s\\", temp, i, mapChangeData.name[i]);
}
trap_SendServerCommand(ent->target_ent-g_entities, va("ui_trdata \"%s\"", temp));
#endif
G_FreeEntity(ent);
}
//! creates an entity that transmits the server change data to the client
static void G_SendTransData(int clientNum) {
static void G_SendTransData(int32_t clientNum) {
gentity_t *transTent;
transTent = G_Spawn();
@ -1500,16 +1488,19 @@ G_Client_Begin
* to be placed into the level. This will happen every level load,
* and on transition between teams, but doesn't happen on respawns
*/
void G_Client_Begin( int clientNum, qboolean careAboutWarmup, qboolean isBot, qboolean first ) {
gentity_t *ent;
gclient_t *client;
gentity_t *tent;
gentity_t *selfdestruct;
int flags;
void G_Client_Begin( int32_t clientNum, qboolean careAboutWarmup, qboolean isBot, qboolean first ) {
gentity_t* ent = NULL;
gclient_t* client = NULL;
gentity_t* tent = NULL;
gentity_t* selfdestruct = NULL;
int32_t flags = 0;
qboolean alreadyIn = qfalse;
int score;
int32_t score = 0;
ent = g_entities + clientNum;
if(ent == NULL) {
return;
}
if( ent->botDelayBegin ) {
G_QueueBotBegin( clientNum );
@ -1527,8 +1518,7 @@ void G_Client_Begin( int clientNum, qboolean careAboutWarmup, qboolean isBot, qb
ent->pain = 0;
ent->client = client;
if ( client->pers.connected == CON_CONNECTED )
{
if ( client->pers.connected == CON_CONNECTED ) {
alreadyIn = qtrue;
}
client->pers.connected = CON_CONNECTED;
@ -1554,8 +1544,8 @@ void G_Client_Begin( int clientNum, qboolean careAboutWarmup, qboolean isBot, qb
// locate ent at a spawn point
G_Client_Spawn( ent, 0, qfalse );//RPG-X: RedTechie - Modifyed
if ( client->sess.sessionTeam != TEAM_SPECTATOR /*&& g_holoIntro.integer==0 */ )
{ // Don't use transporter FX for spectators or those watching the holodoors.
if ( client->sess.sessionTeam != TEAM_SPECTATOR) {
// Don't use transporter FX for spectators or those watching the holodoors.
// send event
ent->client->ps.powerups[PW_QUAD] = level.time + 4000;
@ -1571,47 +1561,48 @@ void G_Client_Begin( int clientNum, qboolean careAboutWarmup, qboolean isBot, qb
//When a client connects, or if they enter admin or medics class
//ensure the relevant health data is sent to them, or else they'll
//see anomalies when scanning players
if ( client->sess.sessionTeam == TEAM_SPECTATOR ||
g_classData[client->sess.sessionClass].isMedical ||
g_classData[client->sess.sessionClass].isAdmin )
if ( (client->sess.sessionTeam == TEAM_SPECTATOR) ||
(g_classData[client->sess.sessionClass].isMedical) ||
(g_classData[client->sess.sessionClass].isAdmin) )
{
int i;
int32_t i = 0;
char entry[16];
char command[1024];
int numPlayers;
int32_t numPlayers = 0;
gentity_t *player;
int len;
int cmdLen=0;
int32_t len = 0;
int32_t cmdLen=0;
numPlayers = 0;
command[0] = '\0';
memset(entry, 0, sizeof(entry));
memset(command, 0, sizeof(command));
for ( i=0; i<g_maxclients.integer; i++ )
for ( ; i < g_maxclients.integer; i++ )
{
player = g_entities + i;
if ( player == ent || !player->inuse )
if ( (player == NULL) || (player == ent) || !player->inuse ) {
continue;
}
Com_sprintf( entry, sizeof(entry), " %i %i", i, player->health >= 0 ? player->health : 0 );
len = strlen( entry );
if ( cmdLen + len > sizeof( command ) )
if ( cmdLen + len > sizeof( command ) ) {
break;
}
strcpy( command + cmdLen, entry );
cmdLen += len;
numPlayers++;
}
if ( numPlayers > 0 )
if ( numPlayers > 0 ) {
trap_SendServerCommand( clientNum, va("hinfo %i%s", numPlayers, command) );
}
}
//RPG-X: RedTechie - But we dont care about warmup!
if ( careAboutWarmup )
{
if (level.restarted || g_restarted.integer)
{
if ( careAboutWarmup ) {
if (level.restarted || g_restarted.integer != 0) {
trap_Cvar_Set( "g_restarted", "0" );
level.restarted = qfalse;
}
@ -1633,39 +1624,43 @@ void G_Client_Begin( int clientNum, qboolean careAboutWarmup, qboolean isBot, qb
//the client and get it to encode it into our new key
//Scooter's filter list
if( Q_stricmp( ent->client->pers.ip, "localhost" ) //localhost
&& Q_strncmp( ent->client->pers.ip, "10.", 3 ) //class A
&& Q_strncmp( ent->client->pers.ip, "172.16.", 7 ) //class B
&& Q_strncmp( ent->client->pers.ip, "192.168.", 8 ) //class C
&& Q_strncmp( ent->client->pers.ip, "127.", 4 ) //loopback
&& Q_strncmp( ent->client->pers.ip, "169.254.", 8 ) //link-local
if( Q_stricmp( ent->client->pers.ip, "localhost" ) != 0 //localhost
&& Q_strncmp( ent->client->pers.ip, "10.", 3 ) != 0 //class A
&& Q_strncmp( ent->client->pers.ip, "172.16.", 7 ) != 0 //class B
&& Q_strncmp( ent->client->pers.ip, "192.168.", 8 ) != 0 //class C
&& Q_strncmp( ent->client->pers.ip, "127.", 4 ) != 0 //loopback
&& Q_strncmp( ent->client->pers.ip, "169.254.", 8 ) != 0 //link-local
)
{
char userInfo[MAX_TOKEN_CHARS];
unsigned long securityID;
char userInfo[MAX_TOKEN_CHARS];
uint64_t securityID = 0;
memset(userInfo, 0, sizeof(userInfo));
trap_GetUserinfo( clientNum, userInfo, sizeof( userInfo ) );
if ( !userInfo[0] )
if ( userInfo[0] == 0 ) {
return;
}
securityID = (unsigned)atoul( Info_ValueForKey( userInfo, "sv_securityCode" ) );
securityID = (uint64_t)atoul( Info_ValueForKey( userInfo, "sv_securityCode" ) );
if ( securityID <= 0 || securityID >= 0xffffffff )
{
if ( (securityID <= 0) || (securityID >= 0xffffffff) ) {
trap_SendServerCommand( clientNum, va( "configID %s", ent->client->pers.ip ) );
}
}
// send srv change data to ui
if(!isBot && first) {
if(level.srvChangeData.count > 0)
if(level.srvChangeData.count > 0) {
G_SendTransData(clientNum);
}
}
// send holo data to ui
if(!isBot && first) {
if(holoData.numProgs)
if(holoData.numProgs) {
G_SendHoloData(clientNum);
}
}
//RPG-X: Marcin: show the server motd - 15/12/2008
@ -1674,18 +1669,20 @@ void G_Client_Begin( int clientNum, qboolean careAboutWarmup, qboolean isBot, qb
}
if ( !isBot ) {
qboolean last = qfalse;
int len;
fileHandle_t file;
char *p, *q;
qboolean last = qfalse;
int32_t len = 0;
fileHandle_t file = 0;
char* p = NULL;
char* q = NULL;
char buf[16000]; // TODO move to heap ?
len = trap_FS_FOpenFile( rpg_motdFile.string, &file, FS_READ );
if (!file || !len) {
if (file == 0 || len == 0) {
trap_SendServerCommand( ent->s.number, va("motd_line \"^1%s not found or empty^7\"", rpg_motdFile.string) );
return;
}
memset(buf, 0, sizeof(buf));
trap_FS_Read( buf, len, file );
p = &buf[0];
@ -1712,59 +1709,73 @@ void G_Client_Begin( int clientNum, qboolean careAboutWarmup, qboolean isBot, qb
}
//we may currently be selfdestructing, so send stuff for that case
selfdestruct = G_Find(NULL, FOFS(classname), "target_selfdestruct");
if(selfdestruct && selfdestruct->spawnflags & 1)
if((selfdestruct != NULL) && ((selfdestruct->spawnflags & 1) != 0)) {
trap_SendServerCommand(ent->s.number, va("selfdestructupdate %i", selfdestruct->damage - level.time));
else
} else {
trap_SendServerCommand(ent->s.number, va("selfdestructupdate %i", -1));
}
}
// WEAPONS - PHENIX1
void G_Client_WeaponsForClass ( gclient_t *client, pclass_t pclass )
/**
* Get weapons for a class.
*
* \param client The client.
* \param pclass Class to get weapons for.
* \author PHENIX1
*/
static void G_Client_WeaponsForClass ( gclient_t* client, pclass_t pclass )
{
int i;
int Bits;
int32_t i = WP_1;
int32_t Bits = 0;
Bits = ( 1 << WP_1);
Bits |= g_classData[pclass].weaponsFlags;
for ( i = WP_1; i < MAX_WEAPONS; i++ ) {
for ( ; i < MAX_WEAPONS; i++ ) {
//if we want no weapons and aren't an admin, skip this particular weapon
if ( rpg_noweapons.integer != 0 && !g_classData[pclass].isAdmin/*pclass != PC_ADMIN*/ ) {
if ( i >= WP_5 && i <= WP_10 ) {
if ( (rpg_noweapons.integer != 0) && !g_classData[pclass].isAdmin ) {
if ( (i >= WP_5) && (i <= WP_10) ) {
continue;
}
}
if ( Bits & ( 1 << i ) ) {
if ( (Bits & ( 1 << i )) != 0 ) {
client->ps.stats[STAT_WEAPONS] |= ( 1 << i );
client->ps.ammo[i] = Min_Weapon(i);
}
}
}
void G_Client_HoldablesForClass ( gclient_t *client, pclass_t pclass )
/**
* Get holdable items for a class.
*
* \param client The client.
* \param pclass Class for which to get holdables.
*/
static void G_Client_HoldablesForClass ( gclient_t* client, pclass_t pclass )
{
if ( g_classData[pclass].isMarine )
if ( g_classData[pclass].isMarine ) {
client->ps.stats[STAT_HOLDABLE_ITEM] = BG_FindItemForHoldable( HI_TRANSPORTER ) - bg_itemlist;
else if ( g_classData[pclass].isAdmin )
} else if ( g_classData[pclass].isAdmin ) {
client->ps.stats[STAT_HOLDABLE_ITEM] = BG_FindItemForHoldable( HI_SHIELD ) - bg_itemlist;
}
}
void G_Client_StoreClientInitialStatus( gentity_t *ent )
void G_Client_StoreClientInitialStatus( gentity_t* ent )
{
char userinfo[MAX_INFO_STRING];
char userinfo[MAX_INFO_STRING];
if ( clientInitialStatus[ent->s.number].initialized )
{//already set
if ( clientInitialStatus[ent->s.number].initialized ) {
//already set
return;
}
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR )
{//don't store their data if they're just a spectator
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) {
//don't store their data if they're just a spectator
return;
}
memset(userinfo, 0, sizeof(userinfo));
trap_GetUserinfo( ent->s.number, userinfo, sizeof( userinfo ) );
Q_strncpyz( clientInitialStatus[ent->s.number].model, Info_ValueForKey (userinfo, "model"), sizeof( clientInitialStatus[ent->s.number].model ) );
clientInitialStatus[ent->s.number].pClass = ent->client->sess.sessionClass;
@ -1773,43 +1784,6 @@ void G_Client_StoreClientInitialStatus( gentity_t *ent )
ent->client->classChangeDebounceTime = 0;
}
void G_RestoreClientInitialStatus( gentity_t *ent )
{
char userinfo[MAX_INFO_STRING];
clientSession_t *sess;
if ( !clientInitialStatus[ent->s.number].initialized )
{//not set
return;
}
sess = &ent->client->sess;
trap_GetUserinfo( ent->s.number, userinfo, sizeof( userinfo ) );
if ( clientInitialStatus[ent->s.number].team != sess->sessionTeam &&
clientInitialStatus[ent->s.number].pClass != sess->sessionClass )
{
SetClass( ent, ClassNameForValue( clientInitialStatus[ent->s.number].pClass ), (char *)TeamName( clientInitialStatus[ent->s.number].team ), qtrue );
}
else
{
if ( clientInitialStatus[ent->s.number].pClass != sess->sessionClass )
{
SetClass( ent, ClassNameForValue( clientInitialStatus[ent->s.number].pClass ), NULL, qtrue);
}
if ( clientInitialStatus[ent->s.number].team != sess->sessionTeam )
{
SetTeam( ent, (char *)TeamName( clientInitialStatus[ent->s.number].team ) );
}
}
if ( Q_stricmp( clientInitialStatus[ent->s.number].model, Info_ValueForKey (userinfo, "model") ) != 0 )
{//restore the model
Info_SetValueForKey( userinfo, "model", clientInitialStatus[ent->s.number].model );
trap_SetUserinfo( ent->s.number, userinfo );
}
}
/*
===========
G_Client_Spawn
@ -1822,22 +1796,28 @@ Modifyed By: RedTechie
And also by Marcin - 30/12/2008
============
*/
void G_Client_Spawn(gentity_t *ent, int rpgx_spawn, qboolean fromDeath ) {
int index=0;
vec3_t spawn_origin, spawn_angles;
gclient_t *client=NULL;
int i=0;
void G_Client_Spawn(gentity_t* ent, int32_t rpgx_spawn, qboolean fromDeath ) {
int32_t index = 0;
int32_t i = 0;
int32_t persistant[MAX_PERSISTANT];
int32_t flags = 0;
int32_t savedPing = 0;
int32_t cCDT = 0;
int32_t clientNum = 0;
vec3_t spawn_origin;
vec3_t spawn_angles;
gclient_t* client = NULL;
clientPersistant_t saved;
clientSession_t savedSess;
int persistant[MAX_PERSISTANT];
gentity_t *spawnPoint=NULL;
int flags = 0;
int savedPing;
pclass_t pClass = 0;//PC_NOCLASS;
int cCDT = 0;
int clientNum;
pclass_t oClass;
gentity_t* spawnPoint = NULL;
pclass_t pClass = 0;
pclass_t oClass = 0;
if(ent == NULL) {
return;
}
memset(persistant, 0, sizeof(persistant));
index = ent - g_entities;
client = ent->client;
clientNum = ent->client->ps.clientNum;
@ -1847,8 +1827,7 @@ void G_Client_Spawn(gentity_t *ent, int rpgx_spawn, qboolean fromDeath ) {
// ranging doesn't count this client
if(rpgx_spawn != 1){//RPG-X: RedTechie - Make sure the spawn is regular spawn or spawn at current position (rpgx_spawn = current possition)
if ( client->sess.sessionTeam == TEAM_SPECTATOR ) {
spawnPoint = SelectSpectatorSpawnPoint (
spawn_origin, spawn_angles);
spawnPoint = SelectSpectatorSpawnPoint (spawn_origin, spawn_angles);
} else {
do {
// the first spawn should be at a good looking spot
@ -1857,18 +1836,16 @@ void G_Client_Spawn(gentity_t *ent, int rpgx_spawn, qboolean fromDeath ) {
spawnPoint = SelectInitialSpawnPoint( spawn_origin, spawn_angles );
} else {
// don't spawn near existing origin if possible
spawnPoint = G_Client_SelectSpawnPoint (
client->ps.origin,
spawn_origin, spawn_angles);
spawnPoint = G_Client_SelectSpawnPoint (client->ps.origin, spawn_origin, spawn_angles);
}
// Tim needs to prevent bots from spawning at the initial point
// on q3dm0...
if ( ( spawnPoint->flags & FL_NO_BOTS ) && ( ent->r.svFlags & SVF_BOT ) ) {
if ( (( spawnPoint->flags & FL_NO_BOTS ) != 0) && (( ent->r.svFlags & SVF_BOT ) != 0) ) {
continue; // try again
}
// just to be symetric, we have a nohumans option...
if ( ( spawnPoint->flags & FL_NO_HUMANS ) && !( ent->r.svFlags & SVF_BOT ) ) {
if ( (( spawnPoint->flags & FL_NO_HUMANS ) != 0) && (( ent->r.svFlags & SVF_BOT ) == 0) ) {
continue; // try again
}
@ -1876,7 +1853,7 @@ void G_Client_Spawn(gentity_t *ent, int rpgx_spawn, qboolean fromDeath ) {
} while ( 1 );
}
}//RPG-X: RedTechie - End rpgx_spawn check
} //RPG-X: RedTechie - End rpgx_spawn check
client->pers.teamState.state = TEAM_ACTIVE;
// toggle the teleport bit so the client knows to not lerp
@ -1896,8 +1873,7 @@ void G_Client_Spawn(gentity_t *ent, int rpgx_spawn, qboolean fromDeath ) {
//okay, this is hacky, but we need to keep track of this, even if uninitialized first time you spawn, it will be stomped anyway
//RPG-X: RedTechie - Damn thing screwed my function up
if(rpgx_spawn != 1){
if ( client->classChangeDebounceTime )
{
if ( client->classChangeDebounceTime ) {
cCDT = client->classChangeDebounceTime;
}
memset (client, 0, sizeof(*client));
@ -1912,12 +1888,12 @@ void G_Client_Spawn(gentity_t *ent, int rpgx_spawn, qboolean fromDeath ) {
}
// increment the spawncount so the client will detect the respawn
if(rpgx_spawn != 1){
if(rpgx_spawn != 1) {
client->ps.persistant[PERS_SPAWN_COUNT]++;
client->airOutTime = level.time + 12000;
}
if(client->sess.sessionTeam != TEAM_SPECTATOR){
if(client->sess.sessionTeam != TEAM_SPECTATOR) {
client->sess.sessionTeam = TEAM_FREE;
}
client->ps.persistant[PERS_TEAM] = client->sess.sessionTeam;
@ -1942,7 +1918,7 @@ void G_Client_Spawn(gentity_t *ent, int rpgx_spawn, qboolean fromDeath ) {
ent->watertype = 0;
ent->flags = 0;
if(rpgx_spawn != 1){
if(rpgx_spawn != 1) {
VectorCopy (playerMins, ent->r.mins);
VectorCopy (playerMaxs, ent->r.maxs);
}
@ -1954,33 +1930,33 @@ void G_Client_Spawn(gentity_t *ent, int rpgx_spawn, qboolean fromDeath ) {
oClass = client->sess.sessionClass;
if ( oClass != client->sess.sessionClass )
{//need to send the class change
if ( oClass != client->sess.sessionClass ) {
//need to send the class change
G_Client_UserinfoChanged( client->ps.clientNum );
}
client->ps.persistant[PERS_CLASS] = client->sess.sessionClass;
pClass = client->sess.sessionClass;
if ( pClass != 0 )
{//no health boost on spawn for playerclasses
if ( pClass != 0 ) {
//no health boost on spawn for playerclasses
ent->health = client->ps.stats[STAT_HEALTH] = client->ps.stats[STAT_MAX_HEALTH] = client->pers.maxHealth;
}
if ( !fromDeath || !rpg_dropOnDeath.integer || !rpg_allowWeaponDrop.integer ) {
if ( !fromDeath || (rpg_dropOnDeath.integer == 0) || (rpg_allowWeaponDrop.integer == 0) ) {
G_Client_WeaponsForClass( client, pClass );
} else { // Marcin: just a hand
G_Client_WeaponsForClass( client, 0 );
}
G_Client_HoldablesForClass( client, pClass );
if(rpgx_spawn != 1){
if(rpgx_spawn != 1) {
G_SetOrigin( ent, spawn_origin );
VectorCopy( spawn_origin, client->ps.origin );
}
// the respawned flag will be cleared after the attack and jump keys come up
if(rpgx_spawn != 1){
if(rpgx_spawn != 1) {
client->ps.pm_flags |= PMF_RESPAWNED;
}
@ -1989,7 +1965,7 @@ void G_Client_Spawn(gentity_t *ent, int rpgx_spawn, qboolean fromDeath ) {
G_Client_SetViewAngle( ent, spawn_angles );
}
if(rpgx_spawn != 1){
if(rpgx_spawn != 1) {
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) {
} else {
@ -2007,7 +1983,7 @@ void G_Client_Spawn(gentity_t *ent, int rpgx_spawn, qboolean fromDeath ) {
client->ps.pm_flags |= PMF_TIME_KNOCKBACK;
client->ps.pm_time = 100;
if(rpgx_spawn != 1){
if(rpgx_spawn != 1) {
client->respawnTime = level.time;
}
@ -2024,7 +2000,7 @@ void G_Client_Spawn(gentity_t *ent, int rpgx_spawn, qboolean fromDeath ) {
MoveClientToIntermission( ent );
} else {
// fire the targets of the spawn point
if(rpgx_spawn != 1){
if(rpgx_spawn != 1) {
G_UseTargets( spawnPoint, ent );
}
@ -2045,7 +2021,7 @@ void G_Client_Spawn(gentity_t *ent, int rpgx_spawn, qboolean fromDeath ) {
// positively link the client, even if the command times are weird
if ( ent->client->sess.sessionTeam != TEAM_SPECTATOR ) {
BG_PlayerStateToEntityState( &client->ps, &ent->s, qtrue );
if(rpgx_spawn != 1){
if(rpgx_spawn != 1) {
VectorCopy( ent->client->ps.origin, ent->r.currentOrigin );
}
trap_LinkEntity( ent );
@ -2062,10 +2038,9 @@ void G_Client_Spawn(gentity_t *ent, int rpgx_spawn, qboolean fromDeath ) {
//FIXME: externalize all this text!
//FIXME: make the gametype titles be graphics!
//FIXME: make it do this on a map_restart also
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR )
{//spectators just get the title of the game
switch ( g_gametype.integer )
{
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) {
//spectators just get the title of the game
switch ( g_gametype.integer ) {
case GT_FFA: // free for all
trap_SendServerCommand( ent-g_entities, va("cp \"%s\"", rpg_welcomemessage.string ) );
break;
@ -2082,13 +2057,10 @@ void G_Client_Spawn(gentity_t *ent, int rpgx_spawn, qboolean fromDeath ) {
trap_SendServerCommand( ent-g_entities, va("cp \"%s\"", rpg_welcomemessage.string ) );
break;
}
}
else
{
if ( !clientInitialStatus[ent->s.number].initialized )
{//first time coming in
switch ( g_gametype.integer )
{
} else {
if ( !clientInitialStatus[ent->s.number].initialized ) {
//first time coming in
switch ( g_gametype.integer ) {
case GT_FFA: // free for all
trap_SendServerCommand( ent-g_entities, va("cp \"%s\"", rpg_welcomemessage.string ) );
break;
@ -2108,41 +2080,43 @@ void G_Client_Spawn(gentity_t *ent, int rpgx_spawn, qboolean fromDeath ) {
}
}
if(rpgx_spawn) {
if ( client->sess.sessionTeam == TEAM_SPECTATOR ||
if(rpgx_spawn != 0) {
if ( (client->sess.sessionTeam == TEAM_SPECTATOR) ||
g_classData[client->sess.sessionClass].isMedical ||
g_classData[client->sess.sessionClass].isAdmin )
{
int l;
g_classData[client->sess.sessionClass].isAdmin ) {
int32_t l = 0;
int32_t numPlayers = 0;
int32_t len = 0;
int32_t cmdLen=0;
char entry[16];
char command[1024];
int numPlayers;
gentity_t *player;
int len;
int cmdLen=0;
gentity_t* player = NULL;
numPlayers = 0;
command[0] = '\0';
memset(entry, 0, sizeof(entry));
memset(command, 0, sizeof(entry));
for ( l=0; l<g_maxclients.integer; l++ )
for ( ; l < g_maxclients.integer; l++ )
{
player = g_entities + l;
if ( player == ent || !player->inuse )
if ( (player == NULL) || (player == ent) || !player->inuse ) {
continue;
}
Com_sprintf( entry, sizeof(entry), " %i %i", l, player->health >= 0 ? player->health : 0 );
len = strlen( entry );
if ( cmdLen + len > sizeof( command ) )
if ( cmdLen + len > sizeof( command ) ) {
break;
}
strcpy( command + cmdLen, entry );
cmdLen += len;
numPlayers++;
}
if ( numPlayers > 0 )
if ( numPlayers > 0 ) {
trap_SendServerCommand( clientNum, va("hinfo %i%s", numPlayers, command) );
}
}
}
@ -2154,39 +2128,6 @@ void G_Client_Spawn(gentity_t *ent, int rpgx_spawn, qboolean fromDeath ) {
//RPG-X: Marcin: stuff was here previously - 22/12/2008
}
gentity_t *SpawnBeamOutPlayer( gentity_t *ent ) {
gentity_t *body;
body = G_Spawn();
body->physicsBounce = 0.0f;//bodys are *not* bouncy
VectorCopy( ent->client->ps.origin, body->s.origin );
body->r.mins[2] = -24;//keep it off the floor
VectorCopy( ent->client->ps.viewangles, body->s.angles );
body->s.clientNum = ent->client->ps.clientNum;
//--------------------------- SPECIALIZED body SETUP
body->count = 12; // about 1 minute before dissapear
body->nextthink = level.time + 4000; // think after 4 seconds
body->parent = ent;
(body->s).eType = (ent->s).eType; // set to type PLAYER
(body->s).eFlags= (ent->s).eFlags;
body->s.weapon = ent->s.weapon; // get Player's Wepon Type
body->s.apos = ent->s.apos; // copy angle of player to body
//TiM: Set it's anim to whatever anims we're playing right now
body->s.legsAnim = ent->client->ps.stats[LEGSANIM];
body->s.torsoAnim= ent->client->ps.stats[TORSOANIM];
//--------------------------- WEAPON ADJUST
if (body->s.weapon==WP_5 || body->s.weapon==WP_13)
body->s.weapon = WP_6;
return body;
}
/*
===========
G_Client_Disconnect
@ -2199,13 +2140,13 @@ call trap_DropClient(), which will call this and do
server system housekeeping.
============
*/
void G_Client_Disconnect( int clientNum ) {
gentity_t *ent;
gentity_t *tent;
int i;
void G_Client_Disconnect( int32_t clientNum ) {
gentity_t* ent = NULL;
gentity_t* tent = NULL;
int32_t i = 0;
ent = g_entities + clientNum;
if ( !ent->client ) {
if ( (ent = NULL) || (ent->client == NULL) ) {
return;
}
@ -2224,17 +2165,17 @@ void G_Client_Disconnect( int clientNum ) {
g_entities[clientNum].client->noclip = qfalse;
//TiM: Log the player's IP and name. If they reconnect again, it'll announce their deceipt >:)
if ( rpg_renamedPlayers.integer && !(ent->r.svFlags & SVF_BOT) ) {
int l;
qboolean foundName=qfalse;
if ( (rpg_renamedPlayers.integer != 0) && ((ent->r.svFlags & SVF_BOT) == 0) ) {
int32_t l = 0;
qboolean foundName = qfalse;
//Do a chek to see if this player has disconnected b4. else we'll be wasting a slot.
for ( l = 0; l < MAX_RECON_NAMES; l++ ) {
if ( !g_reconData[l].ipAddress[0] ) {
for ( ; l < MAX_RECON_NAMES; l++ ) {
if ( g_reconData[l].ipAddress[0] == 0 ) {
continue;
}
if ( !Q_stricmp( ent->client->pers.ip, g_reconData[l].ipAddress ) ) {
if ( Q_stricmp( ent->client->pers.ip, g_reconData[l].ipAddress ) == 0 ) {
foundName=qtrue;
break;
}
@ -2247,8 +2188,7 @@ void G_Client_Disconnect( int clientNum ) {
Q_strncpyz( g_reconData[i].ipAddress, ent->client->pers.ip, sizeof( g_reconData[i].ipAddress ) );
//Player Name
Q_strncpyz( g_reconData[i].previousName, ent->client->pers.netname, sizeof( g_reconData[i].previousName ) );
}
else {
} else {
memset( &g_reconData[g_reconNum], 0, sizeof( g_reconData[g_reconNum] ) );
//IP Address
@ -2266,8 +2206,8 @@ void G_Client_Disconnect( int clientNum ) {
}
// send effect if they were completely connected
if ( ent->client->pers.connected == CON_CONNECTED
&& ent->client->sess.sessionTeam != TEAM_SPECTATOR ) {
if ( (ent->client->pers.connected == CON_CONNECTED)
&& (ent->client->sess.sessionTeam != TEAM_SPECTATOR) ) {
vec3_t org;
VectorCopy( ent->client->ps.origin, org );
@ -2284,14 +2224,13 @@ void G_Client_Disconnect( int clientNum ) {
G_LogPrintf( "ClientDisconnect: %i (%s)\n", clientNum, g_entities[clientNum].client->pers.ip );
// if we are playing in tourney mode and losing, give a win to the other player
if ( g_gametype.integer == GT_TOURNAMENT && !level.intermissiontime
&& !level.warmupTime && level.sortedClients[1] == clientNum ) {
if ( (g_gametype.integer == GT_TOURNAMENT) && (level.intermissiontime == 0)
&& (level.warmupTime == 0) && (level.sortedClients[1] == clientNum) ) {
level.clients[ level.sortedClients[0] ].sess.wins++;
G_Client_UserinfoChanged( level.sortedClients[0] );
}
if ( g_gametype.integer == GT_TOURNAMENT && ent->client->sess.sessionTeam == TEAM_FREE && level.intermissiontime )
{
if ( (g_gametype.integer == GT_TOURNAMENT) && (ent->client->sess.sessionTeam == TEAM_FREE) && (level.intermissiontime != 0) ) {
trap_SendConsoleCommand( EXEC_APPEND, "map_restart 0\n" );
level.restarted = qtrue;
level.intermissiontime = 0;
@ -2312,7 +2251,7 @@ void G_Client_Disconnect( int clientNum ) {
G_Client_CalculateRanks( qfalse );
if ( ent->r.svFlags & SVF_BOT ) {
if ( (ent->r.svFlags & SVF_BOT) != 0 ) {
BotAIShutdownClient( clientNum );
}

View file

@ -41,7 +41,7 @@ void G_InitTransport( int32_t clientNum, vec3_t origin, vec3_t angles );
* \param ignoreClientNum Client to ignore.
* \return Random team.
*/
team_t G_Client_PickTeam( int ignoreClientNum );
team_t G_Client_PickTeam( int32_t ignoreClientNum );
/**
* Clients user info changed.
@ -50,4 +50,46 @@ team_t G_Client_PickTeam( int ignoreClientNum );
*/
void G_Client_UserinfoChanged( int32_t clientNum );
/**
* Client connect.
*
* \param clientNum Client num.
* \param firstTime Indicate whether this was the first connect.
* \param isBot Indicate if bot or player.
*/
/*@shared@*/ char* G_Client_Connect( int32_t clientNum, qboolean firstTime, qboolean isBot );
/**
* Initialize client.
*
* \param clientNum Client num.
* \param careAboutWarmup Indicate whether to care about warm up.
* \param isBot Bot or client?
* \param first First time?
*/
void G_Client_Begin( int32_t clientNum, qboolean careAboutWarmup, qboolean isBot, qboolean first );
/**
* Store the clients initial status.
*
* \param ent The client.
*/
void G_Client_StoreClientInitialStatus( gentity_t* ent );
/**
* Spawn client.
*
* \param ent Client to spawn
* \param rpgx_spawn rpgx_spawn
* \param fromDeath Is this a spawn from death?
*/
void G_Client_Spawn( gentity_t* ent, int32_t rpgx_spawn, qboolean fromDeath );
/**
* Disconnect client.
*
* \param clientNum Client num.
*/
void G_Client_Disconnect( int32_t clientNum );
#endif /* _G_CLIENT_H */

View file

@ -1618,15 +1618,6 @@ void G_Weapon_SnapVectorTowards( vec3_t v, vec3_t to );
*/
void G_Client_BeginIntermission(void);
/**
* Spawn client.
*
* \param ent Client to spawn
* \param rpgx_spawn rpgx_spawn
* \param fromDeath Is this a spawn from death?
*/
void G_Client_Spawn( gentity_t* ent, int rpgx_spawn, qboolean fromDeath );
/**
* Let the client die.
*
@ -1653,29 +1644,6 @@ void G_Client_AddScore( gentity_t* ent, int score );
*/
void G_Client_CalculateRanks( qboolean fromExit );
/**
* Get weapons for a class.
*
* \param client The client.
* \param pclass Class to get weapons for.
*/
void G_Client_WeaponsForClass( gclient_t* client, pclass_t pclass );
/**
* Get holdable items for a class.
*
* \param client The client.
* \param pclass Class for which to get holdables.
*/
void G_Client_HoldablesForClass( gclient_t* client, pclass_t pclass );
/**
* Store the clients initial status.
*
* \param ent The client.
*/
void G_Client_StoreClientInitialStatus( gentity_t* ent );
/**
* Get location message for a client.
*
@ -1698,32 +1666,6 @@ void G_Client_CheckClientStatus(void);
*/
void G_Client_LocationsMessage( gentity_t *ent );
/**
* Client connect.
*
* \param clientNum Client num.
* \param firstTime Indicate whether this was the first connect.
* \param isBot Indicate if bot or player.
*/
/*@shared@*/ char* G_Client_Connect( int clientNum, qboolean firstTime, qboolean isBot );
/**
* Disconnect client.
*
* \param clientNum Client num.
*/
void G_Client_Disconnect( int clientNum );
/**
* Initialize client.
*
* \param clientNum Client num.
* \param careAboutWarmup Indicate whether to care about warm up.
* \param isBot Bot or client?
* \param first First time?
*/
void G_Client_Begin( int clientNum, qboolean careAboutWarmup, qboolean isBot, qboolean first );
/**
* Client command.
*