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Updates to ai_chat.c
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2 changed files with 1431 additions and 1169 deletions
1112
code/game/ai_chat.c
1112
code/game/ai_chat.c
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@ -18,33 +18,33 @@
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#define AI_CHAT_H_
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//
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int BotChat_EnterGame(bot_state_t *bs);
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int32_t BotChat_EnterGame(bot_state_t* bs);
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//
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int BotChat_ExitGame(bot_state_t *bs);
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int32_t BotChat_ExitGame(bot_state_t* bs);
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//
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int BotChat_StartLevel(bot_state_t *bs);
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int32_t BotChat_StartLevel(bot_state_t* bs);
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//
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int BotChat_EndLevel(bot_state_t *bs);
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int32_t BotChat_EndLevel(bot_state_t* bs);
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//
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int BotChat_HitTalking(bot_state_t *bs);
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int32_t BotChat_HitTalking(bot_state_t* bs);
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//
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int BotChat_HitNoDeath(bot_state_t *bs);
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int32_t BotChat_HitNoDeath(bot_state_t* bs);
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//
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int BotChat_HitNoKill(bot_state_t *bs);
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int32_t BotChat_HitNoKill(bot_state_t* bs);
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//
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int BotChat_Death(bot_state_t *bs);
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int32_t BotChat_Death(bot_state_t* bs);
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//
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int BotChat_Kill(bot_state_t *bs);
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int32_t BotChat_Kill(bot_state_t* bs);
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//
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int BotChat_EnemySuicide(bot_state_t *bs);
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int32_t BotChat_EnemySuicide(bot_state_t* bs);
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//
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int BotChat_Random(bot_state_t *bs);
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int32_t BotChat_Random(bot_state_t* bs);
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//! time the selected chat takes to type in
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float BotChatTime(bot_state_t *bs);
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double BotChatTime(bot_state_t* bs);
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//! returns true if the bot can chat at the current position
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int BotValidChatPosition(bot_state_t *bs);
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int32_t BotValidChatPosition(bot_state_t* bs);
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//! test the initial bot chats
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void BotChatTest(bot_state_t *bs);
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void BotChatTest(bot_state_t* bs);
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#endif /* AI_CHAT_H_ */
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