Lua documentation and function update

This commit is contained in:
Walter Julius Hennecke 2013-05-10 00:07:14 +02:00
parent 6a11d01f60
commit 5810dd937f
2 changed files with 200 additions and 68 deletions

View file

@ -8,16 +8,17 @@ extern qboolean G_CallSpawn(gentity_t *ent);
#ifdef G_LUA
/***
Module to access entity functions and manage enities. Documentation under work.
Module to access entity functions and manage enities.
@module entiy
*/
// entity.MMBRefit()
// this is just a function called from lua
// it should be called before any other model work
// this will loop trough all misc_model_breakables and checks their model-string against those listed here
// if it finds a match it will apply the associated splashDamage, splashRadius and s.powerups (material of chunks) to the entity
// this is the only failsafe way i can think of to do these kind of refit
/***
This is just a function called from lua it should be called before any other model work
this will loop trough all misc_model_breakables and checks their model-string against those listed here
if it finds a match it will apply the associated splashDamage, splashRadius and s.powerups (material of chunks) to the entity
this is the only failsafe way i can think of to do these kind of refit
@function MMBRefit
*/
static int Entity_MMBRefit(lua_State * L)
{
gentity_t *MMB;
@ -36,10 +37,11 @@ static int Entity_MMBRefit(lua_State * L)
|| !Q_stricmp( arg2, "stasis1" ) || !Q_stricmp( arg2, "stasis2" ) || !Q_stricmp( arg2, "stasis3" )
|| !Q_stricmp( arg2, "tour/deck01" ) || !Q_stricmp( arg2, "tour/deck02" ) || !Q_stricmp( arg2, "tour/deck03" ) || !Q_stricmp( arg2, "tour/deck04" ) || !Q_stricmp( arg2, "tour/deck05" ) || !Q_stricmp( arg2, "tour/deck08" ) || !Q_stricmp( arg2, "tour/deck09" ) || !Q_stricmp( arg2, "tour/deck10" ) || !Q_stricmp( arg2, "tour/deck11" ) || !Q_stricmp( arg2, "tour/deck15" )
|| !Q_stricmp( arg2, "tutorial" )
|| !Q_stricmp( arg2, "voy1" ) || !Q_stricmp( arg2, "voy13" ) || !Q_stricmp( arg2, "voy14" ) || !Q_stricmp( arg2, "voy15" ) || !Q_stricmp( arg2, "voy16" ) || !Q_stricmp( arg2, "voy17" ) || !Q_stricmp( arg2, "voy2" ) || !Q_stricmp( arg2, "voy20" ) || !Q_stricmp( arg2, "voy3" ) || !Q_stricmp( arg2, "voy4" ) || !Q_stricmp( arg2, "voy5" ) || !Q_stricmp( arg2, "voy6" ) || !Q_stricmp( arg2, "voy7" ) || !Q_stricmp( arg2, "voy8" ) || !Q_stricmp( arg2, "voy9" ) )
MMB = NULL; //init MMB here to do sth pointless
else
return 1; //we are not on one of the supported maps
|| !Q_stricmp( arg2, "voy1" ) || !Q_stricmp( arg2, "voy13" ) || !Q_stricmp( arg2, "voy14" ) || !Q_stricmp( arg2, "voy15" ) || !Q_stricmp( arg2, "voy16" ) || !Q_stricmp( arg2, "voy17" ) || !Q_stricmp( arg2, "voy2" ) || !Q_stricmp( arg2, "voy20" ) || !Q_stricmp( arg2, "voy3" ) || !Q_stricmp( arg2, "voy4" ) || !Q_stricmp( arg2, "voy5" ) || !Q_stricmp( arg2, "voy6" ) || !Q_stricmp( arg2, "voy7" ) || !Q_stricmp( arg2, "voy8" ) || !Q_stricmp( arg2, "voy9" ) ) {
MMB = NULL; //init MMB here to do sth pointless
} else {
return 0; //we are not on one of the supported maps
}
while((MMB = G_Find(MMB, FOFS(classname), "misc_model_breakable" )) != NULL ){//loop while you find these
//borg maps
@ -76,12 +78,15 @@ static int Entity_MMBRefit(lua_State * L)
}else continue;//we are not looking for this kind of MMB
}
return 1;
return 0;
}
// entity.GetTarget(entity ent)
// returns a target entity of ent
/***
Returns a target entity of ent.
@function GetTarget
@return Target of the entity.
*/
static int Entity_GetTarget(lua_State * L)
{
lent_t* lent = NULL;
@ -107,15 +112,17 @@ static int Entity_GetTarget(lua_State * L)
}
Lua_PushEntity(L, t);
LUA_DEBUG("END - entity.GetTarget");
return 1;
}
// entity.FindBModel(integer bmodelnum)
// Returns the entity with the brush model bmodelnumber.
// This is the only failsafe way to find brush entities as the
// entity number is different when you load a map local or join a server.
/***
Returns the entity with the brush model bmodelnumber.
This is the only failsafe way to find brush entities as the
entity number is different when you load a map local or join a server.
@function FindBModel
@param number Number of the brush model.
*/
static int Entity_FindBModel(lua_State *L) {
gentity_t* ent = NULL;
int bmodel;
@ -138,8 +145,12 @@ static int Entity_FindBModel(lua_State *L) {
return 1;
}
// entity.FindNumber(integer entnum)
// Returns the entity with the entity number entnum.
/***
Returns the entity with the entity number entnum.
@function FindNumber
@param number Entity number.
@return Entity for the given entity number.
*/
static int Entity_FindNumber(lua_State * L)
{
int entnum;
@ -161,8 +172,12 @@ static int Entity_FindNumber(lua_State * L)
return 1;
}
// entity.Find(string targetname)
// Returns the first entity found that has a targetname of targetname.
/***
Returns the first entity found that has a targetname of targetname.
@function Find
@param targetname
@return First entity found that has the given targetname.
*/
static int Entity_Find(lua_State * L)
{
gentity_t* t = NULL;
@ -182,10 +197,14 @@ static int Entity_Find(lua_State * L)
return 1;
}
// entity.FindMMB(vector origin)
// Returns the misc_model_breakable entity that has a matching MMB->s.origin.
// Requires vector as input.
// You can get the s.origin ingame as an admin/developer by pointing at the MMB ingame and using the /getorigin-command.
/***
Returns the misc_model_breakable entity that has a matching MMB->s.origin.
Requires vector as input.
You can get the s.origin ingame as an admin/developer by pointing at the MMB ingame and using the /getorigin-command.
@function FindMMB
@param vector Origin of misc_model_breakable.
@return Matching entity.
*/
static int Entity_FindMMB(lua_State * L)
{
gentity_t *t = NULL, *MMB = NULL;
@ -193,6 +212,11 @@ static int Entity_FindMMB(lua_State * L)
vec = Lua_GetVector(L, 2);
if(vec == NULL) {
lua_pushnil(L);
return 1;
}
while((MMB = G_Find(MMB, FOFS(classname), "misc_model_breakable")) != NULL){
origin = MMB->s.origin;
if(vec[0] == origin[0] && vec[1] == origin[1] && vec[2] == origin[2]){
@ -211,9 +235,12 @@ static int Entity_FindMMB(lua_State * L)
return 1;
}
// entity.Use(entity ent)
// Uses ent.
// returns succes or fail
/***
Uses the given entity.
@function Use
@param ent Entity to use.
@return Success or failure.
*/
static int Entity_Use(lua_State * L)
{
lent_t* lent = NULL;

View file

@ -12,6 +12,7 @@ A module for entity movement, especially for mover entities such as doors.
Stops translational movement on ent immediately.
@function Halt
@param ent Entity or entity number.
@return Success or failure.
*/
static int Mover_Halt(lua_State *L) {
lent_t *lent;
@ -20,12 +21,21 @@ static int Mover_Halt(lua_State *L) {
if(lua_isnumber(L, 1)) {
id = luaL_checkint(L, 1);
if(id < 0 || id > MAX_GENTITIES - 1) return 1;
if(id < 0 || id > MAX_GENTITIES - 1) {
lua_pushboolean(L, qfalse);
return 1;
}
ent = &g_entities[id];
if(!ent) return 1;
if(ent == NULL) {
lua_pushboolean(L, qfalse);
return 1;
}
} else {
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) return 1;
if(lent == NULL || lent->e == NULL) {
lua_pushboolean(L, qfalse);
return 1;
}
ent = lent->e;
}
@ -39,13 +49,15 @@ static int Mover_Halt(lua_State *L) {
ent->nextTrain = NULL;
trap_LinkEntity(ent);
LUA_DEBUG("Mover_Halt - return: halted ent");
return 0;
lua_pushboolean(L, qtrue);
return 1;
}
/***
Stops rotational movement on ent immediately.
@function HaltAngles
@param ent Entity or entity number.
@return Success or failure.
*/
static int Mover_HaltAngles(lua_State * L)
{
@ -55,12 +67,21 @@ static int Mover_HaltAngles(lua_State * L)
if(lua_isnumber(L, 1)) {
id = luaL_checkint(L, 1);
if(id < 0 || id > MAX_GENTITIES - 1) return 1;
if(id < 0 || id > MAX_GENTITIES - 1) {
lua_pushboolean(L, qfalse);
return 1;
}
ent = &g_entities[id];
if(!ent) return 1;
if(ent) {
lua_pushboolean(L, qfalse);
return 1;
}
} else {
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) return 1;
if(lent == NULL || lent->e == NULL) {
lua_pushboolean(L, qfalse);
return 1;
}
ent = lent->e;
}
@ -73,7 +94,9 @@ static int Mover_HaltAngles(lua_State * L)
trap_LinkEntity(ent);
LUA_DEBUG("Mover_HaltAngles - return: halted ent");
}
return 0;
lua_pushboolean(L, qtrue);
return 1;
}
extern void Reached_Train(gentity_t *ent);
@ -86,6 +109,7 @@ Moves an entity like a func_train entity. Targets have to be path_corner entitie
@param mover Entity to move.
@param target path_corner entity to move to.
@param speed Speed to move with to the first path_corner.
@return Success or failure.
*/
static int Mover_AsTrain(lua_State * L)
{
@ -100,31 +124,50 @@ static int Mover_AsTrain(lua_State * L)
if(lua_isnumber(L, 1)) {
id = luaL_checkint(L, 1);
if(id < 0 || id > MAX_GENTITIES - 1) return 1;
if(id < 0 || id > MAX_GENTITIES - 1) {
lua_pushboolean(L, qfalse);
return 1;
}
ent = &g_entities[id];
if(!ent) return 1;
if(ent == NULL) {
lua_pushboolean(L, qfalse);
return 1;
}
} else {
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) return 1;
if(lent == NULL || lent->e == NULL) {
lua_pushboolean(L, qfalse);
return 1;
}
ent = lent->e;
}
if(luaL_checkint(L, 2)) {
tid = luaL_checkint(L, 2);
if(tid < 0 || tid > MAX_GENTITIES - 1) return 1;
if(tid < 0 || tid > MAX_GENTITIES - 1) {
lua_pushboolean(L, qfalse);
return 1;
}
targ = &g_entities[tid];
if(!targ) return 1;
if(targ == NULL) {
lua_pushboolean(L, qfalse);
return 1;
}
} else {
tlent = Lua_GetEntity(L, 2);
if(!tlent || tlent->e == NULL) return 1;
if(!tlent || tlent->e == NULL) {
lua_pushboolean(L, qfalse);
return 1;
}
targ = tlent->e;
}
LUA_DEBUG("Mover_AsTrain - start: ent=%d target=%d speed=%f", ent->s.number, targ->s.number, speed);
if(!ent || !targ)
if(ent == NULL || targ == NULL)
{
LUA_DEBUG("Mover_AsTrain - return: ent or/and target missing");
return 0;
lua_pushboolean(L, qfalse);
return 1;
}
if(speed < 1)
{
@ -157,7 +200,8 @@ static int Mover_AsTrain(lua_State * L)
{
G_SetOrigin(ent, ent->pos2);
LUA_DEBUG("Mover_AsTrain - return: snapped to target, length too small length=%f", length);
return 0;
lua_pushboolean(L, qtrue);
return 1;
}
ent->s.pos.trDuration = length * 1000 / speed;
@ -167,7 +211,8 @@ static int Mover_AsTrain(lua_State * L)
SetMoverState(ent, MOVER_1TO2, level.time);
LUA_DEBUG("Mover_AsTrain - return: moving to target, length=%f duration=%d", length, ent->s.pos.trDuration);
return 0;
lua_pushboolean(L, qtrue);
return 1;
}
/***
@ -177,12 +222,14 @@ Sets the angles of ent to the specified values. Values are sorted Pitch (around
@param y Pitch.
@param z Yaw.
@param x Roll.
@return Success or failure.
*/
/***
Sets the angles of ent to the specified value.
@function SetAngles
@param ent Entity or entity number.
@param agles Vector containing the new angles.
@return Success or failure.
*/
static int Mover_SetAngles(lua_State * L)
{
@ -194,12 +241,21 @@ static int Mover_SetAngles(lua_State * L)
if(lua_isnumber(L, 1)) {
id = luaL_checkint(L, 1);
if(id < 0 || id > MAX_GENTITIES - 1) return 1;
if(id < 0 || id > MAX_GENTITIES - 1) {
lua_pushboolean(L, qfalse);
return 1;
}
ent = &g_entities[id];
if(!ent) return 1;
if(ent == NULL) {
lua_pushboolean(L, qfalse);
return 1;
}
} else {
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) return 1;
if(lent == NULL || lent->e == NULL) {
lua_pushboolean(L, qfalse);
return 1;
}
ent = lent->e;
}
@ -222,7 +278,8 @@ static int Mover_SetAngles(lua_State * L)
trap_LinkEntity(ent);
LUA_DEBUG("Mover_SetAngles - return: moved");
}
return 0;
lua_pushboolean(L, qtrue);
return 1;
}
/***
@ -232,11 +289,13 @@ Sets the angles of ent to the specified values. Values are sorted Pitch (around
@param y Pitch.
@param z Yaw.
@param x Roll.
@return Success or failure.
*/
/***
Sets the angles of ent to the specified value.
@function SetAngles2
@param vec Vector containing the new angles.
@return Success or failure.
*/
static int Mover_SetAngles2(lua_State * L)
{
@ -248,12 +307,21 @@ static int Mover_SetAngles2(lua_State * L)
if(lua_isnumber(L, 1)) {
id = luaL_checkint(L, 1);
if(id < 0 || id > MAX_GENTITIES - 1) return 1;
if(id < 0 || id > MAX_GENTITIES - 1) {
lua_pushboolean(L, qfalse);
return 1;
}
ent = &g_entities[id];
if(!ent) return 1;
if(ent == NULL) {
lua_pushboolean(L, qfalse);
return 1;
}
} else {
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) return 1;
if(lent == NULL || lent->e == NULL) {
lua_pushboolean(L, qfalse);
return 1;
}
ent = lent->e;
}
@ -275,7 +343,8 @@ static int Mover_SetAngles2(lua_State * L)
trap_LinkEntity(ent);
LUA_DEBUG("Mover_SetAngles2 - return: moved");
}
return 0;
lua_pushboolean(L, qtrue);
return 1;
}
/***
@ -285,12 +354,14 @@ Set the position of ent to the specified value.
@param x X coordinates.
@param y Y coordinates.
@param z Z coordinates.
@return Success or failure.
*/
/***
Set the position of ent to the specified value.
@function SetPosition
@param ent Entity or entity number.
@param vec Vector containing the new position.
@return Success or failure.
*/
static int Mover_SetPosition(lua_State * L)
{
@ -302,12 +373,22 @@ static int Mover_SetPosition(lua_State * L)
if(lua_isnumber(L, 1)) {
id = luaL_checkint(L, 1);
if(id < 0 || id > MAX_GENTITIES - 1) return 1;
if(id < 0 || id > MAX_GENTITIES - 1) {
lua_pushboolean(L, qfalse);
return 1;
}
ent = &g_entities[id];
if(!ent) return 1;
if(ent == NULL) {
lua_pushboolean(L, qfalse);
return 1;
}
} else {
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) return 1;
if(lent == NULL || lent->e == NULL)
{
lua_pushboolean(L, qfalse);
return 1;
}
ent = lent->e;
}
@ -329,7 +410,8 @@ static int Mover_SetPosition(lua_State * L)
trap_LinkEntity(ent);
LUA_DEBUG("Mover_SetPosition - return: moved");
}
return 0;
lua_pushboolean(L, qtrue);
return 1;
}
static void SetTrajectoryLinear(trajectory_t * tr, const float speed, const vec3_t endPosition)
@ -354,6 +436,7 @@ Rotates ent with a given speed (in degrees per second) to the specified values.
@param y Pitch.
@param z Yaw.
@param x Roll.
@return Succes or failure.
*/
/***
Rotates ent with a given speed (in degrees per second) to the specified values.
@ -361,6 +444,7 @@ Rotates ent with a given speed (in degrees per second) to the specified values.
@param ent Entity or entity number.
@param speed Speed to rotate with.
@param vec Vector conataining target angles.
@return Success or failure.
*/
static int Mover_ToAngles(lua_State * L)
{
@ -373,12 +457,21 @@ static int Mover_ToAngles(lua_State * L)
if(lua_isnumber(L, 1)) {
id = luaL_checkint(L, 1);
if(id < 0 || id > MAX_GENTITIES - 1) return 1;
if(id < 0 || id > MAX_GENTITIES - 1) {
lua_pushboolean(L, qfalse);
return 1;
}
ent = &g_entities[id];
if(!ent) return 1;
if(ent == NULL) {
lua_pushboolean(L, qfalse);
return 1;
}
} else {
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) return 1;
if(lent == NULL || lent->e == NULL) {
lua_pushboolean(L, qfalse);
return 1;
}
ent = lent->e;
}
@ -405,7 +498,8 @@ static int Mover_ToAngles(lua_State * L)
trap_LinkEntity(ent);
LUA_DEBUG("Mover_ToAngles - return: moving");
}
return 0;
lua_pushboolean(L, qtrue);
return 1;
}
/***
@ -416,6 +510,7 @@ Moves ent with a given speed to the specified values. Can also be stowed in a ve
@param x X coordinates.
@param y Y coordinates.
@param z Z coordinates.
@return Success or failure.
*/
static int Mover_ToPosition(lua_State * L)
{
@ -428,12 +523,21 @@ static int Mover_ToPosition(lua_State * L)
if(lua_isnumber(L, 1)) {
id = luaL_checkint(L, 1);
if(id < 0 ||id > MAX_GENTITIES - 1) return 1;
if(id < 0 ||id > MAX_GENTITIES - 1) {
lua_pushboolean(L, qfalse);
return 1;
}
ent = &g_entities[id];
if(!ent) return 1;
if(ent == NULL) {
lua_pushboolean(L, qfalse);
return 1;
}
} else {
lent = Lua_GetEntity(L,1);
if(!lent || !lent->e) return 1;
if(lent == NULL || lent->e == NULL) {
lua_pushboolean(L, qfalse);
return 1;
}
ent = lent->e;
}
@ -461,7 +565,8 @@ static int Mover_ToPosition(lua_State * L)
trap_LinkEntity(ent);
LUA_DEBUG("Mover_ToPosition - return: moving");
}
return 0;
lua_pushboolean(L, qtrue);
return 1;
}
static const luaL_Reg lib_mover[] = {