Sync with RPG-X rpgxEF edition repo

This commit is contained in:
Walter Julius 'GSIO01' Hennecke 2012-09-09 09:16:07 +02:00
parent 40d05218c7
commit 725dfe17a1
15 changed files with 113 additions and 76 deletions

View file

@ -31,9 +31,9 @@ int infoStringCount;
static qboolean drawCrosshairName=qfalse; static qboolean drawCrosshairName=qfalse;
extern void InitPostGameMenuStruct(void); extern void InitPostGameMenuStruct();
static void CG_InterfaceStartup(void); static void CG_InterfaceStartup();
char *ingame_text[IGT_MAX]; /* Holds pointers to ingame text */ char *ingame_text[IGT_MAX]; /* Holds pointers to ingame text */
@ -748,6 +748,7 @@ Used for both the status bar and the scoreboard
void CG_DrawHead( float x, float y, float w, float h, int clientNum, vec3_t headAngles ) { void CG_DrawHead( float x, float y, float w, float h, int clientNum, vec3_t headAngles ) {
clipHandle_t cm; clipHandle_t cm;
centity_t *cent;
clientInfo_t *ci; clientInfo_t *ci;
playerState_t *ps; playerState_t *ps;
float value; float value;
@ -755,6 +756,7 @@ void CG_DrawHead( float x, float y, float w, float h, int clientNum, vec3_t head
vec3_t origin; vec3_t origin;
vec3_t mins, maxs; vec3_t mins, maxs;
cent = &cg_entities[ clientNum ];
ci = &cgs.clientinfo[ clientNum ]; ci = &cgs.clientinfo[ clientNum ];
ps = &cg.snap->ps; ps = &cg.snap->ps;
@ -953,6 +955,15 @@ CG_DrawAmmo
*/ */
static void CG_DrawAmmo(centity_t *cent) static void CG_DrawAmmo(centity_t *cent)
{ {
float value;
// float xLength;
playerState_t *ps;
// int max,brightColor_i,darkColor_i,numColor_i;
ps = &cg.snap->ps;
value = ps->ammo[cent->currentState.weapon];
return; return;
} }
@ -1246,16 +1257,17 @@ CG_DrawStatusBar
static void CG_DrawStatusBar( void ) static void CG_DrawStatusBar( void )
{ {
centity_t *cent; centity_t *cent;
playerState_t *ps;
vec3_t angles; vec3_t angles;
int y=0; int y=0;
vec4_t whiteA; vec4_t whiteA;
int x, z, i, h, yZ; int x, z, i, h, yZ;
vec3_t tmpVec, eAngle, forward, dAngle; vec3_t tmpVec, eAngle, forward, dAngle;
//RPG-X: Redtechie - for the HACK code below //RPG-X: Redtechie - for the HACK code below
//int rpg_shakemycamera; //int rpg_shakemycamera;
int healthBarWidth; int healthBarWidth;
//float rpg_shakemycamera_intensity; //float rpg_shakemycamera_intensity;
//const char *info; //const char *info;
/*static float colors[4][4] = /*static float colors[4][4] =
{ {
@ -1283,6 +1295,8 @@ static void CG_DrawStatusBar( void )
// draw the team background // draw the team background
CG_DrawTeamBackground( 0, 420, 640, 60, 0.33, cg.snap->ps.persistant[PERS_TEAM], qfalse ); CG_DrawTeamBackground( 0, 420, 640, 60, 0.33, cg.snap->ps.persistant[PERS_TEAM], qfalse );
ps = &cg.snap->ps;
VectorClear( angles ); VectorClear( angles );
// draw any 3D icons first, so the changes back to 2D are minimized // draw any 3D icons first, so the changes back to 2D are minimized
@ -2127,7 +2141,16 @@ Draw the small two score display
*/ */
static float CG_DrawScores( float y ) static float CG_DrawScores( float y )
{ {
float y1; // const char *s;
int s1, s2; //, score;
// int x, w;
// int v;
// vec4_t color;
float y1;
// gitem_t *item;
s1 = cgs.scores1;
s2 = cgs.scores2;
y -= BIGCHAR_HEIGHT + 8; y -= BIGCHAR_HEIGHT + 8;
y1 = y; y1 = y;
@ -3200,6 +3223,7 @@ CG_LabelCrosshairEntity
static void CG_LabelViewEntity( int clientNum, vec3_t origin, vec3_t entMins, vec3_t entMaxs, char *name, qboolean scanAll, vec4_t color, qboolean drawHealth, int health, char *pClass, char *rank, char *race, char* age, char *height, char *weight, char *weapon ) static void CG_LabelViewEntity( int clientNum, vec3_t origin, vec3_t entMins, vec3_t entMaxs, char *name, qboolean scanAll, vec4_t color, qboolean drawHealth, int health, char *pClass, char *rank, char *race, char* age, char *height, char *weight, char *weapon )
{//ID teammates, ID enemies, ID objectives, etc. {//ID teammates, ID enemies, ID objectives, etc.
centity_t *cent;
//clientInfo_t *ci; //clientInfo_t *ci;
vec3_t center, maxs, mins, top, bottom, topLeft, topRight, bottomLeft, bottomRight; vec3_t center, maxs, mins, top, bottom, topLeft, topRight, bottomLeft, bottomRight;
vec3_t worldEast = {1.0f, 0, 0}, worldNorth = {0, 1.0f, 0}, worldUp = {0, 0, 1.0f}; vec3_t worldEast = {1.0f, 0, 0}, worldNorth = {0, 1.0f, 0}, worldUp = {0, 0, 1.0f};
@ -3226,6 +3250,8 @@ static void CG_LabelViewEntity( int clientNum, vec3_t origin, vec3_t entMins, ve
char showAge[1024]; char showAge[1024];
char showClass[1024]; char showClass[1024];
//char *health = "100"; //char *health = "100";
cent = &cg_entities[clientNum];
/*if ( clientNum < MAX_CLIENTS ) { /*if ( clientNum < MAX_CLIENTS ) {
ci = &cgs.clientinfo[clientNum]; ci = &cgs.clientinfo[clientNum];
@ -4293,6 +4319,7 @@ static void CG_DrawWarmup( void ) {
int sec; int sec;
int i; int i;
clientInfo_t *ci1, *ci2; clientInfo_t *ci1, *ci2;
int cw;
const char *s; const char *s;
sec = cg.warmup; sec = cg.warmup;
@ -4330,6 +4357,11 @@ static void CG_DrawWarmup( void ) {
// w = CG_DrawStrlen( s ); // w = CG_DrawStrlen( s );
w = UI_ProportionalStringWidth(s,UI_BIGFONT); w = UI_ProportionalStringWidth(s,UI_BIGFONT);
if ( w > 640 / BIGCHAR_WIDTH ) {
cw = 640 / w;
} else {
cw = BIGCHAR_WIDTH;
}
// CG_DrawStringExt( 320 - w * cw/2, 20,s, colorWhite, // CG_DrawStringExt( 320 - w * cw/2, 20,s, colorWhite,
// qfalse, qtrue, cw, (int)(cw * 1.5), 0 ); // qfalse, qtrue, cw, (int)(cw * 1.5), 0 );
UI_DrawProportionalString( (SCREEN_WIDTH/2), 20,s, UI_BIGFONT|UI_CENTER, colorTable[CT_LTGOLD1]); UI_DrawProportionalString( (SCREEN_WIDTH/2), 20,s, UI_BIGFONT|UI_CENTER, colorTable[CT_LTGOLD1]);
@ -4354,6 +4386,12 @@ static void CG_DrawWarmup( void ) {
w = UI_ProportionalStringWidth(s,UI_BIGFONT); w = UI_ProportionalStringWidth(s,UI_BIGFONT);
if ( w > 640 / BIGCHAR_WIDTH ) {
cw = 640 / w;
} else {
cw = BIGCHAR_WIDTH;
}
UI_DrawProportionalString((SCREEN_WIDTH/2) , 20,gamename, UI_BIGFONT|UI_CENTER, colorTable[CT_LTGOLD1]); UI_DrawProportionalString((SCREEN_WIDTH/2) , 20,gamename, UI_BIGFONT|UI_CENTER, colorTable[CT_LTGOLD1]);
} }
@ -4378,6 +4416,20 @@ static void CG_DrawWarmup( void ) {
break; break;
} }
} }
switch ( cg.warmupCount ) {
case 0:
cw = 28;
break;
case 1:
cw = 24;
break;
case 2:
cw = 20;
break;
default:
cw = 16;
break;
}
// w = CG_DrawStrlen( s ); // w = CG_DrawStrlen( s );
// CG_DrawStringExt( 320 - w * cw/2, 70, s, colorWhite, // CG_DrawStringExt( 320 - w * cw/2, 70, s, colorWhite,

View file

@ -750,9 +750,15 @@ static void UI_DrawProportionalString2( int x, int y, const char* str, vec4_t co
float fcol; float fcol;
float fwidth; float fwidth;
float fheight; float fheight;
vec4_t givenColor;
int colorI; int colorI;
int special; int special;
givenColor[0] = color[0];
givenColor[1] = color[1];
givenColor[2] = color[2];
givenColor[3] = color[3];
// draw the colored text // draw the colored text
trap_R_SetColor( color ); trap_R_SetColor( color );
@ -1446,7 +1452,7 @@ qboolean CG_ParseRankData( char **data, rankMenuData_t* rankMenuData ) {
} }
} }
else { else {
Com_Printf( S_COLOR_RED "Could not find { in current rankset file.\n" ); Com_Printf( S_COLOR_RED, "Could not find { in current rankset file.\n" );
return qtrue; return qtrue;
} }
} }
@ -1461,7 +1467,7 @@ qboolean CG_LoadRanks( void ) {
fileHandle_t file; fileHandle_t file;
int file_len; int file_len;
char charText[32000]; char charText[32000];
char *textPtr; char *textPtr, *prevValue;
char fileName[MAX_QPATH]; char fileName[MAX_QPATH];
int i; int i;
int rankCount=0; int rankCount=0;
@ -1517,6 +1523,7 @@ qboolean CG_LoadRanks( void ) {
//DEFAULT I SAY! IT'S SPECIAL! //DEFAULT I SAY! IT'S SPECIAL!
//WE NEED A DEFAULT FOR ERRORS! NO DEFAULT NO RANK FOR YOU! //WE NEED A DEFAULT FOR ERRORS! NO DEFAULT NO RANK FOR YOU!
while ( 1 ) { while ( 1 ) {
prevValue = textPtr;
token = COM_Parse( &textPtr ); token = COM_Parse( &textPtr );
if ( !token[0] ) { if ( !token[0] ) {
@ -1583,6 +1590,7 @@ qboolean CG_LoadRanks( void ) {
else { else {
//Parse.Rank.Data? :) *sigh* if only rofl //Parse.Rank.Data? :) *sigh* if only rofl
while (1) { while (1) {
prevValue = textPtr;
token = COM_Parse( &textPtr ); token = COM_Parse( &textPtr );
if ( !token[0] ) { if ( !token[0] ) {
break; break;

View file

@ -871,7 +871,7 @@ Also called by client movement prediction code
void CG_AdjustPositionForMover( const vec3_t in, int moverNum, int fromTime, int toTime, vec3_t out ) { void CG_AdjustPositionForMover( const vec3_t in, int moverNum, int fromTime, int toTime, vec3_t out ) {
centity_t *cent; centity_t *cent;
vec3_t oldOrigin, origin, deltaOrigin; vec3_t oldOrigin, origin, deltaOrigin;
vec3_t oldAngles, angles, UNUSED_VAR deltaAngles; vec3_t oldAngles, angles, deltaAngles;
if ( moverNum <= 0 || moverNum >= ENTITYNUM_MAX_NORMAL ) { if ( moverNum <= 0 || moverNum >= ENTITYNUM_MAX_NORMAL ) {
VectorCopy( in, out ); VectorCopy( in, out );

View file

@ -671,7 +671,7 @@ void CG_FountainSpurt( vec3_t org, vec3_t end )
//vec3_t rgb = { 0.4f, 0.7f, 0.8f }; //vec3_t rgb = { 0.4f, 0.7f, 0.8f };
//float distance; //float distance;
//FXBezier *fxb; //FXBezier *fxb;
localEntity_t UNUSED_VAR *le; localEntity_t *le;
// offset table, could have used sin/cos, I suppose // offset table, could have used sin/cos, I suppose
//TiM - This was for the 4-way fountain. not needed no more //TiM - This was for the 4-way fountain. not needed no more
@ -800,10 +800,10 @@ void electric_spark( vec3_t pos, vec3_t normal, vec3_t dir, vec3_t user )
void CG_ElectricalExplosion( vec3_t start, vec3_t dir, float radius ) void CG_ElectricalExplosion( vec3_t start, vec3_t dir, float radius )
{ {
localEntity_t *le; localEntity_t *le;
localEntity_t UNUSED_VAR *particle; //FXTrail localEntity_t *particle; //FXTrail
vec3_t pos, temp/*, angles*/; vec3_t pos, temp/*, angles*/;
int i, numSparks; int i, numSparks;
float scale; float scale, dscale;
// Spawn some delayed smoke // Spawn some delayed smoke
/*FX_AddSpawner( start, dir, NULL, NULL, 150, 40, qfalse, 9000, smoke_puffs ); /*FX_AddSpawner( start, dir, NULL, NULL, 150, 40, qfalse, 9000, smoke_puffs );
@ -816,6 +816,7 @@ void CG_ElectricalExplosion( vec3_t start, vec3_t dir, float radius )
for ( i = 0; i < numSparks; i++ ) for ( i = 0; i < numSparks; i++ )
{ {
scale = 0.7f + random(); //0.2 scale = 0.7f + random(); //0.2
dscale = -scale*2;
particle = FX_AddTrail( start, particle = FX_AddTrail( start,
NULL, NULL,
@ -918,7 +919,7 @@ void CG_PhaserFX(centity_t *cent) {
qboolean TorpedoQFX_Think(localEntity_t *le) qboolean TorpedoQFX_Think(localEntity_t *le)
{ {
vec3_t line1end, line2end, axis[3], vel, dis; vec3_t line1end, line2end, axis[3], rgb, vel, dis;
float dist; float dist;
VectorSubtract(le->refEntity.origin, le->addOrigin, dis); VectorSubtract(le->refEntity.origin, le->addOrigin, dis);
@ -957,6 +958,8 @@ qboolean TorpedoQFX_Think(localEntity_t *le)
FX_AddLine( line1end, line2end, 1.0f, random() * 25 + 2, 0.0f, /*0.1 + random() * 0.2*/0.0f, 0.0f, 1, cgs.media.quantumGlow); FX_AddLine( line1end, line2end, 1.0f, random() * 25 + 2, 0.0f, /*0.1 + random() * 0.2*/0.0f, 0.0f, 1, cgs.media.quantumGlow);
//FX_AddSprite(line1end, NULL, qfalse, random() * 90 + 30, 4, 1.0f, 0.0f, 0, 0.0f, 1.0f, cgs.media.photonStar); //FX_AddSprite(line1end, NULL, qfalse, random() * 90 + 30, 4, 1.0f, 0.0f, 0, 0.0f, 1.0f, cgs.media.photonStar);
VectorSet( rgb, 1.0f, 0.45f, 0.15f ); // orange
FX_AddSprite( le->refEntity.origin, NULL,qfalse,random() * 60 + 30, 4, 0.5f, 0.0f, 0, 0.0f, 1.0f, cgs.media.quantumRays); FX_AddSprite( le->refEntity.origin, NULL,qfalse,random() * 60 + 30, 4, 0.5f, 0.0f, 0, 0.0f, 1.0f, cgs.media.quantumRays);
//FX_AddSprite2(le->refEntity.origin, NULL,qfalse,random() * 10 + 60, 0.0f, 0.1f, 0.1f, rgb, rgb, 0.0f, 0.0f, 1, cgs.media.whiteRingShader); //FX_AddSprite2(le->refEntity.origin, NULL,qfalse,random() * 10 + 60, 0.0f, 0.1f, 0.1f, rgb, rgb, 0.0f, 0.0f, 1, cgs.media.whiteRingShader);
FX_AddSprite( le->refEntity.origin, NULL,qfalse,random() * 40 + 8, 4, 0.5f, 0.0f, 0, 0.0f, 1.0f, cgs.media.quantumGlow ); FX_AddSprite( le->refEntity.origin, NULL,qfalse,random() * 40 + 8, 4, 0.5f, 0.0f, 0, 0.0f, 1.0f, cgs.media.quantumGlow );
@ -972,7 +975,7 @@ qboolean TorpedoQFX_Think(localEntity_t *le)
qboolean TorpedoPFX_Think(localEntity_t *le) qboolean TorpedoPFX_Think(localEntity_t *le)
{ {
vec3_t line1end, line2end, axis[3], vel, dis; vec3_t line1end, line2end, axis[3], rgb, vel, dis;
float dist; float dist;
VectorSubtract(le->refEntity.origin, le->addOrigin, dis); VectorSubtract(le->refEntity.origin, le->addOrigin, dis);
@ -1011,6 +1014,8 @@ qboolean TorpedoPFX_Think(localEntity_t *le)
FX_AddLine( line1end, line2end, 1.0f, random() * 25 + 2, 0.0f, /*0.1 + random() * 0.2*/0.0f, 0.0f, 1, cgs.media.photonGlow); FX_AddLine( line1end, line2end, 1.0f, random() * 25 + 2, 0.0f, /*0.1 + random() * 0.2*/0.0f, 0.0f, 1, cgs.media.photonGlow);
//FX_AddSprite(line1end, NULL, qfalse, random() * 90 + 30, 4, 1.0f, 0.0f, 0, 0.0f, 1.0f, cgs.media.photonStar); //FX_AddSprite(line1end, NULL, qfalse, random() * 90 + 30, 4, 1.0f, 0.0f, 0, 0.0f, 1.0f, cgs.media.photonStar);
VectorSet( rgb, 1.0f, 0.45f, 0.15f ); // orange
FX_AddSprite( le->refEntity.origin, NULL,qfalse,random() * 60 + 30, 4, 0.5f, 0.0f, 0, 0.0f, 1.0f, cgs.media.photonRay); FX_AddSprite( le->refEntity.origin, NULL,qfalse,random() * 60 + 30, 4, 0.5f, 0.0f, 0, 0.0f, 1.0f, cgs.media.photonRay);
//FX_AddSprite2(le->refEntity.origin, NULL,qfalse,random() * 10 + 60, 0.0f, 0.1f, 0.1f, rgb, rgb, 0.0f, 0.0f, 1, cgs.media.whiteRingShader); //FX_AddSprite2(le->refEntity.origin, NULL,qfalse,random() * 10 + 60, 0.0f, 0.1f, 0.1f, rgb, rgb, 0.0f, 0.0f, 1, cgs.media.whiteRingShader);
FX_AddSprite( le->refEntity.origin, NULL,qfalse,random() * 40 + 8, 4, 0.5f, 0.0f, 0, 0.0f, 1.0f, cgs.media.photonGlow ); FX_AddSprite( le->refEntity.origin, NULL,qfalse,random() * 40 + 8, 4, 0.5f, 0.0f, 0, 0.0f, 1.0f, cgs.media.photonGlow );
@ -1082,7 +1087,7 @@ qboolean ParticleFire_Think(localEntity_t *le) {
} }
void CG_ParticleFire(vec3_t origin, int killtime, int size) { void CG_ParticleFire(vec3_t origin, int killtime, int size) {
localEntity_t UNUSED_VAR *le; localEntity_t *le;
le = FX_AddSpawner(origin, NULL, NULL, NULL, qfalse, 0, 0, killtime, ParticleFire_Think, 10); le = FX_AddSpawner(origin, NULL, NULL, NULL, qfalse, 0, 0, killtime, ParticleFire_Think, 10);
//le->data.spawner.data1 = size; //le->data.spawner.data1 = size;
} }
@ -1555,8 +1560,7 @@ Creates an orange electricity bolt effect with a pulse that travels down the bea
====================== ======================
*/ */
#if 0 /*void ForgeBoltFireback( vec3_t start, vec3_t end, vec3_t velocity, vec3_t user )
void ForgeBoltFireback( vec3_t start, vec3_t end, vec3_t velocity, vec3_t user )
{ {
FX_AddElectricity( start, end, 1.0, user[DATA_RADIUS], 5.0, 1.0, 0.0, 200, cgs.media.pjBoltShader, FX_AddElectricity( start, end, 1.0, user[DATA_RADIUS], 5.0, 1.0, 0.0, 200, cgs.media.pjBoltShader,
(int)user[DATA_EFFECTS], user[DATA_CHAOS] ); (int)user[DATA_EFFECTS], user[DATA_CHAOS] );
@ -1610,7 +1614,7 @@ bool ForgeBoltPulse( FXPrimitive *fx, centity_t *ent )
} }
//----------------------------- //-----------------------------
void CG_ForgeBolt( centity_t *cent ) /*void CG_ForgeBolt( centity_t *cent )
{ {
qboolean pulse; qboolean pulse;
int effects; int effects;
@ -1672,7 +1676,6 @@ void CG_ForgeBolt( centity_t *cent )
BoltSparkSpew( cent->currentState.origin2, dir, cgs.media.dkorangeParticleShader ); BoltSparkSpew( cent->currentState.origin2, dir, cgs.media.dkorangeParticleShader );
} }
} }
#endif
/* /*
=========================== ===========================
@ -1684,8 +1687,8 @@ Create directed and scaled plasma jet
void CG_Plasma( vec3_t start, vec3_t end, vec3_t sRGB, vec3_t eRGB, int startalpha, int endalpha ) void CG_Plasma( vec3_t start, vec3_t end, vec3_t sRGB, vec3_t eRGB, int startalpha, int endalpha )
{ {
vec3_t v; vec3_t v, sp;
float len, salpha = (startalpha / 255) , ealpha = (endalpha / 255); float detail, len, salpha = (startalpha / 255) , ealpha = (endalpha / 255);
//detail = FX_DetailLevel( start, 16, 1200 ); //detail = FX_DetailLevel( start, 16, 1200 );
//if ( detail == 0 ) //if ( detail == 0 )
@ -1694,6 +1697,7 @@ void CG_Plasma( vec3_t start, vec3_t end, vec3_t sRGB, vec3_t eRGB, int startalp
// Orient the plasma // Orient the plasma
VectorSubtract( end, start, v ); VectorSubtract( end, start, v );
len = VectorNormalize( v ); len = VectorNormalize( v );
VectorMA( start, 0.5f, v, sp );
// Stash a quad at the base to make the effect look a bit more solid // Stash a quad at the base to make the effect look a bit more solid
//FX_AddQuad( sp, v, NULL, NULL, len * 0.36f, 0.0f, salpha, salpha, sRGB, sRGB, 0.0f, 45.0f, 0.0f, 200, cgs.media.prifleImpactShader ); //FX_AddQuad( sp, v, NULL, NULL, len * 0.36f, 0.0f, salpha, salpha, sRGB, sRGB, 0.0f, 45.0f, 0.0f, 200, cgs.media.prifleImpactShader );
@ -1720,8 +1724,7 @@ particle stream fx for STASIS level
====================== ======================
*/ */
#if 0 /*bool particle_stream_think( FXPrimitive *fx, centity_t *ent )
bool particle_stream_think( FXPrimitive *fx, centity_t *ent )
{ {
vec3_t old_org; vec3_t old_org;
@ -1791,7 +1794,7 @@ The particles will accelerate up to the half-way point of the cylinder, then dec
====================== ======================
*/ */
void CG_TransporterStream( centity_t *cent ) /*void CG_TransporterStream( centity_t *cent )
{ {
vec3_t vel, accel, dir, pos, right, up; vec3_t vel, accel, dir, pos, right, up;
float len, time, acceleration, scale, dis, vf; float len, time, acceleration, scale, dis, vf;
@ -1875,7 +1878,7 @@ CG_ExplosionTrail
------------------------- -------------------------
*/ */
qboolean explosionTrailThink( localEntity_t *fx ) /*qboolean explosionTrailThink( localEntity_t *fx )
{ {
localEntity_t *le=0; localEntity_t *le=0;
vec3_t direction, origin, new_org, angles, dir; vec3_t direction, origin, new_org, angles, dir;
@ -1952,7 +1955,7 @@ A scanning type beam
---------------------- ----------------------
*/ */
void CG_BorgEnergyBeam( centity_t *cent ) /*void CG_BorgEnergyBeam( centity_t *cent )
{ {
vec3_t normal, angles, base, dir, dir2, rgb; vec3_t normal, angles, base, dir, dir2, rgb;
float len, alpha; float len, alpha;
@ -2015,7 +2018,6 @@ void CG_BorgEnergyBeam( centity_t *cent )
VectorCopy( base, cent->gent->pos1 ); VectorCopy( base, cent->gent->pos1 );
cent->gent->angle += cent->gent->speed * 0.08f; cent->gent->angle += cent->gent->speed * 0.08f;
} }
#endif
/* /*
---------------------- ----------------------

View file

@ -558,7 +558,7 @@ static void ObjectivePrint_Line(int strIndex,int color,centity_t *cent)
int y,pixelLen,charLen; int y,pixelLen,charLen;
char holdText[1024], holdText2[2]; char holdText[1024], holdText2[2];
char finalText[MAX_OBJ_LENGTH]; char finalText[MAX_OBJ_LENGTH];
int len,maxPixLength,charHeight; int len,len_s,maxPixLength,charHeight;
assert(cgs.objectives[strIndex].text); assert(cgs.objectives[strIndex].text);
@ -567,6 +567,7 @@ static void ObjectivePrint_Line(int strIndex,int color,centity_t *cent)
len = strlen(str); len = strlen(str);
len++; len++;
Q_strncpyz(finalText,str,len); Q_strncpyz(finalText,str,len);
len_s = strlen(str);
pixelLen = UI_ProportionalStringWidth(finalText,UI_SMALLFONT); pixelLen = UI_ProportionalStringWidth(finalText,UI_SMALLFONT);
@ -657,7 +658,7 @@ static int Objective_LineCnt(int strIndex,centity_t *cent)
int pixelLen,charLen; int pixelLen,charLen;
char holdText[1024], holdText2[2]; char holdText[1024], holdText2[2];
char finalText[MAX_OBJ_LENGTH]; char finalText[MAX_OBJ_LENGTH];
int len,maxPixLength; int len,len_s,maxPixLength;
int lineCnt; int lineCnt;
assert(cgs.objectives[strIndex].text); assert(cgs.objectives[strIndex].text);
@ -666,6 +667,7 @@ static int Objective_LineCnt(int strIndex,centity_t *cent)
len = strlen(str); len = strlen(str);
len++; len++;
Q_strncpyz(finalText,str,len); Q_strncpyz(finalText,str,len);
len_s = strlen(str);
pixelLen = UI_ProportionalStringWidth(finalText,UI_SMALLFONT); pixelLen = UI_ProportionalStringWidth(finalText,UI_SMALLFONT);
lineCnt = 0; lineCnt = 0;

View file

@ -1838,8 +1838,8 @@ qboolean CG_Cvar_ClampInt( const char *name, vmCvar_t *vmCvar, int min, int max
const char *CG_ConfigString( int index ); const char *CG_ConfigString( int index );
const char *CG_Argv( int arg ); const char *CG_Argv( int arg );
void QDECL CG_Printf( const char *msg, ... ) __attribute__ ((format(printf, 1, 2))); void QDECL CG_Printf( const char *msg, ... );
void QDECL CG_Error( const char *msg, ... ) __attribute__ ((format(printf, 1, 2))); void QDECL CG_Error( const char *msg, ... );
void CG_StartMusic( void ); void CG_StartMusic( void );
void CG_UpdateCvars( void ); void CG_UpdateCvars( void );

View file

@ -433,7 +433,7 @@ void QDECL CG_Printf( const char *msg, ... ) {
char *msgPtr; char *msgPtr;
va_start (argptr, msg); va_start (argptr, msg);
Q_vsnprintf(text, sizeof(text), msg, argptr); vsprintf (text, msg, argptr);
va_end (argptr); va_end (argptr);
if ( cg_chatColor.integer > 0 && cg_chatColor.integer < 8 ) if ( cg_chatColor.integer > 0 && cg_chatColor.integer < 8 )
@ -496,7 +496,7 @@ void QDECL CG_Error( const char *msg, ... ) {
char text[1024]; char text[1024];
va_start (argptr, msg); va_start (argptr, msg);
Q_vsnprintf (text,sizeof(text), msg, argptr); vsprintf (text, msg, argptr);
va_end (argptr); va_end (argptr);
trap_Error( text ); trap_Error( text );
@ -510,7 +510,7 @@ void QDECL Com_Error( int level, const char *error, ... ) {
char text[1024]; char text[1024];
va_start (argptr, error); va_start (argptr, error);
Q_vsnprintf (text,sizeof(text), error, argptr); vsprintf (text, error, argptr);
va_end (argptr); va_end (argptr);
CG_Error( "%s", text); CG_Error( "%s", text);
@ -521,7 +521,7 @@ void QDECL Com_Printf( const char *msg, ... ) {
char text[1024]; char text[1024];
va_start (argptr, msg); va_start (argptr, msg);
Q_vsnprintf (text, sizeof(text), msg, argptr); vsprintf (text, msg, argptr);
va_end (argptr); va_end (argptr);
CG_Printf ("%s", text); CG_Printf ("%s", text);
@ -2312,7 +2312,7 @@ qboolean CG_LoadUsablesStrings( void )
token = COM_Parse( &textPtr ); token = COM_Parse( &textPtr );
if ( Q_strncmp( token, "{", 1 ) != 0 ) if ( Q_strncmp( token, "{", 1 ) != 0 )
{ {
CG_Printf( S_COLOR_RED "ERROR: UsableDescriptions had no opening brace ( { )!\n" ); CG_Printf( S_COLOR_RED "ERROR: UsableDescriptions had no opening brace ( { )!\n", fileRoute );
continue; continue;
} }

View file

@ -952,7 +952,7 @@ static qboolean CG_ParseModelDataFile( clientInfo_t *ci, const char *charName,
fileHandle_t file; fileHandle_t file;
int file_len; int file_len;
char charText[20000]; char charText[20000];
char *textPtr; char *textPtr, *prevValue;
char fileName[MAX_QPATH]; char fileName[MAX_QPATH];
//char animPath[MAX_QPATH]; //char animPath[MAX_QPATH];
int i, n; int i, n;
@ -1017,6 +1017,7 @@ static qboolean CG_ParseModelDataFile( clientInfo_t *ci, const char *charName,
} }
while ( 1 ) { while ( 1 ) {
prevValue = textPtr; //set a backup
token = COM_Parse( &textPtr ); token = COM_Parse( &textPtr );
if (!token[0] || !token ) { //we've hit the end of the file. w00t! exit! if (!token[0] || !token ) { //we've hit the end of the file. w00t! exit!

View file

@ -24,5 +24,5 @@ extern screenFX_t theScreenFX;
void CG_AddFullScreenEffect(int screenfx, int clientNum); void CG_AddFullScreenEffect(int screenfx, int clientNum);
void CG_DrawFullScreenFX(void); void CG_DrawFullScreenFX();

View file

@ -1,2 +0,0 @@
#include "g_cinematic.h"

View file

@ -1,10 +0,0 @@
#ifndef _G_CIN_H_
#define _G_CIN_H_
#include "g_local.h"
void Cinematic_ActivateCameraMode(gentity_t *ent, gentity_t *target);
void Cinematic_DeactivateCameraMode(gentity_t *ent);
void Cinematic_ActivateGlobalCameraMode(gentity_t *target);
void Cinematic_DeactivateGlobalCameraMode(void);
#endif //_G_CIN_H_

View file

@ -1280,8 +1280,8 @@ qboolean LuaHook_G_EntityReached(char *function, int entnum);
qboolean LuaHook_G_EntityReachedAngular(char *function, int entnum); qboolean LuaHook_G_EntityReachedAngular(char *function, int entnum);
void G_LuaStatus(gentity_t * ent); void G_LuaStatus(gentity_t * ent);
qboolean G_LuaInit(void); qboolean G_LuaInit();
void G_LuaShutdown(void); void G_LuaShutdown();
extern vmCvar_t g_debugLua; extern vmCvar_t g_debugLua;
extern vmCvar_t lua_allowedModules; extern vmCvar_t lua_allowedModules;

View file

@ -11,7 +11,6 @@
// special server behaviors // special server behaviors
#define SVF_NOCLIENT 0x00000001 // don't send entity to clients, even if it has effects #define SVF_NOCLIENT 0x00000001 // don't send entity to clients, even if it has effects
#define SVF_SHIELD_BBOX 0x00000002 // signals that SV_LinkEntity needs to use special client-side bbox encoding #define SVF_SHIELD_BBOX 0x00000002 // signals that SV_LinkEntity needs to use special client-side bbox encoding
#define SVF_CLIENTMASK 0x00000004
#define SVF_BOT 0x00000008 #define SVF_BOT 0x00000008
#define SVF_ELIMINATED 0x00000010 // Just so we know he's been eliminated without adding the EF_ELIMINATED flag which has all sorts of side effects #define SVF_ELIMINATED 0x00000010 // Just so we know he's been eliminated without adding the EF_ELIMINATED flag which has all sorts of side effects
#define SVF_BROADCAST 0x00000020 // send to all connected clients #define SVF_BROADCAST 0x00000020 // send to all connected clients

View file

@ -54,7 +54,7 @@ typedef struct list_iter * list_iter_p;
/* Create a linked_list object. This pointer is created on the heap and must be /* Create a linked_list object. This pointer is created on the heap and must be
cleared with a call to destroy_list to avoid memory leaks */ cleared with a call to destroy_list to avoid memory leaks */
list_p create_list(void); list_p create_list();
/* Create a list_iter object for the linked_list list. The flag init can be /* Create a list_iter object for the linked_list list. The flag init can be
either FRONT or BACK and indicates whether to start the iterator from the first either FRONT or BACK and indicates whether to start the iterator from the first

View file

@ -37,20 +37,6 @@
#endif #endif
//Ignore __attribute__ on non-gcc platforms
#ifndef __GNUC__
#ifndef __attribute__
#define __attribute__(x)
#endif
#endif
#ifdef __GNUC__
#define UNUSED_VAR __attribute__((unused))
#else
#define UNUSED_VAR
#endif
/********************************************************************** /**********************************************************************
VM Considerations VM Considerations
@ -88,7 +74,6 @@
#include <ctype.h> #include <ctype.h>
#include <limits.h> #include <limits.h>
#define Q_vsnprintf vsnprintf
#endif #endif
#ifdef _WIN32 #ifdef _WIN32
@ -755,8 +740,8 @@ qboolean Info_Validate( const char *s );
void Info_NextPair( const char **s, char key[MAX_INFO_KEY], char value[MAX_INFO_VALUE] ); void Info_NextPair( const char **s, char key[MAX_INFO_KEY], char value[MAX_INFO_VALUE] );
// this is only here so the functions in q_shared.c and bg_*.c can link // this is only here so the functions in q_shared.c and bg_*.c can link
void QDECL Com_Error( int errlevel, const char *error, ... ) __attribute__ ((format(printf, 2, 3))); void QDECL Com_Error( int errlevel, const char *error, ... );
void QDECL Com_Printf( const char *msg, ... ) __attribute__ ((format (printf, 1, 2))); void QDECL Com_Printf( const char *msg, ... );
/* /*