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20 lines
432 B
C
20 lines
432 B
C
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#pragma once
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#include "../Entity.h"
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namespace game::entities
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{
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class Model : public Entity
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{
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public:
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Model(GameSharedEntity* sharedEntity, Entity* parent);
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void think() override {}
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void touch(const Entity&, trace_t*) override {}
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void use(const Entity&, const Entity&) override {}
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void pain(const Entity&, int32_t) override {}
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void die(const Entity&, const Entity&, int, int) override {}
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};
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}
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