mirror of
https://github.com/UberGames/rpgxEF.git
synced 2025-04-22 08:50:48 +00:00
This commot fixes multiple issues:
- this will fix the issues #5 - also fixes an error in the lexer where it would return \"string\" instead of string\0 - also fixes errors in g_usable.c that prevented func_usables from workign correctly The fix for issue #5 will be merge to devel and master asap.
This commit is contained in:
parent
3f6d3fce93
commit
3546cdaaa2
5 changed files with 95 additions and 82 deletions
|
@ -19,7 +19,8 @@ KEYWORD [a-zA-Z]+[a-zA-Z0-9]*
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\"[^\"]*\" {
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char *s = yytext; s++;
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yyextra->type = LMT_STRING;
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yyextra->data.str = yytext;
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yytext[strlen(yytext)-1] = '\0';
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yyextra->data.str = yytext + 1;
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yyextra->column += strlen(yytext);
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return LMT_STRING;
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}
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@ -1018,14 +1018,15 @@ YY_RULE_SETUP
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{
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char *s = yytext; s++;
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yyextra->type = LMT_STRING;
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yyextra->data.str = yytext;
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yytext[strlen(yytext)-1] = '\0';
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yyextra->data.str = yytext + 1;
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yyextra->column += strlen(yytext);
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return LMT_STRING;
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}
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YY_BREAK
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case 2:
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YY_RULE_SETUP
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#line 26 "code/game/bg_lex.lex"
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#line 27 "code/game/bg_lex.lex"
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{
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yyextra->type = LMT_INT;
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yyextra->data.numInteger = atoi(yytext);
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@ -1035,7 +1036,7 @@ YY_RULE_SETUP
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YY_BREAK
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case 3:
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YY_RULE_SETUP
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#line 32 "code/game/bg_lex.lex"
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#line 33 "code/game/bg_lex.lex"
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{
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yyextra->type = LMT_DOUBLE;
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yyextra->data.numDouble = atof(yytext);
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@ -1045,7 +1046,7 @@ YY_RULE_SETUP
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YY_BREAK
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case 4:
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YY_RULE_SETUP
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#line 38 "code/game/bg_lex.lex"
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#line 39 "code/game/bg_lex.lex"
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{
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yyextra->type = LMT_SYMBOL;
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yyextra->data.symbol = bgLex_textToSymbol(yytext);
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@ -1055,7 +1056,7 @@ YY_RULE_SETUP
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YY_BREAK
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case 5:
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YY_RULE_SETUP
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#line 44 "code/game/bg_lex.lex"
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#line 45 "code/game/bg_lex.lex"
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{
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double a, b, c;
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@ -1071,7 +1072,7 @@ YY_RULE_SETUP
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YY_BREAK
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case 6:
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YY_RULE_SETUP
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#line 57 "code/game/bg_lex.lex"
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#line 58 "code/game/bg_lex.lex"
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{
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double a, b, c;
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@ -1087,7 +1088,7 @@ YY_RULE_SETUP
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YY_BREAK
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case 7:
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YY_RULE_SETUP
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#line 69 "code/game/bg_lex.lex"
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#line 70 "code/game/bg_lex.lex"
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{
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double a, b, c;
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@ -1103,7 +1104,7 @@ YY_RULE_SETUP
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YY_BREAK
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case 8:
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YY_RULE_SETUP
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#line 81 "code/game/bg_lex.lex"
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#line 82 "code/game/bg_lex.lex"
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{
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double a, b, c;
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@ -1119,7 +1120,7 @@ YY_RULE_SETUP
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YY_BREAK
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case 9:
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YY_RULE_SETUP
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#line 93 "code/game/bg_lex.lex"
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#line 94 "code/game/bg_lex.lex"
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{
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double a, b, c;
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@ -1135,7 +1136,7 @@ YY_RULE_SETUP
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YY_BREAK
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case 10:
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YY_RULE_SETUP
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#line 105 "code/game/bg_lex.lex"
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#line 106 "code/game/bg_lex.lex"
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{
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double a, b, c;
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@ -1151,7 +1152,7 @@ YY_RULE_SETUP
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YY_BREAK
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case 11:
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YY_RULE_SETUP
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#line 117 "code/game/bg_lex.lex"
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#line 118 "code/game/bg_lex.lex"
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{
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double a, b, c;
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@ -1167,7 +1168,7 @@ YY_RULE_SETUP
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YY_BREAK
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case 12:
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YY_RULE_SETUP
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#line 129 "code/game/bg_lex.lex"
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#line 130 "code/game/bg_lex.lex"
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{
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double a, b, c;
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@ -1183,7 +1184,7 @@ YY_RULE_SETUP
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YY_BREAK
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case 13:
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YY_RULE_SETUP
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#line 141 "code/game/bg_lex.lex"
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#line 142 "code/game/bg_lex.lex"
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{
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double a, b, c;
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@ -1199,7 +1200,7 @@ YY_RULE_SETUP
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YY_BREAK
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case 14:
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YY_RULE_SETUP
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#line 154 "code/game/bg_lex.lex"
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#line 155 "code/game/bg_lex.lex"
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{
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double a, b, c;
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@ -1215,7 +1216,7 @@ YY_RULE_SETUP
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YY_BREAK
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case 15:
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YY_RULE_SETUP
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#line 166 "code/game/bg_lex.lex"
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#line 167 "code/game/bg_lex.lex"
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{
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double a, b, c;
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@ -1231,7 +1232,7 @@ YY_RULE_SETUP
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YY_BREAK
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case 16:
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YY_RULE_SETUP
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#line 178 "code/game/bg_lex.lex"
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#line 179 "code/game/bg_lex.lex"
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{
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double a, b, c;
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@ -1247,7 +1248,7 @@ YY_RULE_SETUP
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YY_BREAK
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case 17:
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YY_RULE_SETUP
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#line 190 "code/game/bg_lex.lex"
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#line 191 "code/game/bg_lex.lex"
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{
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double a, b, c;
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@ -1263,7 +1264,7 @@ YY_RULE_SETUP
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YY_BREAK
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case 18:
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YY_RULE_SETUP
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#line 202 "code/game/bg_lex.lex"
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#line 203 "code/game/bg_lex.lex"
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{
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double a, b, c;
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@ -1279,7 +1280,7 @@ YY_RULE_SETUP
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YY_BREAK
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case 19:
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YY_RULE_SETUP
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#line 214 "code/game/bg_lex.lex"
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#line 215 "code/game/bg_lex.lex"
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{
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double a, b, c;
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@ -1295,7 +1296,7 @@ YY_RULE_SETUP
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YY_BREAK
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case 20:
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YY_RULE_SETUP
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#line 226 "code/game/bg_lex.lex"
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#line 227 "code/game/bg_lex.lex"
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{
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double a, b, c;
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@ -1311,7 +1312,7 @@ YY_RULE_SETUP
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YY_BREAK
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case 21:
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YY_RULE_SETUP
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#line 238 "code/game/bg_lex.lex"
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#line 239 "code/game/bg_lex.lex"
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{
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double a, b, c, d;
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@ -1328,7 +1329,7 @@ YY_RULE_SETUP
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YY_BREAK
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case 22:
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YY_RULE_SETUP
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#line 251 "code/game/bg_lex.lex"
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#line 252 "code/game/bg_lex.lex"
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{
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double a, b, c, d;
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@ -1345,7 +1346,7 @@ YY_RULE_SETUP
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YY_BREAK
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case 23:
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YY_RULE_SETUP
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#line 264 "code/game/bg_lex.lex"
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#line 265 "code/game/bg_lex.lex"
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{
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double a, b, c, d;
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@ -1362,7 +1363,7 @@ YY_RULE_SETUP
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YY_BREAK
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case 24:
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YY_RULE_SETUP
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#line 277 "code/game/bg_lex.lex"
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#line 278 "code/game/bg_lex.lex"
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{
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double a, b, c, d;
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@ -1379,7 +1380,7 @@ YY_RULE_SETUP
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YY_BREAK
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case 25:
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YY_RULE_SETUP
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#line 290 "code/game/bg_lex.lex"
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#line 291 "code/game/bg_lex.lex"
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{
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double a, b, c, d;
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@ -1396,7 +1397,7 @@ YY_RULE_SETUP
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YY_BREAK
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case 26:
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YY_RULE_SETUP
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#line 303 "code/game/bg_lex.lex"
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#line 304 "code/game/bg_lex.lex"
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{
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double a, b, c, d;
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@ -1413,7 +1414,7 @@ YY_RULE_SETUP
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YY_BREAK
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case 27:
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YY_RULE_SETUP
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#line 316 "code/game/bg_lex.lex"
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#line 317 "code/game/bg_lex.lex"
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{
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double a, b, c, d;
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@ -1430,7 +1431,7 @@ YY_RULE_SETUP
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YY_BREAK
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case 28:
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YY_RULE_SETUP
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#line 329 "code/game/bg_lex.lex"
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#line 330 "code/game/bg_lex.lex"
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{
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double a, b, c, d;
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@ -1447,7 +1448,7 @@ YY_RULE_SETUP
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YY_BREAK
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case 29:
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YY_RULE_SETUP
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#line 342 "code/game/bg_lex.lex"
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#line 343 "code/game/bg_lex.lex"
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{
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double a, b, c, d;
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@ -1464,7 +1465,7 @@ YY_RULE_SETUP
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YY_BREAK
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case 30:
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YY_RULE_SETUP
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#line 355 "code/game/bg_lex.lex"
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#line 356 "code/game/bg_lex.lex"
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{
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double a, b, c, d;
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@ -1481,7 +1482,7 @@ YY_RULE_SETUP
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YY_BREAK
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case 31:
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YY_RULE_SETUP
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#line 368 "code/game/bg_lex.lex"
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#line 369 "code/game/bg_lex.lex"
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{
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double a, b, c, d;
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@ -1498,7 +1499,7 @@ YY_RULE_SETUP
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YY_BREAK
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case 32:
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YY_RULE_SETUP
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#line 381 "code/game/bg_lex.lex"
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#line 382 "code/game/bg_lex.lex"
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{
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double a, b, c, d;
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@ -1515,7 +1516,7 @@ YY_RULE_SETUP
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YY_BREAK
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case 33:
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YY_RULE_SETUP
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#line 394 "code/game/bg_lex.lex"
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#line 395 "code/game/bg_lex.lex"
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{
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double a, b, c, d;
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YY_BREAK
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case 34:
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YY_RULE_SETUP
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#line 407 "code/game/bg_lex.lex"
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#line 408 "code/game/bg_lex.lex"
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{
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double a, b, c, d;
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@ -1549,7 +1550,7 @@ YY_RULE_SETUP
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YY_BREAK
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case 35:
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YY_RULE_SETUP
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#line 420 "code/game/bg_lex.lex"
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#line 421 "code/game/bg_lex.lex"
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{
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double a, b, c, d;
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YY_BREAK
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case 36:
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YY_RULE_SETUP
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#line 433 "code/game/bg_lex.lex"
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#line 434 "code/game/bg_lex.lex"
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{
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double a, b, c, d;
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@ -1583,7 +1584,7 @@ YY_RULE_SETUP
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YY_BREAK
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case 37:
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YY_RULE_SETUP
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#line 446 "code/game/bg_lex.lex"
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#line 447 "code/game/bg_lex.lex"
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{
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double a, b, c, d;
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YY_BREAK
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case 38:
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YY_RULE_SETUP
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#line 459 "code/game/bg_lex.lex"
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#line 460 "code/game/bg_lex.lex"
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{
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double a, b, c, d;
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YY_BREAK
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case 39:
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YY_RULE_SETUP
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#line 472 "code/game/bg_lex.lex"
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#line 473 "code/game/bg_lex.lex"
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{
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double a, b, c, d;
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YY_BREAK
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case 40:
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YY_RULE_SETUP
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#line 485 "code/game/bg_lex.lex"
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#line 486 "code/game/bg_lex.lex"
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{
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double a, b, c, d;
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YY_BREAK
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case 41:
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YY_RULE_SETUP
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#line 498 "code/game/bg_lex.lex"
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#line 499 "code/game/bg_lex.lex"
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{
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double a, b, c, d;
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YY_BREAK
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case 42:
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YY_RULE_SETUP
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#line 511 "code/game/bg_lex.lex"
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#line 512 "code/game/bg_lex.lex"
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{
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double a, b, c, d;
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YY_BREAK
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case 43:
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YY_RULE_SETUP
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#line 524 "code/game/bg_lex.lex"
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#line 525 "code/game/bg_lex.lex"
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{
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double a, b, c, d;
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YY_BREAK
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case 44:
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YY_RULE_SETUP
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#line 537 "code/game/bg_lex.lex"
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#line 538 "code/game/bg_lex.lex"
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{
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double a, b, c, d;
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YY_BREAK
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case 45:
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YY_RULE_SETUP
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#line 550 "code/game/bg_lex.lex"
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#line 551 "code/game/bg_lex.lex"
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{
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double a, b, c, d;
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YY_BREAK
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case 46:
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YY_RULE_SETUP
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#line 563 "code/game/bg_lex.lex"
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#line 564 "code/game/bg_lex.lex"
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{
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double a, b, c, d;
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YY_BREAK
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case 47:
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YY_RULE_SETUP
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#line 576 "code/game/bg_lex.lex"
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#line 577 "code/game/bg_lex.lex"
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{
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double a, b, c, d;
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YY_BREAK
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case 48:
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YY_RULE_SETUP
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#line 589 "code/game/bg_lex.lex"
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#line 590 "code/game/bg_lex.lex"
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{
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double a, b, c, d;
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YY_BREAK
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case 49:
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YY_RULE_SETUP
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#line 602 "code/game/bg_lex.lex"
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#line 603 "code/game/bg_lex.lex"
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{
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double a, b, c, d;
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@ -1804,7 +1805,7 @@ YY_RULE_SETUP
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YY_BREAK
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case 50:
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YY_RULE_SETUP
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#line 615 "code/game/bg_lex.lex"
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#line 616 "code/game/bg_lex.lex"
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{
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double a, b, c, d;
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YY_BREAK
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case 51:
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YY_RULE_SETUP
|
||||
#line 628 "code/game/bg_lex.lex"
|
||||
#line 629 "code/game/bg_lex.lex"
|
||||
{
|
||||
double a, b, c, d;
|
||||
|
||||
|
@ -1838,7 +1839,7 @@ YY_RULE_SETUP
|
|||
YY_BREAK
|
||||
case 52:
|
||||
YY_RULE_SETUP
|
||||
#line 641 "code/game/bg_lex.lex"
|
||||
#line 642 "code/game/bg_lex.lex"
|
||||
{
|
||||
double a, b, c, d;
|
||||
|
||||
|
@ -1855,7 +1856,7 @@ YY_RULE_SETUP
|
|||
YY_BREAK
|
||||
case 53:
|
||||
YY_RULE_SETUP
|
||||
#line 654 "code/game/bg_lex.lex"
|
||||
#line 655 "code/game/bg_lex.lex"
|
||||
{
|
||||
yyextra->type = LMT_SYMBOL;
|
||||
yyextra->data.symbol = LSYM_OBRACEC;
|
||||
|
@ -1865,7 +1866,7 @@ YY_RULE_SETUP
|
|||
YY_BREAK
|
||||
case 54:
|
||||
YY_RULE_SETUP
|
||||
#line 660 "code/game/bg_lex.lex"
|
||||
#line 661 "code/game/bg_lex.lex"
|
||||
{
|
||||
yyextra->type = LMT_SYMBOL;
|
||||
yyextra->data.symbol = LSYM_CBRACEC;
|
||||
|
@ -1875,7 +1876,7 @@ YY_RULE_SETUP
|
|||
YY_BREAK
|
||||
case 55:
|
||||
YY_RULE_SETUP
|
||||
#line 666 "code/game/bg_lex.lex"
|
||||
#line 667 "code/game/bg_lex.lex"
|
||||
{
|
||||
yyextra->type = LMT_SYMBOL;
|
||||
yyextra->data.symbol = LSYM_OBRACE;
|
||||
|
@ -1885,7 +1886,7 @@ YY_RULE_SETUP
|
|||
YY_BREAK
|
||||
case 56:
|
||||
YY_RULE_SETUP
|
||||
#line 672 "code/game/bg_lex.lex"
|
||||
#line 673 "code/game/bg_lex.lex"
|
||||
{
|
||||
yyextra->type = LMT_SYMBOL;
|
||||
yyextra->data.symbol = LSYM_CBRACE;
|
||||
|
@ -1895,7 +1896,7 @@ YY_RULE_SETUP
|
|||
YY_BREAK
|
||||
case 57:
|
||||
YY_RULE_SETUP
|
||||
#line 678 "code/game/bg_lex.lex"
|
||||
#line 679 "code/game/bg_lex.lex"
|
||||
{
|
||||
yyextra->type = LMT_SYMBOL;
|
||||
yyextra->data.symbol = LSYM_OBRACESQ;
|
||||
|
@ -1905,7 +1906,7 @@ YY_RULE_SETUP
|
|||
YY_BREAK
|
||||
case 58:
|
||||
YY_RULE_SETUP
|
||||
#line 684 "code/game/bg_lex.lex"
|
||||
#line 685 "code/game/bg_lex.lex"
|
||||
{
|
||||
yyextra->type = LMT_SYMBOL;
|
||||
yyextra->data.symbol = LSYM_CBRACESQ;
|
||||
|
@ -1915,7 +1916,7 @@ YY_RULE_SETUP
|
|||
YY_BREAK
|
||||
case 59:
|
||||
YY_RULE_SETUP
|
||||
#line 690 "code/game/bg_lex.lex"
|
||||
#line 691 "code/game/bg_lex.lex"
|
||||
{
|
||||
yyextra->type = LMT_SYMBOL;
|
||||
yyextra->data.symbol = LSYM_SEMICOLON;
|
||||
|
@ -1925,7 +1926,7 @@ YY_RULE_SETUP
|
|||
YY_BREAK
|
||||
case 60:
|
||||
YY_RULE_SETUP
|
||||
#line 696 "code/game/bg_lex.lex"
|
||||
#line 697 "code/game/bg_lex.lex"
|
||||
{
|
||||
yyextra->column++;
|
||||
yyextra->type = LMT_IGNORE;
|
||||
|
@ -1935,7 +1936,7 @@ YY_RULE_SETUP
|
|||
case 61:
|
||||
/* rule 61 can match eol */
|
||||
YY_RULE_SETUP
|
||||
#line 701 "code/game/bg_lex.lex"
|
||||
#line 702 "code/game/bg_lex.lex"
|
||||
{
|
||||
yyextra->line++;
|
||||
yyextra->column = 0;
|
||||
|
@ -1944,7 +1945,7 @@ YY_RULE_SETUP
|
|||
}
|
||||
YY_BREAK
|
||||
case YY_STATE_EOF(INITIAL):
|
||||
#line 707 "code/game/bg_lex.lex"
|
||||
#line 708 "code/game/bg_lex.lex"
|
||||
{
|
||||
yyextra->type = LMT_EOF;
|
||||
return LMT_EOF;
|
||||
|
@ -1952,7 +1953,7 @@ case YY_STATE_EOF(INITIAL):
|
|||
YY_BREAK
|
||||
case 62:
|
||||
YY_RULE_SETUP
|
||||
#line 711 "code/game/bg_lex.lex"
|
||||
#line 712 "code/game/bg_lex.lex"
|
||||
{
|
||||
yyextra->column++;
|
||||
yyextra->type = LMT_IGNORE;
|
||||
|
@ -1961,10 +1962,10 @@ YY_RULE_SETUP
|
|||
YY_BREAK
|
||||
case 63:
|
||||
YY_RULE_SETUP
|
||||
#line 716 "code/game/bg_lex.lex"
|
||||
#line 717 "code/game/bg_lex.lex"
|
||||
ECHO;
|
||||
YY_BREAK
|
||||
#line 1968 "code/game/bg_lex.yy.c"
|
||||
#line 1969 "code/game/bg_lex.yy.c"
|
||||
|
||||
case YY_END_OF_BUFFER:
|
||||
{
|
||||
|
@ -3117,7 +3118,7 @@ void yyfree (void * ptr , yyscan_t yyscanner)
|
|||
|
||||
#define YYTABLES_NAME "yytables"
|
||||
|
||||
#line 716 "code/game/bg_lex.lex"
|
||||
#line 717 "code/game/bg_lex.lex"
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -5787,6 +5787,7 @@ static void Cmd_reloadtorpedos_f(gentity_t *ent) {
|
|||
gentity_t *torpedo = NULL;
|
||||
char arg[16];
|
||||
char target[512];
|
||||
int32_t i = 0;
|
||||
|
||||
#ifndef SQL
|
||||
if (!IsAdmin(ent)) {
|
||||
|
@ -5822,18 +5823,28 @@ static void Cmd_reloadtorpedos_f(gentity_t *ent) {
|
|||
return;
|
||||
}
|
||||
|
||||
while ((torpedo = G_Find(torpedo, FOFS(classname), "fx_torpedo")) != NULL) {
|
||||
if (!Q_stricmp(torpedo->targetname, target) || !Q_stricmp(target, "all")) { //this entity is generally affectable
|
||||
if (torpedo->damage > 0) { //we only need to consider this for restock if it is restockable
|
||||
if (atoi(arg) == -1 || atoi(arg) > torpedo->damage)
|
||||
torpedo->count = torpedo->damage;
|
||||
else if (atoi(arg) == -2)
|
||||
for (i = 0; i < MAX_GENTITIES; i++) {
|
||||
torpedo = &g_entities[i];
|
||||
|
||||
if (torpedo == NULL || torpedo->inuse == qfalse) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (torpedo->type != ENT_FX_TORPEDO) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (Q_stricmp(torpedo->targetname, target) == 0 || Q_stricmp(target, "all") == 0) {
|
||||
if (torpedo->methodOfDeath > 0) { //we only need to consider this for restock if it is restockable
|
||||
if (atoi(arg) == -1 || atoi(arg) > torpedo->methodOfDeath) {
|
||||
torpedo->count = torpedo->methodOfDeath;
|
||||
} else if (atoi(arg) == -2) {
|
||||
torpedo->count = 0;
|
||||
else
|
||||
} else {
|
||||
torpedo->count = atoi(arg);
|
||||
}
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1143,7 +1143,7 @@ static void fx_torpedo_use(gentity_t *ent, /*@unused@*/ gentity_t *other, gentit
|
|||
|
||||
if(ent->count > 0) {
|
||||
ent->count--;
|
||||
trap_SendServerCommand(activator-g_entities, va("print \"Torpedos: %i of %i left.\n\"", ent->count, ent->damage));
|
||||
trap_SendServerCommand(activator-g_entities, va("print \"Torpedos: %i of %i left.\n\"", ent->count, ent->methodOfDeath));
|
||||
G_AddEvent(ent, EV_GENERAL_SOUND, ent->s.time);
|
||||
}
|
||||
|
||||
|
@ -1200,7 +1200,7 @@ static void fx_torpedo_link(gentity_t *ent) {
|
|||
ent->count = -1;
|
||||
}
|
||||
|
||||
ent->damage = ent->count;
|
||||
ent->methodOfDeath = ent->count;
|
||||
|
||||
if((ent->spawnflags & 4) != 0) {
|
||||
ent->flags |= FL_LOCKED;
|
||||
|
|
|
@ -30,7 +30,7 @@ void func_wait_return_solid( gentity_t* self )
|
|||
{
|
||||
G_LogFuncBegin();
|
||||
|
||||
if (self != NULL) {
|
||||
if (self == NULL) {
|
||||
/* this is very unlikely to happen, anyway safety first */
|
||||
G_LocLogger(LL_ERROR, "self == NULL!\n");
|
||||
G_LogFuncEnd();
|
||||
|
@ -76,7 +76,7 @@ void func_usable_think( gentity_t* self )
|
|||
{
|
||||
G_LogFuncBegin();
|
||||
|
||||
if (self != NULL) {
|
||||
if (self == NULL) {
|
||||
/* this is very unlikely to happen, anyway safety first */
|
||||
G_LocLogger(LL_ERROR, "self == NULL!\n");
|
||||
G_LogFuncEnd();
|
||||
|
@ -106,7 +106,7 @@ void func_usable_use (gentity_t* self, gentity_t* other, gentity_t* activator)
|
|||
{
|
||||
G_LogFuncBegin();
|
||||
|
||||
if (self != NULL) {
|
||||
if (self == NULL) {
|
||||
/* this is very unlikely to happen, anyway safety first */
|
||||
G_LocLogger(LL_ERROR, "self == NULL!\n");
|
||||
G_LogFuncEnd();
|
||||
|
@ -208,7 +208,7 @@ void func_usable_pain(gentity_t* self, gentity_t* attacker, int damage)
|
|||
{
|
||||
G_LogFuncBegin();
|
||||
|
||||
if (self != NULL) {
|
||||
if (self == NULL) {
|
||||
/* this is very unlikely to happen, anyway safety first */
|
||||
G_LocLogger(LL_ERROR, "self == NULL!\n");
|
||||
G_LogFuncEnd();
|
||||
|
@ -343,7 +343,7 @@ void SP_func_usable(gentity_t* self)
|
|||
{
|
||||
G_LogFuncBegin();
|
||||
|
||||
if (self != NULL) {
|
||||
if (self == NULL) {
|
||||
/* this is very unlikely to happen, anyway safety first */
|
||||
G_LocLogger(LL_ERROR, "self == NULL!\n");
|
||||
G_LogFuncEnd();
|
||||
|
|
Loading…
Reference in a new issue