rpgxef/code/ui/ui_ingame.c

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// Copyright (C) 1999-2000 Id Software, Inc.
//
/*
=======================================================================
INGAME MENU
=======================================================================
*/
#include "ui_local.h"
#include "ui_logger.h"
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void UI_SetupWeaponsMenu(void);
int32_t ingameFlag = qfalse; // true when in game menu is in use
static const int32_t INGAME_MENU_VERTICAL_SPACING = 24; // 28 // Marcin
enum ui_ingameIDs_e {
//ID_TEAM = 10,
ID_ADDBOTS = 11,
ID_REMOVEBOTS,
ID_SETUP,
ID_SERVERINFO,
ID_LEAVEARENA,
ID_RESTART,
ID_QUIT,
ID_RESUME,
ID_TEAMORDERS,
ID_SCREENSHOT,
ID_MODEL,
ID_INMATCH,
ID_SPECTATE,
ID_JOIN,
ID_EMOTES,
ID_ADMIN,
ID_PLAYER_SETTINGS,
ID_PLAYER_MODEL,
ID_MOTD,
ID_RESPAWN,
ID_INGAMEMENU = 125,
ID_INGAME_QUIT_YES = 131,
ID_INGAME_QUIT_NO
};
typedef struct
{
menuframework_s menu;
//menubitmap_s team;
menubitmap_s setup;
menubitmap_s server;
menubitmap_s leave;
menubitmap_s restart;
menubitmap_s addbots;
menubitmap_s removebots;
menubitmap_s teamorders;
menubitmap_s screenshot;
menubitmap_s resume;
qhandle_t graphic_12_8_LU;
qhandle_t graphic_12_8_LL;
qhandle_t graphic_12_8_RU;
qhandle_t graphic_12_8_RL;
/*menufield_s playerName;
menulist_s pClass;
menulist_s pRank;*/
int32_t pclass;
menubitmap_s psettings;
menubitmap_s pmodel;
menubitmap_s join;
menubitmap_s spectate;
menubitmap_s emotes;
menubitmap_s admin;
menubitmap_s login;
menubitmap_s motd;
menubitmap_s respawn;
menubitmap_s playermdl;
char playerModel[MAX_QPATH];
playerInfo_t playerinfo;
int32_t prevMenu;
qboolean isAdmin;
int32_t isSQL;
} ingamemenu_t;
static ingamemenu_t s_ingame;
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typedef struct
{
menuframework_s menu;
menubitmap_s ingamemenu;
menubitmap_s no;
menubitmap_s yes;
} ingamequitmenu_t;
static ingamequitmenu_t s_ingamequit;
/*
=================
Player_DrawPlayer
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RPG-X: TiM - Modified it so it actually fit in the box,
and had an appropriately set FOV
=================
*/
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static void IngamePlayer_DrawPlayer(void *self)
{
UI_LogFuncBegin();
menubitmap_s *b;
vec3_t viewangles;
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vec3_t origin = { -20, 5, -4 }; //-3.8
char buf[MAX_QPATH];
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trap_Cvar_VariableStringBuffer("model", buf, MAX_QPATH);
if (Q_stricmp(buf, s_ingame.playerModel)) {
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UI_PlayerInfo_SetModel(&s_ingame.playerinfo, buf);
strcpy(s_ingame.playerModel, buf);
viewangles[YAW] = uis.lastYaw;
viewangles[PITCH] = 0;
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viewangles[ROLL] = 0;
s_ingame.playerinfo.randomEmote = qtrue;
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UI_PlayerInfo_SetInfo(&s_ingame.playerinfo, BOTH_STAND1, BOTH_STAND1, viewangles, origin, WP_0, trap_Cvar_VariableValue("height"), trap_Cvar_VariableValue("weight"), qfalse);
}
b = &s_ingame.playermdl;
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UI_DrawPlayer(b->generic.x, b->generic.y, b->width, b->height, origin, &s_ingame.playerinfo, uis.realtime);
UI_LogFuncEnd();
}
/*
=================
Player_ModelEvent
=================
*/
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static void Player_ModelEvent(void *self, int32_t result) {
UI_LogFuncBegin();
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if (result == QM_ACTIVATED) {
uis.cursorpx = uis.cursorx;
uis.spinView = qtrue;
}
UI_LogFuncEnd();
}
/*
=================
InGame_RestartAction
=================
*/
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static void InGame_RestartAction(qboolean result)
{
UI_LogFuncBegin();
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if (!result)
{
UI_LogFuncEnd();
return;
}
UI_PopMenu();
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trap_Cmd_ExecuteText(EXEC_APPEND, "callvote map_restart 0\n");
UI_LogFuncEnd();
}
/*
=================
InGame_LeaveAction
=================
*/
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void InGame_LeaveAction(qboolean result)
{
UI_LogFuncBegin();
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if (!result)
{
UI_LogFuncEnd();
return;
}
//trap_Cvar_Set ("rpg_playIntro", "0");
UI_PopMenu();
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trap_Cmd_ExecuteText(EXEC_APPEND, "disconnect\n");
UI_LogFuncEnd();
}
/*
=================
InGame_Event
=================
*/
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void InGame_Event(void *ptr, int32_t notification)
{
UI_LogFuncBegin();
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if (notification != QM_ACTIVATED)
{
UI_LogFuncEnd();
return;
}
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switch (((menucommon_s*)ptr)->id)
{
case ID_SETUP:
UI_SetupWeaponsMenu();
break;
case ID_SCREENSHOT:
UI_ForceMenuOff();
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trap_Cmd_ExecuteText(EXEC_APPEND, "wait; wait; wait; wait; screenshot\n");
break;
case ID_LEAVEARENA:
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UI_ConfirmMenu(menu_normal_text[MNT_LEAVE_MATCH], 0, InGame_LeaveAction);
break;
case ID_RESTART:
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UI_ConfirmMenu(menu_normal_text[MNT_RESTART_MATCH], 0, InGame_RestartAction);
break;
case ID_QUIT:
UI_QuitMenu();
break;
case ID_SERVERINFO:
UI_ServerInfoMenu();
break;
case ID_RESUME:
UI_PopMenu();
break;
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case ID_PLAYER_SETTINGS:
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UI_PlayerSettingsMenu(s_ingame.prevMenu);
break;
case ID_PLAYER_MODEL:
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UI_PlayerModelMenu(s_ingame.prevMenu);
break;
case ID_JOIN:
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trap_Cmd_ExecuteText(EXEC_APPEND, "cmd team free\n");
UI_ForceMenuOff();
break;
case ID_SPECTATE:
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trap_Cmd_ExecuteText(EXEC_APPEND, "cmd team spectator\n");
UI_ForceMenuOff();
break;
case ID_EMOTES:
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UI_EmotesMenu(qfalse);
break;
case ID_ADMIN:
UI_AdminMenu(qfalse);
break;
case ID_MOTD: // RPG-X | Marcin | 03/01/2008
UI_ForceMenuOff();
UI_MotdMenu();
break;
case ID_RESPAWN: // RPG-X | Marcin | 03/01/2008
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trap_Cmd_ExecuteText(EXEC_APPEND, "respawn\n");
UI_ForceMenuOff();
break;
}
UI_LogFuncEnd();
}
/*
=================
UI_InGameMenu_Draw
=================
*/
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static void UI_InGameMenu_Draw(void)
{
UI_LogFuncBegin();
char* playerClass;
char string[256];
float scale;
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int32_t y = 191;
int32_t yOffset = 23;
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// char* team;
playerClass = uis.classData[s_ingame.pclass].classNameFull;
UI_MenuFrame(&s_ingame.menu);
// Rounded button that takes place of INGAME MENU button
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trap_R_SetColor(colorTable[CT_DKPURPLE1]);
//UI_DrawHandlePic( 482, 136, MENU_BUTTON_MED_WIDTH - 22, MENU_BUTTON_MED_HEIGHT, uis.whiteShader);
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UI_DrawHandlePic(460 + MENU_BUTTON_MED_WIDTH - 6, 136, -19, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd); //right
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trap_R_SetColor(colorTable[CT_LTBROWN1]);
UI_DrawHandlePic(30, 203, 47, 186, uis.whiteShader); // Long left column square on bottom 3rd
// Left rounded ends for buttons
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trap_R_SetColor(colorTable[CT_MDGREY]);
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/*UI_DrawHandlePic(s_ingame.team.generic.x - 14, s_ingame.team.generic.y,
MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd);*/
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UI_DrawHandlePic(s_ingame.addbots.generic.x - 14, s_ingame.addbots.generic.y,
MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd);
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UI_DrawHandlePic(s_ingame.removebots.generic.x - 14, s_ingame.removebots.generic.y,
MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd);
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trap_R_SetColor(colorTable[CT_DKPURPLE1]);
// UI_DrawHandlePic(s_ingame.teamorders.generic.x - 14, s_ingame.teamorders.generic.y,
// MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd);
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UI_DrawHandlePic(s_ingame.setup.generic.x - 14, s_ingame.setup.generic.y,
MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd);
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UI_DrawHandlePic(s_ingame.server.generic.x - 14, s_ingame.server.generic.y,
MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd);
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UI_DrawHandlePic(s_ingame.restart.generic.x - 14, s_ingame.restart.generic.y,
MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT + 6, uis.graphicButtonLeftEnd);
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UI_DrawHandlePic(s_ingame.resume.generic.x - 14, s_ingame.resume.generic.y,
MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT + 6, uis.graphicButtonLeftEnd);
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UI_DrawHandlePic(s_ingame.emotes.generic.x - 14, s_ingame.emotes.generic.y,
MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd);
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UI_DrawHandlePic(s_ingame.motd.generic.x - 14, s_ingame.motd.generic.y,
MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd);
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UI_DrawHandlePic(s_ingame.respawn.generic.x - 14, s_ingame.respawn.generic.y,
MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd);
UI_DrawHandlePic(s_ingame.admin.generic.x - 14, s_ingame.admin.generic.y,
MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd);
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trap_R_SetColor(colorTable[CT_VDKRED1]);
UI_DrawHandlePic(s_ingame.leave.generic.x - 14, s_ingame.leave.generic.y,
MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT + 6, uis.graphicButtonLeftEnd);
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trap_R_SetColor(colorTable[CT_DKPURPLE1]);
UI_DrawHandlePic(s_ingame.spectate.generic.x - 14, s_ingame.spectate.generic.y,
MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT + 6, uis.graphicButtonLeftEnd);
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UI_DrawHandlePic(s_ingame.join.generic.x - 14, s_ingame.join.generic.y,
MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT + 6, uis.graphicButtonLeftEnd);
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UI_DrawProportionalString(74, 66, "15567", UI_RIGHT | UI_TINYFONT, colorTable[CT_BLACK]);
UI_DrawProportionalString(74, 84, "2439", UI_RIGHT | UI_TINYFONT, colorTable[CT_BLACK]);
UI_DrawProportionalString(74, 188, "3814", UI_RIGHT | UI_TINYFONT, colorTable[CT_BLACK]);
UI_DrawProportionalString(74, 206, "4800", UI_RIGHT | UI_TINYFONT, colorTable[CT_BLACK]);
UI_DrawProportionalString(74, 395, "5671-1", UI_RIGHT | UI_TINYFONT, colorTable[CT_BLACK]);
//UI_DrawProportionalString( 584, 142, "1219",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]);
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trap_R_SetColor(colorTable[CT_LTBLUE1]);
UI_DrawHandlePic(81, 228, 165, 1, uis.whiteShader); //296
UI_DrawHandlePic(83, 293, 161, 1, uis.whiteShader);
UI_DrawHandlePic(81, 365, 165, 1, uis.whiteShader);
//UI_DrawHandlePic( 83, 169, 1, 256, uis.whiteShader);
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UI_DrawHandlePic(136, 162, 1, 266, uis.whiteShader); //132
UI_DrawHandlePic(186, 162, 1, 266, uis.whiteShader); //181
//Left Bracket around model picture
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trap_R_SetColor(colorTable[CT_DKPURPLE2]);
UI_DrawHandlePic(81, 158, 16, 16, uis.graphicBracket1CornerLU);
UI_DrawHandlePic(81, 174, 8, 94, uis.whiteShader);
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trap_R_SetColor(colorTable[CT_DKBROWN1]);
UI_DrawHandlePic(81, 271, 8, 11, uis.whiteShader);
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trap_R_SetColor(colorTable[CT_LTORANGE]);
UI_DrawHandlePic(83, 285, 6, 21, uis.whiteShader);
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trap_R_SetColor(colorTable[CT_DKBROWN1]);
UI_DrawHandlePic(81, 310, 8, 11, uis.whiteShader);
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trap_R_SetColor(colorTable[CT_DKPURPLE2]);
UI_DrawHandlePic(81, 324, 8, 94, uis.whiteShader);
UI_DrawHandlePic(81, 418, 16, -16, uis.graphicBracket1CornerLU); //LD
//Right Bracket around model picture
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trap_R_SetColor(colorTable[CT_DKPURPLE2]);
UI_DrawHandlePic(230, 158, -16, 16, uis.graphicBracket1CornerLU); //375 //RU -200
UI_DrawHandlePic(238, 174, 8, 94, uis.whiteShader); //383
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trap_R_SetColor(colorTable[CT_DKBROWN1]);
UI_DrawHandlePic(238, 271, 8, 11, uis.whiteShader);
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trap_R_SetColor(colorTable[CT_LTORANGE]);
UI_DrawHandlePic(238, 285, 6, 21, uis.whiteShader);
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trap_R_SetColor(colorTable[CT_DKBROWN1]);
UI_DrawHandlePic(238, 310, 8, 11, uis.whiteShader);
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trap_R_SetColor(colorTable[CT_DKPURPLE2]);
UI_DrawHandlePic(238, 324, 8, 94, uis.whiteShader);
UI_DrawHandlePic(230, 418, -16, -16, uis.graphicBracket1CornerLU); //375 //RD
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UI_DrawProportionalString(271, 165, menu_normal_text[MNT_PLAYERSTATS], UI_SMALLFONT, colorTable[CT_LTGOLD1]);
//ghey hack to stop Com_sprintf whining if we overflow the buffer lol
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Com_sprintf(string, sizeof(string), "%s: %-25.25s", menu_normal_text[MNT_NAME], UI_Cvar_VariableString("name"));
//Q_strncpyz( string, string, 25 );
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UI_DrawProportionalString(270, y, string, UI_LEFT | UI_SMALLFONT, colorTable[CT_LTGOLD1]);
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y += yOffset;
Com_sprintf(string, sizeof(string), "%s: %-25.25s", menu_normal_text[MNT_CLASS], playerClass);
//Q_strncpyz( string, string, 25 );
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UI_DrawProportionalString(270, y, string, UI_LEFT | UI_SMALLFONT, colorTable[CT_LTGOLD1]);
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scale = trap_Cvar_VariableValue("height") * (float)BASE_HEIGHT;
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Com_sprintf(string, sizeof(string), "%s: %3.2f%s", menu_normal_text[MNT_HEIGHT], scale, HEIGHT_UNIT);
//Q_strncpyz( string, string, 25 );
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UI_DrawProportionalString(432, y, string, UI_LEFT | UI_SMALLFONT, colorTable[CT_LTGOLD1]);
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y += yOffset;
Com_sprintf(string, sizeof(string), "%s: %-25.25s", menu_normal_text[MNT_RANK], uis.rankSet.rankNames[uis.currentRank].formalName);
//Q_strncpyz( string, string, 25 );
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UI_DrawProportionalString(270, y, string, UI_LEFT | UI_SMALLFONT, colorTable[CT_LTGOLD1]);
scale = trap_Cvar_VariableValue("height") * trap_Cvar_VariableValue("weight") * (float)BASE_WEIGHT;
if (s_ingame.playerinfo.gender == GENDER_FEMALE)
scale *= (float)FEMALE_OFFSET;
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Com_sprintf(string, sizeof(string), "%s: %3.2f%s", menu_normal_text[MNT_WEIGHT], scale, WEIGHT_UNIT);
//Q_strncpyz( string, string, 25 );
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UI_DrawProportionalString(432, y, string, UI_LEFT | UI_SMALLFONT, colorTable[CT_LTGOLD1]);
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y += yOffset;
Com_sprintf(string, sizeof(string), "%s: %-25.25s", menu_normal_text[MNT_AGE], UI_Cvar_VariableString("age"));
//Q_strncpyz( string, string, 25 );
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UI_DrawProportionalString(270, y, string, UI_LEFT | UI_SMALLFONT, colorTable[CT_LTGOLD1]);
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Com_sprintf(string, sizeof(string), "%s: %-25.25s", menu_normal_text[MNT_RACE], UI_Cvar_VariableString("race"));
//Q_strncpyz( string, string, 25 );
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UI_DrawProportionalString(432, y, string, UI_LEFT | UI_SMALLFONT, colorTable[CT_LTGOLD1]);
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// UI_DrawProportionalString( 319, 193, UI_Cvar_VariableString("name"), UI_LEFT|UI_SMALLFONT, colorTable[CT_LTGOLD1]);
// UI_DrawProportionalString( 319, 215, pClass, UI_LEFT|UI_SMALLFONT, colorTable[CT_LTGOLD1]);
// UI_DrawProportionalString( 319, 236, pRank, UI_LEFT|UI_SMALLFONT, colorTable[CT_LTGOLD1]);
// UI_DrawProportionalString( 319, 257, pModel, UI_LEFT|UI_SMALLFONT, colorTable[CT_LTGOLD1]);
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UI_DrawProportionalString(271, 309, menu_normal_text[MNT_PLAYERSTATUS], UI_SMALLFONT, colorTable[CT_LTGOLD1]);
// bracket around the buttons
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trap_R_SetColor(colorTable[CT_DKPURPLE2]);
UI_DrawHandlePic(252, 165, 16, 32, s_ingame.graphic_12_8_LU);
UI_DrawHandlePic(252, 270, 16, 32, s_ingame.graphic_12_8_LL);
UI_DrawHandlePic(587, 165, 16, 32, s_ingame.graphic_12_8_RU);
UI_DrawHandlePic(587, 270, 16, 32, s_ingame.graphic_12_8_RL);
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UI_DrawHandlePic(252, 189, 8, 20, uis.whiteShader); //25 //Left upper rect
UI_DrawHandlePic(252, 256, 8, 22, uis.whiteShader); //Left lower rect
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UI_DrawHandlePic(595, 189, 8, 20, uis.whiteShader); //right up
UI_DrawHandlePic(595, 256, 8, 22, uis.whiteShader); //right down
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UI_DrawHandlePic((3 + 271 + (UI_ProportionalStringWidth(menu_normal_text[MNT_PLAYERSTATS], UI_SMALLFONT))), 165, ((313 - (UI_ProportionalStringWidth(menu_normal_text[MNT_PLAYERSTATS], UI_SMALLFONT))) - 3), 18, uis.whiteShader);
//bracket around the main buttons
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trap_R_SetColor(colorTable[CT_DKPURPLE2]);
UI_DrawHandlePic(440, 309, 16, 32, s_ingame.graphic_12_8_LU);
UI_DrawHandlePic(440, 332, 8, 25, uis.whiteShader);
UI_DrawHandlePic(440, 408, 8, 26, uis.whiteShader);
//brackets around spectate/rejoin
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UI_DrawHandlePic(
(3 + 271 + (UI_ProportionalStringWidth(menu_normal_text[MNT_PLAYERSTATUS], UI_SMALLFONT))),
309,
((144 - (UI_ProportionalStringWidth(menu_normal_text[MNT_PLAYERSTATUS], UI_SMALLFONT))) - 3),
18,
uis.whiteShader);
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UI_DrawHandlePic(252, 309, 16, 32, s_ingame.graphic_12_8_LU); //corners
UI_DrawHandlePic(252, 402, 16, 32, s_ingame.graphic_12_8_LL);
UI_DrawHandlePic(418, 309, 16, 32, s_ingame.graphic_12_8_RU);
UI_DrawHandlePic(418, 402, 16, 32, s_ingame.graphic_12_8_RL);
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UI_DrawHandlePic(252, 333, 8, 20, uis.whiteShader); //topside
UI_DrawHandlePic(426, 333, 8, 20, uis.whiteShader);
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UI_DrawHandlePic(252, 390, 8, 20, uis.whiteShader); //underside
UI_DrawHandlePic(426, 390, 8, 20, uis.whiteShader);
// dark blue
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trap_R_SetColor(colorTable[CT_DKBROWN1]);
UI_DrawHandlePic(404, 284, 47, 18, uis.whiteShader); //main bars along the bottom //257
// UI_DrawHandlePic( 496, 284, 88, 18, uis.whiteShader );
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UI_DrawHandlePic(252, 212, 8, 41, uis.whiteShader); //dark blue blocks
UI_DrawHandlePic(595, 212, 8, 41, uis.whiteShader);
//main buttons
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UI_DrawHandlePic(440, 360, 8, 45, uis.whiteShader);
UI_DrawHandlePic(459, 309, 132, 18, uis.whiteShader);
UI_DrawHandlePic(460 + MENU_BUTTON_MED_WIDTH - 6, 309, -19, 18, uis.graphicButtonLeftEnd);
//team buttons brackets
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UI_DrawHandlePic(252, 356, 8, 31, uis.whiteShader);
UI_DrawHandlePic(426, 356, 8, 31, uis.whiteShader);
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UI_DrawHandlePic(271, 416, 144, 18, uis.whiteShader);
//text
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UI_DrawProportionalString(570, 314, "4516", UI_TINYFONT, colorTable[CT_BLACK]);
// standard menu drawing
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Menu_Draw(&s_ingame.menu);
UI_LogFuncEnd();
}
/*
=================
InGame_MenuInit
=================
*/
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void InGame_MenuInit(void)
{
UI_LogFuncBegin();
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int32_t y, x;
uiClientState_t cs;
char info[MAX_INFO_STRING];
char info_server[MAX_INFO_STRING];
int32_t team;
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trap_GetClientState(&cs);
trap_GetConfigString(CS_PLAYERS + cs.clientNum, info, MAX_INFO_STRING);
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memset(&s_ingame, 0, sizeof(ingamemenu_t));
InGame_Cache();
uis.lastYaw = 200;
//TiM - Store current class
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s_ingame.pclass = atoi(Info_ValueForKey(info, "p"));
//TiM: flush the ranks data
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trap_GetConfigString(CS_SERVERINFO, info_server, MAX_INFO_STRING);
UI_InitRanksData(Info_ValueForKey(info_server, "rpg_rankSet"));
UI_InitClassData(Info_ValueForKey(info_server, "rpg_classSet"));
// Player_MenuInit();
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s_ingame.menu.wrapAround = qtrue;
s_ingame.menu.fullscreen = qtrue;
s_ingame.menu.descX = MENU_DESC_X;
s_ingame.menu.descY = MENU_DESC_Y;
s_ingame.menu.draw = UI_InGameMenu_Draw;
s_ingame.menu.titleX = MENU_TITLE_X;
s_ingame.menu.titleY = MENU_TITLE_Y;
s_ingame.menu.titleI = MNT_INGAMEMAIN_TITLE;
s_ingame.menu.footNoteEnum = MNT_INGAME_MENU;
x = 284; //305
y = 62; //196
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// y += INGAME_MENU_VERTICAL_SPACING;
s_ingame.addbots.generic.type = MTYPE_BITMAP;
s_ingame.addbots.generic.flags = QMF_GRAYED | QMF_INACTIVE;
s_ingame.addbots.generic.x = x;
s_ingame.addbots.generic.y = y;
s_ingame.addbots.generic.id = ID_ADDBOTS;
s_ingame.addbots.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
s_ingame.addbots.generic.callback = InGame_Event;
s_ingame.addbots.width = MENU_BUTTON_MED_WIDTH;
s_ingame.addbots.height = MENU_BUTTON_MED_HEIGHT;
s_ingame.addbots.color = CT_DKPURPLE1;
s_ingame.addbots.color2 = CT_LTPURPLE1;
s_ingame.addbots.textX = MENU_BUTTON_TEXT_X;
s_ingame.addbots.textY = MENU_BUTTON_TEXT_Y;
s_ingame.addbots.textEnum = MBT_INGAMEADDSIMULANTS;
s_ingame.addbots.textcolor = CT_BLACK;
s_ingame.addbots.textcolor2 = CT_WHITE;
y += INGAME_MENU_VERTICAL_SPACING;
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s_ingame.removebots.generic.type = MTYPE_BITMAP;
s_ingame.removebots.generic.flags = QMF_GRAYED | QMF_INACTIVE;
s_ingame.removebots.generic.x = x;
s_ingame.removebots.generic.y = y;
s_ingame.removebots.generic.id = ID_REMOVEBOTS;
s_ingame.removebots.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
s_ingame.removebots.generic.callback = InGame_Event;
s_ingame.removebots.width = MENU_BUTTON_MED_WIDTH;
s_ingame.removebots.height = MENU_BUTTON_MED_HEIGHT;
s_ingame.removebots.color = CT_DKPURPLE1;
s_ingame.removebots.color2 = CT_LTPURPLE1;
s_ingame.removebots.textX = MENU_BUTTON_TEXT_X;
s_ingame.removebots.textY = MENU_BUTTON_TEXT_Y;
s_ingame.removebots.textEnum = MBT_INGAMEREMOVESIMULANTS;
s_ingame.removebots.textcolor = CT_BLACK;
s_ingame.removebots.textcolor2 = CT_WHITE;
y += INGAME_MENU_VERTICAL_SPACING;
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s_ingame.respawn.generic.type = MTYPE_BITMAP;
s_ingame.respawn.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
s_ingame.respawn.generic.x = x;
s_ingame.respawn.generic.y = y;
s_ingame.respawn.generic.id = ID_RESPAWN;
s_ingame.respawn.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
s_ingame.respawn.generic.callback = InGame_Event;
s_ingame.respawn.width = MENU_BUTTON_MED_WIDTH;
s_ingame.respawn.height = MENU_BUTTON_MED_HEIGHT;
s_ingame.respawn.color = CT_DKPURPLE1;
s_ingame.respawn.color2 = CT_LTPURPLE1;
s_ingame.respawn.textX = MENU_BUTTON_TEXT_X;
s_ingame.respawn.textY = MENU_BUTTON_TEXT_Y;
s_ingame.respawn.textEnum = MBT_RESPAWN;
s_ingame.respawn.textcolor = CT_BLACK;
s_ingame.respawn.textcolor2 = CT_WHITE;
x = 448;
y = 62;
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s_ingame.emotes.generic.type = MTYPE_BITMAP;
s_ingame.emotes.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
s_ingame.emotes.generic.x = x;
s_ingame.emotes.generic.y = y;
s_ingame.emotes.generic.id = ID_EMOTES;
s_ingame.emotes.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
s_ingame.emotes.generic.callback = InGame_Event;
s_ingame.emotes.width = MENU_BUTTON_MED_WIDTH;
s_ingame.emotes.height = MENU_BUTTON_MED_HEIGHT;
s_ingame.emotes.color = CT_DKPURPLE1;
s_ingame.emotes.color2 = CT_LTPURPLE1;
s_ingame.emotes.textX = MENU_BUTTON_TEXT_X;
s_ingame.emotes.textY = MENU_BUTTON_TEXT_Y;
s_ingame.emotes.textEnum = MBT_EMOTES_MENU;
s_ingame.emotes.textcolor = CT_BLACK;
s_ingame.emotes.textcolor2 = CT_WHITE;
y += INGAME_MENU_VERTICAL_SPACING;
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s_ingame.admin.generic.type = MTYPE_BITMAP;
s_ingame.admin.generic.x = x;
s_ingame.admin.generic.y = y;
s_ingame.admin.generic.id = ID_ADMIN;
s_ingame.admin.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
s_ingame.admin.generic.callback = InGame_Event;
s_ingame.admin.width = MENU_BUTTON_MED_WIDTH;
s_ingame.admin.height = MENU_BUTTON_MED_HEIGHT;
s_ingame.admin.color = CT_DKPURPLE1;
s_ingame.admin.color2 = CT_LTPURPLE1;
s_ingame.admin.textX = MENU_BUTTON_TEXT_X;
s_ingame.admin.textY = MENU_BUTTON_TEXT_Y;
s_ingame.admin.textEnum = MBT_ADMIN_MENU;
s_ingame.admin.textcolor = CT_BLACK;
s_ingame.admin.textcolor2 = CT_WHITE;
if (atoi(Info_ValueForKey(info, "admin")) == 1) {
s_ingame.admin.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
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}
else {
s_ingame.admin.generic.flags = QMF_GRAYED;
}
x = 121;
y = 62;
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s_ingame.setup.generic.type = MTYPE_BITMAP;
s_ingame.setup.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
s_ingame.setup.generic.x = x;
s_ingame.setup.generic.y = y;
s_ingame.setup.generic.id = ID_SETUP;
s_ingame.setup.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
s_ingame.setup.generic.callback = InGame_Event;
s_ingame.setup.width = MENU_BUTTON_MED_WIDTH;
s_ingame.setup.height = MENU_BUTTON_MED_HEIGHT;
s_ingame.setup.color = CT_DKPURPLE1;
s_ingame.setup.color2 = CT_LTPURPLE1;
s_ingame.setup.textX = MENU_BUTTON_TEXT_X;
s_ingame.setup.textY = MENU_BUTTON_TEXT_Y;
s_ingame.setup.textEnum = MBT_INGAMESETUP;
s_ingame.setup.textcolor = CT_BLACK;
s_ingame.setup.textcolor2 = CT_WHITE;
y += INGAME_MENU_VERTICAL_SPACING;
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s_ingame.server.generic.type = MTYPE_BITMAP;
s_ingame.server.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
s_ingame.server.generic.x = x;
s_ingame.server.generic.y = y;
s_ingame.server.generic.id = ID_SERVERINFO;
s_ingame.server.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
s_ingame.server.generic.callback = InGame_Event;
s_ingame.server.width = MENU_BUTTON_MED_WIDTH;
s_ingame.server.height = MENU_BUTTON_MED_HEIGHT;
s_ingame.server.color = CT_DKPURPLE1;
s_ingame.server.color2 = CT_LTPURPLE1;
s_ingame.server.textX = MENU_BUTTON_TEXT_X;
s_ingame.server.textY = MENU_BUTTON_TEXT_Y;
s_ingame.server.textEnum = MBT_INGAMESERVERDATA;
s_ingame.server.textcolor = CT_BLACK;
s_ingame.server.textcolor2 = CT_WHITE;
// RPG-X | Marcin | 03/01/2009
y += INGAME_MENU_VERTICAL_SPACING;
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s_ingame.motd.generic.type = MTYPE_BITMAP;
s_ingame.motd.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
s_ingame.motd.generic.x = x;
s_ingame.motd.generic.y = y;
s_ingame.motd.generic.id = ID_MOTD;
s_ingame.motd.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
s_ingame.motd.generic.callback = InGame_Event;
s_ingame.motd.width = MENU_BUTTON_MED_WIDTH;
s_ingame.motd.height = MENU_BUTTON_MED_HEIGHT;
s_ingame.motd.color = CT_DKPURPLE1;
s_ingame.motd.color2 = CT_LTPURPLE1;
s_ingame.motd.textX = MENU_BUTTON_TEXT_X;
s_ingame.motd.textY = MENU_BUTTON_TEXT_Y;
s_ingame.motd.textEnum = MBT_MOTD;
s_ingame.motd.textcolor = CT_BLACK;
s_ingame.motd.textcolor2 = CT_WHITE;
y = 339; //365 //390
x = 469;
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s_ingame.resume.generic.type = MTYPE_BITMAP;
s_ingame.resume.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
s_ingame.resume.generic.x = x;
s_ingame.resume.generic.y = y; //y
s_ingame.resume.generic.id = ID_RESUME;
s_ingame.resume.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
s_ingame.resume.generic.callback = InGame_Event;
s_ingame.resume.width = MENU_BUTTON_MED_WIDTH;
s_ingame.resume.height = MENU_BUTTON_MED_HEIGHT + 6;
s_ingame.resume.color = CT_DKPURPLE1;
s_ingame.resume.color2 = CT_LTPURPLE1;
s_ingame.resume.textX = MENU_BUTTON_TEXT_X;
s_ingame.resume.textY = MENU_BUTTON_TEXT_Y;
s_ingame.resume.textEnum = MBT_INGAMERESUME;
s_ingame.resume.textcolor = CT_BLACK;
s_ingame.resume.textcolor2 = CT_WHITE;
y += 31;
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s_ingame.restart.generic.type = MTYPE_BITMAP;
s_ingame.restart.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
s_ingame.restart.generic.x = x; //305
s_ingame.restart.generic.y = y; //y
s_ingame.restart.generic.id = ID_RESTART;
s_ingame.restart.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
s_ingame.restart.generic.callback = InGame_Event;
s_ingame.restart.width = MENU_BUTTON_MED_WIDTH;
s_ingame.restart.height = MENU_BUTTON_MED_HEIGHT + 6;
s_ingame.restart.color = CT_DKPURPLE1;
s_ingame.restart.color2 = CT_LTPURPLE1;
s_ingame.restart.textX = MENU_BUTTON_TEXT_X;
s_ingame.restart.textY = MENU_BUTTON_TEXT_Y;
s_ingame.restart.textEnum = MBT_INGAMERESTART;
s_ingame.restart.textcolor = CT_BLACK;
s_ingame.restart.textcolor2 = CT_WHITE;
if (!trap_Cvar_VariableValue("g_allowVote"))
{
s_ingame.restart.generic.flags |= QMF_GRAYED;
}
y += 31;
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s_ingame.leave.generic.type = MTYPE_BITMAP;
s_ingame.leave.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
s_ingame.leave.generic.x = x; //126 //306
s_ingame.leave.generic.y = y;
s_ingame.leave.generic.id = ID_LEAVEARENA;
s_ingame.leave.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
s_ingame.leave.generic.callback = InGame_Event;
s_ingame.leave.width = MENU_BUTTON_MED_WIDTH;
s_ingame.leave.height = MENU_BUTTON_MED_HEIGHT + 6;
s_ingame.leave.color = CT_VDKRED1;
s_ingame.leave.color2 = CT_DKRED1;
s_ingame.leave.textX = MENU_BUTTON_TEXT_X;
s_ingame.leave.textY = MENU_BUTTON_TEXT_Y;
s_ingame.leave.textEnum = MBT_INGAMELEAVE;
s_ingame.leave.textcolor = CT_BLACK;
s_ingame.leave.textcolor2 = CT_WHITE;
s_ingame.screenshot.generic.type = MTYPE_BITMAP;
s_ingame.screenshot.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
//s_ingame.screenshot.generic.x = 477;
//s_ingame.screenshot.generic.y = 82;
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s_ingame.screenshot.generic.x = 482;
s_ingame.screenshot.generic.y = 136;
s_ingame.screenshot.generic.name = GRAPHIC_SQUARE;
s_ingame.screenshot.generic.id = ID_SCREENSHOT;
s_ingame.screenshot.generic.callback = InGame_Event;
//s_ingame.screenshot.width = MENU_BUTTON_MED_WIDTH;
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s_ingame.screenshot.width = 107;
//s_ingame.screenshot.height = 36;
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s_ingame.screenshot.height = 18;
s_ingame.screenshot.color = CT_DKPURPLE1;
s_ingame.screenshot.color2 = CT_LTPURPLE1;
s_ingame.screenshot.textX = MENU_BUTTON_TEXT_X;
s_ingame.screenshot.textY = MENU_BUTTON_TEXT_Y;
s_ingame.screenshot.textEnum = MBT_SCREENSHOT;
s_ingame.screenshot.textcolor = CT_BLACK;
s_ingame.screenshot.textcolor2 = CT_WHITE;
s_ingame.psettings.generic.type = MTYPE_BITMAP;
s_ingame.psettings.generic.name = GRAPHIC_SQUARE;
s_ingame.psettings.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
s_ingame.psettings.generic.id = ID_PLAYER_SETTINGS;
s_ingame.psettings.generic.callback = InGame_Event;
s_ingame.psettings.generic.x = 271;
s_ingame.psettings.generic.y = 284;
s_ingame.psettings.width = MENU_BUTTON_MED_WIDTH;
s_ingame.psettings.height = MENU_BUTTON_MED_HEIGHT;
s_ingame.psettings.textcolor = CT_BLACK;
s_ingame.psettings.textcolor2 = CT_WHITE;
s_ingame.psettings.color = CT_DKPURPLE1;
s_ingame.psettings.color2 = CT_LTPURPLE1;
s_ingame.psettings.textX = 5;
s_ingame.psettings.textY = 2;
s_ingame.psettings.textEnum = MBT_PLAYERDATA;
s_ingame.pmodel.generic.type = MTYPE_BITMAP;
s_ingame.pmodel.generic.name = GRAPHIC_SQUARE;
s_ingame.pmodel.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
s_ingame.pmodel.generic.id = ID_PLAYER_MODEL;
s_ingame.pmodel.generic.callback = InGame_Event;
s_ingame.pmodel.generic.x = 454;
s_ingame.pmodel.generic.y = 284;
s_ingame.pmodel.width = MENU_BUTTON_MED_WIDTH;
s_ingame.pmodel.height = MENU_BUTTON_MED_HEIGHT;
s_ingame.pmodel.color = CT_DKPURPLE1;
s_ingame.pmodel.color2 = CT_LTPURPLE1;
s_ingame.pmodel.textX = 5;
s_ingame.pmodel.textY = 2;
s_ingame.pmodel.textEnum = MBT_CHANGEMODEL;
s_ingame.pmodel.textcolor = CT_BLACK;
s_ingame.pmodel.textcolor2 = CT_WHITE;
s_ingame.join.generic.type = MTYPE_BITMAP;
s_ingame.join.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
s_ingame.join.generic.x = 285; //126 //306
s_ingame.join.generic.y = 376;
s_ingame.join.generic.id = ID_JOIN;
s_ingame.join.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
s_ingame.join.generic.callback = InGame_Event;
s_ingame.join.width = MENU_BUTTON_MED_WIDTH;
s_ingame.join.height = MENU_BUTTON_MED_HEIGHT + 6;
s_ingame.join.color = CT_DKPURPLE1;
s_ingame.join.color2 = CT_LTPURPLE1;
s_ingame.join.textX = MENU_BUTTON_TEXT_X;
s_ingame.join.textY = MENU_BUTTON_TEXT_Y;
s_ingame.join.textEnum = MBT_JOINMATCH;
s_ingame.join.textcolor = CT_BLACK;
s_ingame.join.textcolor2 = CT_WHITE;
s_ingame.spectate.generic.type = MTYPE_BITMAP;
s_ingame.spectate.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
s_ingame.spectate.generic.x = 285; //126 //306
s_ingame.spectate.generic.y = 342;
s_ingame.spectate.generic.id = ID_SPECTATE;
s_ingame.spectate.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
s_ingame.spectate.generic.callback = InGame_Event;
s_ingame.spectate.width = MENU_BUTTON_MED_WIDTH;
s_ingame.spectate.height = MENU_BUTTON_MED_HEIGHT + 6;
s_ingame.spectate.color = CT_DKPURPLE1;
s_ingame.spectate.color2 = CT_LTPURPLE1;
s_ingame.spectate.textX = MENU_BUTTON_TEXT_X;
s_ingame.spectate.textY = MENU_BUTTON_TEXT_Y;
s_ingame.spectate.textEnum = MBT_OBSERVER;
s_ingame.spectate.textcolor = CT_BLACK;
s_ingame.spectate.textcolor2 = CT_WHITE;
s_ingame.playermdl.generic.type = MTYPE_BITMAP;
s_ingame.playermdl.generic.flags = QMF_SILENT;
s_ingame.playermdl.generic.callback = Player_ModelEvent;
s_ingame.playermdl.generic.ownerdraw = IngamePlayer_DrawPlayer;
s_ingame.playermdl.generic.x = 86; //440
s_ingame.playermdl.generic.y = 158;
s_ingame.playermdl.width = 155; //32*6.6 //211.2
s_ingame.playermdl.height = 276; //56*6.6 //369.6
team = atoi(Info_ValueForKey(info, "t"));
if (team > TEAM_FREE) {
s_ingame.spectate.generic.flags |= QMF_GRAYED;
s_ingame.join.generic.flags &= ~QMF_GRAYED;
}
else
{
s_ingame.spectate.generic.flags &= ~QMF_GRAYED;
s_ingame.join.generic.flags |= QMF_GRAYED;
}
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// Menu_AddItem( &s_ingame.menu, &s_ingame.team );
Menu_AddItem(&s_ingame.menu, &s_ingame.addbots);
Menu_AddItem(&s_ingame.menu, &s_ingame.removebots);
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Menu_AddItem(&s_ingame.menu, &s_ingame.emotes);
Menu_AddItem(&s_ingame.menu, &s_ingame.admin);
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// Menu_AddItem( &s_ingame.menu, &s_ingame.teamorders );
Menu_AddItem(&s_ingame.menu, &s_ingame.setup);
Menu_AddItem(&s_ingame.menu, &s_ingame.server);
Menu_AddItem(&s_ingame.menu, &s_ingame.leave);
Menu_AddItem(&s_ingame.menu, &s_ingame.restart);
Menu_AddItem(&s_ingame.menu, &s_ingame.resume);
// Menu_AddItem( &s_ingame.menu, &s_ingame.quit );
Menu_AddItem(&s_ingame.menu, &s_ingame.screenshot);
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Menu_AddItem(&s_ingame.menu, &s_ingame.psettings);
Menu_AddItem(&s_ingame.menu, &s_ingame.pmodel);
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Menu_AddItem(&s_ingame.menu, &s_ingame.join);
Menu_AddItem(&s_ingame.menu, &s_ingame.spectate);
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Menu_AddItem(&s_ingame.menu, &s_ingame.playermdl);
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Menu_AddItem(&s_ingame.menu, &s_ingame.motd);
Menu_AddItem(&s_ingame.menu, &s_ingame.respawn);
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// Player_InitModel();
UI_LogFuncEnd();
}
/*
=================
InGameQuit_Cache
=================
*/
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void InGame_Cache(void)
{
UI_LogFuncBegin();
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s_ingame.graphic_12_8_LU = trap_R_RegisterShaderNoMip("menu/common/corner_ul_8_12.tga");
s_ingame.graphic_12_8_LL = trap_R_RegisterShaderNoMip("menu/common/corner_ll_8_12.tga");
s_ingame.graphic_12_8_RU = trap_R_RegisterShaderNoMip("menu/common/corner_ur_8_12.tga");
s_ingame.graphic_12_8_RL = trap_R_RegisterShaderNoMip("menu/common/corner_lr_8_12.tga");
}
/*
=================
UI_InGameMenu
=================
*/
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void UI_InGameMenu(void)
{
UI_LogFuncBegin();
// force as top level menu
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uis.menusp = 0;
// set menu cursor to a nice location
uis.cursorx = 319;
uis.cursory = 80;
ingameFlag = qtrue; // true when ingame menu is in use
Mouse_Show();
InGame_MenuInit();
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UI_PushMenu(&s_ingame.menu);
UI_LogFuncEnd();
}
/*
=================
InGameQuitMenu_Event
=================
*/
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void InGameQuitMenu_Event(void *ptr, int32_t notification)
{
UI_LogFuncBegin();
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if (notification != QM_ACTIVATED)
{
UI_LogFuncEnd();
return;
}
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switch (((menucommon_s*)ptr)->id)
{
case ID_INGAME_QUIT_NO:
case ID_INGAMEMENU:
UI_PopMenu();
UI_LogFuncEnd();
return;
case ID_INGAME_QUIT_YES:
UI_PopMenu();
UI_QuitMenu();
UI_LogFuncEnd();
return;
}
UI_LogFuncEnd();
}
/*
=================
UI_InGameQuitMenu_Draw
=================
*/
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static void UI_InGameQuitMenu_Draw(void)
{
UI_LogFuncBegin();
UI_MenuFrame(&s_ingamequit.menu);
// Rounded button that takes place of INGAME MENU button
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trap_R_SetColor(colorTable[CT_LTBROWN1]);
UI_DrawHandlePic(482, 136, MENU_BUTTON_MED_WIDTH - 22, MENU_BUTTON_MED_HEIGHT, uis.whiteShader);
UI_DrawHandlePic(460 + MENU_BUTTON_MED_WIDTH - 6, 136, -19, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd); //right
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trap_R_SetColor(colorTable[CT_LTBROWN1]);
UI_DrawHandlePic(30, 203, 47, 186, uis.whiteShader); // Long left column square on bottom 3rd
// standard menu drawing
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Menu_Draw(&s_ingamequit.menu);
UI_LogFuncEnd();
}
/*
=================
InGameQuitMenu_Init
=================
*/
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void InGameQuitMenu_Init(void)
{
UI_LogFuncBegin();
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memset(&s_ingame, 0, sizeof(ingamemenu_t));
InGame_Cache();
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s_ingamequit.menu.wrapAround = qtrue;
s_ingamequit.menu.fullscreen = qtrue;
s_ingamequit.menu.descX = MENU_DESC_X;
s_ingamequit.menu.descY = MENU_DESC_Y;
s_ingamequit.menu.draw = UI_InGameQuitMenu_Draw;
s_ingamequit.menu.titleX = MENU_TITLE_X;
s_ingamequit.menu.titleY = MENU_TITLE_Y;
s_ingamequit.menu.titleI = MNT_INGAMEMAIN_TITLE;
s_ingamequit.menu.footNoteEnum = MNT_INGAME_MENU;
s_ingamequit.ingamemenu.generic.type = MTYPE_BITMAP;
s_ingamequit.ingamemenu.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
s_ingamequit.ingamemenu.generic.x = 482;
s_ingamequit.ingamemenu.generic.y = 136;
s_ingamequit.ingamemenu.generic.id = ID_INGAMEMENU;
s_ingamequit.ingamemenu.generic.name = GRAPHIC_SQUARE;
s_ingamequit.ingamemenu.generic.callback = InGameQuitMenu_Event;
s_ingamequit.ingamemenu.width = MENU_BUTTON_MED_WIDTH;
s_ingamequit.ingamemenu.height = MENU_BUTTON_MED_HEIGHT;
s_ingamequit.ingamemenu.color = CT_DKPURPLE1;
s_ingamequit.ingamemenu.color2 = CT_LTPURPLE1;
s_ingamequit.ingamemenu.textX = MENU_BUTTON_TEXT_X;
s_ingamequit.ingamemenu.textY = MENU_BUTTON_TEXT_Y;
s_ingamequit.ingamemenu.textEnum = MBT_INGAMEMENU;
s_ingamequit.ingamemenu.textcolor = CT_BLACK;
s_ingamequit.ingamemenu.textcolor2 = CT_WHITE;
s_ingamequit.no.generic.type = MTYPE_BITMAP;
s_ingamequit.no.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
s_ingamequit.no.generic.x = 100;
s_ingamequit.no.generic.y = 180;
s_ingamequit.no.generic.id = ID_INGAME_QUIT_NO;
s_ingamequit.no.generic.name = GRAPHIC_SQUARE;
s_ingamequit.no.generic.callback = InGameQuitMenu_Event;
s_ingamequit.no.width = MENU_BUTTON_MED_WIDTH;
s_ingamequit.no.height = MENU_BUTTON_MED_HEIGHT;
s_ingamequit.no.color = CT_DKPURPLE1;
s_ingamequit.no.color2 = CT_LTPURPLE1;
s_ingamequit.no.textX = MENU_BUTTON_TEXT_X;
s_ingamequit.no.textY = MENU_BUTTON_TEXT_Y;
s_ingamequit.no.textEnum = MBT_QUIT_NO;
s_ingamequit.no.textcolor = CT_BLACK;
s_ingamequit.no.textcolor2 = CT_WHITE;
s_ingamequit.yes.generic.type = MTYPE_BITMAP;
s_ingamequit.yes.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
s_ingamequit.yes.generic.x = 100;
s_ingamequit.yes.generic.y = 180;
s_ingamequit.yes.generic.id = ID_INGAME_QUIT_YES;
s_ingamequit.yes.generic.name = GRAPHIC_SQUARE;
s_ingamequit.yes.generic.callback = InGameQuitMenu_Event;
s_ingamequit.yes.width = MENU_BUTTON_MED_WIDTH;
s_ingamequit.yes.height = MENU_BUTTON_MED_HEIGHT;
s_ingamequit.yes.color = CT_DKPURPLE1;
s_ingamequit.yes.color2 = CT_LTPURPLE1;
s_ingamequit.yes.textX = MENU_BUTTON_TEXT_X;
s_ingamequit.yes.textY = MENU_BUTTON_TEXT_Y;
s_ingamequit.yes.textEnum = MBT_QUIT_YES;
s_ingamequit.yes.textcolor = CT_BLACK;
s_ingamequit.yes.textcolor2 = CT_WHITE;
Menu_AddItem(&s_ingamequit.menu, &s_ingamequit.ingamemenu);
Menu_AddItem(&s_ingamequit.menu, &s_ingamequit.no);
Menu_AddItem(&s_ingamequit.menu, &s_ingamequit.yes);
UI_LogFuncEnd();
}
/*
=================
UI_InGameQuitMenu
=================
*/
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void UI_InGameQuitMenu(void)
{
UI_LogFuncBegin();
InGameQuitMenu_Init();
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UI_PushMenu(&s_ingamequit.menu);
UI_LogFuncEnd();
}