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Some fixes and Tweaks
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
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commit
387b55198c
4 changed files with 2 additions and 10 deletions
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@ -2131,6 +2131,7 @@ void CG_NewDecoyInfo( int decoyNum ) {
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//First thing's first. We need to isolate these into three strings: model, char, skin
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{
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int len;
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//step 1, take the first bit of the string and put it in the charName var.
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if ( ( temp = strchr( v, '/') ) == NULL ) { //if there's no slash
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Q_strncpyz( ci->charName, v, sizeof( ci->charName ) ); //just set it
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@ -2154,7 +2155,7 @@ void CG_NewDecoyInfo( int decoyNum ) {
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}
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} else {
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temp++; //bypass the slash
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int len = strlen(temp);
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len = strlen(temp);
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temp2 = strchr( temp, '/' );
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//if there was a model defined, but no skin
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@ -77,7 +77,6 @@ CG_DamageFeedback
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==============
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*/
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void CG_DamageFeedback( int yawByte, int pitchByte, int damage, int shielddamage ) {
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float left, front, up;
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float kick;
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int health;
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float scale;
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@ -373,12 +373,6 @@ static void CG_DrawClientScore( int y, score_t *score, float *color, float fade,
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//char /**worstEnemy,*/*faveWeapon=0;
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//float hcolor[4];
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//gitem_t * item;
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int inIntermission/*,length*/;
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inIntermission = (
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(cg.snap->ps.pm_type==PM_INTERMISSION)
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|| (cg.intermissionStarted)
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|| (cg.predictedPlayerState.pm_type==PM_INTERMISSION) );
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if ( score->client < 0 || score->client >= cgs.maxclients )
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@ -1172,8 +1172,6 @@ Fixed fov at intermissions, otherwise account for fov variable and zooms.
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static int CG_CalcFov( void ) {
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float x;
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float phase;
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float v;
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int contents;
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float fov_x, fov_y;
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int inwater;
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