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added additional annotations
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1 changed files with 7 additions and 7 deletions
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@ -264,13 +264,13 @@ struct gentity_s {
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vec3_t movedir; //!< moving direction
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int nextthink; //!< next level.time the entities think functions gets called
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/*@shared@*/ /*@null@*/ void (*think)(gentity_t *self); //!< think function
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/*@shared@*/ /*@null@*/ void (*reached)(gentity_t *self); //!< movers call this when hitting endpoint
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/*@shared@*/ /*@null@*/ void (*blocked)(gentity_t *self, gentity_t *other); //!< movers call this when blocked
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/*@shared@*/ /*@null@*/ void (*touch)(gentity_t *self, gentity_t *other, trace_t *trace); //!< touch function for triggers
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/*@shared@*/ /*@null@*/ void (*use)(gentity_t *self, gentity_t *other, gentity_t *activator); //!< function that gets called if the entity is used
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/*@shared@*/ /*@null@*/ void (*pain)(gentity_t *self, gentity_t *attacker, int damage); //!< function that gets called if entity gets damged
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/*@shared@*/ /*@null@*/ void (*die)(gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int mod); //!< function that gets called if entity dies
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/*@shared@*/ /*@null@*/ void (*think)(/*@shared@*/ gentity_t *self); //!< think function
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/*@shared@*/ /*@null@*/ void (*reached)(/*@shared@*/ gentity_t *self); //!< movers call this when hitting endpoint
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/*@shared@*/ /*@null@*/ void (*blocked)(/*@shared@*/ gentity_t *self, /*@shared@*/ gentity_t *other); //!< movers call this when blocked
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/*@shared@*/ /*@null@*/ void (*touch)(/*@shared@*/ gentity_t *self, /*@shared@*/ gentity_t *other, /*@shared@*/ trace_t *trace); //!< touch function for triggers
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/*@shared@*/ /*@null@*/ void (*use)(/*@shared@*/ gentity_t *self, /*@shared@*/ gentity_t *other, /*@shared@*/ gentity_t *activator); //!< function that gets called if the entity is used
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/*@shared@*/ /*@null@*/ void (*pain)(/*@shared@*/ gentity_t *self, /*@shared@*/ gentity_t *attacker, int damage); //!< function that gets called if entity gets damged
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/*@shared@*/ /*@null@*/ void (*die)(/*@shared@*/ gentity_t *self, /*@shared@*/ gentity_t *inflictor, /*@shared@*/ gentity_t *attacker, int damage, int mod); //!< function that gets called if entity dies
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int pain_debounce_time;
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int fly_sound_debounce_time; // wind tunnel
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