mirror of
https://github.com/UberGames/rpgxEF.git
synced 2024-11-09 23:01:46 +00:00
Fixes and OS X compile
- Fixed new client window icon - Modified OS X make shell scripts
This commit is contained in:
parent
356413e1c4
commit
8571cebfa4
3 changed files with 28 additions and 27 deletions
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@ -134,11 +134,11 @@ static const struct {
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/* GIMP RGBA C-Source image dump (rpgxef.c) */
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static const struct {
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guint width;
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guint height;
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guint bytes_per_pixel; /* 3:RGB, 4:RGBA */
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guint8 pixel_data[32 * 32 * 4 + 1];
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} gimp_image = {
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unsigned int width;
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unsigned int height;
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unsigned int bytes_per_pixel; /* 3:RGB, 4:RGBA */
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unsigned char pixel_data[32 * 32 * 4 + 1];
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} CLIENT_WINDOW_ICON = {
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32, 32, 4,
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"\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
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"\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
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@ -1,20 +1,20 @@
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#!/bin/sh
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APPBUNDLE=ioquake3.app
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BINARY=ioquake3.ub
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DEDBIN=ioq3ded.ub
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PKGINFO=APPLIOQ3
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APPBUNDLE=rpgxEF.app
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BINARY=rpgxEF.ub
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DEDBIN=rpgxEFded.ub
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PKGINFO=APPLRPGXEF
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ICNS=misc/quake3.icns
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DESTDIR=build/release-darwin-ub
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BASEDIR=baseq3
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MPACKDIR=missionpack
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BIN_OBJ="
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build/release-darwin-ppc/ioquake3-smp.ppc
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build/release-darwin-i386/ioquake3-smp.i386
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build/release-darwin-ppc/rpgxEF-smp.ppc
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build/release-darwin-i386/rpgxEF-smp.i386
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"
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BIN_DEDOBJ="
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build/release-darwin-ppc/ioq3ded.ppc
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build/release-darwin-i386/ioq3ded.i386
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build/release-darwin-ppc/rpgxEFded.ppc
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build/release-darwin-i386/rpgxEFded.i386
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"
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BASE_OBJ="
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build/release-darwin-ppc/$BASEDIR/cgameppc.dylib
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@ -35,7 +35,7 @@ MPACK_OBJ="
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cd `dirname $0`
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if [ ! -f Makefile ]; then
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echo "This script must be run from the ioquake3 build directory"
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echo "This script must be run from the rpgxEF build directory"
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exit 1
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fi
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@ -147,15 +147,15 @@ echo "
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<key>CFBundleExecutable</key>
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<string>$BINARY</string>
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<key>CFBundleGetInfoString</key>
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<string>ioquake3 $Q3_VERSION</string>
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<string>rpgxEF $Q3_VERSION</string>
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<key>CFBundleIconFile</key>
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<string>ioquake3.icns</string>
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<key>CFBundleIdentifier</key>
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<string>org.ioquake.ioquake3</string>
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<string>org.rpgxEF.rpgxEF</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>ioquake3</string>
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<string>rpgxEF</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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21
make-macosx.sh
Normal file → Executable file
21
make-macosx.sh
Normal file → Executable file
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@ -1,8 +1,8 @@
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#!/bin/sh
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APPBUNDLE=ioquake3.app
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BINARY=ioquake3.x86_64
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DEDBIN=ioq3ded.x86_64
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PKGINFO=APPLIOQ3
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APPBUNDLE=rpgxEF.app
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BINARY=rpgxEF.x86_64
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DEDBIN=rpgxEFded.x86_64
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PKGINFO=APPLRPGXEF
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ICNS=misc/quake3.icns
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DESTDIR=build/release-darwin-x86_64
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BASEDIR=baseq3
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@ -10,10 +10,10 @@ MPACKDIR=missionpack
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RENDERDIR=build/release-darwin-x86_64
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BIN_OBJ="
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build/release-darwin-x86_64/ioquake3.x86_64
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build/release-darwin-x86_64/rpgxEF.x86_64
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"
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BIN_DEDOBJ="
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build/release-darwin-x86_64/ioq3ded.x86_64
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build/release-darwin-x86_64/rpgxEFded.x86_64
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"
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BASE_OBJ="
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build/release-darwin-x86_64/$BASEDIR/cgamex86_64.dylib
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@ -33,7 +33,7 @@ RENDER_OBJ="
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cd `dirname $0`
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if [ ! -f Makefile ]; then
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echo "This script must be run from the ioquake3 build directory"
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echo "This script must be run from the rpgxEF build directory"
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exit 1
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fi
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@ -69,6 +69,7 @@ NCPU=`sysctl -n hw.ncpu`
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# intel client and server
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if [ -d build/release-darwin-x86_64 ]; then
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rm -r build/release-darwin-x86_64
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fi
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(ARCH=x86_64 CFLAGS=$X86_CFLAGS LDFLAGS=$X86_LDFLAGS make -j$NCPU) || exit 1;
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@ -96,15 +97,15 @@ echo "
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<key>CFBundleExecutable</key>
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<string>$BINARY</string>
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<key>CFBundleGetInfoString</key>
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<string>ioquake3 $Q3_VERSION</string>
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<string>rpgxEF $Q3_VERSION</string>
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<key>CFBundleIconFile</key>
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<string>ioquake3.icns</string>
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<key>CFBundleIdentifier</key>
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<string>org.ioquake.ioquake3</string>
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<string>org.rpgxEF.rpgxEF</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>ioquake3</string>
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<string>rpgxEF</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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