fixed more splint warnings in g_main.c

This commit is contained in:
Walter Julius Hennecke 2013-05-17 21:21:43 +02:00
parent 3e93946d0b
commit 86109411f9
4 changed files with 29 additions and 40 deletions

View file

@ -2366,7 +2366,6 @@ void G_Client_Disconnect( int clientNum ) {
{
trap_SendConsoleCommand( EXEC_APPEND, "map_restart 0\n" );
level.restarted = qtrue;
level.changemap = NULL;
level.intermissiontime = 0;
}

View file

@ -700,7 +700,6 @@ typedef struct {
// intermission state
int intermissionQueued; /*!< Intermission was qualified, but wait INTERMISSION_DELAY_TIME before actually going there so the last frag can be watched. Disable future kills during this delay */
int intermissiontime; /*!< Time the intermission was started */
char* changemap; /*!< ??? */
qboolean readyToExit; /*!< Determines whether at least one client wants to exit */
int exitTime; /*!< Exit time */
vec3_t intermission_origin; /*!< Origin of the camera for intermission. Also used for spectator spawns. */
@ -2496,7 +2495,7 @@ void LuaHook_G_ClientPrint(char* text, int entnum);
* \param entnum entity index of entity the think function was called on
* \return success or fail
*/
qboolean LuaHook_G_EntityThink(char* function, int entnum);
void LuaHook_G_EntityThink(char* function, int entnum);
/**
* Lua hook for entity touch function function.
@ -2506,7 +2505,7 @@ qboolean LuaHook_G_EntityThink(char* function, int entnum);
* \param othernum entiy index of touching entity
* \return success or fail
*/
qboolean LuaHook_G_EntityTouch(char* function, int entnum, int othernum);
void LuaHook_G_EntityTouch(char* function, int entnum, int othernum);
/**
* Lua hook for entity use function.
@ -2516,7 +2515,7 @@ qboolean LuaHook_G_EntityTouch(char* function, int entnum, int othernum);
* \param othernum entity index of other entity
* \param activatornum entity index of activating entity
*/
qboolean LuaHook_G_EntityUse(char* function, int entnum, int othernum, int activatornum);
void LuaHook_G_EntityUse(char* function, int entnum, int othernum, int activatornum);
/**
* Lua hook for entity hurt function.
@ -2526,7 +2525,7 @@ qboolean LuaHook_G_EntityUse(char* function, int entnum, int othernum, int activ
* \param inflictornum entity index of inflictor
* \param attackernum entity index of attacker
*/
qboolean LuaHook_G_EntityHurt(char* function, int entnum, int inflictornum, int attackernum);
void LuaHook_G_EntityHurt(char* function, int entnum, int inflictornum, int attackernum);
/**
* Lua hook for entity die function.
@ -2538,7 +2537,7 @@ qboolean LuaHook_G_EntityHurt(char* function, int entnum, int inflictornum, int
* \param dmg ammount of damage
* \param mod means of death
*/
qboolean LuaHook_G_EntityDie(char* function, int entnum, int inflictornum, int attackernum, int dmg, int mod);
void LuaHook_G_EntityDie(char* function, int entnum, int inflictornum, int attackernum, int dmg, int mod);
/**
* Lua hook for entity free function.
@ -2546,7 +2545,7 @@ qboolean LuaHook_G_EntityDie(char* function, int entnum, int inflictornum, int a
* \param function name of function to call
* \param entnum entity index of entity the free function was called on
*/
qboolean LuaHook_G_EntityFree(char* function, int entnum);
void LuaHook_G_EntityFree(char* function, int entnum);
/**
* Lua hook for entity trigger function.
@ -2555,7 +2554,7 @@ qboolean LuaHook_G_EntityFree(char* function, int entnum);
* \param entnum entity index of entity the trigger function was called on
* \param othernum entity index of triggering entity
*/
qboolean LuaHook_G_EntityTrigger(char* function, int entnum, int othernum);
void LuaHook_G_EntityTrigger(char* function, int entnum, int othernum);
/**
* Lua hook for entity spawn function.
@ -2563,7 +2562,7 @@ qboolean LuaHook_G_EntityTrigger(char* function, int entnum, int othernum);
* \param function name of function to call
* \param entnum entity index of entity the spawn function was called on
*/
qboolean LuaHook_G_EntitySpawn(char* function, int entnum);
void LuaHook_G_EntitySpawn(char* function, int entnum);
/**
* Lua hook for entity reached function.
@ -2571,7 +2570,7 @@ qboolean LuaHook_G_EntitySpawn(char* function, int entnum);
* \param function name of function to call
* \param entnum entity index of entity the reached function was called on
*/
qboolean LuaHook_G_EntityReached(char* function, int entnum);
void LuaHook_G_EntityReached(char* function, int entnum);
/**
* Lua hook for entity reached angular function.
@ -2579,7 +2578,7 @@ qboolean LuaHook_G_EntityReached(char* function, int entnum);
* \param function name of function to call
* \param entnum entity index of entity the reached angular function was called on
*/
qboolean LuaHook_G_EntityReachedAngular(char* function, int entnum);
void LuaHook_G_EntityReachedAngular(char* function, int entnum);
/**
* Output information about lua threads.

View file

@ -577,7 +577,7 @@ void LuaHook_G_Print(char *text)
}
}
qboolean LuaHook_G_EntityThink(char *function, int entnum)
void LuaHook_G_EntityThink(char *function, int entnum)
{
int i;
lvm_t *vm;
@ -618,10 +618,9 @@ qboolean LuaHook_G_EntityThink(char *function, int entnum)
}
}
}
return qfalse;
}
qboolean LuaHook_G_EntityTouch(char *function, int entnum, int othernum)
void LuaHook_G_EntityTouch(char *function, int entnum, int othernum)
{
int i;
lvm_t *vm;
@ -672,10 +671,9 @@ qboolean LuaHook_G_EntityTouch(char *function, int entnum, int othernum)
}
}
}
return qfalse;
}
qboolean LuaHook_G_EntityUse(char *function, int entnum, int othernum, int activatornum)
void LuaHook_G_EntityUse(char *function, int entnum, int othernum, int activatornum)
{
int i;
lvm_t *vm;
@ -736,10 +734,9 @@ qboolean LuaHook_G_EntityUse(char *function, int entnum, int othernum, int activ
}
}
}
return qfalse;
}
qboolean LuaHook_G_EntityHurt(char *function, int entnum, int inflictornum, int attackernum)
void LuaHook_G_EntityHurt(char *function, int entnum, int inflictornum, int attackernum)
{
int i;
lvm_t *vm;
@ -801,10 +798,9 @@ qboolean LuaHook_G_EntityHurt(char *function, int entnum, int inflictornum, int
}
}
}
return qfalse;
}
qboolean LuaHook_G_EntityDie(char *function, int entnum, int inflictornum, int attackernum, int dmg, int mod)
void LuaHook_G_EntityDie(char *function, int entnum, int inflictornum, int attackernum, int dmg, int mod)
{
int i;
lvm_t *vm;
@ -870,10 +866,9 @@ qboolean LuaHook_G_EntityDie(char *function, int entnum, int inflictornum, int a
}
}
}
return qfalse;
}
qboolean LuaHook_G_EntityFree(char *function, int entnum)
void LuaHook_G_EntityFree(char *function, int entnum)
{
int i;
lvm_t *vm;
@ -913,10 +908,9 @@ qboolean LuaHook_G_EntityFree(char *function, int entnum)
}
}
}
return qfalse;
}
qboolean LuaHook_G_EntityReached(char *function, int entnum) {
void LuaHook_G_EntityReached(char *function, int entnum) {
int i;
lvm_t *vm;
lua_State *t;
@ -951,10 +945,9 @@ qboolean LuaHook_G_EntityReached(char *function, int entnum) {
}
}
}
return qfalse;
}
qboolean LuaHook_G_EntityReachedAngular(char *function, int entnum) {
void LuaHook_G_EntityReachedAngular(char *function, int entnum) {
int i;
lvm_t *vm;
lua_State *t;
@ -989,10 +982,9 @@ qboolean LuaHook_G_EntityReachedAngular(char *function, int entnum) {
}
}
}
return qfalse;
}
qboolean LuaHook_G_EntityTrigger(char *function, int entnum, int othernum)
void LuaHook_G_EntityTrigger(char *function, int entnum, int othernum)
{
int i;
lvm_t *vm;
@ -1043,10 +1035,9 @@ qboolean LuaHook_G_EntityTrigger(char *function, int entnum, int othernum)
}
}
}
return qfalse;
}
qboolean LuaHook_G_EntitySpawn(char *function, int entnum)
void LuaHook_G_EntitySpawn(char *function, int entnum)
{
int i;
lvm_t *vm;
@ -1086,7 +1077,6 @@ qboolean LuaHook_G_EntitySpawn(char *function, int entnum)
}
}
}
return qfalse;
}
void G_LuaNumThreads(void) {

View file

@ -2405,7 +2405,7 @@ void G_Client_BeginIntermission( void ) {
static void G_ClearObjectives( void )
{
gentity_t *tent;
/*@shared@*/ gentity_t *tent;
tent = G_TempEntity( vec3_origin, EV_OBJECTIVE_COMPLETE );
//Be sure to send the event to everyone
@ -2438,14 +2438,12 @@ void ExitLevel (void) {
RemoveTournamentLoser();
trap_SendConsoleCommand( EXEC_APPEND, "map_restart 0\n" );
level.restarted = qtrue;
level.changemap = NULL;
level.intermissiontime = 0;
}
return;
}
trap_SendConsoleCommand( EXEC_APPEND, "vstr nextmap\n" );
level.changemap = NULL;
level.intermissiontime = 0;
// we need to do this here before chaning to CON_CONNECTING
@ -2516,16 +2514,19 @@ CheckVote
==================
*/
static void CheckVote( void ) {
if ( !level.voteTime ) {
if ( level.voteTime == 0 ) {
return;
}
if ( level.time - level.voteTime >= VOTE_TIME ) {
trap_SendServerCommand( -1, "print \"Vote failed.\n\"" );
} else {
if ( level.voteYes > level.numVotingClients/2 ) {
char message[1024];
// execute the command, then remove the vote
trap_SendServerCommand( -1, "print \"Vote passed.\n\"" );
trap_SendConsoleCommand( EXEC_APPEND, va("%s\n", level.voteString ) );
Com_sprintf(message, 1024, "%s\n", level.voteString);
trap_SendConsoleCommand( EXEC_APPEND, message );
} else if ( level.voteNo >= level.numVotingClients/2 ) {
// same behavior as a timeout
trap_SendServerCommand( -1, "print \"Vote failed.\n\"" );
@ -2550,7 +2551,7 @@ static void CheckCvars( void ) {
if ( g_password.modificationCount != lastMod ) {
lastMod = g_password.modificationCount;
if ( *g_password.string && Q_stricmp( g_password.string, "none" ) ) {
if ( g_password.string[0] && Q_stricmp( g_password.string, "none" ) ) {
trap_Cvar_Set( "g_needpass", "1" );
} else {
trap_Cvar_Set( "g_needpass", "0" );
@ -2566,7 +2567,7 @@ Runs thinking code for this frame if necessary
=============
*/
void G_RunThink (gentity_t *ent) {
float thinktime;
int thinktime;
if(ent == NULL) {
return;
@ -2738,7 +2739,7 @@ void G_RunFrame( int levelTime ) {
client->pressedUse = qfalse;
}
if (g_classData[client->sess.sessionClass].isn00b == qtrue)
if (g_classData[client->sess.sessionClass].isn00b != 0)
{
if ((client->n00bTime != -1) && (client->n00bTime <= level.time) && client->origClass[0] != 0)
{