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Merge branch 'splint' of git@github.com:UberGames/rpgxEF.git into splint
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@ -448,7 +448,7 @@ static void CG_UpdateThirdPersonCameraDamp ( void ) {
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//If we need to do any damping at all
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if ( cg_thirdPersonCameraDamp.value != 0.0 ) {
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float pitch;
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float pitch,dampFactor;
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//get pitch, and make it all positive. Direction don't matter here
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pitch = Q_fabs( cameraFocusAngles[PITCH] );
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