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    Build Log

    --------------------Configuration: cgame - Win32 Debug--------------------

    Command Lines
    Creating temporary file "C:\DOCUME~1\marcin\LOCALS~1\Temp\RSP194.tmp" with contents
    [
    /nologo /G5 /MLd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"Release/" /Fp"Release/cgame.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c
    "C:\stvoy\code-dm\game\bg_misc.c"
    "C:\stvoy\code-dm\game\bg_pmove.c"
    "C:\stvoy\code-dm\game\bg_slidemove.c"
    "C:\stvoy\code-dm\cgame\cg_consolecmds.c"
    "C:\stvoy\code-dm\cgame\cg_draw.c"
    "C:\stvoy\code-dm\cgame\cg_drawtools.c"
    "C:\stvoy\code-dm\cgame\cg_effects.c"
    "C:\stvoy\code-dm\cgame\cg_ents.c"
    "C:\stvoy\code-dm\cgame\cg_env.c"
    "C:\stvoy\code-dm\cgame\cg_event.c"
    "C:\stvoy\code-dm\cgame\cg_info.c"
    "C:\stvoy\code-dm\cgame\cg_localents.c"
    "C:\stvoy\code-dm\cgame\cg_main.c"
    "C:\stvoy\code-dm\cgame\cg_marks.c"
    "C:\stvoy\code-dm\cgame\cg_players.c"
    "C:\stvoy\code-dm\cgame\cg_playerstate.c"
    "C:\stvoy\code-dm\cgame\cg_predict.c"
    "C:\stvoy\code-dm\cgame\cg_scoreboard.c"
    "C:\stvoy\code-dm\cgame\cg_screenfx.c"
    "C:\stvoy\code-dm\cgame\cg_servercmds.c"
    "C:\stvoy\code-dm\cgame\cg_snapshot.c"
    "C:\stvoy\code-dm\cgame\cg_syscalls.c"
    "C:\stvoy\code-dm\cgame\cg_view.c"
    "C:\stvoy\code-dm\cgame\cg_weapons.c"
    "C:\stvoy\code-dm\cgame\fx_borg.c"
    "C:\stvoy\code-dm\cgame\fx_compression.c"
    "C:\stvoy\code-dm\cgame\fx_dreadnought.c"
    "C:\stvoy\code-dm\cgame\fx_grenade.c"
    "C:\stvoy\code-dm\cgame\fx_imod.c"
    "C:\stvoy\code-dm\cgame\fx_item.c"
    "C:\stvoy\code-dm\cgame\fx_lib.c"
    "C:\stvoy\code-dm\cgame\fx_misc.c"
    "C:\stvoy\code-dm\cgame\fx_phaser.c"
    "C:\stvoy\code-dm\cgame\fx_quantum.c"
    "C:\stvoy\code-dm\cgame\fx_scavenger.c"
    "C:\stvoy\code-dm\cgame\fx_stasis.c"
    "C:\stvoy\code-dm\cgame\fx_tetrion.c"
    "C:\stvoy\code-dm\cgame\fx_transporter.c"
    ]
    Creating command line "cl.exe @C:\DOCUME~1\marcin\LOCALS~1\Temp\RSP194.tmp"
    Creating temporary file "C:\DOCUME~1\marcin\LOCALS~1\Temp\RSP195.tmp" with contents
    [
    /nologo /base:"0x30000000" /subsystem:windows /dll /incremental:yes /pdb:"Release/cgamex86.pdb" /map:"Release/cgamex86.map" /debug /machine:I386 /def:".\cgame.def" /out:"../debug/cgamex86.dll" /implib:"Release/cgamex86.lib"
    ".\Release\bg_misc.obj"
    ".\Release\bg_oums.obj"
    ".\Release\bg_pmove.obj"
    ".\Release\bg_slidemove.obj"
    ".\Release\cg_consolecmds.obj"
    ".\Release\cg_draw.obj"
    ".\Release\cg_drawtools.obj"
    ".\Release\cg_effects.obj"
    ".\Release\cg_ents.obj"
    ".\Release\cg_env.obj"
    ".\Release\cg_event.obj"
    ".\Release\cg_info.obj"
    ".\Release\cg_localents.obj"
    ".\Release\cg_main.obj"
    ".\Release\cg_marks.obj"
    ".\Release\cg_players.obj"
    ".\Release\cg_playerstate.obj"
    ".\Release\cg_predict.obj"
    ".\Release\cg_scoreboard.obj"
    ".\Release\cg_screenfx.obj"
    ".\Release\cg_servercmds.obj"
    ".\Release\cg_snapshot.obj"
    ".\Release\cg_syscalls.obj"
    ".\Release\cg_view.obj"
    ".\Release\cg_weapons.obj"
    ".\Release\fx_borg.obj"
    ".\Release\fx_compression.obj"
    ".\Release\fx_dreadnought.obj"
    ".\Release\fx_grenade.obj"
    ".\Release\fx_imod.obj"
    ".\Release\fx_item.obj"
    ".\Release\fx_lib.obj"
    ".\Release\fx_misc.obj"
    ".\Release\fx_phaser.obj"
    ".\Release\fx_quantum.obj"
    ".\Release\fx_scavenger.obj"
    ".\Release\fx_stasis.obj"
    ".\Release\fx_tetrion.obj"
    ".\Release\fx_transporter.obj"
    ".\Release\q_math.obj"
    ".\Release\q_shared.obj"
    ]
    Creating command line "link.exe @C:\DOCUME~1\marcin\LOCALS~1\Temp\RSP195.tmp"
    Output Window
    Compiling...
    bg_misc.c
    bg_pmove.c
    bg_slidemove.c
    cg_consolecmds.c
    cg_draw.c
    cg_drawtools.c
    cg_effects.c
    cg_ents.c
    cg_env.c
    cg_event.c
    cg_info.c
    cg_localents.c
    cg_main.c
    cg_marks.c
    cg_players.c
    cg_playerstate.c
    cg_predict.c
    cg_scoreboard.c
    cg_screenfx.c
    cg_servercmds.c
    cg_snapshot.c
    cg_syscalls.c
    cg_view.c
    cg_weapons.c
    fx_borg.c
    fx_compression.c
    fx_dreadnought.c
    fx_grenade.c
    fx_imod.c
    fx_item.c
    fx_lib.c
    fx_misc.c
    fx_phaser.c
    fx_quantum.c
    fx_scavenger.c
    fx_stasis.c
    fx_tetrion.c
    fx_transporter.c
    Linking...
       Creating library Release/cgamex86.lib and object Release/cgamex86.exp

    Results
    cgamex86.dll - 0 error(s), 0 warning(s)