diff --git a/code/sdl/sdl_icon.h b/code/sdl/sdl_icon.h
index b285ce8..63a48d2 100644
--- a/code/sdl/sdl_icon.h
+++ b/code/sdl/sdl_icon.h
@@ -134,11 +134,11 @@ static const struct {
/* GIMP RGBA C-Source image dump (rpgxef.c) */
static const struct {
- guint width;
- guint height;
- guint bytes_per_pixel; /* 3:RGB, 4:RGBA */
- guint8 pixel_data[32 * 32 * 4 + 1];
-} gimp_image = {
+ unsigned int width;
+ unsigned int height;
+ unsigned int bytes_per_pixel; /* 3:RGB, 4:RGBA */
+ unsigned char pixel_data[32 * 32 * 4 + 1];
+} CLIENT_WINDOW_ICON = {
32, 32, 4,
"\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
"\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
diff --git a/make-macosx-ub.sh b/make-macosx-ub.sh
index 0066682..fcb00b6 100644
--- a/make-macosx-ub.sh
+++ b/make-macosx-ub.sh
@@ -1,20 +1,20 @@
#!/bin/sh
-APPBUNDLE=ioquake3.app
-BINARY=ioquake3.ub
-DEDBIN=ioq3ded.ub
-PKGINFO=APPLIOQ3
+APPBUNDLE=rpgxEF.app
+BINARY=rpgxEF.ub
+DEDBIN=rpgxEFded.ub
+PKGINFO=APPLRPGXEF
ICNS=misc/quake3.icns
DESTDIR=build/release-darwin-ub
BASEDIR=baseq3
MPACKDIR=missionpack
BIN_OBJ="
- build/release-darwin-ppc/ioquake3-smp.ppc
- build/release-darwin-i386/ioquake3-smp.i386
+ build/release-darwin-ppc/rpgxEF-smp.ppc
+ build/release-darwin-i386/rpgxEF-smp.i386
"
BIN_DEDOBJ="
- build/release-darwin-ppc/ioq3ded.ppc
- build/release-darwin-i386/ioq3ded.i386
+ build/release-darwin-ppc/rpgxEFded.ppc
+ build/release-darwin-i386/rpgxEFded.i386
"
BASE_OBJ="
build/release-darwin-ppc/$BASEDIR/cgameppc.dylib
@@ -35,7 +35,7 @@ MPACK_OBJ="
cd `dirname $0`
if [ ! -f Makefile ]; then
- echo "This script must be run from the ioquake3 build directory"
+ echo "This script must be run from the rpgxEF build directory"
exit 1
fi
@@ -147,15 +147,15 @@ echo "
CFBundleExecutable
$BINARY
CFBundleGetInfoString
- ioquake3 $Q3_VERSION
+ rpgxEF $Q3_VERSION
CFBundleIconFile
ioquake3.icns
CFBundleIdentifier
- org.ioquake.ioquake3
+ org.rpgxEF.rpgxEF
CFBundleInfoDictionaryVersion
6.0
CFBundleName
- ioquake3
+ rpgxEF
CFBundlePackageType
APPL
CFBundleShortVersionString
diff --git a/make-macosx.sh b/make-macosx.sh
old mode 100644
new mode 100755
index c3ed534..03d53a0
--- a/make-macosx.sh
+++ b/make-macosx.sh
@@ -1,8 +1,8 @@
#!/bin/sh
-APPBUNDLE=ioquake3.app
-BINARY=ioquake3.x86_64
-DEDBIN=ioq3ded.x86_64
-PKGINFO=APPLIOQ3
+APPBUNDLE=rpgxEF.app
+BINARY=rpgxEF.x86_64
+DEDBIN=rpgxEFded.x86_64
+PKGINFO=APPLRPGXEF
ICNS=misc/quake3.icns
DESTDIR=build/release-darwin-x86_64
BASEDIR=baseq3
@@ -10,10 +10,10 @@ MPACKDIR=missionpack
RENDERDIR=build/release-darwin-x86_64
BIN_OBJ="
- build/release-darwin-x86_64/ioquake3.x86_64
+ build/release-darwin-x86_64/rpgxEF.x86_64
"
BIN_DEDOBJ="
- build/release-darwin-x86_64/ioq3ded.x86_64
+ build/release-darwin-x86_64/rpgxEFded.x86_64
"
BASE_OBJ="
build/release-darwin-x86_64/$BASEDIR/cgamex86_64.dylib
@@ -33,7 +33,7 @@ RENDER_OBJ="
cd `dirname $0`
if [ ! -f Makefile ]; then
- echo "This script must be run from the ioquake3 build directory"
+ echo "This script must be run from the rpgxEF build directory"
exit 1
fi
@@ -69,6 +69,7 @@ NCPU=`sysctl -n hw.ncpu`
# intel client and server
if [ -d build/release-darwin-x86_64 ]; then
rm -r build/release-darwin-x86_64
+
fi
(ARCH=x86_64 CFLAGS=$X86_CFLAGS LDFLAGS=$X86_LDFLAGS make -j$NCPU) || exit 1;
@@ -96,15 +97,15 @@ echo "
CFBundleExecutable
$BINARY
CFBundleGetInfoString
- ioquake3 $Q3_VERSION
+ rpgxEF $Q3_VERSION
CFBundleIconFile
ioquake3.icns
CFBundleIdentifier
- org.ioquake.ioquake3
+ org.rpgxEF.rpgxEF
CFBundleInfoDictionaryVersion
6.0
CFBundleName
- ioquake3
+ rpgxEF
CFBundlePackageType
APPL
CFBundleShortVersionString