.. |
cg_anims.h
|
fixed all compile warning in cgame
|
2011-06-09 12:27:51 +02:00 |
cg_consolecmds.c
|
Updated README.txt
|
2012-05-05 14:13:02 +02:00 |
cg_draw.c
|
Renamed weapons in weapon_t ...
|
2012-03-16 13:05:41 +01:00 |
cg_drawtools.c
|
Critical bugfixes ...
|
2011-12-08 19:30:38 +01:00 |
cg_effects.c
|
initial commit
|
2011-06-01 14:20:56 +02:00 |
cg_ents.c
|
Renamed weapons in weapon_t ...
|
2012-03-16 13:05:41 +01:00 |
cg_env.c
|
fx_plasma
|
2011-12-27 14:50:34 +01:00 |
cg_event.c
|
Renamed weapons in weapon_t ...
|
2012-03-16 13:05:41 +01:00 |
cg_info.c
|
initial commit
|
2011-06-01 14:20:56 +02:00 |
cg_lensflares.c
|
initial commit
|
2011-06-01 14:20:56 +02:00 |
cg_local.h
|
Updated README.txt
|
2012-05-05 14:13:02 +02:00 |
cg_localents.c
|
func_stasis_door
|
2011-12-13 13:05:06 +01:00 |
cg_lua.c
|
Manual revert to make sure things are level here.
|
2011-12-12 21:52:43 +01:00 |
cg_lua.h
|
Critical bugfixes ...
|
2011-12-08 19:30:38 +01:00 |
cg_main.c
|
Updated README.txt
|
2012-05-05 14:13:02 +02:00 |
cg_main.c.orig
|
initial commit
|
2011-06-01 14:20:56 +02:00 |
cg_marks.c
|
more fixes as result of code analysis
|
2011-12-05 11:56:52 +01:00 |
cg_motionblur.c
|
initial commit
|
2011-06-01 14:20:56 +02:00 |
cg_players.c
|
Renamed weapons in weapon_t ...
|
2012-03-16 13:05:41 +01:00 |
cg_playerstate.c
|
Renamed weapons in weapon_t ...
|
2012-03-16 13:05:41 +01:00 |
cg_predict.c
|
Renamed weapons in weapon_t ...
|
2012-03-16 13:05:41 +01:00 |
cg_public.h
|
Updated README.txt
|
2012-05-05 14:13:02 +02:00 |
cg_scoreboard.c
|
fixed all compile warning in cgame
|
2011-06-09 12:27:51 +02:00 |
cg_screenfx.c
|
initial commit
|
2011-06-01 14:20:56 +02:00 |
cg_screenfx.h
|
initial commit
|
2011-06-01 14:20:56 +02:00 |
cg_servercmds.c
|
Updated README.txt
|
2012-05-05 14:13:02 +02:00 |
cg_snapshot.c
|
initial commit
|
2011-06-01 14:20:56 +02:00 |
cg_syscalls.asm
|
initial commit
|
2011-06-01 14:20:56 +02:00 |
cg_syscalls.c
|
Updated README.txt
|
2012-05-05 14:13:02 +02:00 |
cg_text.h
|
initial commit
|
2011-06-01 14:20:56 +02:00 |
cg_view.c
|
Renamed weapons in weapon_t ...
|
2012-03-16 13:05:41 +01:00 |
cg_weapons.c
|
Renamed weapons in weapon_t ...
|
2012-03-16 13:05:41 +01:00 |
cgame.def
|
initial commit
|
2011-06-01 14:20:56 +02:00 |
cgame.dsp
|
initial commit
|
2011-06-01 14:20:56 +02:00 |
cgame.dsw
|
initial commit
|
2011-06-01 14:20:56 +02:00 |
cgame.opt
|
initial commit
|
2011-06-01 14:20:56 +02:00 |
cgame.plg
|
initial commit
|
2011-06-01 14:20:56 +02:00 |
cgame.q3asm
|
initial commit
|
2011-06-01 14:20:56 +02:00 |
cgame.vcproj
|
initial commit
|
2011-06-01 14:20:56 +02:00 |
cgame.vcxproj
|
Manual revert to make sure things are level here.
|
2011-12-12 21:52:43 +01:00 |
cgame.vcxproj.filters
|
.
|
2011-12-07 12:56:34 +01:00 |
cgame.vcxproj.user
|
initial commit
|
2011-06-01 14:20:56 +02:00 |
fx_compression.c
|
Renamed weapons in weapon_t ...
|
2012-03-16 13:05:41 +01:00 |
fx_disruptor.c
|
Renamed weapons in weapon_t ...
|
2012-03-16 13:05:41 +01:00 |
fx_grenade.c
|
Renamed weapons in weapon_t ...
|
2012-03-16 13:05:41 +01:00 |
fx_hypospray.c
|
Removed even more unused things
|
2011-12-05 10:06:14 +01:00 |
fx_item.c
|
fixed all compile warning in cgame
|
2011-06-09 12:27:51 +02:00 |
fx_lib.c
|
fx_plasma
|
2011-12-27 14:50:34 +01:00 |
fx_local.h
|
fx_plasma
|
2011-12-27 14:50:34 +01:00 |
fx_misc.c
|
initial commit
|
2011-06-01 14:20:56 +02:00 |
fx_phaser.c
|
fixed all compile warning in cgame
|
2011-06-09 12:27:51 +02:00 |
fx_quantum.c
|
Renamed weapons in weapon_t ...
|
2012-03-16 13:05:41 +01:00 |
fx_tetrion.c
|
Removed even more unused things
|
2011-12-05 10:06:14 +01:00 |
fx_transporter.c
|
fixed all compile warning in cgame
|
2011-06-09 12:27:51 +02:00 |
lua_cent.c
|
Some cgame lua things
|
2011-12-06 14:15:21 +01:00 |
lua_cfx.c
|
Some cgame lua things
|
2011-12-06 14:15:21 +01:00 |
lua_refent.c
|
Added more functions to lua_refent
|
2011-12-08 13:51:43 +01:00 |
Makefile
|
Makefile update and removed expat
|
2012-05-05 16:34:57 +02:00 |
Todo.txt
|
Added ToDo.txt files to cgame, game, and ui.
|
2011-12-05 10:33:40 +01:00 |
tr_types.h
|
Updated README.txt
|
2012-05-05 14:13:02 +02:00 |