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https://github.com/UberGames/rpgxEF.git
synced 2025-02-14 16:00:58 +00:00
Added temporary command sqlmenu to the client ...
... to make designing it easier.
This commit is contained in:
parent
8f345fbfde
commit
9101ad9a3b
5 changed files with 79 additions and 5 deletions
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@ -661,6 +661,10 @@ void CG_ToggleThirdPerson_f ( void ) {
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trap_Cvar_Set( "cg_thirdPerson", va( "%i", value ) );
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}
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void CG_SqlMenu_f(void) {
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trap_SendConsoleCommand("ui_sqlmenu");
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}
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/*================================================================================*/
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typedef struct {
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@ -726,6 +730,7 @@ static consoleCommand_t commands[] = {
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{ "classList", CG_ClassList_cmd },
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{ "emote", CG_Emote_f },
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{ "locedit", CG_LocEdit_f },
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{ "sqlmenu", CG_SqlMenu_f },
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};
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@ -1334,6 +1334,11 @@ qboolean UI_ConsoleCommand( void ) {
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return qtrue;
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}
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if ( Q_stricmp( cmd, "ui_sqlmenu") == 0) {
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UI_sqlMenu();
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return qtrue;
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}
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return qfalse;
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}
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@ -1980,6 +1980,11 @@ extern void UI_VideoDataMenu_Cache(void);
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extern void UI_VideoData2Menu_Cache(void);
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extern void UI_VideoDriverMenu_Cache(void);
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//
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// ui_sql.c
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//
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extern void UI_sqlMenu(void);
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//
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// ui_players.c
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//
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@ -49,14 +49,14 @@ int vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int a
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return UI_IsFullscreen();
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case UI_SET_ACTIVE_MENU:
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UI_SetActiveMenu( arg0 );
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UI_SetActiveMenu( (uiMenuCommand_t)arg0 );
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return 0;
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case UI_CONSOLE_COMMAND:
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return UI_ConsoleCommand();
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case UI_DRAW_CONNECT_SCREEN:
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UI_DrawConnectScreen( arg0 );
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UI_DrawConnectScreen( (qboolean)arg0 );
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return 0;
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}
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@ -8,6 +8,8 @@
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typedef struct {
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menuframework_s menu;
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menubitmap_s quitmenu;
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menubitmap_s login;
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char *username;
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char *password;
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@ -82,6 +84,19 @@ void UI_sqlMenu_Cache (void)
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corner_ll_12_60 = trap_R_RegisterShaderNoMip("menu/common/corner_ll_12_60.tga");
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}
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/*
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===============
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sqlMenu_Draw
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===============
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*/
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static void sqlMenu_Draw(void)
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{
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// Draw graphics particular to Main Menu
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M_sqlMenu_Graphics();
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Menu_Draw( &s_sql.menu );
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}
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/*
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===============
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msdMenu_Init
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@ -89,7 +104,7 @@ msdMenu_Init
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*/
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void sqlMenu_Init(void)
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{
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/*s_sql.menu.nitems = 0;
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s_sql.menu.nitems = 0;
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s_sql.menu.draw = sqlMenu_Draw;
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s_sql.menu.key = sqlMenu_Key;
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s_sql.menu.wrapAround = qtrue;
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@ -97,6 +112,8 @@ void sqlMenu_Init(void)
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s_sql.menu.descY = MENU_DESC_Y;
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s_sql.menu.titleX = MENU_TITLE_X;
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s_sql.menu.titleY = MENU_TITLE_Y;
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s_sql.menu.fullscreen = qfalse;
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s_sql.menu.nobackground = qtrue;
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s_sql.quitmenu.generic.type = MTYPE_BITMAP;
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s_sql.quitmenu.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
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@ -111,10 +128,52 @@ void sqlMenu_Init(void)
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s_sql.quitmenu.color2 = CT_LTPURPLE1;
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s_sql.quitmenu.textX = MENU_BUTTON_TEXT_X;
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s_sql.quitmenu.textY = 12;
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s_sql.quitmenu.textEnum = MBT_RETURNMENU;
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s_sql.quitmenu.textEnum = MBT_QUIT;
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s_sql.quitmenu.textcolor = CT_BLACK;
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s_sql.quitmenu.textcolor2 = CT_WHITE;
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s_sql.quitmenu.textStyle = UI_TINYFONT;
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Menu_AddItem( &s_sql.menu, &s_sql.quitmenu );*/
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s_sql.login.generic.type = MTYPE_BITMAP;
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s_sql.login.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
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s_sql.login.generic.x = 350;
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s_sql.login.generic.y = 380;
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s_sql.login.generic.name = GRAPHIC_BUTTONRIGHT;
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s_sql.login.generic.id = ID_LOGIN;
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s_sql.login.generic.callback = M_sql_Event;
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s_sql.login.width = MENU_BUTTON_MED_WIDTH-20;
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s_sql.login.height = PROP_BIG_HEIGHT;
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s_sql.login.color = CT_DKPURPLE1;
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s_sql.login.color2 = CT_LTPURPLE1;
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s_sql.login.textX = MENU_BUTTON_TEXT_X;
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s_sql.login.textY = 12;
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s_sql.login.textEnum = MBT_ACCEPT;
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s_sql.login.textcolor = CT_BLACK;
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s_sql.login.textcolor2 = CT_WHITE;
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s_sql.login.textStyle = UI_TINYFONT;
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Menu_AddItem( &s_sql.menu, &s_sql.quitmenu );
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Menu_AddItem( &s_sql.menu, &s_sql.login );
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}
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/*
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===============
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UI_sqlMenu
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===============
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*/
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void UI_sqlMenu(void) {
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memset( &s_sql, 0, sizeof( s_sql ) );
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uis.menusp = 0;
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ingameFlag = qtrue; // true when in game menu is in use
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Mouse_Show();
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UI_sqlMenu_Cache();
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sqlMenu_Init();
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UI_PushMenu( &s_sql.menu );
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Menu_AdjustCursor( &s_sql.menu, 1 );
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}
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