rpgxef/code/game/entities/Light.h

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#pragma once
#include "../Entity.h"
namespace game::entities
{
class Light : public Entity
{
public:
Light(GameSharedEntity* sharedEntity, Entity* parent = nullptr);
void think() override {}
void touch(const Entity&, trace_t*) override {}
void use(const Entity&, const Entity&) override {}
void pain(const Entity&, int32_t) override {}
void die(const Entity&, const Entity&, int, int) override {}
};
}