rpgxef/code/ui/ui_atoms.c

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2014-11-07 18:54:16 +00:00
// Copyright (C) 1999-2000 Id Software, Inc.
//
/**********************************************************************
UI_ATOMS.C
User interface building blocks and support functions.
**********************************************************************/
#include "ui_local.h"
#include "ui_logger.h"
#include "../qcommon/stv_version.h"
uiStatic_t uis;
qboolean m_entersound; /* after a frame, so caching won't disrupt the sound */
void UI_LanguageFilename(char *baseName, char *baseExtension, char *finalName);
void BG_LoadItemNames(void);
extern qboolean BG_ParseRankNames(char* fileName, rankNames_t rankNames[], size_t size);
void UI_SecurityCodeSetup(void);
/* these are here so the functions in q_shared.c can link */
#ifndef UI_HARD_LINKED
void QDECL Com_Error(int32_t level, const char *error, ...) {
va_list argptr;
char text[1024];
va_start(argptr, error);
vsprintf(text, error, argptr);
va_end(argptr);
trap_Error(va("%s", text));
}
void QDECL Com_Printf(const char *msg, ...) {
va_list argptr;
char text[1024];
va_start(argptr, msg);
vsprintf(text, msg, argptr);
va_end(argptr);
trap_Print(va("%s", text));
}
#endif
typedef struct
{
int32_t initialized; /* Has this structure been initialized */
qhandle_t cornerUpper;
qhandle_t cornerUpper2;
qhandle_t cornerLower;
} menuframe_t;
menuframe_t s_menuframe;
static qboolean UI_IsWidescreen(void)
{
UI_LogFuncBegin();
if (ui_handleWidescreen.integer && uis.widescreen.ratio && uis.widescreen.state != WIDESCREEN_NONE){
UI_LogFuncEnd();
return qtrue;
}
else{
UI_LogFuncEnd();
return qfalse;
}
UI_LogFuncEnd();
}
const char menuEmptyLine[] = " ";
/*
=================
UI_ClampCvar
=================
*/
float UI_ClampCvar(float min, float max, float value)
{
UI_LogFuncBegin();
if (value < min){
UI_LogFuncEnd();
return min;
}
else if (value > max){
UI_LogFuncEnd();
return max;
}
else{
UI_LogFuncEnd();
return value;
}
UI_LogFuncEnd();
}
/*
=================
UI_PushMenu
=================
*/
void UI_PushMenu(menuframework_s *menu)
{
UI_LogFuncBegin();
int32_t i;
menucommon_s* item;
/* avoid stacking menus invoked by hotkeys */
for (i = 0; i < uis.menusp; i++)
{
if (uis.stack[i] == menu)
{
uis.menusp = i;
break;
}
}
if (i == uis.menusp)
{
if (uis.menusp >= MAX_MENUDEPTH)
trap_Error("UI_PushMenu: menu stack overflow");
uis.stack[uis.menusp++] = menu;
}
uis.activemenu = menu;
/* default cursor position */
menu->cursor = 0;
menu->cursor_prev = 0;
m_entersound = qtrue;
trap_Key_SetCatcher(KEYCATCH_UI);
/* force first available item to have focus */
for (i = 0; i < menu->nitems; i++)
{
item = (menucommon_s *)menu->items[i];
if (!(item->flags & (QMF_GRAYED | QMF_MOUSEONLY | QMF_INACTIVE)))
{
menu->cursor_prev = -1;
Menu_SetCursor(menu, i);
break;
}
}
uis.firstdraw = qtrue;
UI_LogFuncEnd();
}
/*
=================
UI_PopMenu
=================
*/
void UI_PopMenu(void)
{
UI_LogFuncBegin();
trap_S_StartLocalSound(menu_out_sound, CHAN_LOCAL_SOUND);
uis.menusp--;
if (uis.menusp < 0)
trap_Error("UI_PopMenu: menu stack underflow");
if (uis.menusp) {
uis.activemenu = uis.stack[uis.menusp - 1];
uis.firstdraw = qtrue;
}
else {
UI_ForceMenuOff();
}
UI_LogFuncEnd();
}
void UI_ForceMenuOff(void)
{
UI_LogFuncBegin();
uis.menusp = 0;
uis.activemenu = NULL;
trap_Key_SetCatcher(trap_Key_GetCatcher() & ~KEYCATCH_UI);
trap_Key_ClearStates();
trap_Cvar_Set("cl_paused", "0");
UI_LogFuncEnd();
}
/*
=================
UI_LerpColor
=================
*/
static void UI_LerpColor(vec4_t a, vec4_t b, vec4_t c, float t)
{
UI_LogFuncBegin();
int32_t i;
/* lerp and clamp each component */
for (i = 0; i < 4; i++)
{
c[i] = a[i] + t*(b[i] - a[i]);
if (c[i] < 0)
c[i] = 0;
else if (c[i] > 1.0)
c[i] = 1.0;
}
UI_LogFuncEnd();
}
/*
=================
UI_DrawProportionalString2
=================
*/
enum ui_atomsProportionalString2_e {
PROPB_GAP_WIDTH = 4,
PROPB_SPACE_WIDTH = 12,
PROPB_HEIGHT = 36,
CHARMAX = 256
};
static int32_t propMapBig[CHARMAX][3];
static int32_t propMap[CHARMAX][3];
static int32_t propMapTiny[CHARMAX][3];
static int32_t const propMapB[26][3] = {
{ 11, 12, 33 },
{ 49, 12, 31 },
{ 85, 12, 31 },
{ 120, 12, 30 },
{ 156, 12, 21 },
{ 183, 12, 21 },
{ 207, 12, 32 },
{ 13, 55, 30 },
{ 49, 55, 13 },
{ 66, 55, 29 },
{ 101, 55, 31 },
{ 135, 55, 21 },
{ 158, 55, 40 },
{ 204, 55, 32 },
{ 12, 97, 31 },
{ 48, 97, 31 },
{ 82, 97, 30 },
{ 118, 97, 30 },
{ 153, 97, 30 },
{ 185, 97, 25 },
{ 213, 97, 30 },
{ 11, 139, 32 },
{ 42, 139, 51 },
{ 93, 139, 32 },
{ 126, 139, 31 },
{ 158, 139, 25 },
};
/*
=================
UI_DrawBannerString
=================
*/
static void UI_DrawBannerString2(int32_t x, int32_t y, const char* str, vec4_t color)
{
UI_LogFuncBegin();
const char* s;
char ch;
float ax;
float ay;
float aw;
float ah;
float frow;
float fcol;
float fwidth;
float fheight;
/* draw the colored text */
trap_R_SetColor(color);
/*ax = x * uis.scale + uis.bias;*/
ax = x * uis.scalex;
ay = y * uis.scaley;
s = str;
while (*s)
{
ch = *s & 255;
if (ch == ' ') {
ax += ((float)PROPB_SPACE_WIDTH + (float)PROPB_GAP_WIDTH)* uis.scalex;
}
else if (ch >= 'A' && ch <= 'Z') {
ch -= 'A';
fcol = (float)propMapB[(int32_t)ch][0] / 256.0f; /*256.0f*/
frow = (float)propMapB[(int32_t)ch][1] / 256.0f;
fwidth = (float)propMapB[(int32_t)ch][2] / 256.0f;
fheight = (float)PROPB_HEIGHT / 256.0f;
aw = (float)propMapB[(int32_t)ch][2] * uis.scalex;
ah = (float)PROPB_HEIGHT * uis.scaley;
trap_R_DrawStretchPic(ax, ay, aw, ah, fcol, frow, fcol + fwidth, frow + fheight, uis.charsetPropB);
ax += (aw + (float)PROPB_GAP_WIDTH * uis.scalex);
}
s++;
}
trap_R_SetColor(NULL);
UI_LogFuncEnd();
}
/*
=================
UI_DrawBannerString
=================
*/
void UI_DrawBannerString(int32_t x, int32_t y, const char* str, int32_t style, vec4_t color) {
UI_LogFuncBegin();
const char * s;
int32_t ch;
int32_t width;
vec4_t drawcolor;
/* find the width of the drawn text */
s = str;
width = 0;
while (*s) {
ch = *s;
if (ch == ' ') {
width += PROPB_SPACE_WIDTH;
}
else if (ch >= 'A' && ch <= 'Z') {
width += propMapB[ch - 'A'][2] + PROPB_GAP_WIDTH;
}
s++;
}
width -= PROPB_GAP_WIDTH;
switch (style & UI_FORMATMASK) {
case UI_CENTER:
x -= width / 2;
break;
case UI_RIGHT:
x -= width;
break;
case UI_LEFT:
default:
break;
}
if (style & UI_DROPSHADOW) {
drawcolor[0] = drawcolor[1] = drawcolor[2] = 0;
drawcolor[3] = color[3];
UI_DrawBannerString2(x + 2, y + 2, str, drawcolor);
}
UI_DrawBannerString2(x, y, str, color);
UI_LogFuncEnd();
}
/*
=================
UI_ProportionalStringWidth
=================
*/
int32_t UI_ProportionalStringWidth(const char* str, int32_t style) {
UI_LogFuncBegin();
const char * s;
int32_t ch;
int32_t charWidth;
int32_t width;
if (style == UI_TINYFONT)
{
s = str;
width = 0;
while (*s) {
ch = *s & 255;
charWidth = propMapTiny[ch][2];
if (charWidth != -1) {
width += charWidth;
width += PROP_GAP_TINY_WIDTH;
}
s++;
}
width -= PROP_GAP_TINY_WIDTH;
}
else if (style == UI_BIGFONT)
{
s = str;
width = 0;
while (*s) {
ch = *s & 255;
charWidth = propMapBig[ch][2];
if (charWidth != -1) {
width += charWidth;
width += PROP_GAP_BIG_WIDTH;
}
s++;
}
width -= PROP_GAP_BIG_WIDTH;
}
else
{
s = str;
width = 0;
while (*s) {
ch = *s & 255;
charWidth = propMap[ch][2];
if (charWidth != -1) {
width += charWidth;
width += PROP_GAP_WIDTH;
}
s++;
}
width -= PROP_GAP_WIDTH;
}
UI_LogFuncEnd();
return width;
}
static int32_t specialTinyPropChars[CHARMAX][2] = {
{ 0, 0 },
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 10 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 20 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 30 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 40 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 50 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 60 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 70 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 80 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 90 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 100 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 110 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 120 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 130 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 140 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 150 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 2, -3 }, { 0, 0 }, /* 160 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 170 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 180 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 190 */
{ 0, -1 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 0, 0 }, { 2, 0 }, { 2, -3 }, /* 200 */
{ 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 0, -1 }, { 2, -3 }, { 2, -3 }, /* 210 */
{ 2, -3 }, { 3, -3 }, { 2, -3 }, { 2, -3 }, { 0, 0 }, { 0, -1 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, /* 220 */
{ 2, -3 }, { 0, -1 }, { 0, -1 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 0, 0 }, /* 230 */
{ 2, 0 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 0, 0 }, /* 240 */
{ 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 2, -3 }, { 0, 0 }, { 0, -1 }, { 2, -3 }, { 2, -3 }, /* 250 */
{ 2, -3 }, { 2, -3 }, { 2, -3 }, { 0, -1 }, { 2, -3 } /* 255 */
};
static int32_t specialPropChars[CHARMAX][2] = {
{ 0, 0 },
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 10 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 20 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 30 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 40 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 50 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 60 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 70 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 80 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 90 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 100 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 110 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 120 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 130 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 140 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 150 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 160 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 170 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 180 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 190 */
{ 2, -2 }, { 2, -2 }, { 2, -2 }, { 2, -2 }, { 2, -2 }, { 2, -2 }, { 2, -2 }, { 0, 0 }, { 1, 1 }, { 2, -2 }, /* 200 */
{ 2, -2 }, { 2, -2 }, { 2, -2 }, { 2, -2 }, { 2, -2 }, { 2, -2 }, { 2, -2 }, { 0, 0 }, { 2, -2 }, { 2, -2 }, /* 210 */
{ 2, -2 }, { 2, -2 }, { 2, -2 }, { 2, -2 }, { 0, 0 }, { 0, 0 }, { 2, -2 }, { 2, -2 }, { 2, -2 }, { 2, -2 }, /* 220 */
{ 2, -2 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 230 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 240 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 250 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 } /* 255 */
};
static int32_t specialBigPropChars[CHARMAX][2] = {
{ 0, 0 },
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 10 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 20 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 30 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 40 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 50 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 60 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 70 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 80 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 90 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 100 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 110 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 120 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 130 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 140 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 150 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 160 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 170 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 180 */
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* 190 */
{ 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 0, 0 }, { 3, 1 }, { 3, -3 }, /* 200 */
{ 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 0, 0 }, { 3, -3 }, { 3, -3 }, /* 210 */
{ 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 0, 0 }, { 0, 0 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, /* 220 */
{ 3, -3 }, { 0, 0 }, { 0, 0 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 0, 0 }, /* 230 */
{ 3, 1 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 0, 0 }, /* 240 */
{ 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 3, -3 }, { 0, 0 }, { 0, 0 }, { 3, -3 }, { 3, -3 }, /* 250 */
{ 3, -3 }, { 3, -3 }, { 3, -3 }, { 0, 0 }, { 3, -3 } /* 255 */
};
static int32_t showColorChars;
/*
=================
UI_DrawProportionalString2
=================
*/
static void UI_DrawProportionalString2(int32_t x, int32_t y, const char* str, vec4_t color, int32_t style, qhandle_t charset)
{
UI_LogFuncBegin();
const char* s;
unsigned char ch;
float ax;
float ay, holdY;
float aw;
float ah;
float frow;
float fcol;
float fwidth;
float fheight;
float sizeScale;
int32_t colorI;
int32_t special;
/* draw the colored text */
trap_R_SetColor(color);
/*ax = x * uis.scale + uis.bias;*/
ax = x * uis.scalex;
ay = y * uis.scaley;
holdY = ay;
/* TiM - adjust for widescreen monitors */
if (UI_IsWidescreen())
{
ax *= uis.widescreen.ratio;
/* center the elements into the middle of the screen */
if (uis.widescreen.state == WIDESCREEN_CENTER)
ax += uis.widescreen.bias;
}
/*else
UI_Logger( LL_DEBUG, "CVAR: %i, Ratio: %f, State: %i\n", ui_handleWidescreen.integer, uis.widescreen.ratio, uis.widescreen.state );*/
sizeScale = UI_ProportionalSizeScale(style);
if (style & UI_TINYFONT)
{
s = str;
while (*s)
{
/* Is this a color???? */
if (Q_IsColorString(s) && !(style & UI_SHOWCOLOR))
{
colorI = ColorIndex(*(s + 1));
trap_R_SetColor(g_color_table[colorI]);
s += 2;
continue;
}
ch = *s & 255;
if (ch == ' ') {
aw = (float)PROP_SPACE_TINY_WIDTH;
}
else if (propMap[ch][2] != -1) {
/* Because some foreign characters were a little different */
special = specialTinyPropChars[ch][0];
ay = holdY + (specialTinyPropChars[ch][1] * uis.scaley);
fcol = (float)propMapTiny[ch][0] / 256.0f; /*256.0f*/
frow = (float)propMapTiny[ch][1] / 256.0f;
fwidth = (float)propMapTiny[ch][2] / 256.0f;
fheight = (float)(PROP_TINY_HEIGHT + special) / 256.0f;
aw = (float)propMapTiny[ch][2] * uis.scalex * sizeScale;
ah = (float)(PROP_TINY_HEIGHT + special) * uis.scaley * sizeScale;
/* TiM - adjust for widescreen */
if (UI_IsWidescreen())
{
aw *= uis.widescreen.ratio;
}
trap_R_DrawStretchPic(ax, ay, aw, ah, fcol, frow, fcol + fwidth, frow + fheight, charset);
}
else
{
aw = 0;
}
ax += (aw + (float)PROP_GAP_TINY_WIDTH * uis.scalex * sizeScale);
/* again adjust for widescreen */
if (UI_IsWidescreen())
ax -= ((float)PROP_GAP_TINY_WIDTH * uis.scalex * sizeScale)*(1.0f - uis.widescreen.ratio);
s++;
}
}
else if (style & UI_BIGFONT)
{
s = str;
while (*s)
{
/* Is this a color???? */
if (Q_IsColorString(s) && !(style & UI_SHOWCOLOR))
{
colorI = ColorIndex(*(s + 1));
trap_R_SetColor(g_color_table[colorI]);
s += 2;
continue;
}
ch = *s & 255;
if (ch == ' ') {
aw = (float)PROP_SPACE_BIG_WIDTH * uis.scalex;
}
else if (propMap[ch][2] != -1) {
/* Because some foreign characters were a little different */
special = specialBigPropChars[ch][0];
ay = holdY + (specialBigPropChars[ch][1] * uis.scaley);
fcol = (float)propMapBig[ch][0] / 256.0f; /* 256.0f */
frow = (float)propMapBig[ch][1] / 256.0f;
fwidth = (float)propMapBig[ch][2] / 256.0f;
fheight = (float)(PROP_BIG_HEIGHT + special) / 256.0f;
aw = (float)propMapBig[ch][2] * uis.scalex * sizeScale;
ah = (float)(PROP_BIG_HEIGHT + special) * uis.scaley * sizeScale;
/* TiM - adjust for widescreen */
if (UI_IsWidescreen())
{
aw *= uis.widescreen.ratio;
}
trap_R_DrawStretchPic(ax, ay, aw, ah, fcol, frow, fcol + fwidth, frow + fheight, charset);
}
else
{
aw = 0;
}
ax += (aw + (float)PROP_GAP_BIG_WIDTH * uis.scalex * sizeScale);
/* again adjust for widescreen */
if (UI_IsWidescreen())
ax -= ((float)PROP_GAP_BIG_WIDTH * uis.scalex * sizeScale)*(1.0f - uis.widescreen.ratio);
s++;
}
}
else
{
s = str;
while (*s)
{
/* Is this a color???? */
if (Q_IsColorString(s) && !(style & UI_SHOWCOLOR))
{
colorI = ColorIndex(*(s + 1));
trap_R_SetColor(g_color_table[colorI]);
s += 2;
continue;
}
ch = *s & 255;
if (ch == ' ') {
aw = (float)PROP_SPACE_WIDTH * uis.scalex * sizeScale;
}
else if (propMap[ch][2] != -1) {
/* Because some foreign characters were a little different */
special = specialPropChars[ch][0];
ay = holdY + (specialPropChars[ch][1] * uis.scaley);
fcol = (float)propMap[ch][0] / 256.0f;
frow = (float)propMap[ch][1] / 256.0f;
fwidth = (float)propMap[ch][2] / 256.0f;
fheight = (float)(PROP_HEIGHT + special) / 256.0f;
aw = (float)propMap[ch][2] * uis.scalex * sizeScale;
ah = (float)(PROP_HEIGHT + special) * uis.scaley * sizeScale;
/* TiM - adjust for widescreen */
if (ui_handleWidescreen.integer && uis.widescreen.ratio)
{
aw *= uis.widescreen.ratio;
}
trap_R_DrawStretchPic(ax, ay, aw, ah, fcol, frow, fcol + fwidth, frow + fheight, charset);
}
else
{
aw = 0;
}
ax += (aw + (float)PROP_GAP_WIDTH * uis.scalex * sizeScale);
/* again adjust for widescreen */
if (UI_IsWidescreen())
ax -= ((float)PROP_GAP_WIDTH * uis.scalex * sizeScale)*(1.0f - uis.widescreen.ratio);
s++;
}
}
trap_R_SetColor(NULL);
UI_LogFuncEnd();
}
/*
=================
UI_ProportionalSizeScale
=================
*/
float UI_ProportionalSizeScale(int32_t style) {
UI_LogFuncBegin();
if (style & UI_SMALLFONT) {
UI_LogFuncEnd();
return PROP_SMALL_SIZE_SCALE;
}
UI_LogFuncEnd();
return 1.00;
}
/*
=================
UI_DrawProportionalString
=================
*/
void UI_DrawProportionalString(int32_t x, int32_t y, const char* str, int32_t style, vec4_t color) {
UI_LogFuncBegin();
vec4_t drawcolor;
int32_t width;
float sizeScale;
int32_t charstyle = 0;
if ((style & UI_BLINK) && ((uis.realtime / BLINK_DIVISOR) & 1)){
UI_LogFuncEnd();
return;
}
/* Get char style */
if (style & UI_TINYFONT)
{
charstyle = UI_TINYFONT;
}
else if (style & UI_SMALLFONT)
{
charstyle = UI_SMALLFONT;
}
else if (style & UI_BIGFONT)
{
charstyle = UI_BIGFONT;
}
else if (style & UI_GIANTFONT)
{
charstyle = UI_GIANTFONT;
}
else /* Just in case */
{
charstyle = UI_SMALLFONT;
}
if (style & UI_SHOWCOLOR)
charstyle |= UI_SHOWCOLOR;
sizeScale = UI_ProportionalSizeScale(style);
switch (style & UI_FORMATMASK) {
case UI_CENTER:
width = UI_ProportionalStringWidth(str, charstyle) * sizeScale;
x -= width / 2;
break;
case UI_RIGHT:
width = UI_ProportionalStringWidth(str, charstyle) * sizeScale;
x -= width;
break;
case UI_LEFT:
default:
break;
}
if (style & UI_DROPSHADOW) {
drawcolor[0] = drawcolor[1] = drawcolor[2] = 0;
drawcolor[3] = color[3];
UI_DrawProportionalString2(x + 2, y + 2, str, drawcolor, sizeScale, uis.charsetProp);
}
if (style & UI_INVERSE) {
drawcolor[0] = color[0] * 0.7;
drawcolor[1] = color[1] * 0.7;
drawcolor[2] = color[2] * 0.7;
drawcolor[3] = color[3];
UI_DrawProportionalString2(x, y, str, drawcolor, sizeScale, uis.charsetProp);
UI_LogFuncEnd();
return;
}
if (style & UI_PULSE) {
drawcolor[0] = color[0] * 0.7;
drawcolor[1] = color[1] * 0.7;
drawcolor[2] = color[2] * 0.7;
drawcolor[3] = color[3];
UI_DrawProportionalString2(x, y, str, color, sizeScale, uis.charsetProp);
drawcolor[0] = color[0];
drawcolor[1] = color[1];
drawcolor[2] = color[2];
drawcolor[3] = 0.5 + 0.5 * sin(uis.realtime / PULSE_DIVISOR);
UI_DrawProportionalString2(x, y, str, drawcolor, sizeScale, uis.charsetProp);
UI_LogFuncEnd();
return;
}
if (style & UI_TINYFONT)
{
UI_DrawProportionalString2(x, y, str, color, charstyle, uis.charsetPropTiny);
}
else if (style & UI_BIGFONT)
{
UI_DrawProportionalString2(x, y, str, color, charstyle, uis.charsetPropBig);
}
else
{
UI_DrawProportionalString2(x, y, str, color, charstyle, uis.charsetProp);
}
UI_LogFuncEnd();
}
/*
=================
UI_DrawString2
=================
*/
static void UI_DrawString2(int32_t x, int32_t y, const char* str, vec4_t color, int32_t charw, int32_t charh)
{
UI_LogFuncBegin();
const char* s;
char ch;
int32_t forceColor = qfalse; /* APSFIXME; */
vec4_t tempcolor;
float ax;
float ay;
float aw;
float ah;
float frow;
float fcol;
if (y < -charh){
UI_LogFuncEnd();
/* offscreen */
return;
}
/* draw the colored text */
trap_R_SetColor(color);
/* ax = x * uis.scale + uis.bias; */
ax = x * uis.scalex;
ay = y * uis.scaley;
aw = charw * uis.scalex;
ah = charh * uis.scaley;
if (UI_IsWidescreen())
{
ax *= uis.widescreen.ratio;
aw *= uis.widescreen.ratio;
if (uis.widescreen.state == WIDESCREEN_CENTER)
ax += uis.widescreen.bias;
}
s = str;
while (*s)
{
if (!showColorChars)
{
if (Q_IsColorString(s))
{
if (!forceColor)
{
memcpy(tempcolor, g_color_table[ColorIndex(s[1])], sizeof(tempcolor));
tempcolor[3] = color[3];
trap_R_SetColor(tempcolor);
}
s += 2;
continue;
}
}
ch = *s & 255;
if (ch != ' ')
{
/*frow = (ch>>4)*0.0625;
fcol = (ch&15)*0.0625;
trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol + 0.0625, frow + 0.0625, uis.charset );*/
frow = (ch >> 4)*0.0625;
fcol = (ch & 15)*0.0625;
trap_R_DrawStretchPic(ax, ay, aw, ah, fcol, frow, fcol + 0.03125, frow + 0.0625, uis.charset);
}
ax += aw;
s++;
}
trap_R_SetColor(NULL);
UI_LogFuncEnd();
}
/*
=================
UI_DrawString
=================
*/
void UI_DrawString(int32_t x, int32_t y, const char* str, int32_t style, vec4_t color, qboolean highRes)
{
UI_LogFuncBegin();
int32_t len;
int32_t charw;
int32_t charh;
vec4_t newcolor;
vec4_t lowlight;
float *drawcolor;
vec4_t dropcolor;
if (!str) {
UI_LogFuncEnd();
return;
}
if ((style & UI_BLINK) && ((uis.realtime / BLINK_DIVISOR) & 1)){
UI_LogFuncEnd();
return;
}
if (style & UI_TINYFONT)
{
charw = TINYCHAR_WIDTH;
charh = TINYCHAR_HEIGHT;
}
else if (style & UI_BIGFONT)
{
charw = BIGCHAR_WIDTH;
charh = BIGCHAR_HEIGHT;
}
else if (style & UI_GIANTFONT)
{
charw = GIANTCHAR_WIDTH;
charh = GIANTCHAR_HEIGHT;
}
else
{
charw = SMALLCHAR_WIDTH;
charh = SMALLCHAR_HEIGHT;
}
if (style & UI_PULSE)
{
lowlight[0] = 0.8*color[0];
lowlight[1] = 0.8*color[1];
lowlight[2] = 0.8*color[2];
lowlight[3] = 0.8*color[3];
UI_LerpColor(color, lowlight, newcolor, 0.5 + 0.5*sin(uis.realtime / PULSE_DIVISOR));
drawcolor = newcolor;
}
else
drawcolor = color;
switch (style & UI_FORMATMASK)
{
case UI_CENTER:
/* center justify at x */
len = strlen(str);
x = x - len*charw / 2;
break;
case UI_RIGHT:
/* right justify at x */
len = strlen(str);
x = x - len*charw;
break;
default:
/* left justify at x */
break;
}
if (style & UI_SHOWCOLOR)
{
showColorChars = qtrue;
}
else
{
showColorChars = qfalse;
}
if (style & UI_DROPSHADOW)
{
dropcolor[0] = dropcolor[1] = dropcolor[2] = 0;
dropcolor[3] = drawcolor[3];
if (highRes)
UI_DrawProportionalString(x + 2, y + 2, str, style, dropcolor);
else
UI_DrawString2(x + 2, y + 2, str, dropcolor, charw, charh);
}
/* TiM - Using a different char set now... */
if (!highRes) /* keep the low res version for specific instances */
UI_DrawString2(x, y, str, drawcolor, charw, charh);
else
UI_DrawProportionalString(x, y, str, style, drawcolor);
UI_LogFuncEnd();
}
/*
=================
UI_DrawChar
=================
*/
void UI_DrawChar(int32_t x, int32_t y, int32_t ch, int32_t style, vec4_t color)
{
UI_LogFuncBegin();
char buff[2];
buff[0] = ch;
buff[1] = '\0';
UI_DrawString(x, y, buff, style, color, qfalse);
}
qboolean UI_IsFullscreen(void) {
UI_LogFuncEnd();
if (uis.activemenu && (trap_Key_GetCatcher() & KEYCATCH_UI)) {
UI_LogFuncEnd();
return uis.activemenu->fullscreen;
}
UI_LogFuncEnd();
return qfalse;
}
static void NeedCDAction(qboolean result) {
UI_LogFuncEnd();
if (!result) {
/*trap_Cvar_Set ("rpg_playIntro", "1");*/
trap_Cmd_ExecuteText(EXEC_APPEND, "quit\n");
}
UI_LogFuncEnd();
}
void UI_SetActiveMenu(uiMenuCommand_t menu) {
/*
* this should be the ONLY way the menu system is brought up, except for UI_ConsoleCommand below
* enusure minumum menu data is cached
*/
UI_LogFuncEnd();
Menu_Cache();
switch (menu) {
case UIMENU_NONE:
UI_ForceMenuOff();
UI_LogFuncEnd();
return;
case UIMENU_MAIN:
UI_MainMenu();
UI_LogFuncEnd();
return;
case UIMENU_NEED_CD:
UI_ConfirmMenu(menu_normal_text[MNT_INSERTCD], 0, NeedCDAction);
UI_LogFuncEnd();
return;
case UIMENU_INGAME:
trap_Cvar_Set("cl_paused", "1");
UI_InGameMenu();
UI_LogFuncEnd();
return;
}
UI_LogFuncEnd();
}
/*
=================
UI_KeyEvent
=================
*/
void UI_KeyEvent(int32_t key) {
UI_LogFuncBegin();
sfxHandle_t s;
if (!uis.activemenu) {
UI_LogFuncEnd();
return;
}
if (uis.activemenu->key)
s = uis.activemenu->key(key);
else
s = Menu_DefaultKey(uis.activemenu, key);
if ((s > 0) && (s != menu_null_sound))
trap_S_StartLocalSound(s, CHAN_LOCAL_SOUND);
UI_LogFuncEnd();
}
/*
=================
UI_MouseEvent
=================
*/
void UI_MouseEvent(int32_t dx, int32_t dy)
{
UI_LogFuncBegin();
int32_t i;
menucommon_s* m;
if (!uis.activemenu){
UI_LogFuncEnd();
return;
}
/* update mouse screen position */
uis.cursorx += dx;
/* kinda pointless, but looks nice. allow negative offsets for widescreen setups (we must maintain the ratio or buttons will stop working) */
if (UI_IsWidescreen() && uis.widescreen.state == WIDESCREEN_CENTER)
{
if (uis.cursorx < (0 - uis.widescreen.bias))
uis.cursorx = 0 - uis.widescreen.bias;
else if (uis.cursorx >(SCREEN_WIDTH + uis.widescreen.bias))
uis.cursorx = SCREEN_WIDTH + uis.widescreen.bias;
}
else
{
if (uis.cursorx < 0)
uis.cursorx = 0;
else if (uis.cursorx > SCREEN_WIDTH)
uis.cursorx = SCREEN_WIDTH;
}
uis.cursory += dy;
if (uis.cursory < 0)
uis.cursory = 0;
else if (uis.cursory > SCREEN_HEIGHT)
uis.cursory = SCREEN_HEIGHT;
/* RPG-X: TiM - Skip new selections if a spin control window is open */
if (uis.activemenu->noNewSelecting){
UI_LogFuncEnd();
return;
}
/* region test the active menu items */
for (i = 0; i < uis.activemenu->nitems; i++)
{
m = (menucommon_s*)uis.activemenu->items[i];
if (m->flags & (QMF_GRAYED | QMF_INACTIVE))
continue;
if ((uis.cursorx < m->left) ||
(uis.cursorx > m->right) ||
(uis.cursory < m->top) ||
(uis.cursory > m->bottom))
{
/* cursor out of item bounds */
continue;
}
/* set focus to item at cursor */
if (uis.activemenu->cursor != i)
{
Menu_SetCursor(uis.activemenu, i);
((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor_prev]))->flags &= ~QMF_HASMOUSEFOCUS;
if (!(((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor]))->flags & QMF_SILENT)) {
trap_S_StartLocalSound(menu_move_sound, CHAN_LOCAL_SOUND);
}
}
((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor]))->flags |= QMF_HASMOUSEFOCUS;
UI_LogFuncEnd();
return;
}
if (uis.activemenu->nitems > 0) {
/* out of any region */
((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor]))->flags &= ~QMF_HASMOUSEFOCUS;
}
UI_LogFuncEnd();
}
char *UI_Argv(int32_t arg) {
UI_LogFuncBegin();
static char buffer[MAX_STRING_CHARS];
trap_Argv(arg, buffer, sizeof(buffer));
UI_LogFuncEnd();
return buffer;
}
char *UI_Cvar_VariableString(const char *var_name) {
UI_LogFuncBegin();
static char buffer[MAX_STRING_CHARS];
trap_Cvar_VariableStringBuffer(var_name, buffer, sizeof(buffer));
UI_LogFuncEnd();
return buffer;
}
/*
=================
UI_Cache
=================
*/
static void UI_Cache_f(void) {
UI_LogFuncBegin();
MainMenu_Cache();
InGame_Cache();
ConfirmMenu_Cache();
PlayerModel_Cache();
PlayerSettings_Cache();
/*Preferences_Cache();*/
ServerInfo_Cache();
SpecifyServer_Cache();
ArenaServers_Cache();
StartServer_Cache();
ServerOptions_Cache();
DriverInfo_Cache();
/*GraphicsOptions_Cache();*/
/*UI_DisplayOptionsMenu_Cache();*/
/*UI_SoundOptionsMenu_Cache();*/
UI_NetworkOptionsMenu_Cache();
/*UI_LoadConfig_Cache();*/
/*UI_SaveConfigMenu_Cache();*/
UI_BotSelectMenu_Cache();
UI_CDKeyMenu_Cache();
UI_ModsMenu_Cache();
UI_SoundMenu_Cache();
UI_QuitMenu_Cache();
UI_DemosMenu_Cache();
UI_VideoDataMenu_Cache();
UI_GameOptionsMenu_Cache();
UI_ControlsMouseJoyStickMenu_Cache();
/*UI_ResetGameMenu_Cache();*/
UI_VideoData2Menu_Cache();
UI_VideoDriverMenu_Cache();
UI_HolomatchInMenu_Cache();
UI_ChooseServerTypeMenu_Cache();
UI_AdminMenu_Cache();
UI_CreditsMenu_Cache();
/*UI_AccessingMenu_Cache();*/
/*UI_LibraryMenu_Cache();*/
UI_PlayerEmotes_Cache();
UI_MotdMenu_Cache();
UI_msdMenu_Cache();
UI_LogFuncEnd();
}
/*
=================
UI_ConsoleCommand
=================
*/
qboolean UI_ConsoleCommand(void) {
UI_LogFuncBegin();
char *cmd;
/*int32_t i;*/
cmd = UI_Argv(0);
/* ensure minimum menu data is available*/
Menu_Cache();
if (Q_stricmp(cmd, "ui_cache") == 0) {
UI_Cache_f();
UI_LogFuncEnd();
return qtrue;
}
if (Q_stricmp(cmd, "ui_cdkey") == 0) {
UI_CDKeyMenu_f();
UI_LogFuncEnd();
return qtrue;
}
if (Q_stricmp(cmd, "ui_emotes") == 0) {
UI_EmotesMenu(qtrue);
UI_LogFuncEnd();
return qtrue;
}
/*if ( Q_stricmp( cmd, "ui_library" ) == 0 ) {
UI_AccessingMenu();
return qtrue;
}*/
if (Q_stricmp(cmd, "ui_admin") == 0) {
UI_AdminMenu(qtrue);
UI_LogFuncEnd();
return qtrue;
}
if (Q_stricmp(cmd, "ui_turbolift") == 0) {
UI_TurboliftMenu(atoi(UI_Argv(1)));
UI_LogFuncEnd();
return qtrue;
}
if (Q_stricmp(cmd, "err_dialog") == 0) {
UI_ConfirmMenu(UI_Argv(1), 0, 0);
UI_LogFuncEnd();
return qtrue;
}
/* RPG-X | Marcin | 15/12/2008 */
if (Q_stricmp(cmd, "ui_motd") == 0) {
UI_MotdMenu();
UI_LogFuncEnd();
return qtrue;
}
if (Q_stricmp(cmd, "ui_motd_reset") == 0) {
MotdReset();
UI_LogFuncEnd();
return qtrue;
}
/*
* RPG-X | Marcin | 18/12/2008
* I hope this is the right way to do it...
*/
if (Q_stricmp(cmd, "ui_motd_line") == 0) {
MotdReceiveLine(UI_Argv(1));
UI_LogFuncEnd();
return qtrue;
}
if (Q_stricmp(cmd, "ui_msd") == 0) {
static char ui_msd1[MAX_STRING_CHARS], ui_msd2[MAX_STRING_CHARS], ui_msd3[MAX_STRING_CHARS], ui_msd4[MAX_STRING_CHARS], ui_msd5[MAX_STRING_CHARS], ui_msd6[MAX_STRING_CHARS], ui_msd7[MAX_STRING_CHARS], ui_msd8[MAX_STRING_CHARS], ui_msd9[MAX_STRING_CHARS], ui_msd10[MAX_STRING_CHARS];
trap_Argv(1, ui_msd1, sizeof(ui_msd1));
trap_Argv(2, ui_msd2, sizeof(ui_msd2));
trap_Argv(3, ui_msd3, sizeof(ui_msd3));
trap_Argv(4, ui_msd4, sizeof(ui_msd4));
trap_Argv(5, ui_msd5, sizeof(ui_msd5));
trap_Argv(6, ui_msd6, sizeof(ui_msd6));
trap_Argv(7, ui_msd7, sizeof(ui_msd7));
trap_Argv(8, ui_msd8, sizeof(ui_msd8));
trap_Argv(9, ui_msd9, sizeof(ui_msd9));
trap_Argv(10, ui_msd10, sizeof(ui_msd10));
UI_msdMenu(atoi(ui_msd1), atoi(ui_msd2), atoi(ui_msd3), atoi(ui_msd4), atoi(ui_msd5), atoi(ui_msd6), atoi(ui_msd7), atoi(ui_msd8), atoi(ui_msd9), ui_msd10);
UI_LogFuncEnd();
return qtrue;
}
if (Q_stricmp(cmd, "ui_transporter") == 0) {
UI_TransporterMenu(atoi(UI_Argv(1)));
UI_LogFuncEnd();
return qtrue;
}
if (Q_stricmp(cmd, "holo_data") == 0) {
/*HoloDataReceived(UI_Argv(1));*/
UI_LogFuncEnd();
return qtrue;
}
if (Q_stricmp(cmd, "ui_trdata") == 0) {
TransDataReceived(UI_Argv(1));
UI_LogFuncEnd();
return qtrue;
}
if (Q_stricmp(cmd, "ui_holodeck") == 0) {
/*UI_HolodeckMenu( atoi(UI_Argv(1)) );*/
UI_LogFuncEnd();
return qtrue;
}
if (Q_stricmp(cmd, "ui_sqlmenu") == 0) {
UI_sqlMenu();
UI_LogFuncEnd();
return qtrue;
}
UI_LogFuncEnd();
return qfalse;
}
/*
=================
UI_Shutdown
=================
*/
void UI_Shutdown(void) {
UI_LogFuncBegin();
UI_LogFuncEnd();
/*trap_Cvar_Set ("rpg_playIntro", "1");*/
}
//--------------------------------------------
static char *UI_ParseFontParms(char *buffer, int32_t propArray[CHARMAX][3])
{
UI_LogFuncBegin();
char *token;
int32_t i, i2;
while (buffer)
{
token = COM_ParseExt(&buffer, qtrue);
/* Start with open braket */
if (!Q_stricmp(token, "{"))
{
for (i = 0; i < CHARMAX; ++i)
{
/* Brackets for the numbers */
token = COM_ParseExt(&buffer, qtrue);
if (!Q_stricmp(token, "{"))
{
;
}
else
{
trap_Print(va(S_COLOR_RED "UI_ParseFontParms : Invalid FONTS.DAT data, near character %d!\n", i));
UI_LogFuncEnd();
return(NULL);
}
for (i2 = 0; i2 < 3; ++i2)
{
token = COM_ParseExt(&buffer, qtrue);
propArray[i][i2] = atoi(token);
}
token = COM_ParseExt(&buffer, qtrue);
if (!Q_stricmp(token, "}"))
{
;
}
else
{
trap_Print(va(S_COLOR_RED "UI_ParseFontParms : Invalid FONTS.DAT data, near character %d!\n", i));
UI_LogFuncEnd();
return(NULL);
}
}
}
token = COM_ParseExt(&buffer, qtrue); /* Grab closing bracket */
if (!Q_stricmp(token, "}"))
{
break;
}
}
UI_LogFuncEnd();
return(buffer);
}
#define FONT_BUFF_LENGTH 20000
/*
=================
UI_LoadFonts
=================
*/
void UI_LoadFonts(void)
{
UI_LogFuncBegin();
char buffer[FONT_BUFF_LENGTH];
int32_t len;
fileHandle_t f;
char *holdBuf;
len = trap_FS_FOpenFile("ext_data/fonts.dat", &f, FS_READ);
if (!f)
{
trap_Print(va(S_COLOR_RED "UI_LoadFonts : FONTS.DAT file not found!\n"));
UI_LogFuncEnd();
return;
}
if (len > FONT_BUFF_LENGTH)
{
trap_Print(va(S_COLOR_RED "UI_LoadFonts : FONTS.DAT file bigger than %d!\n", FONT_BUFF_LENGTH));
UI_LogFuncEnd();
return;
}
/* initialise the data area */
memset(buffer, 0, sizeof(buffer));
trap_FS_Read(buffer, len, f);
trap_FS_FCloseFile(f);
COM_BeginParseSession();
holdBuf = (char *)buffer;
holdBuf = UI_ParseFontParms(holdBuf, propMapTiny);
holdBuf = UI_ParseFontParms(holdBuf, propMap);
holdBuf = UI_ParseFontParms(holdBuf, propMapBig);
}
/*************************
UI_LoadClassData
TiM: Scopes out a class
file on the player's local
system and loads it, parsing
the data we need to show a list
in the UI
*************************/
int32_t UI_InitClassData(char* fileName) {
UI_LogFuncBegin();
char buffer[32000];
fileHandle_t f;
int32_t fileLen;
char *textPtr;
char filePath[MAX_QPATH];
int32_t classIndex = 0;
char *token;
/* TiM - check if we've already loaded this file */
if (!Q_stricmp(uis.classSetName, fileName)) {
UI_LogFuncEnd();
return qtrue;
}
/* TiM - build the file name */
Com_sprintf(filePath, sizeof(filePath), "ext_data/classes/%s.classes", fileName);
fileLen = trap_FS_FOpenFile(filePath, &f, FS_READ);
if (!fileLen) {
UI_Logger(LL_ERROR, "File not found: %s\n", fileName);
UI_LogFuncEnd();
return qfalse;
}
/* init file buffer */
memset(buffer, 0, sizeof(buffer));
trap_FS_Read(buffer, fileLen, f);
if (!buffer[0]) {
UI_Logger(LL_ERROR, "File could not be read: %s\n", fileName);
UI_LogFuncEnd();
return qfalse;
}
trap_FS_FCloseFile(f);
/* Re-init class list */
memset(uis.classData, 0, sizeof(uis.classData));
textPtr = buffer;
COM_BeginParseSession();
token = COM_Parse(&textPtr);
if (!token[0]) {
UI_Logger(LL_ERROR, "File was loaded, but no data could be read: %s\n", fileName);
UI_LogFuncEnd();
return qfalse;
}
if (Q_stricmpn(token, "{", 1)) {
UI_Logger(LL_ERROR, "No opening brace { found in: %s\n", fileName);
UI_LogFuncEnd();
return qfalse;
}
while (1) {
if (classIndex >= MAX_CLASSES)
break;
if (!Q_stricmpn(token, "{", 1)) {
while (1) {
/* formal Name */
if (!Q_stricmpn(token, "formalName", 10)) {
if (COM_ParseString(&textPtr, &token)) {
UI_Logger(LL_ERROR, "Error parsing formalName parameter in file: %s.\n", fileName);
continue;
}
Q_strncpyz(uis.classData[classIndex].classNameFull, token, sizeof(uis.classData[classIndex].classNameFull));
continue;
}
/* console Name */
if (!Q_stricmpn(token, "consoleName", 11)) {
if (COM_ParseString(&textPtr, &token)) {
UI_Logger(LL_ERROR, "Error parsing consoleName parameter in file: %s.\n", fileName);
continue;
}
Q_strncpyz(uis.classData[classIndex].classNameConsole, token, sizeof(uis.classData[classIndex].classNameConsole));
continue;
}
/* TiM : Disregard noShow Classes */
if (!Q_stricmp(token, "noShow")) {
token = COM_Parse(&textPtr);
if (atoi(token) >= 1) {
memset(uis.classData[classIndex].classNameConsole, 0, sizeof(uis.classData[classIndex].classNameConsole));
memset(uis.classData[classIndex].classNameFull, 0, sizeof(uis.classData[classIndex].classNameFull));
break;
}
}
token = COM_Parse(&textPtr);
if (!token[0])
break;
/* skip any more braces. They're obviously color vals */
if (!Q_stricmpn(token, "{", 1)) {
SkipBracedSection(&textPtr);
continue;
}
if (!Q_strncmp(token, "}", 1)) {
classIndex++;
break;
}
}
}
token = COM_Parse(&textPtr);
if (!token[0])
break;
}
Q_strncpyz(uis.classSetName, fileName, sizeof(uis.classSetName));
UI_LogFuncEnd();
return qtrue;
}
/*************************
UI_PopulateRanksArray
TiM: Fills up a local array with the
formal names of the currently selected rankset.
Used for choosing ranks in spin control menu items.
*************************/
int32_t UI_PopulateRanksArray(char* ranks[]) {
UI_LogFuncBegin();
int32_t i;
rankNames_t *rank;
for (i = 0; i < MAX_RANKS; i++) {
rank = &uis.rankSet.rankNames[i];
if (!rank->formalName[0])
break;
ranks[i] = rank->formalName;
}
ranks[i] = "Other";
/*ranks[i+1] = 0; *//*IMPORTANT: Spin controls need these or else values bleed into different controls*/
UI_LogFuncEnd();
return i;
}
/*************************
UI_InitRanksData
TiM: Upon call, it'll locate
which rankset the UI is set to,
load it up, and then reset the global
rankset to that new data
*************************/
void UI_InitRanksData(char* ranksName) {
UI_LogFuncBegin();
char filePath[MAX_QPATH];
if (!Q_stricmp(uis.rankSet.rankSetName, ranksName))
goto refreshRank;
/* Init the transfer space */
memset(&uis.rankSet.rankNames, 0, sizeof(uis.rankSet.rankNames));
/* Create the file route */
Com_sprintf(filePath, sizeof(filePath), "ext_data/ranksets/%s.ranks", ranksName);
/* attempt to parse */
if (!BG_ParseRankNames(filePath, uis.rankSet.rankNames, sizeof(rankNames_t)* MAX_RANKS)) {
/* Rank attempt failed. Try loading the defaults. If we end up with no loaded ranks... many menu elements will start crapping. bad */
if (!BG_ParseRankNames(va("ext_data/ranksets/%s.ranks", RANKSET_DEFAULT), uis.rankSet.rankNames, sizeof(rankNames_t)* MAX_RANKS))
trap_Error(va("UI_InitRanksData: Was unable to load default rankset: %s", RANKSET_DEFAULT));
}
else {
int32_t i;
/*
* nvm, all loaded good :)
* set the current rank CVAR so it'll use this rankset next time they start the game
*/
trap_Cvar_Set("ui_currentRankSet", ranksName);
/* eh... to be on the safe side, save the name of the ranks in a local string */
Q_strncpyz(uis.rankSet.rankSetName, ranksName, sizeof(uis.rankSet.rankSetName));
refreshRank:
/* using our current cvar'd rank, do a compare. if we find a match, set our player to that rank in the menu */
for (i = 0, uis.currentRank = 0; i < MAX_RANKS; i++) {
if (!Q_stricmp(uis.rankSet.rankNames[i].consoleName, UI_Cvar_VariableString("ui_playerRank"))) {
uis.currentRank = i;
break;
}
}
}
UI_LogFuncEnd();
}
int32_t UI_PopulateRankSetArray(char *rankSets[]) {
UI_LogFuncBegin();
int32_t i;
for (i = 0; i < MAX_RANKSETS; i++) {
if (!uis.rankSet.rankSetNames[i][0])
break;
rankSets[i] = uis.rankSet.rankSetNames[i];
}
rankSets[i] = 0;
UI_LogFuncEnd();
return i;
}
/*
=========================
UI_GetRankSets
TiM : Loads and stores a list of the
current ranksets we have. Good for the player
settings menu, and the server settings menu.
=========================
*/
int32_t UI_GetRankSets(void)
{
UI_LogFuncBegin();
int32_t numFiles, i;
char fileBuffer[2048];
char *filePtr;
/*char filePath[128];*/
int32_t fileLen;
numFiles = trap_FS_GetFileList("ext_data/ranksets", ".ranks", fileBuffer, sizeof(fileBuffer));
/*UI_Logger( LL_DEBUG, "%s\n", filePtr);*/
if (numFiles == 1)
return 1;
memset(&uis.rankSet.rankSetNames, 0, sizeof(uis.rankSet.rankSetNames));
if (numFiles > MAX_RANKSETS)
numFiles = MAX_RANKSETS;
filePtr = fileBuffer;
i = 0;
while (i < numFiles) {
if (!filePtr)
break;
fileLen = strlen(filePtr);
/*Remove the extension*/
if (fileLen>6 && !Q_stricmp(filePtr + fileLen - 6, ".ranks"))
{
filePtr[fileLen - 6] = '\0';
}
/*UI_Logger( LL_DEBUG, "%s\n", filePtr );*/
Q_strncpyz(uis.rankSet.rankSetNames[i], filePtr, sizeof(uis.rankSet.rankSetNames[i]));
filePtr += fileLen + 1;
i++;
}
trap_Print(va("%i ranksets detected\n", i));
UI_LogFuncEnd();
return i;
}
/**********************
UI_PopulateClassArray
TiM: Populate a char*
array with these here
hard stored char vals
**********************/
int32_t UI_PopulateClassArray(char *classes[]) {
UI_LogFuncBegin();
int32_t i;
for (i = 0; i < MAX_CLASSES; i++) {
if (!uis.classData[i].classNameFull[0])
break;
classes[i] = uis.classData[i].classNameFull;
}
classes[i] = "Other";
/*classes[i+1] = 0;*/
UI_LogFuncEnd();
return i;
}
/*********************
UI_GetClassSets
Load a list of class
files and store them
locally.
*********************/
int32_t UI_GetClassSets(void)
{
UI_LogFuncBegin();
int32_t numFiles, i;
char fileBuffer[2048];
char *filePtr;
/*char filePath[128];*/
int32_t fileLen;
numFiles = trap_FS_GetFileList("ext_data/classes", ".classes", fileBuffer, sizeof(fileBuffer));
/*UI_Logger( LL_DEBUG, "%s\n", filePtr);*/
if (numFiles == 1){
UI_LogFuncEnd();
return 1;
}
memset(&uis.classList, 0, sizeof(uis.classList));
if (numFiles > MAX_CLASSSETS)
numFiles = MAX_CLASSSETS;
filePtr = fileBuffer;
i = 0;
while (i < numFiles) {
if (!filePtr)
break;
fileLen = strlen(filePtr);
/* Remove the extension */
if (fileLen>8 && !Q_stricmp(filePtr + fileLen - 8, ".classes"))
{
filePtr[fileLen - 8] = '\0';
}
/*UI_Logger( LL_DEBUG, "%s\n", filePtr ); */
Q_strncpyz(uis.classList[i], filePtr, sizeof(uis.classList[i]));
filePtr += fileLen + 1;
i++;
}
trap_Print(va("%i class sets detected\n", i));
UI_LogFuncEnd();
return i;
}
/*******************************
UI_PopulateClassSetArray
TiM: Populate a character pointer
array with class set names
*******************************/
int32_t UI_PopulateClassSetArray(char *classSets[]) {
UI_LogFuncBegin();
int32_t i;
for (i = 0; i < MAX_CLASSSETS; i++) {
if (!uis.classList[i][0])
break;
classSets[i] = uis.classList[i];
}
UI_LogFuncEnd();
return i;
}
/*
* TiM Hold onto this... it could prove useful later
* Plus I don't want to delete it as I tore several layers of hair out coding it rofl
*/
/*void UI_InitRanksData( void ) {
int32_t numFiles, i=0, j=0;
char fileBuffer[2048];
char* filePtr;
char filePath[128];
int32_t fileLen;
numFiles = trap_FS_GetFileList("ext_data/ranksets", ".ranks", fileBuffer, sizeof(fileBuffer) );
filePtr = fileBuffer;
//UI_Logger( LL_DEBUG, "%s\n", filePtr);
for ( i = 0, j = 0; i < numFiles && j < MAX_RANKSETS; i++, filePtr+=(int32_t)fileLen+1 ) {
fileLen = strlen(filePtr);
if ( !fileLen )
continue;
memset( &uis.rankSets[j], 0, sizeof( uis.rankSets[j] ) );
strcpy( uis.rankSets[j].rankSetName, filePtr );
Com_sprintf( filePath, sizeof ( filePath ), "ext_data/ranksets/%s", filePtr );
if ( BG_ParseRankNames( filePath, uis.rankSets[j].rankNames, sizeof(rankNames_t) * MAX_RANKS ) )
{
j++;
}
}
trap_Print( va("%i ranksets parsed\n", j ) );
}*/
/*
=================
UI_Init
=================
*/
void UI_Init(void) {
UI_LogFuncBegin();
UI_Logger(LL_ALWAYS, "This is RPG-X version %s compiled by %s on %s.\n", RPGX_VERSION, RPGX_COMPILEDBY, RPGX_COMPILEDATE);
memset(&uis, 0, sizeof (uis));
init_tonextint(qfalse);
UI_RegisterCvars();
UI_LoadMenuText();
UI_LoadButtonText();
UI_LoadFonts();
BG_LoadItemNames();
UI_InitGameinfo();
/* Initialize the ranks data */
UI_InitRanksData(UI_Cvar_VariableString("ui_currentRankSet"));
UI_GetRankSets();
UI_InitClassData(UI_Cvar_VariableString("ui_currentClassSet"));
UI_GetClassSets();
/* cache redundant calulations */
trap_GetGlconfig(&uis.glconfig);
/* for 640x480 virtualized screen */
uis.scaley = uis.glconfig.vidHeight * (1.0 / 480.0);
uis.scalex = uis.glconfig.vidWidth * (1.0 / 640.0);
/* uis.scale = uis.glconfig.vidHeight * (1.0/480.0);
if ( uis.glconfig.vidWidth * 480 > uis.glconfig.vidHeight * 640 ) {
// wide screen
uis.bias = 0.5 * ( uis.glconfig.vidWidth - ( uis.glconfig.vidHeight * (640.0/480.0) ) );
}
else {
// no wide screen
uis.bias = 0;
}
*/
/* TiM - handle wide screens */
if (uis.glconfig.vidWidth * 480 > uis.glconfig.vidHeight * 640)
{
uis.widescreen.ratio = 640.0f*uis.scaley * (1.0f / uis.glconfig.vidWidth);
uis.widescreen.bias = 0.5 * (uis.glconfig.vidWidth - (uis.glconfig.vidHeight * (640.0 / 480.0)));
}
else
{
uis.widescreen.ratio = 0;
uis.widescreen.bias = 0;
}
/* initialize the menu system */
Menu_Cache();
uis.activemenu = NULL;
uis.menusp = 0;
trap_Cvar_Create("ui_initialsetup", "0", CVAR_ARCHIVE);
/* TiM - initiate the client side portion of the security code */
UI_SecurityCodeSetup();
/* trap_Cvar_Create ("rpg_playIntro", "1", CVAR_ARCHIVE ); *//*RPG-X | Phenix | 25/02/2005 */
UI_LogFuncEnd();
}
/*
================
UI_AdjustFrom640
Adjusted for resolution and screen aspect ratio
================
*/
void UI_AdjustFrom640(float *x, float *y, float *w, float *h) {
UI_LogFuncBegin();
/* expect valid pointers */
/* *x = *x * uis.scale + uis.bias;*/
*x *= uis.scalex;
*y *= uis.scaley;
*w *= uis.scalex;
*h *= uis.scaley;
/* handle widescreen projections */
if (UI_IsWidescreen())
{
*x *= uis.widescreen.ratio;
*w *= uis.widescreen.ratio;
/* center the elements into the middle of the screen */
if (uis.widescreen.state == WIDESCREEN_CENTER)
*x += uis.widescreen.bias;
}
UI_LogFuncEnd();
}
void UI_DrawNamedPic(float x, float y, float width, float height, const char *picname) {
UI_LogFuncBegin();
qhandle_t hShader;
hShader = trap_R_RegisterShaderNoMip(picname);
UI_AdjustFrom640(&x, &y, &width, &height);
trap_R_DrawStretchPic(x, y, width, height, 0, 0, 1, 1, hShader);
UI_LogFuncEnd();
}
void UI_DrawHandleStretchPic(float x, float y, float w, float h, float s0, float t0, float s1, float t1, qhandle_t hShader) {
UI_LogFuncBegin();
UI_AdjustFrom640(&x, &y, &w, &h);
trap_R_DrawStretchPic(x, y, w, h, s0, t0, s1, t1, hShader);
UI_LogFuncEnd();
}
void UI_DrawHandlePic(float x, float y, float w, float h, qhandle_t hShader) {
UI_LogFuncBegin();
float s0;
float s1;
float t0;
float t1;
/* TiM - security check */
if (w == 0.0f || h == 0.0f){
UI_LogFuncEnd();
return;
}
if (w < 0) { /* flip about vertical */
w = -w;
s0 = 1;
s1 = 0;
}
else {
s0 = 0;
s1 = 1;
}
if (h < 0) { /* flip about horizontal */
h = -h;
t0 = 1;
t1 = 0;
}
else {
t0 = 0;
t1 = 1;
}
UI_AdjustFrom640(&x, &y, &w, &h);
trap_R_DrawStretchPic(x, y, w, h, s0, t0, s1, t1, hShader);
UI_LogFuncEnd();
}
/*
================
UI_FillRect
Coordinates are 640*480 virtual values
=================
*/
void UI_FillRect(float x, float y, float width, float height, const float *color) {
UI_LogFuncBegin();
trap_R_SetColor(color);
UI_AdjustFrom640(&x, &y, &width, &height);
trap_R_DrawStretchPic(x, y, width, height, 0, 0, 0, 0, uis.whiteShader);
trap_R_SetColor(NULL);
UI_LogFuncEnd();
}
/*
================
UI_DrawRect
Coordinates are 640*480 virtual values
=================
*/
void UI_DrawRect(float x, float y, float width, float height, const float *color) {
UI_LogFuncBegin();
trap_R_SetColor(color);
UI_AdjustFrom640(&x, &y, &width, &height);
trap_R_DrawStretchPic(x, y, width, 1, 0, 0, 0, 0, uis.whiteShader);
trap_R_DrawStretchPic(x, y, 1, height, 0, 0, 0, 0, uis.whiteShader);
trap_R_DrawStretchPic(x, y + height - 1, width, 1, 0, 0, 0, 0, uis.whiteShader);
trap_R_DrawStretchPic(x + width - 1, y, 1, height, 0, 0, 0, 0, uis.whiteShader);
trap_R_SetColor(NULL);
UI_LogFuncEnd();
}
/*
=================
UI_Refresh
=================
*/
void UI_Refresh(int32_t realtime)
{
UI_LogFuncBegin();
vec4_t color;
uis.frametime = realtime - uis.realtime;
uis.realtime = realtime;
/*trap_Cvar_Set( "sys_lastactive", uis.realtime );*/
if (!(trap_Key_GetCatcher() & KEYCATCH_UI)) {
UI_LogFuncEnd();
return;
}
UI_UpdateCvars();
if (uis.activemenu)
{
uis.widescreen.state = WIDESCREEN_NONE;
if (uis.activemenu->fullscreen)
{
/* draw the background */
trap_R_SetColor(colorTable[CT_BLACK]);
UI_DrawHandlePic(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, uis.whiteShader);
}
else if (!uis.activemenu->nobackground)
{
/* draw the background */
color[0] = colorTable[CT_BLACK][0];
color[1] = colorTable[CT_BLACK][1];
color[2] = colorTable[CT_BLACK][1];
color[3] = .75;
trap_R_SetColor(color);
UI_DrawHandlePic(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, uis.whiteShader);
}
uis.widescreen.state = WIDESCREEN_CENTER;
if (uis.activemenu->draw)
uis.activemenu->draw();
else
Menu_Draw(uis.activemenu);
if (uis.firstdraw) {
UI_MouseEvent(0, 0);
uis.firstdraw = qfalse;
}
}
/* draw cursor */
trap_R_SetColor(NULL);
if (uis.cursorDraw)
{
UI_DrawHandlePic(uis.cursorx, uis.cursory, 16, 16, uis.cursor);
}
#ifndef NDEBUG
if (uis.debug)
{
/* cursor coordinates */
uis.widescreen.state = WIDESCREEN_LEFT;
UI_DrawString(0, 0, va("(%d,%d)", uis.cursorx, uis.cursory), UI_LEFT | UI_SMALLFONT, colorRed, qtrue);
uis.widescreen.state = WIDESCREEN_CENTER;
}
#endif
/*
* delay playing the enter sound until after the
* menu has been drawn, to avoid delay while
* caching images
*/
if (m_entersound)
{
trap_S_StartLocalSound(menu_in_sound, CHAN_LOCAL_SOUND);
m_entersound = qfalse;
}
UI_LogFuncEnd();
}
qboolean UI_CursorInRect(int32_t x, int32_t y, int32_t width, int32_t height)
{
UI_LogFuncBegin();
if (uis.cursorx < x ||
uis.cursory < y ||
uis.cursorx > x + width ||
uis.cursory > y + height){
UI_LogFuncEnd();
return qfalse;
}UI_LogFuncEnd();
return qtrue;
}
/*
==============
UI_DrawNumField
Take x,y positions as if 640 x 480 and scales them to the proper resolution
==============
*/
static void UI_DrawNumField(int32_t x, int32_t y, int32_t width, int32_t value, int32_t charWidth, int32_t charHeight)
{
UI_LogFuncBegin();
char num[16], *ptr;
int32_t l;
int32_t frame;
int32_t xWidth;
if (width < 1){
UI_LogFuncEnd();
return;
}
/* draw number string */
if (width > 15)
width = 15;
switch (width) {
case 1:
value = value > 9 ? 9 : value;
value = value < 0 ? 0 : value;
break;
case 2:
value = value > 99 ? 99 : value;
value = value < -9 ? -9 : value;
break;
case 3:
value = value > 999 ? 999 : value;
value = value < -99 ? -99 : value;
break;
case 4:
value = value > 9999 ? 9999 : value;
value = value < -999 ? -999 : value;
break;
}
Com_sprintf(num, sizeof(num), "%i", value);
l = strlen(num);
if (l > width)
l = width;
xWidth = (charWidth / 3);
x += (xWidth)*(width - l);
ptr = num;
while (*ptr && l)
{
frame = *ptr - '0';
UI_DrawHandlePic(x, y, 16, 16, uis.smallNumbers[frame]);
x += (xWidth);
ptr++;
l--;
}
UI_LogFuncEnd();
}
/*
==============
UI_PrintMenuGraphics
==============
*/
void UI_PrintMenuGraphics(menugraphics_s *menuGraphics, int32_t maxI)
{
UI_LogFuncBegin();
int32_t i;
const char *text;
/* Now that all the changes are made, print up the graphics */
for (i = 0; i < maxI; ++i)
{
if (menuGraphics[i].type == MG_GRAPHIC)
{
trap_R_SetColor(colorTable[menuGraphics[i].color]);
UI_DrawHandlePic(menuGraphics[i].x,
menuGraphics[i].y,
menuGraphics[i].width,
menuGraphics[i].height,
menuGraphics[i].graphic);
trap_R_SetColor(colorTable[CT_NONE]);
}
else if (menuGraphics[i].type == MG_STRING)
{
if (menuGraphics[i].file)
{
text = menuGraphics[i].file;
}
else if (menuGraphics[i].normaltextEnum)
{
text = menu_normal_text[menuGraphics[i].normaltextEnum];
}
else
{
return;
}
UI_DrawProportionalString(menuGraphics[i].x,
menuGraphics[i].y,
text,
menuGraphics[i].style,
colorTable[menuGraphics[i].color]);
}
else if (menuGraphics[i].type == MG_NUMBER)
{
trap_R_SetColor(colorTable[menuGraphics[i].color]);
UI_DrawNumField(menuGraphics[i].x,
menuGraphics[i].y,
menuGraphics[i].max,
menuGraphics[i].target,
menuGraphics[i].width,
menuGraphics[i].height);
trap_R_SetColor(colorTable[CT_NONE]);
}
else if (menuGraphics[i].type == MG_NONE)
{
; /* Don't print anything */
}
}
UI_LogFuncEnd();
}
/*
==============
UI_PrecacheMenuGraphics
==============
*/
void UI_PrecacheMenuGraphics(menugraphics_s *menuGraphics, int32_t maxI)
{
UI_LogFuncBegin();
int32_t i;
for (i = 0; i < maxI; ++i)
{
if (menuGraphics[i].type == MG_GRAPHIC)
{
menuGraphics[i].graphic = trap_R_RegisterShaderNoMip(menuGraphics[i].file);
}
}
UI_LogFuncEnd();
}
/*
===============
MenuFrame_Cache
===============
*/
static void MenuFrame_Cache(void)
{
UI_LogFuncBegin();
s_menuframe.cornerUpper = trap_R_RegisterShaderNoMip("menu/common/corner_ll_47_7.tga");
s_menuframe.cornerUpper2 = trap_R_RegisterShaderNoMip("menu/common/corner_ul_47_7.tga");
s_menuframe.cornerLower = trap_R_RegisterShaderNoMip("menu/common/corner_ll_47_18.tga");
UI_LogFuncEnd();
}
/*
===============
UI_FrameTop_Graphics
===============
*/
static void UI_FrameTop_Graphics(menuframework_s *menu)
{
UI_LogFuncBegin();
trap_R_SetColor(colorTable[CT_DKPURPLE2]);
UI_DrawHandlePic(30, 24, 47, 54, uis.whiteShader); /* Top left hand column */
trap_R_SetColor(colorTable[CT_DKPURPLE3]);
UI_DrawHandlePic(30, 81, 47, 34, uis.whiteShader); /* Middle left hand column */
UI_DrawHandlePic(30, 115, 128, 64, s_menuframe.cornerUpper); /* Corner */
UI_DrawHandlePic(100, 136, 49, 6.5, uis.whiteShader); /* Start of line across bottom of top third section */
/*ABOVE HAS LINE BUG 111 - 38 - 7 */
trap_R_SetColor(colorTable[CT_LTBROWN1]);
UI_DrawHandlePic(152, 136, 135, 7, uis.whiteShader); /* 2nd line across bottom of top third section */
trap_R_SetColor(colorTable[CT_LTPURPLE2]);
UI_DrawHandlePic(290, 136, 12, 7, uis.whiteShader); /* 3rd line across bottom of top third section */
trap_R_SetColor(colorTable[CT_LTBROWN1]); /* RPG-X ADDITION */
UI_DrawHandlePic(305, 139, 60, 4, uis.whiteShader); /* 4th line across bottom of top third section */
/*RPG-X REMOVE trap_R_SetColor( colorTable[CT_LTBROWN1]);*/
UI_DrawHandlePic(368, 136, 111, 7, uis.whiteShader); /* 5th line across bottom of top third section */
if (menu->titleI)
{
UI_DrawProportionalString(menu->titleX, menu->titleY, menu_normal_text[menu->titleI],
UI_RIGHT | UI_BIGFONT, colorTable[CT_LTORANGE]);
}
UI_LogFuncEnd();
}
/*
===============
UI_FrameBottom_Graphics
===============
*/
static void UI_FrameBottom_Graphics(void)
{
UI_LogFuncBegin();
trap_R_SetColor(colorTable[CT_DKBROWN1]);
UI_DrawHandlePic(30, 147, 128, 64, s_menuframe.cornerUpper2); /* Top corner */
UI_DrawHandlePic(50, 147, 99, 7, uis.whiteShader);
trap_R_SetColor(colorTable[CT_LTBROWN1]); /* DKBROWN1 */
UI_DrawHandlePic(152, 147, 135, 7, uis.whiteShader);
trap_R_SetColor(colorTable[CT_DKRED1]); /* DKBROWN1 */
UI_DrawHandlePic(290, 147, 12, 7, uis.whiteShader);
trap_R_SetColor(colorTable[CT_LTBROWN1]);
UI_DrawHandlePic(305, 147, 60, 4, uis.whiteShader);
trap_R_SetColor(colorTable[CT_LTGOLD1]); /* DKBROWN1 */
UI_DrawHandlePic(368, 147, 111, 7, uis.whiteShader);
trap_R_SetColor(colorTable[CT_DKBROWN1]);
UI_DrawHandlePic(30, 173, 47, 27, uis.whiteShader); /* Top left column (81453) */
/* Start of piece (431108) */
UI_DrawHandlePic(30, 392, 47, 33, uis.whiteShader); /* Bottom left column */
UI_DrawHandlePic(30, 425, 128, 64, s_menuframe.cornerLower); /* Bottom Left Corner */
trap_R_SetColor(colorTable[CT_LTBLUE1]); /* LTBROWN1]); */
UI_DrawHandlePic(96, 438, 268, 18, uis.whiteShader); /* Bottom front Line */
trap_R_SetColor(NULL);
UI_LogFuncEnd();
}
/*
=================
UI_MenuBottomLineEnd_Graphics
=================
*/
void UI_MenuBottomLineEnd_Graphics(const char *string, int32_t color, qboolean *space)
{
UI_LogFuncBegin();
int32_t holdX, holdLength;
trap_R_SetColor(colorTable[color]);
holdX = MENU_TITLE_X - (UI_ProportionalStringWidth(string, UI_SMALLFONT));
holdLength = (367 + 6) - holdX;
UI_DrawHandlePic(367, 438, holdLength, 18, uis.whiteShader); /* Bottom end line */
/* TiM - stop the text leaving the box in some instances */
if (space != NULL)
{
if ((holdLength < 0 ? -holdLength : holdLength) < UI_ProportionalStringWidth(Q3_VERSION, UI_TINYFONT))
*space = qfalse;
else
*space = qtrue;
}
UI_LogFuncEnd();
}
/*
=================
UI_MenuFrame
=================
*/
void UI_MenuFrame(menuframework_s *menu)
{
UI_LogFuncBegin();
qboolean space = qtrue;
if (!s_menuframe.initialized)
{
MenuFrame_Cache();
}
if (!ingameFlag)
{
menu->fullscreen = qtrue;
}
else /* In game menu */
{
menu->fullscreen = qfalse;
}
/* Graphic frame */
UI_FrameTop_Graphics(menu); /* Top third */
UI_FrameBottom_Graphics(); /* Bottom two thirds */
/* Add foot note */
if (menu->footNoteEnum)
{
UI_DrawProportionalString(MENU_TITLE_X, 440, menu_normal_text[menu->footNoteEnum], UI_RIGHT | UI_SMALLFONT, colorTable[CT_LTORANGE]);
UI_MenuBottomLineEnd_Graphics(menu_normal_text[menu->footNoteEnum], CT_LTBROWN1, &space);
}
/* Print version */
if (space)
UI_DrawProportionalString(371, 445, Q3_VERSION, UI_TINYFONT, colorTable[CT_BLACK]);
UI_LogFuncEnd();
}
/*
=================
UI_MenuFrame2
=================
*/
void UI_MenuFrame2(menuframework_s *menu)
{
UI_LogFuncBegin();
qboolean space = qtrue;
if (!s_menuframe.initialized)
{
MenuFrame_Cache();
}
if (!ingameFlag)
{
menu->fullscreen = qtrue;
}
else /* In game menu */
{
menu->fullscreen = qfalse;
}
if (menu->titleI)
{
UI_DrawProportionalString(menu->titleX, menu->titleY, menu_normal_text[menu->titleI],
UI_RIGHT | UI_BIGFONT, colorTable[CT_LTORANGE]);
}
trap_R_SetColor(colorTable[CT_DKBROWN1]);
UI_DrawHandlePic(30, 25, 47, 119, uis.whiteShader); /* Top left column */
UI_DrawHandlePic(30, 147, 47, 53, uis.whiteShader); /* left column */
trap_R_SetColor(colorTable[CT_DKBROWN1]);
/*UI_DrawHandlePic( 30, 175, 47, 25, uis.whiteShader);*/ /* Mid left column*/
UI_DrawHandlePic(30, 392, 47, 33, uis.whiteShader); /* Bottom left column */
UI_DrawHandlePic(30, 425, 128, 64, s_menuframe.cornerLower); /* Bottom Left Corner */
trap_R_SetColor(colorTable[CT_LTBROWN1]);
UI_DrawHandlePic(96, 438, 268, 18, uis.whiteShader); /* Bottom front Line */
/* Add foot note */
if (menu->footNoteEnum)
{
UI_DrawProportionalString(MENU_TITLE_X, 440, menu_normal_text[menu->footNoteEnum], UI_RIGHT | UI_SMALLFONT, colorTable[CT_LTORANGE]);
UI_MenuBottomLineEnd_Graphics(menu_normal_text[menu->footNoteEnum], CT_LTBROWN1, &space);
}
trap_R_SetColor(NULL);
/* Print version */
if (space)
UI_DrawProportionalString(371, 445, Q3_VERSION, UI_TINYFONT, colorTable[CT_BLACK]);
UI_LogFuncEnd();
}
enum ui_atomsMaxText_e {
MAXMENUTEXT = 15000,
MAXBUTTONTEXT = 50000 /*15000 - Might need optimizing*/
};
char MenuText[MAXMENUTEXT];
/*
=================
UI_ParseMenuText
=================
*/
static void UI_ParseMenuText(void)
{
UI_LogFuncBegin();
char *token;
char *buffer;
int32_t i;
int32_t len;
/*int32_t j;*/
COM_BeginParseSession();
buffer = MenuText;
i = 1; /* Zero is null string */
while (buffer)
{
token = COM_ParseExt(&buffer, qtrue);
len = strlen(token);
if (len)
{
menu_normal_text[i] = (buffer - (len + 1));
*(buffer - 1) = '\0'; /* Place an string end where is belongs. */
i++;
}
if (uis.debug)
UI_Logger(LL_DEBUG, "UI_ParseMenuText - Line: %i, String: %s\n", i - 1, menu_normal_text[i - 1]);
if (i > MNT_MAX)
{
UI_Logger(LL_ERROR, "UI_ParseMenuText : too many values! Needed %d but got %d.\n", MNT_MAX, i);
UI_LogFuncEnd();
return;
}
}
if (i != MNT_MAX)
{
UI_Logger(LL_ERROR, "UI_ParseMenuText : not enough lines. Read %d of %d!\n", i, MNT_MAX);
for (; i < MNT_MAX; i++) {
menu_normal_text[i] = "?";
}
}
UI_LogFuncEnd();
}
/*
=================
UI_LoadMenuText
=================
*/
void UI_LoadMenuText()
{
UI_LogFuncBegin();
int32_t len;/*,i;*/
fileHandle_t f;
char filename[MAX_QPATH];
UI_LanguageFilename("ext_data/mp_normaltext", "dat", filename);
len = trap_FS_FOpenFile(filename, &f, FS_READ);
if (!f)
{
Com_Error(ERR_FATAL, "UI_LoadMenuText : MP_NORMALTEXT.DAT file not found!\n");
UI_LogFuncEnd();
return;
}
if (len > MAXMENUTEXT)
{
Com_Error(ERR_FATAL, "UI_LoadMenuText : MP_NORMALTEXT.DAT size (%d) > max (%d)!\n", len, MAXMENUTEXT);
UI_LogFuncEnd();
return;
}
/* initialise the data area */
memset(MenuText, 0, sizeof(MenuText));
trap_FS_Read(MenuText, len, f);
trap_FS_FCloseFile(f);
UI_ParseMenuText();
UI_LogFuncEnd();
}
char ButtonText[MAXBUTTONTEXT];
/*
=================
UI_ParseButtonText
=================
*/
static void UI_ParseButtonText(void)
{
UI_LogFuncBegin();
char *token;
char *buffer;
int32_t i;
int32_t len;
COM_BeginParseSession();
buffer = ButtonText;
i = 1; /* Zero is null string */
while (buffer)
{
/*G_ParseString( &buffer, &token);*/
token = COM_ParseExt(&buffer, qtrue);
len = strlen(token);
if (len)
{
if ((len == 1) && (token[0] == '/')) /* A NULL? */
{
menu_button_text[i][0] = menuEmptyLine;
menu_button_text[i][1] = menuEmptyLine;
}
else
{
menu_button_text[i][0] = (buffer - (len + 1)); /* The +1 is to get rid of the " at the beginning of the string.*/
}
*(buffer - 1) = '\0'; /* Place an string end where is belongs. */
token = COM_ParseExt(&buffer, qtrue);
len = strlen(token);
if (len)
{
menu_button_text[i][1] = (buffer - (len + 1)); /* The +1 is to get rid of the " at the beginning of the string. */
*(buffer - 1) = '\0'; /* Place an string end where is belongs. */
}
++i;
}
if (uis.debug)
UI_Logger(LL_DEBUG, "UI_ParseButtonText - Line: %i, String1: %s, String2: %s\n", i - 1, menu_button_text[i - 1][0], menu_button_text[i - 1][1]);
if (i > MBT_MAX)
{
UI_Logger(LL_ERROR, "UI_ParseButtonText : too many values! Needed %d but got %d.\n", MBT_MAX, i);
UI_LogFuncEnd();
return;
}
}
if (i != MBT_MAX)
{
UI_Logger(LL_DEBUG, "UI_ParseButtonText : not enough lines. Read %d of %d!\n", i, MBT_MAX);
for (; i < MBT_MAX; i++) {
menu_button_text[i][0] = "?";
menu_button_text[i][1] = "?";
}
}
UI_LogFuncEnd();
}
/*
=================
UI_LoadButtonText
=================
*/
void UI_LoadButtonText()
{
UI_LogFuncBegin();
char filename[MAX_QPATH];
int32_t len, i;
fileHandle_t f;
UI_LanguageFilename("ext_data/mp_buttontext", "dat", filename);
len = trap_FS_FOpenFile(filename, &f, FS_READ);
if (!f)
{
UI_Logger(LL_ERROR, "UI_LoadButtonText : MP_BUTTONTEXT.DAT file not found!\n");
UI_LogFuncEnd();
return;
}
if (len > MAXBUTTONTEXT)
{
UI_Logger(LL_ERROR, "UI_LoadButtonText : MP_BUTTONTEXT.DAT too big!\n");
UI_LogFuncEnd();
return;
}
for (i = 0; i < MBT_MAX; ++i)
{
menu_button_text[i][0] = menuEmptyLine;
menu_button_text[i][1] = menuEmptyLine;
}
/* initialise the data area */
memset(ButtonText, 0, sizeof(ButtonText));
trap_FS_Read(ButtonText, len, f);
trap_FS_FCloseFile(f);
UI_ParseButtonText();
UI_LogFuncEnd();
}
/*
=================
UI_InitSpinControl
=================
*/
void UI_InitSpinControl(menulist_s *spincontrol)
{
UI_LogFuncBegin();
spincontrol->generic.type = MTYPE_SPINCONTROL;
spincontrol->generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
spincontrol->textcolor = CT_BLACK;
spincontrol->textcolor2 = CT_WHITE;
spincontrol->color = CT_DKPURPLE1;
spincontrol->color2 = CT_LTPURPLE1;
spincontrol->textX = MENU_BUTTON_TEXT_X;
spincontrol->textY = MENU_BUTTON_TEXT_Y;
UI_LogFuncEnd();
}
/*
UI_LanguageFilename - create a filename with an extension based on the value in g_language
*/
void UI_LanguageFilename(char *baseName, char *baseExtension, char *finalName)
{
UI_LogFuncBegin();
char language[32];
fileHandle_t file;
trap_Cvar_VariableStringBuffer("g_language", language, 32);
/* If it's English then no extension */
if (language[0] == '\0' || Q_stricmp("ENGLISH", language) == 0)
{
Com_sprintf(finalName, MAX_QPATH, "%s.%s", baseName, baseExtension);
}
else
{
Com_sprintf(finalName, MAX_QPATH, "%s_%s.%s", baseName, language, baseExtension);
/* Attempt to load the file */
trap_FS_FOpenFile(finalName, &file, FS_READ);
if (file == 0) /* This extension doesn't exist, go English. */
{
Com_sprintf(finalName, MAX_QPATH, "%s.%s", baseName, baseExtension); /* the caller will give the error if this isn't there */
}
else
{
trap_FS_FCloseFile(file);
}
}
UI_LogFuncEnd();
}
/*=========================
UI_SecurityCodeSetup
Upon connecting to a server,
set up the client-side security
system.
This involves:
a)validating the idkey is there
b)checking its hash against the
UI, and spitting an error if the
UI one is different.
c)if the UI one is default,
generate a new key now
==========================*/
static void SecurityFeedback(qboolean result)
{
UI_LogFuncBegin();
trap_Cmd_ExecuteText(EXEC_APPEND, "quit\n");
UI_LogFuncEnd();
}
void UI_SecurityCodeSetup(void)
{
UI_LogFuncBegin();
fileHandle_t f;
byte buffer[SECURITY_SIZE];
int32_t fileLen;
rpgxSecurityFile_t *code;
rpgxSecurityFile_t wCode;
static qboolean ui_SecuritySetup = qfalse;
/* QVM Hack */
if (!ui_SecuritySetup){
ui_SecuritySetup = qtrue;
}
else{
UI_LogFuncEnd();
return;
}
fileLen = trap_FS_FOpenFile(SECURITY_FILE, &f, FS_READ);
if (!f)
{
UI_ConfirmMenu(menu_normal_text[MNT_ID_NOTTHERE], 0, SecurityFeedback);
UI_LogFuncEnd();
return;
}
if (fileLen != SECURITY_SIZE)
{
UI_Logger(LL_ERROR, "rpgxid.dat is wrong size. %i, should be %i\n", fileLen, SECURITY_SIZE);
UI_ConfirmMenu(menu_normal_text[MNT_ID_WRONGSIZE], 0, SecurityFeedback);
UI_LogFuncEnd();
return;
}
trap_FS_Read(buffer, SECURITY_SIZE, f);
trap_FS_FCloseFile(f);
code = (rpgxSecurityFile_t *)((byte *)buffer);
#if defined(__linux__)
unsigned long ID = (buffer[3]<<24|buffer[2]<<16|buffer[1]<<8|buffer[0]);
unsigned long SECID = ('7'<<24|'X'<<16|'G'<<8|'R');
if ( !code || ID != SECID)
#else
if (!code || code->ID != SECURITY_ID)
#endif
{
if (!code)
UI_Logger(LL_ERROR, "No data was able to be loaded\n");
else
UI_Logger(LL_ERROR, "ID was %"PRIu64", should be %u\n", code->ID, SECURITY_ID);
UI_ConfirmMenu(menu_normal_text[MNT_ID_INVALID], 0, SecurityFeedback);
UI_LogFuncEnd();
return;
}
/* if hash is identical to console to default, then generate a new one */
if (code->hash == atoul(sv_securityHash.string)
&&
code->hash == SECURITY_HASH)
{
fileHandle_t wf;
int32_t i;
/*UI_Logger( LL_DEBUG, "Building new key!\n" );*/
memset(&wCode, 0, sizeof(rpgxSecurityFile_t));
code = &wCode;
code->ID = SECURITY_ID;
/* generate our player hash */
while (code->hash == 0 || code->hash == SECURITY_HASH)
{
unsigned long bit = 0;
/* set a pretty good random seed */
srand(trap_Milliseconds());
/*code->hash = (int32_t)(rand() / (((double)RAND_MAX + 1)/ SECURITY_HASH));*/
for (i = 0; i < 32; i++)
{
if ((irandom(1, 2) - 1))
{
bit += 1 << i;
}
/*bit = bit | (irandom(1, 2)-1);*/
/*bit <<= 1;*/
}
code->hash = bit;
}
/* generate our player id */
/* TiM - shifted to client to be built off of IP */
while (code->playerID == 0 || code->playerID == SECURITY_PID)
{
srand((int32_t)(trap_Milliseconds() * irandom(0, 0x7FFF)));
for (i = 0; i < 32; i++)
{
code->playerID |= irandom(1, 2) - 1;
code->playerID <<= 1;
}
}
/*code->playerID = SECURITY_PID;*/
/*generate random padding to make viewing this in a hex editor harder*/
/*code->padding = irandom( 0, 0xffff );*/
/*code->padding2 = irandom( 0, 0xffff );*/
/*code->padding3 = irandom( 0, 0xffff );*/
/* overwrite the file */
trap_FS_FOpenFile(SECURITY_FILE, &wf, FS_WRITE);
trap_FS_Write(code, SECURITY_SIZE, wf);
trap_FS_FCloseFile(wf);
trap_Cvar_Set("sv_securityHash", va("%"PRIu64, code->hash));
}
/*
* update the security code value and lock it each time
* from here, it is subsequently sent to the server on player connect
*/
trap_Cvar_Set("sv_securityCode", va("%"PRIu64, code->playerID));
UI_LogFuncEnd();
}