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Finished first version of ui_msd
UI displays status of all systems connected to it's parent target-shiphealth There is also a slide for relative health It does not auto update. Up next I'll try the HUD-Element. Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
This commit is contained in:
parent
8e9348d463
commit
5500407c65
6 changed files with 169 additions and 48 deletions
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@ -881,7 +881,7 @@ static void CG_ServerCommand( void ) {
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}
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if(!strcmp(cmd, "ui_msd")) {
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static char ui_msd1[MAX_STRING_CHARS], ui_msd2[MAX_STRING_CHARS], ui_msd3[MAX_STRING_CHARS], ui_msd4[MAX_STRING_CHARS], ui_msd5[MAX_STRING_CHARS], ui_msd6[MAX_STRING_CHARS], ui_msd7[MAX_STRING_CHARS], ui_msd8[MAX_STRING_CHARS], ui_msd9[MAX_STRING_CHARS];
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static char ui_msd1[MAX_STRING_CHARS], ui_msd2[MAX_STRING_CHARS], ui_msd3[MAX_STRING_CHARS], ui_msd4[MAX_STRING_CHARS], ui_msd5[MAX_STRING_CHARS], ui_msd6[MAX_STRING_CHARS], ui_msd7[MAX_STRING_CHARS], ui_msd8[MAX_STRING_CHARS], ui_msd9[MAX_STRING_CHARS], ui_msd10[MAX_STRING_CHARS];
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trap_Argv( 1, ui_msd1, sizeof( ui_msd1 ) );
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trap_Argv( 2, ui_msd2, sizeof( ui_msd2 ) );
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trap_Argv( 3, ui_msd3, sizeof( ui_msd3 ) );
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@ -891,7 +891,8 @@ static void CG_ServerCommand( void ) {
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trap_Argv( 7, ui_msd7, sizeof( ui_msd7 ) );
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trap_Argv( 8, ui_msd8, sizeof( ui_msd8 ) );
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trap_Argv( 9, ui_msd9, sizeof( ui_msd9 ) );
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trap_SendConsoleCommand(va("ui_msd %s %s %s %s %s %s %s %s %s", ui_msd1, ui_msd2, ui_msd3, ui_msd4, ui_msd5, ui_msd6, ui_msd7, ui_msd8, ui_msd9));
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trap_Argv( 10, ui_msd10, sizeof( ui_msd10 ) );
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trap_SendConsoleCommand(va("ui_msd %s %s %s %s %s %s %s %s %s %s", ui_msd1, ui_msd2, ui_msd3, ui_msd4, ui_msd5, ui_msd6, ui_msd7, ui_msd8, ui_msd9, ui_msd10));
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return;
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}
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@ -2936,10 +2936,12 @@ falsename: falsename/redname for target_alert
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"model" - path to a shader with a MSD-Display (ship) to show. Default will be the Daedalus Class
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We're sponsoring a varayity, which were created by Alexander Richardson.
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The shaders for these are stowed in scripts/msd.shader in the pakX.pk3
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The shaders for these are stowed in scripts/msd.shader in the pakX.pk3.
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It contains two versions: One for Texturing in Level design (like a display) and opne for the UI.
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To retrieve such an image simply look for the MSD-Folder in your radiants texture browser
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For personalized MSD's see segment below.
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Ship-Classname || Online Source || Shader-Name
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Ship-Classname || Online Source || Shader-Name (for <type> insert gfx for UI-Shader and textures for texture shader)
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Constellation Class || http://lcarsgfx.wordpress.com/2012/09/12/constellation-sisyphus/ ||
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Danube Runabout || http://lcarsgfx.wordpress.com/2012/06/30/the-blue-danube/ ||
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Nova Class || http://lcarsgfx.wordpress.com/2012/06/13/can-you-tell-what-it-is-yet-2/ ||
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@ -2980,14 +2982,32 @@ After that create a scripts/msd_shipname_registry.shader file (registry is optio
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however it is useful in avoiding collitions with ships of similar names)
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In that file add the following short script:
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menu/msd/shipname_registry //this will be the path to your shader to add in the radiant
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gfx/msd/akira //this will be the path to the image for the UI
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{
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{
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map gfx/msd/shipname_registry.jpg //this will be the image you will use
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map textures/msd/akira.jpg //this will be the image you will use
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blendFunc add //this will remove the black background. I might find a better solution...
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}
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}
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textures/msd/akira //this will be the image you will use for texturing
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{
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surfaceparm nolightmap
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surfaceparm nomarks
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{
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map textures/msd/akira.jpg //this will be the image you will use
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}
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{
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map textures/engineering/glass1.tga //this segment creates the glass effect to make it look like a display
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blendfunc gl_one gl_one_minus_src_color
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rgbGen identity
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tcMod scale 3 3
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tcGen environment
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}
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}
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For distribution put both files (including their relative paths) in a *.pk3 file.
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*/
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static int target_shiphealth_get_unsafe_players(gentity_t *ents[MAX_GENTITIES]) {
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@ -3251,6 +3271,10 @@ void SP_target_shiphealth(gentity_t *ent) {
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else
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ent->splashDamage = 1;
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//let's make sure we have something to return as model
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if(!ent->model)
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ent->model = "gfx/msd/daedalus";
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ent->think = target_shiphealth_think;
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ent->use = target_shiphealth_use;
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ent->nextthink = level.time + 60000;
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@ -135,6 +135,7 @@ Opens a Master Systems Display. It will display data grabbed from a target_shiph
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void ui_msd_use(gentity_t *ent, gentity_t *other, gentity_t *activator) {
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gentity_t *target, *temp = NULL;
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int maxhull, currhull, maxshield, currshield, shieldstate, warpstate= -2, turbostate= -2, transstate= -2, alertstate= -2;
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const char *model;
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if(!Q_stricmp(ent->swapname, activator->target)) {
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ent->flags ^= FL_LOCKED;
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@ -194,7 +195,8 @@ void ui_msd_use(gentity_t *ent, gentity_t *other, gentity_t *activator) {
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temp = NULL;
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}
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}
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trap_SendServerCommand(activator-g_entities, va("ui_msd %i %i %i %i %i %i %i %i %i", maxhull, currhull, maxshield, currshield, shieldstate, warpstate, turbostate, transstate, alertstate));
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model = target->model;
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trap_SendServerCommand(activator-g_entities, va("ui_msd %i %i %i %i %i %i %i %i %i %s", maxhull, currhull, maxshield, currshield, shieldstate, warpstate, turbostate, transstate, alertstate, model));
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//Debugging G_Printf(S_COLOR_YELLOW "ui_msd G %i %i %i %i %i %i %i %i %i\n", maxhull, currhull, maxshield, currshield, shieldstate, warpstate, turbostate, transstate, alertstate);
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}
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}
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@ -1299,7 +1299,7 @@ qboolean UI_ConsoleCommand( void ) {
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}
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if ( Q_stricmp( cmd, "ui_msd" ) == 0 ) {
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static char ui_msd1[MAX_STRING_CHARS], ui_msd2[MAX_STRING_CHARS], ui_msd3[MAX_STRING_CHARS], ui_msd4[MAX_STRING_CHARS], ui_msd5[MAX_STRING_CHARS], ui_msd6[MAX_STRING_CHARS], ui_msd7[MAX_STRING_CHARS], ui_msd8[MAX_STRING_CHARS], ui_msd9[MAX_STRING_CHARS];
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static char ui_msd1[MAX_STRING_CHARS], ui_msd2[MAX_STRING_CHARS], ui_msd3[MAX_STRING_CHARS], ui_msd4[MAX_STRING_CHARS], ui_msd5[MAX_STRING_CHARS], ui_msd6[MAX_STRING_CHARS], ui_msd7[MAX_STRING_CHARS], ui_msd8[MAX_STRING_CHARS], ui_msd9[MAX_STRING_CHARS], ui_msd10[MAX_STRING_CHARS];
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trap_Argv( 1, ui_msd1, sizeof( ui_msd1 ) );
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trap_Argv( 2, ui_msd2, sizeof( ui_msd2 ) );
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trap_Argv( 3, ui_msd3, sizeof( ui_msd3 ) );
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@ -1309,7 +1309,8 @@ qboolean UI_ConsoleCommand( void ) {
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trap_Argv( 7, ui_msd7, sizeof( ui_msd7 ) );
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trap_Argv( 8, ui_msd8, sizeof( ui_msd8 ) );
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trap_Argv( 9, ui_msd9, sizeof( ui_msd9 ) );
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UI_msdMenu( atoi(ui_msd1), atoi(ui_msd2), atoi(ui_msd3), atoi(ui_msd4), atoi(ui_msd5), atoi(ui_msd6), atoi(ui_msd7), atoi(ui_msd8), atoi(ui_msd9));
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trap_Argv( 10, ui_msd10, sizeof( ui_msd10 ) );
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UI_msdMenu( atoi(ui_msd1), atoi(ui_msd2), atoi(ui_msd3), atoi(ui_msd4), atoi(ui_msd5), atoi(ui_msd6), atoi(ui_msd7), atoi(ui_msd8), atoi(ui_msd9), ui_msd10);
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return qtrue;
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}
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@ -1853,7 +1853,7 @@ extern void UI_AdminMenu_Cache( void );
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//
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// ui_msd.c
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//
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extern void UI_msdMenu(int maxhull, int currhull, int maxshield, int currshield, int shieldstate, int warpstate, int turbostate, int transstate, int alertstate);
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extern void UI_msdMenu(int maxhull, int currhull, int maxshield, int currshield, int shieldstate, int warpstate, int turbostate, int transstate, int alertstate, char *model);
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//
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// ui_transporter.c
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167
code/ui/ui_msd.c
167
code/ui/ui_msd.c
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@ -19,6 +19,7 @@ typedef struct //static
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int turbostate;
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int transstate;
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int alertstate;
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const char *model;
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} msd_t;
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msd_t s_msd;
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@ -72,6 +73,7 @@ qhandle_t loading5;
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qhandle_t redalert;
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qhandle_t yellowalert;
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qhandle_t bluealert;
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qhandle_t model;
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/*
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=================
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*/
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//menubitmap_s *holdDeck;
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//int i;
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int length,xTurboStart;
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int length,xTurboStart, lengthshield, lengthhull;
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//int numColor, roundColor;
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// Draw the basic screen frame
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@ -154,27 +156,128 @@ static void M_msdMenu_Graphics (void)
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trap_R_SetColor( colorTable[CT_DKPURPLE1]); //DKGOLD1
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UI_DrawHandlePic( 607, 24, -16, 32, leftRound);
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trap_R_SetColor( colorTable[CT_LTBLUE1] );
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UI_DrawHandlePic( 366, 208, 243, 212, loading2 );
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trap_R_SetColor( colorTable[CT_LTGOLD1] );
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UI_DrawHandlePic( 366, 208, 243, 212, loading3 );
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UI_DrawHandlePic( 366, 208, 243, 212, loading1 );
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trap_R_SetColor( colorTable[CT_DKBLUE1] );
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UI_DrawHandlePic( 366, 208, 243, 212, loading4 );
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trap_R_SetColor( colorTable[CT_DKORANGE] );
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UI_DrawHandlePic( 366, 208, 243, 212, loading5 );
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// MSD Model
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UI_DrawHandlePic( 100, 60, 500, 250, model);
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UI_DrawProportionalString(487, 297, "1", UI_TINYFONT, colorTable[CT_BLACK]);
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UI_DrawProportionalString(508, 297, "2", UI_TINYFONT, colorTable[CT_BLACK]);
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UI_DrawProportionalString(487, 322, "3", UI_TINYFONT, colorTable[CT_BLACK]);
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UI_DrawProportionalString(508, 322, "4", UI_TINYFONT, colorTable[CT_BLACK]);
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UI_DrawProportionalString(395, 405, "22", UI_TINYFONT, colorTable[CT_BLACK]);
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UI_DrawProportionalString(370, 327, "45", UI_TINYFONT, colorTable[CT_BLACK]);
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UI_DrawProportionalString(399, 236, "7", UI_TINYFONT, colorTable[CT_BLACK]);
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UI_DrawProportionalString(487, 215, "35", UI_TINYFONT, colorTable[CT_BLACK]);
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UI_DrawProportionalString(502, 215, "2", UI_TINYFONT, colorTable[CT_BLACK]);
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UI_DrawProportionalString(596, 318, "67", UI_TINYFONT, colorTable[CT_BLACK]);
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UI_DrawProportionalString(502, 405, "27", UI_TINYFONT, colorTable[CT_BLACK]);
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// health Bars
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lengthshield = (int)(498 * s_msd.currshield / s_msd.maxshield);
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lengthhull = (int)(498 * s_msd.currhull / s_msd.maxhull);
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trap_R_SetColor( colorTable[CT_WHITE] );
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UI_DrawHandlePic( 100, 320, 500, 49, uis.whiteShader); //background
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trap_R_SetColor( colorTable[CT_BLACK] );
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//trap_R_SetColor( colorTable[CT_VDKPURPLE2] );
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UI_DrawHandlePic( 101, 321, 498, 23, uis.whiteShader); //Shield Bar BG
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trap_R_SetColor( colorTable[CT_BLACK] );
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//trap_R_SetColor( colorTable[CT_VDKORANGE] );
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UI_DrawHandlePic( 101, 345, 498, 23, uis.whiteShader); //Health Bar BG
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//Shield Bar
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if(s_msd.shieldstate == 1){
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trap_R_SetColor( colorTable[CT_BLUE] );
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UI_DrawHandlePic( 101, 321, lengthshield, 23, uis.whiteShader);
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UI_DrawProportionalString(103, 323, va("Shields at %.1f Percent", (lengthshield / 4.98)), UI_TINYFONT, colorTable[CT_MDGREY]);
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} else if(s_msd.shieldstate == 0){
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UI_DrawProportionalString(103, 323, "Shields are on standby", UI_TINYFONT, colorTable[CT_MDGREY]);
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} else if(s_msd.shieldstate == -2){
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UI_DrawProportionalString(103, 323, "Shields are offline", UI_TINYFONT, colorTable[CT_MDGREY]);
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} else if(s_msd.shieldstate == -1){
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UI_DrawProportionalString(103, 323, "Shields are inoperable", UI_TINYFONT, colorTable[CT_MDGREY]);
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}
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trap_R_SetColor( colorTable[CT_YELLOW] );
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UI_DrawHandlePic( 101, 345, lengthhull, 23, uis.whiteShader); //Health Bar
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UI_DrawProportionalString(103, 347, va("Structual Integity at %.1f Percent", (lengthhull / 4.98)), UI_TINYFONT, colorTable[CT_MDGREY]);
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//Sub System indicators
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//Shields
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trap_R_SetColor( colorTable[CT_WHITE] ); //colorTable[CT_VDKPURPLE2]
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UI_DrawHandlePic( 100, 380, 90, 45, uis.whiteShader);
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if(s_msd.shieldstate == 1){
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trap_R_SetColor( colorTable[CT_GREEN] ); //colorTable[CT_VDKPURPLE2]
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UI_DrawHandlePic( 101, 381, 88, 43, uis.whiteShader);
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UI_DrawProportionalString(101, 382, "Shields are", UI_TINYFONT, colorTable[CT_MDGREY]);
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UI_DrawProportionalString(101, 397, "online", UI_TINYFONT, colorTable[CT_MDGREY]);
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} else if(s_msd.shieldstate == 0){
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trap_R_SetColor( colorTable[CT_YELLOW] ); //colorTable[CT_VDKPURPLE2]
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UI_DrawHandlePic( 101, 381, 88, 43, uis.whiteShader);
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UI_DrawProportionalString(101, 382, "Shields are", UI_TINYFONT, colorTable[CT_MDGREY]);
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UI_DrawProportionalString(101, 397, "on standby", UI_TINYFONT, colorTable[CT_MDGREY]);
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} else if(s_msd.shieldstate == -2){
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trap_R_SetColor( colorTable[CT_RED] ); //colorTable[CT_VDKPURPLE2]
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UI_DrawHandlePic( 101, 381, 88, 43, uis.whiteShader);
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UI_DrawProportionalString(101, 382, "Shields are", UI_TINYFONT, colorTable[CT_MDGREY]);
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UI_DrawProportionalString(101, 397, "offline", UI_TINYFONT, colorTable[CT_MDGREY]);
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} else if(s_msd.shieldstate == -1){
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trap_R_SetColor( colorTable[CT_RED] ); //colorTable[CT_VDKPURPLE2]
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UI_DrawHandlePic( 101, 381, 88, 43, uis.whiteShader);
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UI_DrawProportionalString(101, 382, "Shields are", UI_TINYFONT, colorTable[CT_MDGREY]);
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UI_DrawProportionalString(101, 397, "inoperable", UI_TINYFONT, colorTable[CT_MDGREY]);
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}
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//Warp Drive
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trap_R_SetColor( colorTable[CT_WHITE] ); //colorTable[CT_VDKPURPLE2]
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UI_DrawHandlePic( 195, 380, 90, 45, uis.whiteShader);
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if(s_msd.warpstate == 1){
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trap_R_SetColor( colorTable[CT_GREEN] ); //colorTable[CT_VDKPURPLE2]
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UI_DrawHandlePic( 196, 381, 88, 43, uis.whiteShader);
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UI_DrawProportionalString(197, 382, "Warp Drive is", UI_TINYFONT, colorTable[CT_MDGREY]);
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UI_DrawProportionalString(197, 397, "online", UI_TINYFONT, colorTable[CT_MDGREY]);
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} else if(s_msd.warpstate == 0){
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trap_R_SetColor( colorTable[CT_RED] ); //colorTable[CT_VDKPURPLE2]
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UI_DrawHandlePic( 196, 381, 88, 43, uis.whiteShader);
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UI_DrawProportionalString(197, 382, "Warp Drive is", UI_TINYFONT, colorTable[CT_MDGREY]);
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UI_DrawProportionalString(197, 397, "offline", UI_TINYFONT, colorTable[CT_MDGREY]);
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} else if(s_msd.warpstate == -1){
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trap_R_SetColor( colorTable[CT_RED] ); //colorTable[CT_VDKPURPLE2]
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UI_DrawHandlePic( 196, 381, 88, 43, uis.whiteShader);
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UI_DrawProportionalString(197, 382, "Warp Core is", UI_TINYFONT, colorTable[CT_MDGREY]);
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UI_DrawProportionalString(197, 397, "ejected", UI_TINYFONT, colorTable[CT_MDGREY]);
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} else {//-2, no info available
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trap_R_SetColor( colorTable[CT_YELLOW] ); //colorTable[CT_VDKPURPLE2]
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UI_DrawHandlePic( 196, 381, 88, 43, uis.whiteShader);
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UI_DrawProportionalString(197, 382, "Warp-Core-ODN-", UI_TINYFONT, colorTable[CT_MDGREY]);
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UI_DrawProportionalString(197, 397, "Update required", UI_TINYFONT, colorTable[CT_MDGREY]);
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}
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//Turbolift
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trap_R_SetColor( colorTable[CT_WHITE] ); //colorTable[CT_VDKPURPLE2]
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UI_DrawHandlePic( 290, 380, 90, 45, uis.whiteShader);
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if(s_msd.warpstate == 1){
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trap_R_SetColor( colorTable[CT_GREEN] ); //colorTable[CT_VDKPURPLE2]
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UI_DrawHandlePic( 291, 381, 88, 43, uis.whiteShader);
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UI_DrawProportionalString(292, 382, "Turbolifts are", UI_TINYFONT, colorTable[CT_MDGREY]);
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UI_DrawProportionalString(292, 397, "online", UI_TINYFONT, colorTable[CT_MDGREY]);
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} else if(s_msd.warpstate == 0){
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trap_R_SetColor( colorTable[CT_RED] ); //colorTable[CT_VDKPURPLE2]
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UI_DrawHandlePic( 291, 381, 88, 43, uis.whiteShader);
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UI_DrawProportionalString(292, 382, "Turbolifts are", UI_TINYFONT, colorTable[CT_MDGREY]);
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UI_DrawProportionalString(292, 397, "offline", UI_TINYFONT, colorTable[CT_MDGREY]);
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} else {//-2, no info available
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trap_R_SetColor( colorTable[CT_YELLOW] ); //colorTable[CT_VDKPURPLE2]
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UI_DrawHandlePic( 291, 381, 88, 43, uis.whiteShader);
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UI_DrawProportionalString(292, 382, "Turbolift-ODN-", UI_TINYFONT, colorTable[CT_MDGREY]);
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UI_DrawProportionalString(292, 397, "Update required", UI_TINYFONT, colorTable[CT_MDGREY]);
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||||
}
|
||||
|
||||
//Transporter
|
||||
trap_R_SetColor( colorTable[CT_WHITE] ); //colorTable[CT_VDKPURPLE2]
|
||||
UI_DrawHandlePic( 385, 380, 90, 45, uis.whiteShader);
|
||||
if(s_msd.warpstate == 1){
|
||||
trap_R_SetColor( colorTable[CT_GREEN] ); //colorTable[CT_VDKPURPLE2]
|
||||
UI_DrawHandlePic( 386, 381, 88, 43, uis.whiteShader);
|
||||
UI_DrawProportionalString(387, 382, "Transporters are", UI_TINYFONT, colorTable[CT_MDGREY]);
|
||||
UI_DrawProportionalString(387, 397, "online", UI_TINYFONT, colorTable[CT_MDGREY]);
|
||||
} else if(s_msd.warpstate == 0){
|
||||
trap_R_SetColor( colorTable[CT_RED] ); //colorTable[CT_VDKPURPLE2]
|
||||
UI_DrawHandlePic( 386, 381, 88, 43, uis.whiteShader);
|
||||
UI_DrawProportionalString(387, 382, "Transporters are", UI_TINYFONT, colorTable[CT_MDGREY]);
|
||||
UI_DrawProportionalString(387, 397, "offline", UI_TINYFONT, colorTable[CT_MDGREY]);
|
||||
} else {//-2, no info available
|
||||
trap_R_SetColor( colorTable[CT_YELLOW] ); //colorTable[CT_VDKPURPLE2]
|
||||
UI_DrawHandlePic( 386, 381, 88, 43, uis.whiteShader);
|
||||
UI_DrawProportionalString(386, 382, "Transporter-ODN-", UI_TINYFONT, colorTable[CT_MDGREY]);
|
||||
UI_DrawProportionalString(387, 397, "Update required", UI_TINYFONT, colorTable[CT_MDGREY]);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -209,6 +312,7 @@ void UI_msdMenu_Cache (void)
|
|||
redalert = trap_R_RegisterShaderNoMip("menu/alert/red");
|
||||
yellowalert = trap_R_RegisterShaderNoMip("menu/alert/yellow");
|
||||
bluealert = trap_R_RegisterShaderNoMip("menu/alert/blue");
|
||||
model = trap_R_RegisterShaderNoMip(s_msd.model);
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -218,10 +322,6 @@ msdMenu_Init
|
|||
*/
|
||||
void msdMenu_Init(void)
|
||||
{
|
||||
int y,pad,x;
|
||||
//int i;
|
||||
int width;
|
||||
|
||||
s_msd.menu.nitems = 0;
|
||||
s_msd.menu.draw = msdMenu_Draw;
|
||||
s_msd.menu.key = msdMenu_Key;
|
||||
|
@ -231,19 +331,14 @@ void msdMenu_Init(void)
|
|||
s_msd.menu.titleX = MENU_TITLE_X;
|
||||
s_msd.menu.titleY = MENU_TITLE_Y;
|
||||
|
||||
pad = PROP_BIG_HEIGHT + 10;
|
||||
width = MENU_BUTTON_MED_WIDTH-20;
|
||||
y = 72;
|
||||
x = 208;
|
||||
|
||||
s_msd.quitmenu.generic.type = MTYPE_BITMAP;
|
||||
s_msd.quitmenu.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
|
||||
s_msd.quitmenu.generic.x = x;
|
||||
s_msd.quitmenu.generic.y = y;
|
||||
s_msd.quitmenu.generic.x = 490;
|
||||
s_msd.quitmenu.generic.y = 380;
|
||||
s_msd.quitmenu.generic.name = GRAPHIC_BUTTONLEFT;
|
||||
s_msd.quitmenu.generic.id = ID_QUIT;
|
||||
s_msd.quitmenu.generic.callback = M_msd_Event;
|
||||
s_msd.quitmenu.width = width;
|
||||
s_msd.quitmenu.width = MENU_BUTTON_MED_WIDTH-20;
|
||||
s_msd.quitmenu.height = PROP_BIG_HEIGHT;
|
||||
s_msd.quitmenu.color = CT_DKPURPLE1;
|
||||
s_msd.quitmenu.color2 = CT_LTPURPLE1;
|
||||
|
@ -254,9 +349,6 @@ void msdMenu_Init(void)
|
|||
s_msd.quitmenu.textcolor2 = CT_WHITE;
|
||||
s_msd.quitmenu.textStyle = UI_TINYFONT;
|
||||
|
||||
y -= (2*pad);
|
||||
x += width + 8;
|
||||
|
||||
Menu_AddItem( &s_msd.menu, &s_msd.quitmenu );
|
||||
}
|
||||
|
||||
|
@ -265,7 +357,7 @@ void msdMenu_Init(void)
|
|||
UI_msdMenu
|
||||
===============
|
||||
*/
|
||||
void UI_msdMenu(int maxhull, int currhull, int maxshield, int currshield, int shieldstate, int warpstate, int turbostate, int transstate, int alertstate)
|
||||
void UI_msdMenu(int maxhull, int currhull, int maxshield, int currshield, int shieldstate, int warpstate, int turbostate, int transstate, int alertstate, char *model)
|
||||
{
|
||||
memset( &s_msd, 0, sizeof( s_msd ) );
|
||||
|
||||
|
@ -278,6 +370,7 @@ void UI_msdMenu(int maxhull, int currhull, int maxshield, int currshield, int sh
|
|||
s_msd.turbostate = turbostate;
|
||||
s_msd.transstate = transstate;
|
||||
s_msd.alertstate = alertstate;
|
||||
s_msd.model = model;
|
||||
|
||||
uis.menusp = 0;
|
||||
|
||||
|
|
Loading…
Reference in a new issue