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multiple fixes
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8bce48a798
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3 changed files with 1037 additions and 1071 deletions
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@ -1352,7 +1352,7 @@ static void G_LoadLocationsFile(void) {
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free(serverInfo);
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if (file_len == 0) {
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if (file_len <= 0) {
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G_LogFuncEnd();
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return;
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}
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2096
code/game/q_math.c
2096
code/game/q_math.c
File diff suppressed because it is too large
Load diff
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@ -570,10 +570,10 @@ void _VectorCopy( const vec3_t in, vec3_t out );
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void _VectorScale( const vec3_t in, float scale, vec3_t out );
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void _VectorMA( const vec3_t veca, float scale, const vec3_t vecb, vec3_t vecc );
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uint32_t ColorBytes3(double r, double g, double b);
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uint32_t ColorBytes4(double r, double g, double b, double a);
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uint32_t ColorBytes3(float r, float g, float b);
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uint32_t ColorBytes4(float r, float g, float b, float a);
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double NormalizeColor(const vec3_t in, vec3_t out);
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float NormalizeColor(const vec3_t in, vec3_t out);
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float RadiusFromBounds( const vec3_t mins, const vec3_t maxs );
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void ClearBounds( vec3_t mins, vec3_t maxs );
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@ -618,8 +618,8 @@ float AngleDelta ( float angle1, float angle2 );
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qboolean PlaneFromPoints( vec4_t plane, const vec3_t a, const vec3_t b, const vec3_t c );
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void ProjectPointOnPlane( vec3_t dst, const vec3_t p, const vec3_t normal );
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void RotatePointAroundVector(vec3_t dst, const vec3_t dir, const vec3_t point, double degrees);
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void RotateAroundDirection(vec3_t axis[3], double yaw);
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void RotatePointAroundVector(vec3_t dst, const vec3_t dir, const vec3_t point, float degrees);
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void RotateAroundDirection(vec3_t axis[3], float yaw);
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void MakeNormalVectors( const vec3_t forward, vec3_t right, vec3_t up );
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// perpendicular vector could be replaced by this
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