rpgxef/code/ui/ui_gameinfo.c

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// Copyright (C) 1999-2000 Id Software, Inc.
//
//
// gameinfo.c
//
#include "ui_local.h"
//
// arena and bot info
//
#define DIRLIST_SIZE 16384
#define POOLSIZE 48 * DIRLIST_SIZE
//#define POOLSIZE 128 * 1024
int32_t ui_numBots;
static char *ui_botInfos[MAX_BOTS];
static int32_t ui_numArenas;
static char *ui_arenaInfos[MAX_ARENAS];
static int32_t ui_numSinglePlayerArenas;
static int32_t ui_numSpecialSinglePlayerArenas;
static char dirlist[DIRLIST_SIZE];
static char memoryPool[POOLSIZE];
static int32_t allocPoint, outOfMemory;
/*
===============
UI_Alloc
===============
*/
void *UI_Alloc( int32_t size ) {
char *p;
if ( allocPoint + size > POOLSIZE ) {
outOfMemory = qtrue;
return NULL;
}
p = &memoryPool[allocPoint];
allocPoint += ( size + 31 ) & ~31;
return p;
}
/*
===============
UI_InitMemory
===============
*/
void UI_InitMemory( void ) {
allocPoint = 0;
outOfMemory = qfalse;
}
/*
===============
UI_ParseInfos
===============
*/
int32_t UI_ParseInfos( char *buf, int32_t max, char *infos[] ) {
char *token;
int32_t count;
char key[MAX_TOKEN_CHARS];
char info[MAX_INFO_STRING];
count = 0;
while ( 1 ) {
token = COM_Parse( &buf );
if ( !token[0] ) {
break;
}
if ( strcmp( token, "{" ) ) {
Com_Printf( "Missing { in info file\n" );
break;
}
if ( count == max ) {
Com_Printf( "Max infos exceeded\n" );
break;
}
info[0] = '\0';
while ( 1 ) {
token = COM_ParseExt( &buf, qtrue );
if ( !token[0] ) {
Com_Printf( "Unexpected end of info file\n" );
break;
}
if ( !strcmp( token, "}" ) ) {
break;
}
Q_strncpyz( key, token, sizeof( key ) );
token = COM_ParseExt( &buf, qfalse );
if ( !token[0] ) {
strcpy( token, "<NULL>" );
}
Info_SetValueForKey( info, key, token );
}
//NOTE: extra space for arena number
infos[count] = UI_Alloc(strlen(info) + strlen("\\num\\") + strlen(va("%d", MAX_ARENAS)) + 1);
if (infos[count]) {
strcpy(infos[count], info);
count++;
}
}
return count;
}
/*
===============
UI_LoadArenasFromFile
===============
*/
static void UI_LoadArenasFromFile( char *filename ) {
int32_t len;
fileHandle_t f;
char buf[MAX_ARENAS_TEXT];
len = trap_FS_FOpenFile( filename, &f, FS_READ );
if ( !f ) {
trap_Print( va( S_COLOR_RED "file not found: %s\n", filename ) );
return;
}
if ( len >= MAX_ARENAS_TEXT ) {
trap_Print( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i", filename, len, MAX_ARENAS_TEXT ) );
trap_FS_FCloseFile( f );
return;
}
trap_FS_Read( buf, len, f );
buf[len] = 0;
trap_FS_FCloseFile( f );
ui_numArenas += UI_ParseInfos( buf, MAX_ARENAS - ui_numArenas, &ui_arenaInfos[ui_numArenas] );
}
/*
===============
UI_LoadArenas
===============
*/
static void UI_LoadArenas( void ) {
int32_t numdirs;
vmCvar_t arenasFile;
char filename[128];
char* dirptr;
int32_t i, n;
int32_t dirlen;
char *type;
char *tag;
int32_t singlePlayerNum, specialNum, otherNum;
ui_numArenas = 0;
trap_Cvar_Register( &arenasFile, "g_arenasFile", "", CVAR_INIT|CVAR_ROM );
if( *arenasFile.string )
{
UI_LoadArenasFromFile(arenasFile.string);
}
else
{
UI_LoadArenasFromFile("scripts/arenas.txt");
}
// get all arenas from .arena files
numdirs = trap_FS_GetFileList("scripts", ".arena", dirlist, DIRLIST_SIZE );
dirptr = dirlist;
for (i = 0; i < numdirs && ui_numArenas < 1024; i++, dirptr += dirlen+1)
{
dirlen = strlen(dirptr);
strcpy(filename, "scripts/");
strcat(filename, dirptr);
UI_LoadArenasFromFile(filename);
}
trap_Print( va( "%i arenas parsed\n", ui_numArenas ) );
if (outOfMemory) trap_Print(S_COLOR_YELLOW"WARNING: not enough memory in pool to load all arenas\n");
// set initial numbers
for( n = 0; n < ui_numArenas; n++ ) {
Info_SetValueForKey( ui_arenaInfos[n], "num", va( "%i", n ) );
}
// go through and count single players levels
ui_numSinglePlayerArenas = 0;
ui_numSpecialSinglePlayerArenas = 0;
for( n = 0; n < ui_numArenas; n++ ) {
// determine type
type = Info_ValueForKey( ui_arenaInfos[n], "type" );
// if no type specified, it will be treated as "ffa"
if( !*type ) {
continue;
}
if( strstr( type, "single" ) ) {
// check for special single player arenas (training, final)
tag = Info_ValueForKey( ui_arenaInfos[n], "special" );
if( *tag ) {
ui_numSpecialSinglePlayerArenas++;
continue;
}
ui_numSinglePlayerArenas++;
}
}
// n = ui_numSinglePlayerArenas % ARENAS_PER_TIER;
// if( n != 0 ) {
// ui_numSinglePlayerArenas -= n;
// trap_Print( va( "%i arenas ignored to make count divisible by %i\n", n, ARENAS_PER_TIER ) );
// }
// go through once more and assign number to the levels
singlePlayerNum = 0;
specialNum = singlePlayerNum + ui_numSinglePlayerArenas;
otherNum = specialNum + ui_numSpecialSinglePlayerArenas;
for( n = 0; n < ui_numArenas; n++ ) {
// determine type
type = Info_ValueForKey( ui_arenaInfos[n], "type" );
// if no type specified, it will be treated as "ffa"
if( *type ) {
if( strstr( type, "single" ) ) {
// check for special single player arenas (training, final)
tag = Info_ValueForKey( ui_arenaInfos[n], "special" );
if( *tag ) {
Info_SetValueForKey( ui_arenaInfos[n], "num", va( "%i", specialNum++ ) );
continue;
}
Info_SetValueForKey( ui_arenaInfos[n], "num", va( "%i", singlePlayerNum++ ) );
continue;
}
}
Info_SetValueForKey( ui_arenaInfos[n], "num", va( "%i", otherNum++ ) );
}
}
/*
===============
UI_GetArenaInfoByNumber
===============
*/
const char *UI_GetArenaInfoByNumber( int32_t num ) {
int32_t n;
char *value;
if( num < 0 || num >= ui_numArenas ) {
trap_Print( va( S_COLOR_RED "Invalid arena number: %i\n", num ) );
return NULL;
}
for( n = 0; n < ui_numArenas; n++ ) {
value = Info_ValueForKey( ui_arenaInfos[n], "num" );
if( *value && atoi(value) == num ) {
return ui_arenaInfos[n];
}
}
return NULL;
}
/*
===============
UI_GetArenaInfoByMap
===============
*/
const char *UI_GetArenaInfoByMap( const char *map ) {
int32_t n;
for( n = 0; n < ui_numArenas; n++ ) {
if( Q_stricmp( Info_ValueForKey( ui_arenaInfos[n], "map" ), map ) == 0 ) {
return ui_arenaInfos[n];
}
}
return NULL;
}
/*
===============
UI_GetSpecialArenaInfo
===============
*/
const char *UI_GetSpecialArenaInfo( const char *tag ) {
int32_t n;
for( n = 0; n < ui_numArenas; n++ ) {
if( Q_stricmp( Info_ValueForKey( ui_arenaInfos[n], "special" ), tag ) == 0 ) {
return ui_arenaInfos[n];
}
}
return NULL;
}
/*
===============
UI_LoadBotsFromFile
===============
*/
static void UI_LoadBotsFromFile( char *filename ) {
int32_t len;
fileHandle_t f;
char buf[MAX_BOTS_TEXT];
len = trap_FS_FOpenFile( filename, &f, FS_READ );
if ( !f ) {
trap_Print( va( S_COLOR_RED "file not found: %s\n", filename ) );
return;
}
if ( len >= MAX_BOTS_TEXT ) {
trap_Print( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i", filename, len, MAX_BOTS_TEXT ) );
trap_FS_FCloseFile( f );
return;
}
trap_FS_Read( buf, len, f );
buf[len] = 0;
trap_FS_FCloseFile( f );
ui_numBots += UI_ParseInfos( buf, MAX_BOTS - ui_numBots, &ui_botInfos[ui_numBots] );
if (outOfMemory) trap_Print(S_COLOR_YELLOW"WARNING: not enough memory in pool to load all bots\n");
}
/*
===============
UI_LoadBots
===============
*/
static void UI_LoadBots( void ) {
vmCvar_t botsFile;
int32_t numdirs;
char filename[128];
char* dirptr;
int32_t i;
int32_t dirlen;
ui_numBots = 0;
trap_Cvar_Register( &botsFile, "g_botsFile", "", CVAR_INIT|CVAR_ROM );
if( *botsFile.string ) {
UI_LoadBotsFromFile(botsFile.string);
}
else {
UI_LoadBotsFromFile("scripts/bots.txt");
}
// get all bots from .bot files
numdirs = trap_FS_GetFileList("scripts", ".bot", dirlist, DIRLIST_SIZE );
dirptr = dirlist;
for (i = 0; i < numdirs; i++, dirptr += dirlen+1)
{
dirlen = strlen(dirptr);
strcpy(filename, "scripts/");
strcat(filename, dirptr);
UI_LoadBotsFromFile(filename);
}
trap_Print( va( "%i bots parsed\n", ui_numBots ) );
}
/*
===============
UI_GetBotInfoByNumber
===============
*/
char *UI_GetBotInfoByNumber( int32_t num ) {
if( num < 0 || num >= ui_numBots ) {
trap_Print( va( S_COLOR_RED "Invalid bot number: %i\n", num ) );
return NULL;
}
return ui_botInfos[num];
}
/*
===============
UI_GetBotInfoByName
===============
*/
char *UI_GetBotInfoByName( const char *name ) {
int32_t n;
char *value;
for ( n = 0; n < ui_numBots ; n++ ) {
value = Info_ValueForKey( ui_botInfos[n], "name" );
if ( !Q_stricmp( value, name ) ) {
return ui_botInfos[n];
}
}
return NULL;
}
//
// single player game info
//
/*
===============
UI_GetBestScore
Returns the player's best finish on a given level, 0 if the have not played the level
===============
*/
void UI_GetBestScore( int32_t level, int32_t *score, int32_t *skill ) {
int32_t n;
int32_t skillScore;
int32_t bestScore;
int32_t bestScoreSkill;
char arenaKey[16];
char scores[MAX_INFO_VALUE];
if( !score || !skill ) {
return;
}
if( level < 0 || level > ui_numArenas ) {
return;
}
bestScore = 0;
bestScoreSkill = 0;
for( n = 1; n <= 5; n++ ) {
trap_Cvar_VariableStringBuffer( va( "g_spScores%i", n ), scores, MAX_INFO_VALUE );
Com_sprintf( arenaKey, sizeof( arenaKey ), "l%i", level );
skillScore = atoi( Info_ValueForKey( scores, arenaKey ) );
if( skillScore < 1 || skillScore > 8 ) {
continue;
}
if( !bestScore || skillScore <= bestScore ) {
bestScore = skillScore;
bestScoreSkill = n;
}
}
*score = bestScore;
*skill = bestScoreSkill;
}
/*
===============
UI_SetBestScore
Set the player's best finish for a level
===============
*/
void UI_SetBestScore( int32_t level, int32_t score ) {
int32_t skill;
int32_t oldScore;
char arenaKey[16];
char scores[MAX_INFO_VALUE];
// validate score
if( score < 1 || score > 8 ) {
return;
}
// validate skill
skill = (int32_t)trap_Cvar_VariableValue( "g_spSkill" );
if( skill < 1 || skill > 5 ) {
return;
}
// get scores
trap_Cvar_VariableStringBuffer( va( "g_spScores%i", skill ), scores, MAX_INFO_VALUE );
// see if this is better
Com_sprintf( arenaKey, sizeof( arenaKey ), "l%i", level );
oldScore = atoi( Info_ValueForKey( scores, arenaKey ) );
if( oldScore && oldScore <= score ) {
return;
}
// update scores
Info_SetValueForKey( scores, arenaKey, va( "%i", score ) );
trap_Cvar_Set( va( "g_spScores%i", skill ), scores );
}
/*
===============
UI_LogAwardData
===============
*/
void UI_LogAwardData( int32_t award, int32_t data ) {
char key[16];
char awardData[MAX_INFO_VALUE];
int32_t oldValue;
if( data == 0 ) {
return;
}
if( award >= AWARD_MAX ) {
trap_Print( va( S_COLOR_RED "Bad award %i in UI_LogAwardData\n", award ) );
return;
}
trap_Cvar_VariableStringBuffer( "g_spAwards", awardData, sizeof(awardData) );
Com_sprintf( key, sizeof(key), "a%i", award );
oldValue = atoi( Info_ValueForKey( awardData, key ) );
Info_SetValueForKey( awardData, key, va( "%i", oldValue + data ) );
trap_Cvar_Set( "g_spAwards", awardData );
}
/*
===============
UI_GetAwardLevel
===============
*/
int32_t UI_GetAwardLevel( int32_t award ) {
char key[16];
char awardData[MAX_INFO_VALUE];
trap_Cvar_VariableStringBuffer( "g_spAwards", awardData, sizeof(awardData) );
Com_sprintf( key, sizeof(key), "a%i", award );
return atoi( Info_ValueForKey( awardData, key ) );
}
/*
===============
UI_TierCompleted
===============
*/
int32_t UI_TierCompleted( int32_t levelWon ) {
int32_t level;
int32_t n;
int32_t tier;
int32_t score;
int32_t skill;
int32_t maxarenas;
const char *info;
tier = levelWon / ARENAS_PER_TIER;
level = tier * ARENAS_PER_TIER;
if( tier == UI_GetNumSPTiers() ) {
info = UI_GetSpecialArenaInfo( "training" );
if( levelWon == atoi( Info_ValueForKey( info, "num" ) ) ) {
return 0;
}
info = UI_GetSpecialArenaInfo( "final" );
if( !info || levelWon == atoi( Info_ValueForKey( info, "num" ) ) ) {
return tier + 1;
}
return -1;
}
if (uis.demoversion) {
maxarenas = 2;
} else {
maxarenas = ARENAS_PER_TIER;
}
for( n = 0; n < maxarenas; n++, level++ ) {
UI_GetBestScore( level, &score, &skill );
if ( score != 1 ) {
return -1;
}
}
return tier + 1;
}
/*
===============
UI_GetCurrentGame
Returns the next level the player has not won
===============
*/
int32_t UI_GetCurrentGame( int32_t curLevel ) {
int32_t level;
int32_t rank;
int32_t skill;
const char *info;
info = UI_GetSpecialArenaInfo( "training" );
if( info ) {
level = atoi( Info_ValueForKey( info, "num" ) );
UI_GetBestScore( level, &rank, &skill );
if ( !rank || rank > 1 ) {
return level;
}
}
// kef 7/31/00 -- we think we'd like to just send you to the next map, not the first map you haven't won
if (curLevel == -1)
{
// -1 is a special value, the meaning of which is not currently clear to me
for( level = 0; level < ui_numSinglePlayerArenas; level++ ) {
UI_GetBestScore( level, &rank, &skill );
if ( !rank || rank > 1 )
{
return level;
}
}
info = UI_GetSpecialArenaInfo( "final" );
if( !info ) {
return -1;
}
return atoi( Info_ValueForKey( info, "num" ) );
}
else if ((curLevel >= 0) && (curLevel < (ui_numSinglePlayerArenas-1)))
{
// go to next map
return curLevel+1;
}
else if (curLevel == (ui_numSinglePlayerArenas-1))
{
// finished final map...back to the beginning
return 0;
}
else
{
// bogus value for curLevel
info = UI_GetSpecialArenaInfo( "final" );
if( !info ) {
return -1;
}
return atoi( Info_ValueForKey( info, "num" ) );
}
/*
if ((curLevel != -1) && (curLevel == (ui_numSinglePlayerArenas-1)))
{
return 0;
}
for( level = 0; level < ui_numSinglePlayerArenas; level++ ) {
UI_GetBestScore( level, &rank, &skill );
if ( !rank || rank > 1 )
{
if (curLevel != -1)
{
if (level > curLevel)
{
return level;
}
continue;
}
return level;
}
}
info = UI_GetSpecialArenaInfo( "final" );
if( !info ) {
return -1;
}
return atoi( Info_ValueForKey( info, "num" ) );
*/
}
/*
===============
UI_NewGame
Clears the scores and sets the difficutly level
===============
*/
void UI_NewGame( void ) {
trap_Cvar_Set( "g_spScores1", "" );
trap_Cvar_Set( "g_spScores2", "" );
trap_Cvar_Set( "g_spScores3", "" );
trap_Cvar_Set( "g_spScores4", "" );
trap_Cvar_Set( "g_spScores5", "" );
trap_Cvar_Set( "g_spAwards", "" );
trap_Cvar_Set( "g_spVideos", "" );
}
/*
===============
UI_GetNumArenas
===============
*/
int32_t UI_GetNumArenas( void ) {
return ui_numArenas;
}
/*
===============
UI_GetNumSPArenas
===============
*/
int32_t UI_GetNumSPArenas( void ) {
return ui_numSinglePlayerArenas;
}
/*
===============
UI_GetNumSPTiers
===============
*/
int32_t UI_GetNumSPTiers( void )
{
int32_t remainder;
remainder = ui_numSinglePlayerArenas % ARENAS_PER_TIER;
if (remainder)
{
remainder = 1;
}
return ((ui_numSinglePlayerArenas / ARENAS_PER_TIER) + remainder);
}
/*
===============
UI_GetNumBots
===============
*/
int32_t UI_GetNumBots( void ) {
return ui_numBots;
}
/*
===============
UI_InitGameinfo
===============
*/
void UI_InitGameinfo( void ) {
UI_InitMemory();
UI_LoadArenas();
UI_LoadBots();
if( (trap_Cvar_VariableValue( "fs_restrict" )) || (ui_numSpecialSinglePlayerArenas == 0 && ui_numSinglePlayerArenas == 2) ) {
uis.demoversion = qtrue;
}
else {
uis.demoversion = qfalse;
}
}