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Update code/game/lua_mover.c
Added an example for a parseable comment describing a Lua function (mover.AsTrain). Add some point all comments should look like this. I'm writing a program that'll parse them and convert them into latex.
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@ -69,6 +69,14 @@ extern void Reached_Train(gentity_t *ent);
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extern void Think_SetupTrainTargets(gentity_t *ent);
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extern void SetMoverState(gentity_t *ent, moverState_t moverState, int time);
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/* This is an example for a parseable comment that describes a lua function. */
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/*
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* \function mover.AsTrain(entity mover, entity target, float speed)
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* \param entity mover entity to move.
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* \param entity target path_corner entity to move to.
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* \param float speed Speed to move with to the first path_corner.
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* \desc Moves an entity like a func_train entity. Targets have to be path_corner entities.
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*/
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// mover.AsTrain(entity mover, entity target, float speed)
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// Moves an entity like a func_train entity. Targets have to be path_corner entities.
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// * ent the entity to move
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