diff --git a/code/sdl/sdl_icon.h b/code/sdl/sdl_icon.h index b285ce8..63a48d2 100644 --- a/code/sdl/sdl_icon.h +++ b/code/sdl/sdl_icon.h @@ -134,11 +134,11 @@ static const struct { /* GIMP RGBA C-Source image dump (rpgxef.c) */ static const struct { - guint width; - guint height; - guint bytes_per_pixel; /* 3:RGB, 4:RGBA */ - guint8 pixel_data[32 * 32 * 4 + 1]; -} gimp_image = { + unsigned int width; + unsigned int height; + unsigned int bytes_per_pixel; /* 3:RGB, 4:RGBA */ + unsigned char pixel_data[32 * 32 * 4 + 1]; +} CLIENT_WINDOW_ICON = { 32, 32, 4, "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0" "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0" diff --git a/make-macosx-ub.sh b/make-macosx-ub.sh index 0066682..fcb00b6 100644 --- a/make-macosx-ub.sh +++ b/make-macosx-ub.sh @@ -1,20 +1,20 @@ #!/bin/sh -APPBUNDLE=ioquake3.app -BINARY=ioquake3.ub -DEDBIN=ioq3ded.ub -PKGINFO=APPLIOQ3 +APPBUNDLE=rpgxEF.app +BINARY=rpgxEF.ub +DEDBIN=rpgxEFded.ub +PKGINFO=APPLRPGXEF ICNS=misc/quake3.icns DESTDIR=build/release-darwin-ub BASEDIR=baseq3 MPACKDIR=missionpack BIN_OBJ=" - build/release-darwin-ppc/ioquake3-smp.ppc - build/release-darwin-i386/ioquake3-smp.i386 + build/release-darwin-ppc/rpgxEF-smp.ppc + build/release-darwin-i386/rpgxEF-smp.i386 " BIN_DEDOBJ=" - build/release-darwin-ppc/ioq3ded.ppc - build/release-darwin-i386/ioq3ded.i386 + build/release-darwin-ppc/rpgxEFded.ppc + build/release-darwin-i386/rpgxEFded.i386 " BASE_OBJ=" build/release-darwin-ppc/$BASEDIR/cgameppc.dylib @@ -35,7 +35,7 @@ MPACK_OBJ=" cd `dirname $0` if [ ! -f Makefile ]; then - echo "This script must be run from the ioquake3 build directory" + echo "This script must be run from the rpgxEF build directory" exit 1 fi @@ -147,15 +147,15 @@ echo " CFBundleExecutable $BINARY CFBundleGetInfoString - ioquake3 $Q3_VERSION + rpgxEF $Q3_VERSION CFBundleIconFile ioquake3.icns CFBundleIdentifier - org.ioquake.ioquake3 + org.rpgxEF.rpgxEF CFBundleInfoDictionaryVersion 6.0 CFBundleName - ioquake3 + rpgxEF CFBundlePackageType APPL CFBundleShortVersionString diff --git a/make-macosx.sh b/make-macosx.sh old mode 100644 new mode 100755 index c3ed534..03d53a0 --- a/make-macosx.sh +++ b/make-macosx.sh @@ -1,8 +1,8 @@ #!/bin/sh -APPBUNDLE=ioquake3.app -BINARY=ioquake3.x86_64 -DEDBIN=ioq3ded.x86_64 -PKGINFO=APPLIOQ3 +APPBUNDLE=rpgxEF.app +BINARY=rpgxEF.x86_64 +DEDBIN=rpgxEFded.x86_64 +PKGINFO=APPLRPGXEF ICNS=misc/quake3.icns DESTDIR=build/release-darwin-x86_64 BASEDIR=baseq3 @@ -10,10 +10,10 @@ MPACKDIR=missionpack RENDERDIR=build/release-darwin-x86_64 BIN_OBJ=" - build/release-darwin-x86_64/ioquake3.x86_64 + build/release-darwin-x86_64/rpgxEF.x86_64 " BIN_DEDOBJ=" - build/release-darwin-x86_64/ioq3ded.x86_64 + build/release-darwin-x86_64/rpgxEFded.x86_64 " BASE_OBJ=" build/release-darwin-x86_64/$BASEDIR/cgamex86_64.dylib @@ -33,7 +33,7 @@ RENDER_OBJ=" cd `dirname $0` if [ ! -f Makefile ]; then - echo "This script must be run from the ioquake3 build directory" + echo "This script must be run from the rpgxEF build directory" exit 1 fi @@ -69,6 +69,7 @@ NCPU=`sysctl -n hw.ncpu` # intel client and server if [ -d build/release-darwin-x86_64 ]; then rm -r build/release-darwin-x86_64 + fi (ARCH=x86_64 CFLAGS=$X86_CFLAGS LDFLAGS=$X86_LDFLAGS make -j$NCPU) || exit 1; @@ -96,15 +97,15 @@ echo " CFBundleExecutable $BINARY CFBundleGetInfoString - ioquake3 $Q3_VERSION + rpgxEF $Q3_VERSION CFBundleIconFile ioquake3.icns CFBundleIdentifier - org.ioquake.ioquake3 + org.rpgxEF.rpgxEF CFBundleInfoDictionaryVersion 6.0 CFBundleName - ioquake3 + rpgxEF CFBundlePackageType APPL CFBundleShortVersionString