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annotations
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1 changed files with 5 additions and 5 deletions
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@ -21,7 +21,7 @@ none
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EG "WP_5 | WP_14" etc
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(Don't forget the spaces!)
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*/
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static void Use_Target_Give( /*@shared@*/ gentity_t *ent, /*@shared@*/ /*@unused@*/ gentity_t *other, /*@shared@*/ gentity_t *activator ) {
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static void Use_Target_Give( /*@shared@*/ gentity_t *ent, /*@shared@*/ /*@unused@*/ /*@null@*/ gentity_t *other, /*@null@*/ /*@shared@*/ gentity_t *activator ) {
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unsigned i;
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playerState_t* ps;
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@ -117,7 +117,7 @@ none
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*/
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//hmmm... maybe remove this, not sure.
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static void Use_target_remove_powerups( /*@shared@*/ /*@unused@*/ gentity_t *ent, /*@shared@*/ /*@unused@*/ gentity_t *other, /*@shared@*/ gentity_t *activator ) {
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static void Use_target_remove_powerups( /*@shared@*/ /*@unused@*/ gentity_t *ent, /*@shared@*/ /*@unused@*/ /*@null@*/ gentity_t *other, /*@shared@*/ /*@null@*/ gentity_t *activator ) {
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if ( activator == NULL || activator->client == NULL ) {
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return;
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}
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@ -163,7 +163,7 @@ static void Think_Target_Delay( /*@shared@*/ gentity_t *ent ) {
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}
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}
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static void Use_Target_Delay( /*@shared@*/ gentity_t *ent, /*@shared@*/ /*@unused@*/ gentity_t *other, /*@shared@*/ gentity_t *activator ) {
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static void Use_Target_Delay( /*@shared@*/ gentity_t *ent, /*@shared@*/ /*@unused@*/ /*@null@*/ gentity_t *other, /*@shared@*/ /*@null@*/ gentity_t *activator ) {
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ent->nextthink = (int)(level.time + ( ent->wait + ent->random * crandom() ) * 1000);
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ent->think = Think_Target_Delay;
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ent->activator = activator;
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@ -199,7 +199,7 @@ By default every client get's the message however this can be limited via spawnf
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-----KEYS-----
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"message" text to print
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*/
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static void Use_Target_Print (/*@shared@*/ gentity_t *ent, /*@shared@*/ /*@unused@*/ gentity_t *other, /*@shared@*/ gentity_t *activator) {
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static void Use_Target_Print (/*@shared@*/ gentity_t *ent, /*@shared@*/ /*@unused@*/ /*@null@*/ gentity_t *other, /*@shared@*/ /*@null@*/ gentity_t *activator) {
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if ( activator != NULL && activator->client != NULL && ( ent->spawnflags & 4 ) != 0 && ent->message != NULL) {
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trap_SendServerCommand( activator-g_entities, va("servermsg %s", ent->message ));
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return;
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@ -253,7 +253,7 @@ Using a target_speaker designed to play it's sound once will play that sound.
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"wait" - Seconds between auto triggerings, default = 0 = don't auto trigger
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"random" - wait variance, default is 0, delay would be wait +/- random
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*/
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static void Use_Target_Speaker (/*@shared@*/ gentity_t *ent, /*@shared@*/ /*@unused@*/ gentity_t *other, /*@shared@*/ gentity_t *activator) {
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static void Use_Target_Speaker (/*@shared@*/ gentity_t *ent, /*@shared@*/ /*@unused@*/ /*@null@*/ gentity_t *other, /*@shared@*/ /*@null@*/ gentity_t *activator) {
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if ((ent->spawnflags & 3) != 0) { // looping sound toggles
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if (ent->s.loopSound != 0) {
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ent->s.loopSound = 0; // turn it off
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