Merge remote-tracking branch 'origin/devel' into locations

This commit is contained in:
Walter Julius Hennecke 2013-04-13 22:32:02 +02:00
commit 625d7e4b46

View file

@ -14,7 +14,7 @@ static int Game_Print(lua_State *L) {
lua_getglobal(L, "tostring");
LUA_DEBUG("Game_Print - start: ");
LUA_DEBUG("BEGIN - game.Print");
for(i = 1; i <= n; i++)
{
@ -27,8 +27,8 @@ static int Game_Print(lua_State *L) {
if(s == NULL)
{
LUA_DEBUG("Game_Print - return: no string");
return luaL_error(L, "'tostring' must return a string to 'print'");
LUA_DEBUG("ERROR - game.Print - no string");
return 1;
}
Q_strcat(buf, sizeof(buf), s);
@ -38,7 +38,7 @@ static int Game_Print(lua_State *L) {
G_Printf("%s\n", buf);
LUA_DEBUG("Game_Print - return: printed string");
LUA_DEBUG("END - game.Print");
return 0;
}
@ -55,7 +55,7 @@ static int Game_CenterPrint(lua_State *L) {
lua_getglobal(L, "tostring");
LUA_DEBUG("Game_CenterPrint - start: ");
LUA_DEBUG("BEGIN - game.CenterPrint");
for(i = 1; i < n; i++)
{
@ -68,8 +68,9 @@ static int Game_CenterPrint(lua_State *L) {
if(s == NULL)
{
LUA_DEBUG("Game_CenterPrint - return: no string");
return luaL_error(L, "'tostring' must return a string to 'print'");
LUA_DEBUG("ERROR - game.CenterPrint - no string");
lua_pushboolean(L, qfalse);
return 1;
}
Q_strcat(buf, sizeof(buf), s);
@ -80,8 +81,9 @@ static int Game_CenterPrint(lua_State *L) {
trap_SendServerCommand(clNum, va("servercprint \"" S_COLOR_WHITE "%s\n\"", buf));
LUA_DEBUG("Game_CenterPrint - return: printed string");
return 0;
LUA_DEBUG("END - game.CenterPrint");
lua_pushboolean(L, qtrue);
return 1;
}
// game.ClientPrint(integer clientNum, string text)
@ -98,7 +100,7 @@ static int Game_ClientPrint(lua_State *L) {
lua_getglobal(L, "tostring");
LUA_DEBUG("Game_ClientPrint - start: ");
LUA_DEBUG("BEGIN - game.ClientPrint");
for(i = 1; i < n; i++) {
const char *s;
@ -110,8 +112,9 @@ static int Game_ClientPrint(lua_State *L) {
if(s == NULL)
{
LUA_DEBUG("Game_ClientPrint - return: no string");
return luaL_error(L, "'tostring' must return a string to 'print'");
LUA_DEBUG("BEGIN - game.ClientPrint - no string");
lua_pushboolean(L, qfalse);
return 1;
}
Q_strcat(buf, sizeof(buf), s);
@ -121,12 +124,16 @@ static int Game_ClientPrint(lua_State *L) {
if(clNum != -1) {
player = &g_entities[clNum];
if(player && player->client)
if(player && player->client) {
G_PrintfClient(player, "%s", buf);
} else
}
} else {
G_PrintfClientAll("%s", buf);
LUA_DEBUG("Game_ClientPrint - return: printed string");
return 0;
}
LUA_DEBUG("END - game.ClientPrint");
lua_pushboolean(L, qtrue);
return 1;
}
// game.MessagePrint(integer clientNum, string text)
@ -142,7 +149,7 @@ static int Game_MessagePrint(lua_State *L) {
lua_getglobal(L, "tostring");
LUA_DEBUG("Game_MessagePrint - start: ");
LUA_DEBUG("BEGIN - game.MessagePrint");
for(i = 1; i < n; i++)
{
@ -155,8 +162,9 @@ static int Game_MessagePrint(lua_State *L) {
if(s == NULL)
{
LUA_DEBUG("Game_MessagePrint - return: no string");
return luaL_error(L, "'tostring' must return a string to 'print'");
LUA_DEBUG("ERROR - game.MessagePrint - no string");
lua_pushboolean(L, qfalse);
return 1;
}
Q_strcat(buf, sizeof(buf), s);
@ -166,8 +174,9 @@ static int Game_MessagePrint(lua_State *L) {
trap_SendServerCommand(clNum, va("servermsg \"" S_COLOR_WHITE "%s\n\"", buf));
LUA_DEBUG("Game_MessagePrint - return: printed string");
return 0;
LUA_DEBUG("END - game.MessagePrint");
lua_pushboolean(L, qfalse);
return 1;
}
// game.SetGlobal(string name, value)
@ -177,13 +186,21 @@ static int Game_MessagePrint(lua_State *L) {
static int Game_SetGlobal(lua_State *L) {
char *name;
LUA_DEBUG("BEGIN - game.SetGlobal");
name = (char *)luaL_checkstring(L, 1);
if(!name) return 0;
if(name == NULL) {
LUA_DEBUG("ERROR - game.SetGlobal - name NULL");
lua_pushboolean(L, qfalse);
return 0;
}
lua_pushvalue(L, 2);
lua_setglobal(L, name);
LUA_DEBUG("END - game.SetGlobal");
lua_pushboolean(L, qtrue);
return 0;
}
@ -193,12 +210,18 @@ static int Game_SetGlobal(lua_State *L) {
static int Game_GetGlobal(lua_State *L) {
char *name;
LUA_DEBUG("BEGIN - game.SetGlobal");
name = (char *)luaL_checkstring(L, 1);
if(!name) return 0;
if(name == NULL) {
LUA_DEBUG("ERROR - game.SetGlobal - name NULL");
lua_pushnil(L);
return 0;
}
lua_getglobal(L, name);
LUA_DEBUG("END - game.SetGlobal");
return 1;
}
@ -207,13 +230,17 @@ static int Game_GetGlobal(lua_State *L) {
// string greensound, string yellowsound, string redsound, string bluesound, integer mode)
static int Game_AlertSetup(lua_State *L) {
if(luaAlertState) {
LUA_DEBUG("BEGIN - game.AlertSetup");
if(luaAlertState != NULL) {
LUA_DEBUG("ERROR - game.AlertSetup - luaArlterState != NULL");
lua_pushboolean(L, 0);
return 1;
}
luaAlertState = (luaAlertState_t *)malloc(sizeof(luaAlertState_t));
if(!luaAlertState) {
if(luaAlertState == NULL) {
LUA_DEBUG("ERROR - game.AlertSetup - luaAlertState NULL");
lua_pushboolean(L, 0);
return 1;
}
@ -232,6 +259,7 @@ static int Game_AlertSetup(lua_State *L) {
luaAlertState->cond = 0;
LUA_DEBUG("END - game.AlertSetup");
lua_pushboolean(L, 1);
return 1;
}
@ -240,26 +268,38 @@ static int Game_AlertAddShader(lua_State *L) {
int cond;
char *shader;
if(!luaAlertState) {
LUA_DEBUG("BEGIN - game.AlertAddShader");
if(luaAlertState == NULL) {
LUA_DEBUG("ERROR - game.AlertAddShader - luaAlertShader NULL");
lua_pushboolean(L, 0);
return 1;
}
cond = luaL_checkint(L, 1);
if(cond < 0 || cond > 3) {
LUA_DEBUG("ERROR - game.AlertAddShader - cond out of range");
lua_pushboolean(L, 0);
return 1;
}
shader = (char *)luaL_checkstring(L, 2);
if(!shader || (strlen(shader) + 1) > MAX_QPATH) {
if(shader == NULL) {
LUA_DEBUG("ERROR - game.AlertAddShader - shader NULL");
lua_pushboolean(L, 0);
return 1;
}
if(!luaAlertState->shaders[cond]) {
if((strlen(shader) + 1) > MAX_QPATH) {
LUA_DEBUG("ERROR - game.AlertAddShader - strlen(shader)+1 > MAX_QPATH");
lua_pushboolean(L, 0);
return 1;
}
if(luaAlertState->shaders[cond] == NULL) {
luaAlertState->shaders[cond] = (char *)malloc(sizeof(char) * (strlen(shader) + 1));
if(!luaAlertState->shaders[cond]) {
if(luaAlertState->shaders[cond] == NULL) {
LUA_DEBUG("ERROR - game.AlertAddShader - alloc failed");
lua_pushboolean(L, 0);
return 1;
}
@ -267,7 +307,8 @@ static int Game_AlertAddShader(lua_State *L) {
} else {
void *tmp = realloc(luaAlertState->shaders[cond], sizeof(char) * (strlen(luaAlertState->shaders[cond]) +
strlen(shader) + 1));
if(!tmp){
if(tmp == NULL){
LUA_DEBUG("ERROR - game.AlertAddShader - realloc failed");
lua_pushboolean(L, 0);
return 1;
}
@ -276,6 +317,7 @@ static int Game_AlertAddShader(lua_State *L) {
}
lua_pushboolean(L, 1);
LUA_DEBUG("END - game.AlertAddShader");
return 1;
}
@ -292,9 +334,12 @@ static int Game_Alert(lua_State *L) {
// Returns the current level time in milliseconds.
static int Game_Leveltime(lua_State * L)
{
LUA_DEBUG("BEGIN - game.Leveltime");
lua_pushinteger(L, level.time);
LUA_DEBUG("Game_Leveltime - start/return: leveltime=%d", level.time);
LUA_DEBUG("INFO - game.Leveltime - start/return: leveltime=%d", level.time);
LUA_DEBUG("BEGIN - game.Leveltime");
return 1;
}
@ -304,29 +349,41 @@ static int Game_Damage(lua_State *L) {
vec_t *dir = NULL, *point = NULL;
int damage = 0, dflags = 0, mod = 0;
LUA_DEBUG("BEGIN - game.Damage");
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) return 1;
if(lent == NULL || lent->e == NULL) {
LUA_DEBUG("ERROR - game.Damage - entity NULL");
lua_pushboolean(L, qfalse);
return 1;
}
targ = lent->e;
if(!lua_isnil(L, 2)) {
lent = Lua_GetEntity(L, 2);
if(lent && lent->e)
if(lent && lent->e) {
inflictor = lent->e;
}
}
if(!lua_isnil(L, 3)) {
lent = Lua_GetEntity(L, 3);
if(lent && lent->e)
if(lent && lent->e) {
attacker = lent->e;
}
}
if(!lua_isnil(L, 4))
if(!lua_isnil(L, 4)) {
dir = Lua_GetVector(L, 4);
if(!lua_isnil(L, 5))
}
if(!lua_isnil(L, 5)) {
point = Lua_GetVector(L, 5);
}
damage = (int)luaL_checknumber(L, 6);
dflags = (int)luaL_checknumber(L, 7);
mod = (int)luaL_checknumber(L, 8);
G_Damage(targ, inflictor, attacker, dir, point, damage, dflags, mod);
lua_pushboolean(L, qtrue);
LUA_DEBUG("END - game.Damage");
return 1;
}
@ -334,13 +391,21 @@ static int Game_Repair(lua_State *L) {
lent_t *lent;
float rate;
LUA_DEBUG("BEGIN - game.Repair");
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) return 1;
if(lent == NULL || lent->e == NULL) {
LUA_DEBUG("ERROR - game.Repair - entity NULL");
lua_pushboolean(L, qfalse);
return 1;
}
rate = (float)luaL_checknumber(L, 2);
G_Repair(lent->e, NULL, rate); // FIXME ... trance ent?
LUA_DEBUG("END - game.Repair");
lua_pushboolean(L, qtrue);
return 1;
}