rpg-x2/game/g_weapon.h
Walter Julius Hennecke 600b5a28a3 Did some cleanup and added additional cvars
* Additional cvars are to set Damage for each weapons primary and secondary fire
2012-03-23 15:24:16 +01:00

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#ifndef _G_WEAPON_H
#define _G_WEAPON_H
#include "g_local.h"
vec3_t forward, right, up;
vec3_t muzzle;
#endif // _G_WEAPON_H