mirror of
https://github.com/UberGames/rpgxEF.git
synced 2025-02-24 04:51:12 +00:00
Some fixes and Tweaks
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
This commit is contained in:
parent
fc2706750b
commit
387b55198c
4 changed files with 2 additions and 10 deletions
|
@ -2131,6 +2131,7 @@ void CG_NewDecoyInfo( int decoyNum ) {
|
||||||
|
|
||||||
//First thing's first. We need to isolate these into three strings: model, char, skin
|
//First thing's first. We need to isolate these into three strings: model, char, skin
|
||||||
{
|
{
|
||||||
|
int len;
|
||||||
//step 1, take the first bit of the string and put it in the charName var.
|
//step 1, take the first bit of the string and put it in the charName var.
|
||||||
if ( ( temp = strchr( v, '/') ) == NULL ) { //if there's no slash
|
if ( ( temp = strchr( v, '/') ) == NULL ) { //if there's no slash
|
||||||
Q_strncpyz( ci->charName, v, sizeof( ci->charName ) ); //just set it
|
Q_strncpyz( ci->charName, v, sizeof( ci->charName ) ); //just set it
|
||||||
|
@ -2154,7 +2155,7 @@ void CG_NewDecoyInfo( int decoyNum ) {
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
temp++; //bypass the slash
|
temp++; //bypass the slash
|
||||||
int len = strlen(temp);
|
len = strlen(temp);
|
||||||
temp2 = strchr( temp, '/' );
|
temp2 = strchr( temp, '/' );
|
||||||
|
|
||||||
//if there was a model defined, but no skin
|
//if there was a model defined, but no skin
|
||||||
|
|
|
@ -77,7 +77,6 @@ CG_DamageFeedback
|
||||||
==============
|
==============
|
||||||
*/
|
*/
|
||||||
void CG_DamageFeedback( int yawByte, int pitchByte, int damage, int shielddamage ) {
|
void CG_DamageFeedback( int yawByte, int pitchByte, int damage, int shielddamage ) {
|
||||||
float left, front, up;
|
|
||||||
float kick;
|
float kick;
|
||||||
int health;
|
int health;
|
||||||
float scale;
|
float scale;
|
||||||
|
|
|
@ -373,12 +373,6 @@ static void CG_DrawClientScore( int y, score_t *score, float *color, float fade,
|
||||||
//char /**worstEnemy,*/*faveWeapon=0;
|
//char /**worstEnemy,*/*faveWeapon=0;
|
||||||
//float hcolor[4];
|
//float hcolor[4];
|
||||||
//gitem_t * item;
|
//gitem_t * item;
|
||||||
int inIntermission/*,length*/;
|
|
||||||
|
|
||||||
inIntermission = (
|
|
||||||
(cg.snap->ps.pm_type==PM_INTERMISSION)
|
|
||||||
|| (cg.intermissionStarted)
|
|
||||||
|| (cg.predictedPlayerState.pm_type==PM_INTERMISSION) );
|
|
||||||
|
|
||||||
|
|
||||||
if ( score->client < 0 || score->client >= cgs.maxclients )
|
if ( score->client < 0 || score->client >= cgs.maxclients )
|
||||||
|
|
|
@ -1172,8 +1172,6 @@ Fixed fov at intermissions, otherwise account for fov variable and zooms.
|
||||||
|
|
||||||
static int CG_CalcFov( void ) {
|
static int CG_CalcFov( void ) {
|
||||||
float x;
|
float x;
|
||||||
float phase;
|
|
||||||
float v;
|
|
||||||
int contents;
|
int contents;
|
||||||
float fov_x, fov_y;
|
float fov_x, fov_y;
|
||||||
int inwater;
|
int inwater;
|
||||||
|
|
Loading…
Reference in a new issue