mirror of https://github.com/UberGames/rpgxEF.git
fixes
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a28079c780
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431ceffdf5
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@ -1990,7 +1990,7 @@ void target_alert_remapShaders(int target_condition) {
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case 1: // yellow
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case 1: // yellow
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for(i = 0; i < alertShaders.numShaders; i++) {
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for(i = 0; i < alertShaders.numShaders; i++) {
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f = (float)(level.time * 0.001f);
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f = (float)(level.time * 0.001f);
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if(alertShaders.greenShaders == NULL || alertShaders.greenShaders[i] == NULL || alertShaders.yellowShaders[i] == NULL) {
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if(alertShaders.greenShaders == NULL || alertShaders.greenShaders[i] == NULL || alertShaders.yellowShaders == NULL || alertShaders.yellowShaders[i] == NULL) {
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break;
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break;
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}
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}
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AddRemap(alertShaders.greenShaders[i], alertShaders.yellowShaders[i], f);
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AddRemap(alertShaders.greenShaders[i], alertShaders.yellowShaders[i], f);
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@ -2000,7 +2000,7 @@ void target_alert_remapShaders(int target_condition) {
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case 2: // red
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case 2: // red
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for(i = 0; i < alertShaders.numShaders; i++) {
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for(i = 0; i < alertShaders.numShaders; i++) {
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f = (float)(level.time * 0.001f);
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f = (float)(level.time * 0.001f);
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if(alertShaders.greenShaders == NULL || alertShaders.greenShaders[i] == NULL || alertShaders.redShaders[i] == NULL) {
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if(alertShaders.greenShaders == NULL || alertShaders.greenShaders[i] == NULL || alertShaders.redShaders == NULL || alertShaders.redShaders[i] == NULL) {
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break;
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break;
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}
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}
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AddRemap(alertShaders.greenShaders[i], alertShaders.redShaders[i], f);
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AddRemap(alertShaders.greenShaders[i], alertShaders.redShaders[i], f);
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@ -2010,7 +2010,7 @@ void target_alert_remapShaders(int target_condition) {
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case 3: // blue
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case 3: // blue
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for(i = 0; i < alertShaders.numShaders; i++) {
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for(i = 0; i < alertShaders.numShaders; i++) {
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f = (float)(level.time * 0.001f);
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f = (float)(level.time * 0.001f);
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if(alertShaders.greenShaders == NULL || alertShaders.greenShaders[i] == NULL || alertShaders.blueShaders[i] == NULL) {
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if(alertShaders.greenShaders == NULL || alertShaders.greenShaders[i] == NULL || alertShaders.blueShaders == NULL || alertShaders.blueShaders[i] == NULL) {
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break;
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break;
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}
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}
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AddRemap(alertShaders.greenShaders[i], alertShaders.blueShaders[i], f);
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AddRemap(alertShaders.greenShaders[i], alertShaders.blueShaders[i], f);
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