Removed stuff from selfdestruct that is no longer required.

did a few other tests and it really only is the communication between server and client.

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
This commit is contained in:
Harry Young 2012-12-07 00:10:15 +01:00
parent 65282c20a2
commit 29d9180afa
4 changed files with 23 additions and 226 deletions

View File

@ -913,7 +913,6 @@ void CG_InitConsoleCommands( void ) {
trap_AddCommand("safezonelist");
trap_AddCommand("selfdestruct");
trap_AddCommand("selfdestructcountdown");
trap_AddCommand("shipdamage");
trap_AddCommand("shiphealth");
}

View File

@ -1841,10 +1841,11 @@ static float CG_DrawSelfdestructTimer( void ) {
int mins, tens, seconds, remainder;
int msec;
cgs.selfdestructTime = 3654321;
msec = cgs.selfdestructTime - cg.time;
//msec = 0;
if (msec < 1)
if (msec < 0)
return 0;
mins = msec / 60000;

View File

@ -5907,85 +5907,6 @@ static void Cmd_selfdestruct_f(gentity_t *ent) {
}
}
/*
=================
Cmd_selfdestructcountdown_f
Harry Young | 06/11/2012
like selfdestruct but forced to think every .1 sec
does output via quiet cp
don't ask me what I was thinking ^^
=================
*/
static void Cmd_selfdestructcountdown_f(gentity_t *ent) {
gentity_t *destructEnt, *safezone=NULL;
char arg[16], arg2[16], arg3[16];
if(!ent || !ent->client)
return;
//Trapping all potential args here.
trap_Argv(1, arg, sizeof(arg));
trap_Argv(2, arg2, sizeof(arg2));
trap_Argv(3, arg3, sizeof(arg3));
#ifndef SQL
if ( !IsAdmin( ent ) ) {
trap_SendServerCommand( ent-g_entities, va("print \"ERROR: You are not logged in as an admin.\n\" ") );
return;
}
#else
if ( !IsAdmin( ent ) || !G_Sql_UserDB_CheckRight(ent->client->uid, SQLF_SMS ) ) {
trap_SendServerCommand( ent-g_entities, va("print \"ERROR: You are not logged in as a user with the appropiate rights.\n\" ") );
return;
}
#endif
if(trap_Argc() < 1) {
G_PrintfClient(ent, "^3Usage: selfdestructcountdown duration [safezone] [target]");
G_PrintfClient(ent, "^1WARNING: This makes the entity think every 0.1 seconds and forces a lot off traffic. You may want to use selfdestruct start.");
G_PrintfClient(ent, "duration: total countdown-duration in seconds. Must not be 0.");
G_PrintfClient(ent, "safezone: safezone to toggle unsafe at T-50ms. Only for maps with multiple ships (like rpg_runabout). Set NULL to skip.");
G_PrintfClient(ent, "target: Optional Argument for Effects to fire once the countdown hist 0. The entity will automatically shake everyones screen and kill all clienst outside an active target_safezone.");
G_PrintfClient(ent, "To abort call selfdestruct abort");
return;
}
// Setup command-Execution
//Is there sth running alrerady?
destructEnt = G_Find(NULL, FOFS(classname), "target_selfdestruct");
if(destructEnt) {
G_PrintfClient(ent, "^1ERROR: There's already a self destruct in progress, aborting setup.");
return;
}
//There is not so let's set this up.
destructEnt = G_Spawn();
destructEnt->classname = "target_selfdestruct";
destructEnt->wait = atoi(arg);
destructEnt->bluename = G_NewString(arg2);
destructEnt->target = G_NewString(arg3);
destructEnt->spawnflags = 3; //tells ent to free once aborted and think extreme.
//we need to check a few things here to make sure the entity works properly. Else we free it.
if ( destructEnt->wait > 0 || destructEnt->count > 0 || destructEnt->n00bCount > 0 || destructEnt->health > 0 ){
G_CallSpawn(destructEnt); //Spawn-Function will also manage init, so we need to call that.
} else { //sth's wrong so lets tell them what is.
G_PrintfClient(ent, "^1ERROR: The following arguments are missing:");
if ( destructEnt->wait == 0 )
G_PrintfClient(ent, "^1-duration must not be 0.");
while((safezone = G_Find(safezone, FOFS(classname), "target_safezone")) != NULL){
if(!destructEnt->bluename && safezone->spawnflags & 2){
G_PrintfClient(ent, "^1-safezone must be given for maps consisting of multiple ships/stations (like rpg_runabout). For a list of safezonesuse the safezonelist command.");
break;
}
}
G_PrintfClient(ent, "^1Removing entity.");
G_FreeEntity(destructEnt);
return;
}
}
/*
=================
Cmd_shipdamage_f
@ -7644,8 +7565,6 @@ void G_Client_Command( int clientNum )
Cmd_safezonelist_f(ent);
else if (Q_stricmp(cmd, "selfdestruct") == 0)
Cmd_selfdestruct_f(ent);
else if (Q_stricmp(cmd, "selfdestructcountdown") == 0)
Cmd_selfdestructcountdown_f(ent);
else if (Q_stricmp(cmd, "shipdamage") == 0)
Cmd_shipdamage_f(ent);
else if (Q_stricmp(cmd, "shiphealth") == 0)

View File

@ -2662,7 +2662,7 @@ void SP_target_shaderremap(gentity_t *ent) {
//RPG-X | Harry Young | 15/10/2011 | MOD END
//RPG-X | Harry Young | 25/07/2012 | MOD START
/*QUAKED target_selfdestruct (1 0 0) (-8 -8 -8) (8 8 8) FREE COUNTDOWN
/*QUAKED target_selfdestruct (1 0 0) (-8 -8 -8) (8 8 8)
-----DESCRIPTION-----
DO NOT USE! This just sits here purely for documantation.
This entity manages the self destruct.
@ -2670,20 +2670,15 @@ For now this should only be used via the selfdestruct console command, however i
Should this thing hit 0 the killing part for everyone outside a target_safezone will be done automatically.
-----SPAWNFLAGS-----
1: FREE - Entity will free once the countdown has ended one way or another
2: COUNTDOWN - will think every .1 secs to display a running countdown.
none
-----KEYS-----
"wait" - total Countdown-Time in secs
"count" - warning intervall up to 60 secs in secs
"n00bCount" - warning intervall within 60 secs in secs
"health" - warning intervall within 10 secs in secs
"flags" - are audio warnings 1 or 0?
"bluename" - target_safezone this thing affects (multi-ship-maps only) will switch it unsafe at T-50ms
"target" - Things like fx to fire once the countdown hits 0
"damage" - leveltime of countdowns end
"spawnflags" - 1 tells ent to free once aborted
*/
static int target_selfdestruct_get_unsafe_players(gentity_t *ents[MAX_GENTITIES]) {
int i, n, num, cur = 0, cur2 = 0;
@ -2733,9 +2728,6 @@ static int target_selfdestruct_get_unsafe_players(gentity_t *ents[MAX_GENTITIES]
void target_selfdestruct_use(gentity_t *ent, gentity_t *other, gentity_t *activator) {
if(ent->wait > 50 || (ent->spawnflags & 2 && ent->wait > 100)){//if we listed the safezones we're committed
//with the use-function we're going to init aborts in a fairly simple manner: Fire warning notes...
if(ent->spawnflags & 2)
trap_SendServerCommand( -1, va("cp \"Self Destruct sequence aborted.\""));
else
trap_SendServerCommand( -1, va("servermsg \"Self Destruct sequence aborted.\""));
G_AddEvent(ent, EV_GLOBAL_SOUND, G_SoundIndex("sound/voice/selfdestruct/abort.mp3"));
//set wait to -1...
@ -2766,41 +2758,12 @@ void target_selfdestruct_think(gentity_t *ent) {
return;
}
//now we have 3 destinct stages the entity can think about.
//it starts with ent->wait being set to the new remaining time
if (ent->wait > 60000 ) {
temp = ent->wait - ent->count;
} else {
if (ent->wait > 10000 ) {
temp = ent->wait - ent->n00bCount;
} else if (ent->wait == 0) { //overshot goal...
ent->wait = 0; //continue won't work here and I'm not sure about return and break so I'll just do sth pointless...
} else {
temp = ent->wait - ent->health;
}
}
ent->wait = temp;
if (ent->wait > 0){
//The first is the intervall-warning-loop
//We're doing this to give a new warning, so let's do that. I'll need to do a language switch here sometime...
ETAsec = floor(modf((ent->wait / 60000), &ETAmin)*60);
if (ent->flags == 1)
trap_SendServerCommand( -1, va("servermsg \"^1Self Destruct in %.0f:%2.0f\"", ETAmin, ETAsec ));
//Send a sznc/signal to all clients
G_AddEvent( ent, EV_SELFDESTRUCT_SETTER, ( ent->damage - level.time );
ent->nextthink = level.time + 10000;
// with that out of the way let's set the next think
if (ent->wait > 60000 ) {
ent->nextthink = level.time + ent->count;
} else {
if (ent->wait > 10000 ) {
ent->nextthink = level.time + ent->n00bCount;
} else {
ent->nextthink = level.time + ent->health;
}
}
//fail horribly if an intervall overshoots bang-time
//fail horribly if we overshoot bang-time
if (ent->nextthink > ent->damage){
ent->nextthink = ent->damage;
ent->wait = 0;
@ -2811,6 +2774,7 @@ void target_selfdestruct_think(gentity_t *ent) {
ent->nextthink = ent->nextthink - 50;
ent->wait = 50;
}
return;
} else if (ent->wait == 0) { //bang time ^^
//I've reconsidered. Selfdestruct will fire it's death mode no matter what. Targets are for FX-Stuff.
healthEnt = G_Find(NULL, FOFS(classname), "target_shiphealth");
@ -2847,79 +2811,6 @@ void target_selfdestruct_think(gentity_t *ent) {
//we have aborted and the note should be out or ended and everyone should be dead so let's reset
ent->nextthink = -1;
G_AddEvent( ent, EV_SELFDESTRUCT_SETTER, -1 );
ent->wait = ent->splashDamage;
//free ent if it was command-spawned
if (ent->spawnflags & 1)
G_FreeEntity(ent);
return; //And we're done.
}
}
void target_selfdestructcountdown_think(gentity_t *ent) {
gentity_t* client;
gentity_t *healthEnt, *safezone=NULL;
double ETAmin, ETAsec, temp = 0.0f;
int i = 0;
temp = ent->wait - 100;
ent->wait = temp;
if (ent->wait > 0){
ETAsec = modf((ent->wait / 60000), &ETAmin)*60;
trap_SendServerCommand( -1, va("cp \"^1Self Destruct in %1.0f:%2.1f\"", ETAmin, ETAsec ));
ent->nextthink = level.time + 100;
if (ent->wait == 100) {
while ((safezone = G_Find( safezone, FOFS( classname ), "target_safezone" )) != NULL ){
if(!Q_stricmp(safezone->targetname, ent->bluename))//free shipwide safezone if it exists
G_FreeEntity(safezone);
else
safezone->use(safezone, ent, ent);
}
}
} else if (ent->wait == 0) { //bang time ^^
//I've reconsidered. Selfdestruct will fire it's death mode no matter what. Targets are for FX-Stuff.
healthEnt = G_Find(NULL, FOFS(classname), "target_shiphealth");
if(healthEnt && G_Find(healthEnt, FOFS(classname), "target_shiphealth") == NULL ){
healthEnt->damage = healthEnt->health + healthEnt->splashRadius; //let's use the healthent killfunc if we have just one. makes a lot of stuff easier.
healthEnt->use(healthEnt, NULL, NULL);
}else{
int num;
gentity_t *ents[MAX_GENTITIES];
num = target_selfdestruct_get_unsafe_players(ents);
//Loop trough all clients on the server.
for(i = 0; i < num; i++) {
client = ents[i];
G_Damage (client, ent, ent, 0, 0, 999999, 0, MOD_TRIGGER_HURT); //maybe a new message ala "[Charname] did not abandon ship."
}
//let's hear it
G_AddEvent(ent, EV_GLOBAL_SOUND, G_SoundIndex("sound/weapons/explosions/explode2.wav"));
//let's be shakey for a sec... I hope lol ^^
trap_SetConfigstring( CS_CAMERA_SHAKE, va( "%i %i", 9999, ( 1000 + ( level.time - level.startTime ) ) ) );
//let's clear the lower right corner or the center... depends
if(ent->spawnflags & 2)
trap_SendServerCommand( -1, va("cp \" \""));
else
trap_SendServerCommand( -1, va("servermsg \" \""));
}
if(ent->target)
G_UseTargets(ent, ent);
//we're done here so let's finish up in a sec.
ent->wait = -1;
ent->nextthink = level.time + 1000;
return;
} else if (ent->wait < 0) {
//we have aborted and the note should be out or ended and everyone should be dead so let's reset
ent->nextthink = -1;
G_AddEvent( ent, EV_SELFDESTRUCT_SETTER, -1 );
ent->wait = ent->splashDamage;
//free ent if it was command-spawned
if (ent->spawnflags & 1)
G_FreeEntity(ent);
return; //And we're done.
@ -2952,10 +2843,10 @@ void SP_target_selfdestruct(gentity_t *ent) {
ent->splashRadius = 1;
}
trap_Printf(va("ent->wait pretransfer is %f", ent->wait));
if(ent->flags == 1)
G_AddEvent( ent, EV_SELFDESTRUCT_SETTER, ent->wait );
//we'll need to back up the total for a possible reset.
//we' may need the total for something so back it up...
ent->splashDamage = ent->wait;
//let's find out when this thing will hit hard
@ -3000,25 +2891,12 @@ void SP_target_selfdestruct(gentity_t *ent) {
// Now all that's left is to plan the next think.
ent->use = target_selfdestruct_use;
if(ent->spawnflags & 2)
ent->think = target_selfdestructcountdown_think;
else
ent->think = target_selfdestruct_think;
// we have 3 different intervalls so we need to do some if's based on the to-be-updated duration...
if(ent->spawnflags & 2){
ent->nextthink = level.time + 100;
} else {
if (ent->wait > 60000 ) {
ent->nextthink = level.time + ent->count;
} else {
if (ent->wait > 10000 ) {
ent->nextthink = level.time + ent->n00bCount;
} else {
ent->nextthink = level.time + ent->health;
}
}
}
if(ent->flags == 1)
ent->nextthink = level.time + 10000; // let's hardcode this, will send refresher signals in case new clients connect.
else
ent->nextthink = ent->damage;
//fail horribly if an intervall overshoots bang-time
if (ent->nextthink > ent->damage){