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https://github.com/UberGames/rpgxEF.git
synced 2024-11-10 15:21:34 +00:00
fixes
This commit is contained in:
parent
c7f9f348f8
commit
4479d9ce51
3 changed files with 23 additions and 16 deletions
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@ -1032,7 +1032,7 @@ void SP_target_evosuit (gentity_t *self) {
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//
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//
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//==================================================================================
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//==================================================================================
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static void target_turbolift_unlock ( gentity_t *ent )
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static void target_turbolift_unlock ( /*@shared@*/ gentity_t *ent )
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{
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{
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gentity_t* otherLift;
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gentity_t* otherLift;
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@ -1175,7 +1175,7 @@ static void target_turbolift_endMove ( /*@shared@*/ gentity_t *ent )
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}
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}
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#endif
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#endif
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}
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}
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} else if(ent->s.eventParm && lights->targetname2 != NULL) {
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} else if(ent->s.eventParm != 0 && lights->targetname2 != NULL) {
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if(Q_stricmp(lights->targetname2, va("%s_up", otherLift->target)) == 0) {
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if(Q_stricmp(lights->targetname2, va("%s_up", otherLift->target)) == 0) {
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lights->use(lights, lights, ent);
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lights->use(lights, lights, ent);
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#ifdef G_LUA
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#ifdef G_LUA
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@ -1201,7 +1201,7 @@ static void target_turbolift_endMove ( /*@shared@*/ gentity_t *ent )
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// check for shader remaps
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// check for shader remaps
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if(rpg_calcLiftTravelDuration.integer != 0 || level.overrideCalcLiftTravelDuration != 0) {
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if(rpg_calcLiftTravelDuration.integer != 0 || level.overrideCalcLiftTravelDuration != 0) {
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if((ent->truename != NULL && otherLift->truename != NULL) || (ent->falsename != NULL && otherLift->falsename != NULL)) {
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if((ent->truename != NULL && otherLift->truename != NULL) || (ent->falsename != NULL && otherLift->falsename != NULL)) {
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f = level.time * 0.001;
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f = level.time * 0.001f;
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AddRemap(ent->targetShaderName, ent->targetShaderName, f);
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AddRemap(ent->targetShaderName, ent->targetShaderName, f);
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AddRemap(otherLift->targetShaderName, otherLift->targetShaderName, f);
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AddRemap(otherLift->targetShaderName, otherLift->targetShaderName, f);
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}
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}
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@ -1278,10 +1278,11 @@ static void target_turbolift_TeleportPlayers ( gentity_t *ent )
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}
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}
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liftTouch = (int *)malloc(MAX_GENTITIES * sizeof(int));
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liftTouch = (int *)malloc(MAX_GENTITIES * sizeof(int));
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if(!liftTouch) {
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if(liftTouch == NULL) {
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target_turbolift_unlock( ent );
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target_turbolift_unlock( ent );
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return;
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return;
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}
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}
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memset(liftTouch, 0, sizeof(int) * MAX_GENTITIES);
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//scan the turbo region for players
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//scan the turbo region for players
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//in the current lift
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//in the current lift
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@ -1298,11 +1299,12 @@ static void target_turbolift_TeleportPlayers ( gentity_t *ent )
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}
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}
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targetLiftTouch = (int *)malloc(MAX_GENTITIES * sizeof(int));
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targetLiftTouch = (int *)malloc(MAX_GENTITIES * sizeof(int));
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if(!targetLiftTouch) {
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if(targetLiftTouch == NULL) {
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target_turbolift_unlock( ent );
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target_turbolift_unlock( ent );
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free(liftTouch);
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free(liftTouch);
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return;
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return;
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}
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}
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memset(targetLiftTouch, 0, sizeof(int) * MAX_GENTITIES);
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//the target lift
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//the target lift
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{
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{
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@ -1323,8 +1325,8 @@ static void target_turbolift_TeleportPlayers ( gentity_t *ent )
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//TiM - Teleport the main players
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//TiM - Teleport the main players
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TeleportPlayers( ent, targetLift, liftNumEnts, liftTouch );
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TeleportPlayers( ent, targetLift, liftNumEnts, liftTouch );
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if(rpg_calcLiftTravelDuration.integer) {
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if(rpg_calcLiftTravelDuration.integer != 0) {
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time = targetLift->health - ent->health;
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time = (float)(targetLift->health - ent->health);
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if(time < 0)
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if(time < 0)
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time *= -1;
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time *= -1;
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time *= rpg_liftDurationModifier.value;
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time *= rpg_liftDurationModifier.value;
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@ -1343,8 +1345,13 @@ static void target_turbolift_TeleportPlayers ( gentity_t *ent )
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static void target_turbolift_startSoundEnd(gentity_t *ent) {
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static void target_turbolift_startSoundEnd(gentity_t *ent) {
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ent->nextthink = -1;
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ent->nextthink = -1;
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ent->parent->r.svFlags &= ~SVF_NOCLIENT;
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ent->touched->r.svFlags &= ~SVF_NOCLIENT;
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if(ent->parent != NULL) {
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ent->parent->r.svFlags &= ~SVF_NOCLIENT;
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}
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if(ent->touched != NULL) {
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ent->touched->r.svFlags &= ~SVF_NOCLIENT;
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}
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}
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}
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static void target_turbolift_startMove ( gentity_t *ent )
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static void target_turbolift_startMove ( gentity_t *ent )
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@ -1356,18 +1363,18 @@ static void target_turbolift_startMove ( gentity_t *ent )
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float f = 0;
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float f = 0;
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otherLift = &g_entities[ent->count];
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otherLift = &g_entities[ent->count];
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if ( !otherLift )
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if ( otherLift == NULL )
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{
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{
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target_turbolift_unlock( ent );
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target_turbolift_unlock( ent );
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return;
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return;
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}
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}
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//play move sound
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//play move sound
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if( rpg_calcLiftTravelDuration.integer ) {
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if( rpg_calcLiftTravelDuration.integer != 0 ) {
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time = time2 = ent->health - otherLift->health;
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time = time2 = (float)(ent->health - otherLift->health);
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if(time < 0)
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if(time < 0)
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time *= -1;
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time *= -1;
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if(ent->sound2to1) {
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if(ent->sound2to1 != 0) {
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if( rpg_liftDurationModifier.value * 1000 * time >= ent->distance * 1000 ) {
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if( rpg_liftDurationModifier.value * 1000 * time >= ent->distance * 1000 ) {
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tent = G_Spawn();
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tent = G_Spawn();
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tent->think = target_turbolift_startSoundEnd;
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tent->think = target_turbolift_startSoundEnd;
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@ -57,7 +57,7 @@ void AddRemap(const char *oldShader, const char *newShader, float timeOffset) {
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*
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*
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* @return the shader state config
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* @return the shader state config
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*/
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*/
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const char *BuildShaderStateConfig(void) {
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/*@shared@*/ const char *BuildShaderStateConfig(void) {
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static char buff[MAX_STRING_CHARS*4];
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static char buff[MAX_STRING_CHARS*4];
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char out[(MAX_QPATH * 2) + 5];
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char out[(MAX_QPATH * 2) + 5];
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int i;
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int i;
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@ -603,7 +603,7 @@ float Q_crandom( int *seed );
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float flrandom(float min, float max);
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float flrandom(float min, float max);
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int irandom(int min, int max);
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int irandom(int min, int max);
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void vectoangles( const vec3_t value1, vec3_t angles);
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void vectoangles( const vec3_t value1, /*@out@*/ vec3_t angles);
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void AnglesToAxis( const vec3_t angles, vec3_t axis[3] );
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void AnglesToAxis( const vec3_t angles, vec3_t axis[3] );
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void AxisClear( vec3_t axis[3] );
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void AxisClear( vec3_t axis[3] );
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@ -631,7 +631,7 @@ void MakeNormalVectors( const vec3_t forward, vec3_t right, vec3_t up );
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int PlaneTypeForNormal (vec3_t normal);
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int PlaneTypeForNormal (vec3_t normal);
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void MatrixMultiply(float in1[3][3], float in2[3][3], float out[3][3]);
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void MatrixMultiply(float in1[3][3], float in2[3][3], float out[3][3]);
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void AngleVectors( const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up);
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void AngleVectors( const vec3_t angles, /*@out@*/ vec3_t forward, /*@out@*/ vec3_t right, /*@out@*/ vec3_t up);
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void PerpendicularVector( vec3_t dst, const vec3_t src );
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void PerpendicularVector( vec3_t dst, const vec3_t src );
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void VectorShort(vec3_t vect);
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void VectorShort(vec3_t vect);
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void UnVectorShort(vec3_t vect);
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void UnVectorShort(vec3_t vect);
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