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1 changed files with 15 additions and 15 deletions
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@ -923,7 +923,7 @@ void RespawnItem( gentity_t* ent );
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* \param angle Direction to toss to.
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* \return The entity for the item.
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*/
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/*@shared@*/ /*@null@*/ /*@out@*/ gentity_t* Drop_Item( gentity_t* ent, gitem_t* item, float angle );
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/*@shared@*/ /*@null@*/ gentity_t* Drop_Item( gentity_t* ent, gitem_t* item, float angle );
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/**
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* Sets the clipping size and plants the object on the floor.
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@ -1064,7 +1064,7 @@ qboolean G_MoveBox (gentity_t* ent);
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*
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* \return an matching entity or NULL
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*/
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/*@shared@*/ /*@null@*/ /*@out@*/ gentity_t* G_Find (/*@null@*/ gentity_t* from, size_t fieldofs, const char* match);
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/*@shared@*/ /*@null@*/ gentity_t* G_Find (/*@null@*/ gentity_t* from, size_t fieldofs, const char* match);
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/**
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* \brief Pick a target.
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@ -1075,7 +1075,7 @@ qboolean G_MoveBox (gentity_t* ent);
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*
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* \return an entity or NULL
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*/
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/*@shared@*/ /*@null@*/ /*@out@*/ gentity_t* G_PickTarget (char* targetname);
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/*@shared@*/ /*@null@*/ gentity_t* G_PickTarget (char* targetname);
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/**
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* \brief Use all of the given entity's targets.
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@ -1135,7 +1135,7 @@ void G_InitGentity( gentity_t* ent );
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*
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* \return a new entity or NULL
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*/
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/*@shared@*/ /*@null@*/ /*@out@*/ gentity_t* G_Spawn (void);
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/*@shared@*/ /*@null@*/ gentity_t* G_Spawn (void);
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/**
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* \brief Spawn an temporary entity.
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@ -1149,7 +1149,7 @@ void G_InitGentity( gentity_t* ent );
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*
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* \return the temporary entity
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*/
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/*@shared@*/ /*@null@*/ /*@out@*/ gentity_t* G_TempEntity( vec3_t origin, int event );
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/*@shared@*/ /*@null@*/ gentity_t* G_TempEntity( vec3_t origin, int event );
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/**
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* \brief Makes an entity to play a non looping sound.
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@ -1295,7 +1295,7 @@ int G_RadiusListOfTypes(list_p classnames, vec3_t origin, float radius, list_p i
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* \param takeDamage Only return entities that match this value for takeDamage.
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* \return Nearest entity found.
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*/
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/*@shared@*/ /*@null@*/ /*@out@*/ gentity_t* G_GetNearestEnt(char* classname, vec3_t origin, float radius, list_p ignore, qboolean takeDamage);
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/*@shared@*/ /*@null@*/ gentity_t* G_GetNearestEnt(char* classname, vec3_t origin, float radius, list_p ignore, qboolean takeDamage);
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/**
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* Get the nearest player orund an origin.
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@ -1305,7 +1305,7 @@ int G_RadiusListOfTypes(list_p classnames, vec3_t origin, float radius, list_p i
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* \param ignore List of entities to ignore.
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* \return Nearest player.
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*/
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/*@shared@*/ /*@null@*/ /*@out@*/ gentity_t* G_GetNearestPlayer(vec3_t origin, float radius, list_p ignore );
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/*@shared@*/ /*@null@*/ gentity_t* G_GetNearestPlayer(vec3_t origin, float radius, list_p ignore );
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/**
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* \author Ubergames - GSIO01
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@ -1465,7 +1465,7 @@ void G_Missile_Run( gentity_t* ent );
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* \param start Start point.
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* \param aimdir Direction.
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*/
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/*@shared@*/ /*@null@*/ /*@out@*/ gentity_t* fire_plasma (gentity_t* self, vec3_t start, vec3_t aimdir);
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/*@shared@*/ /*@null@*/ gentity_t* fire_plasma (gentity_t* self, vec3_t start, vec3_t aimdir);
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/**
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* Fire torpedo projectile.
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@ -1474,7 +1474,7 @@ void G_Missile_Run( gentity_t* ent );
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* \param start Start point.
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* \param aimdir Direction.
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*/
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/*@shared@*/ /*@null@*/ /*@out@*/ gentity_t* fire_quantum (gentity_t* self, vec3_t start, vec3_t aimdir);
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/*@shared@*/ /*@null@*/ gentity_t* fire_quantum (gentity_t* self, vec3_t start, vec3_t aimdir);
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/**
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* Fire grenade.
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@ -1483,7 +1483,7 @@ void G_Missile_Run( gentity_t* ent );
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* \param start Start point.
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* \param aimdir Direction.
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*/
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/*@shared@*/ /*@null@*/ /*@out@*/ gentity_t* fire_grenade (gentity_t* self, vec3_t start, vec3_t aimdir);
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/*@shared@*/ /*@null@*/ gentity_t* fire_grenade (gentity_t* self, vec3_t start, vec3_t aimdir);
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/**
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* Fire a rocket.
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@ -1492,7 +1492,7 @@ void G_Missile_Run( gentity_t* ent );
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* \param start Start point.
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* \param dir Direction.
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*/
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/*@shared@*/ /*@null@*/ /*@out@*/ gentity_t* fire_rocket (gentity_t* self, vec3_t start, vec3_t dir);
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/*@shared@*/ /*@null@*/ gentity_t* fire_rocket (gentity_t* self, vec3_t start, vec3_t dir);
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/**
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* Fire a compression rifle projectile.
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@ -1501,7 +1501,7 @@ void G_Missile_Run( gentity_t* ent );
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* \param start Start point.
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* \param dir Direction.
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*/
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/*@shared@*/ /*@null@*/ /*@out@*/ gentity_t* fire_comprifle (gentity_t* self, vec3_t start, vec3_t dir);
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/*@shared@*/ /*@null@*/ gentity_t* fire_comprifle (gentity_t* self, vec3_t start, vec3_t dir);
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//
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// g_mover.c
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@ -1633,7 +1633,7 @@ void G_Client_SetViewAngle( gentity_t* ent, vec3_t angle );
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* \param origin Origin.
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* \param angles Angles.
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*/
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/*@shared@*/ /*@null@*/ /*@out@*/ gentity_t* G_Client_SelectSpawnPoint ( vec3_t avoidPoint, vec3_t origin, vec3_t angles );
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/*@shared@*/ /*@null@*/ gentity_t* G_Client_SelectSpawnPoint ( vec3_t avoidPoint, vec3_t origin, vec3_t angles );
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/**
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* Respawn client.
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@ -2043,7 +2043,7 @@ extern RPGX_DragData DragDat[];
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*
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* \return a random spawn point
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*/
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/*@shared@*/ /*@null@*/ /*@out@*/ gentity_t* SelectRandomSpawnPoint( void ); //Added so it can be used in main.
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/*@shared@*/ /*@null@*/ gentity_t* SelectRandomSpawnPoint( void ); //Added so it can be used in main.
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//RPG-X Misc Sounds:
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//extern sfxHandle_t n00bsnd;
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@ -2227,7 +2227,7 @@ void ThrowWeapon( gentity_t* ent, char* txt );
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* \param flags Entity flags to use.
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* \param Optional message for PADD dropping.
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*/
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/*@shared@*/ /*@null@*/ /*@out@*/ gentity_t *DropWeapon( gentity_t* ent, gitem_t* item, float angle, int flags, char* txt );
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/*@shared@*/ /*@null@*/ gentity_t *DropWeapon( gentity_t* ent, gitem_t* item, float angle, int flags, char* txt );
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//
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// g_mem.c
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