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Removed the rest of unused team stuff
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5 changed files with 0 additions and 48 deletions
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@ -26,7 +26,6 @@ static vec3_t playerMins = {-12, -12, -24}; //RPG-X : TiM - {-15, -15, -24}
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static vec3_t playerMaxs = {12, 12, 32}; // {15, 15, 32}
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clInitStatus_t clientInitialStatus[MAX_CLIENTS];
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team_t borgTeam = TEAM_FREE;
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//TiM: For easier transport setup
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/**
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@ -1023,8 +1023,6 @@ void StopFollowing( gentity_t *ent ) {
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ps->stats[STAT_HEALTH] = ps->stats[STAT_MAX_HEALTH];
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}
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extern team_t borgTeam;
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/*
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=================
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Cmd_Team_f
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@ -1665,8 +1665,6 @@ static void G_UpdateCvars( void )
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}
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extern int altAmmoUsage[];
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extern team_t borgTeam;
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extern team_t initialBorgTeam;
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static void G_InitModRules( void )
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{
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numKilled = 0;
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@ -3,25 +3,6 @@
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#include "g_local.h"
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team_t initialBorgTeam = TEAM_FREE;
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int borgQueenStartPoint = ENTITYNUM_NONE;
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typedef enum _flag_status {
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FLAG_ATBASE = 0,
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FLAG_TAKEN,
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FLAG_DROPPED
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} flagStatus_t;
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typedef struct teamgame_s
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{
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float last_flag_capture;
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int last_capture_team;
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flagStatus_t redStatus;
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flagStatus_t blueStatus;
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} teamgame_t;
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teamgame_t teamgame;
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const char *TeamName(int team) {
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if (team==TEAM_SPECTATOR)
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return "SPECTATOR";
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@ -1,31 +1,7 @@
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// Copyright (C) 1999-2000 Id Software, Inc.
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//
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#define CTF_CAPTURE_BONUS 100 // what you get for capture
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#define CTF_TEAM_BONUS 0 // what your team gets for capture
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#define CTF_RECOVERY_BONUS 10 // what you get for recovery
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#define CTF_FLAG_BONUS 10 // what you get for picking up enemy flag
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#define CTF_FRAG_CARRIER_BONUS 20 // what you get for fragging enemy flag carrier
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#define CTF_FLAG_RETURN_TIME 40000 // seconds until auto return
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#define CTF_CARRIER_DANGER_PROTECT_BONUS 5 // bonus for fraggin someone who has recently hurt your flag carrier
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#define CTF_CARRIER_PROTECT_BONUS 2 // bonus for fraggin someone while either you or your target are near your flag carrier
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#define CTF_FLAG_DEFENSE_BONUS 10 // bonus for fraggin someone while either you or your target are near your flag
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#define CTF_RETURN_FLAG_ASSIST_BONUS 10 // awarded for returning a flag that causes a capture to happen almost immediately
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#define CTF_FRAG_CARRIER_ASSIST_BONUS 10 // award for fragging a flag carrier if a capture happens almost immediately
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#define CTF_TARGET_PROTECT_RADIUS 1000 // the radius around an object being defended where a target will be worth extra frags
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#define CTF_ATTACKER_PROTECT_RADIUS 1000 // the radius around an object being defended where an attacker will get extra frags when making kills
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#define CTF_CARRIER_DANGER_PROTECT_TIMEOUT 8000
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#define CTF_FRAG_CARRIER_ASSIST_TIMEOUT 10000
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#define CTF_RETURN_FLAG_ASSIST_TIMEOUT 10000
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#define CTF_GRAPPLE_SPEED 750 // speed of grapple in flight
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#define CTF_GRAPPLE_PULL_SPEED 750 // speed player is pulled at
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// Prototypes
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const char *TeamName(int team);
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const char *OtherTeamName(int team);
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const char *TeamColorString(int team);
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