This commit is contained in:
Walter Julius Hennecke 2013-05-23 23:39:29 +02:00
parent 8bcd4bb291
commit 4627b762c5

View file

@ -923,7 +923,7 @@ void RespawnItem( gentity_t* ent );
* \param angle Direction to toss to.
* \return The entity for the item.
*/
/*@shared@*/ /*@null@*/ /*@out@*/ gentity_t* Drop_Item( gentity_t* ent, gitem_t* item, float angle );
/*@shared@*/ /*@null@*/ gentity_t* Drop_Item( gentity_t* ent, gitem_t* item, float angle );
/**
* Sets the clipping size and plants the object on the floor.
@ -1064,7 +1064,7 @@ qboolean G_MoveBox (gentity_t* ent);
*
* \return an matching entity or NULL
*/
/*@shared@*/ /*@null@*/ /*@out@*/ gentity_t* G_Find (/*@null@*/ gentity_t* from, size_t fieldofs, const char* match);
/*@shared@*/ /*@null@*/ gentity_t* G_Find (/*@null@*/ gentity_t* from, size_t fieldofs, const char* match);
/**
* \brief Pick a target.
@ -1075,7 +1075,7 @@ qboolean G_MoveBox (gentity_t* ent);
*
* \return an entity or NULL
*/
/*@shared@*/ /*@null@*/ /*@out@*/ gentity_t* G_PickTarget (char* targetname);
/*@shared@*/ /*@null@*/ gentity_t* G_PickTarget (char* targetname);
/**
* \brief Use all of the given entity's targets.
@ -1135,7 +1135,7 @@ void G_InitGentity( gentity_t* ent );
*
* \return a new entity or NULL
*/
/*@shared@*/ /*@null@*/ /*@out@*/ gentity_t* G_Spawn (void);
/*@shared@*/ /*@null@*/ gentity_t* G_Spawn (void);
/**
* \brief Spawn an temporary entity.
@ -1149,7 +1149,7 @@ void G_InitGentity( gentity_t* ent );
*
* \return the temporary entity
*/
/*@shared@*/ /*@null@*/ /*@out@*/ gentity_t* G_TempEntity( vec3_t origin, int event );
/*@shared@*/ /*@null@*/ gentity_t* G_TempEntity( vec3_t origin, int event );
/**
* \brief Makes an entity to play a non looping sound.
@ -1295,7 +1295,7 @@ int G_RadiusListOfTypes(list_p classnames, vec3_t origin, float radius, list_p i
* \param takeDamage Only return entities that match this value for takeDamage.
* \return Nearest entity found.
*/
/*@shared@*/ /*@null@*/ /*@out@*/ gentity_t* G_GetNearestEnt(char* classname, vec3_t origin, float radius, list_p ignore, qboolean takeDamage);
/*@shared@*/ /*@null@*/ gentity_t* G_GetNearestEnt(char* classname, vec3_t origin, float radius, list_p ignore, qboolean takeDamage);
/**
* Get the nearest player orund an origin.
@ -1305,7 +1305,7 @@ int G_RadiusListOfTypes(list_p classnames, vec3_t origin, float radius, list_p i
* \param ignore List of entities to ignore.
* \return Nearest player.
*/
/*@shared@*/ /*@null@*/ /*@out@*/ gentity_t* G_GetNearestPlayer(vec3_t origin, float radius, list_p ignore );
/*@shared@*/ /*@null@*/ gentity_t* G_GetNearestPlayer(vec3_t origin, float radius, list_p ignore );
/**
* \author Ubergames - GSIO01
@ -1465,7 +1465,7 @@ void G_Missile_Run( gentity_t* ent );
* \param start Start point.
* \param aimdir Direction.
*/
/*@shared@*/ /*@null@*/ /*@out@*/ gentity_t* fire_plasma (gentity_t* self, vec3_t start, vec3_t aimdir);
/*@shared@*/ /*@null@*/ gentity_t* fire_plasma (gentity_t* self, vec3_t start, vec3_t aimdir);
/**
* Fire torpedo projectile.
@ -1474,7 +1474,7 @@ void G_Missile_Run( gentity_t* ent );
* \param start Start point.
* \param aimdir Direction.
*/
/*@shared@*/ /*@null@*/ /*@out@*/ gentity_t* fire_quantum (gentity_t* self, vec3_t start, vec3_t aimdir);
/*@shared@*/ /*@null@*/ gentity_t* fire_quantum (gentity_t* self, vec3_t start, vec3_t aimdir);
/**
* Fire grenade.
@ -1483,7 +1483,7 @@ void G_Missile_Run( gentity_t* ent );
* \param start Start point.
* \param aimdir Direction.
*/
/*@shared@*/ /*@null@*/ /*@out@*/ gentity_t* fire_grenade (gentity_t* self, vec3_t start, vec3_t aimdir);
/*@shared@*/ /*@null@*/ gentity_t* fire_grenade (gentity_t* self, vec3_t start, vec3_t aimdir);
/**
* Fire a rocket.
@ -1492,7 +1492,7 @@ void G_Missile_Run( gentity_t* ent );
* \param start Start point.
* \param dir Direction.
*/
/*@shared@*/ /*@null@*/ /*@out@*/ gentity_t* fire_rocket (gentity_t* self, vec3_t start, vec3_t dir);
/*@shared@*/ /*@null@*/ gentity_t* fire_rocket (gentity_t* self, vec3_t start, vec3_t dir);
/**
* Fire a compression rifle projectile.
@ -1501,7 +1501,7 @@ void G_Missile_Run( gentity_t* ent );
* \param start Start point.
* \param dir Direction.
*/
/*@shared@*/ /*@null@*/ /*@out@*/ gentity_t* fire_comprifle (gentity_t* self, vec3_t start, vec3_t dir);
/*@shared@*/ /*@null@*/ gentity_t* fire_comprifle (gentity_t* self, vec3_t start, vec3_t dir);
//
// g_mover.c
@ -1633,7 +1633,7 @@ void G_Client_SetViewAngle( gentity_t* ent, vec3_t angle );
* \param origin Origin.
* \param angles Angles.
*/
/*@shared@*/ /*@null@*/ /*@out@*/ gentity_t* G_Client_SelectSpawnPoint ( vec3_t avoidPoint, vec3_t origin, vec3_t angles );
/*@shared@*/ /*@null@*/ gentity_t* G_Client_SelectSpawnPoint ( vec3_t avoidPoint, vec3_t origin, vec3_t angles );
/**
* Respawn client.
@ -2043,7 +2043,7 @@ extern RPGX_DragData DragDat[];
*
* \return a random spawn point
*/
/*@shared@*/ /*@null@*/ /*@out@*/ gentity_t* SelectRandomSpawnPoint( void ); //Added so it can be used in main.
/*@shared@*/ /*@null@*/ gentity_t* SelectRandomSpawnPoint( void ); //Added so it can be used in main.
//RPG-X Misc Sounds:
//extern sfxHandle_t n00bsnd;
@ -2227,7 +2227,7 @@ void ThrowWeapon( gentity_t* ent, char* txt );
* \param flags Entity flags to use.
* \param Optional message for PADD dropping.
*/
/*@shared@*/ /*@null@*/ /*@out@*/ gentity_t *DropWeapon( gentity_t* ent, gitem_t* item, float angle, int flags, char* txt );
/*@shared@*/ /*@null@*/ gentity_t *DropWeapon( gentity_t* ent, gitem_t* item, float angle, int flags, char* txt );
//
// g_mem.c