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https://github.com/UberGames/RPG-X2.git
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178 lines
4.5 KiB
C
178 lines
4.5 KiB
C
//=======================================================
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//
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// This file contains entities that are used to call UIs
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//
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//=======================================================
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#include "g_local.h"
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extern void InitTrigger(gentity_t *self);
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/*
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QUAKED ui_transporter (.5 .5 .5) ? DISABLED
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Opens the transporter UI.
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DISABLED Entity is disabled
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"swapname" enables/disables entity(NO_ACTIVATOR/SELF flag must be checked for any entity using this)
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"target" trigger_transporter to use with this ui_transporter
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*/
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/**
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* \brief Think function for ui_transporter entity.
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* \param ent the ui_transporter entity
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* \author Ubergames - GSIO01
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*/
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void ui_transporter_think(gentity_t *ent) {
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if(!ent->activator || ent->sound1to2 >= 10000) { //player disconnect or was idle more than 10 seconds
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ent->sound1to2 = 0;
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ent->count = 0;
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ent->nextthink = -1;
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} else {
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ent->nextthink = level.time + 2500;
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ent->sound1to2 += 2500;
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}
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}
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/**
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* \brief Use function for ui_transporter entity.
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*
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* Either either (de)activates entity or opens up the transporter UI.
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*
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* \param ent the ui_transporter entity
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* \param activator the entity that has used the ui_transporter entity
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* \param other other entity
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*
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* \author Ubergames - GSIO01
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*/
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void ui_transporter_use(gentity_t *ent, gentity_t *other, gentity_t *activator) {
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gentity_t *target;
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if(!Q_stricmp(ent->swapname, activator->target)) {
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ent->flags ^= FL_LOCKED;
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} else {
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if(ent->flags & FL_LOCKED || ent->count) return;
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target = ent->target_ent;
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ent->count = 1; // in use indicator
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ent->touched = activator;
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trap_SendServerCommand(activator-g_entities, va("ui_transporter %i", target-g_entities));
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ent->nextthink = level.time + 2500;
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}
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}
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/**
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* \brief Continues setupt of ui_transporter entity after all other entites had time to spawn.
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*
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* \param ent the ui_transporter entity
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*
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* \author Ubergames - GSIO01
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*/
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void ui_transporter_setup(gentity_t *ent) {
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//int i;
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gentity_t *target = NULL;
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target = G_Find(target, FOFS(targetname), ent->target);
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if(!target) {
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G_Printf(S_COLOR_RED "Warning: ui_transporter without trigger_transporter as target at %s!\n", vtos(ent->s.origin));
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G_FreeEntity(ent);
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return;
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}
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ent->target_ent = target;
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ent->target_ent->target_ent = ent;
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ent->nextthink = -1;
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ent->think = ui_transporter_think;
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}
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/**
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* \brief Spawn function of ui_transporter entity.
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*
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* \param ent the ui_transporter entity
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*
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* \author GSIO01
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*/
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void SP_ui_transporter(gentity_t *ent) {
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if(!ent->target) {
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G_Printf(S_COLOR_RED "Warning: ui_transporter without target at %s!\n", vtos(ent->s.origin));
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G_FreeEntity(ent);
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return;
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}
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if(ent->spawnflags & 1)
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ent->flags ^= FL_LOCKED;
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ent->use = ui_transporter_use;
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ent->think = ui_transporter_setup;
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ent->nextthink = level.time + 500;
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ent->count = 0;
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trap_LinkEntity(ent);
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}
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/*
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QUAKED ui_holodeck (.5 .5 .5) ? DISABLED
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Opens the holodeck UI.
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DISABLED Entity is disabled
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"swapname" enables/disables entity(NO_ACTIVATOR/SELF flag must be checked for any entity using this)
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"target" trigger_holodeck to use with this ui_holodeck
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*/
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void ui_holodeck_think(gentity_t *ent) {
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if(!ent->activator || ent->sound1to2 >= 10000) { //player disconnect or was idle more than 10 seconds
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ent->sound1to2 = 0;
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ent->count = 0;
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ent->nextthink = -1;
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} else {
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ent->nextthink = level.time + 2500;
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ent->sound1to2 += 2500;
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}
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}
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void ui_holodeck_use(gentity_t *ent, gentity_t *other, gentity_t *activator) {
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gentity_t *target;
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if(!Q_stricmp(ent->swapname, activator->target)) {
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ent->flags ^= FL_LOCKED;
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} else {
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if(ent->flags & FL_LOCKED || ent->count) return;
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target = ent->target_ent;
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ent->count = 1; // in use indicator
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ent->touched = activator;
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trap_SendServerCommand(activator-g_entities, va("ui_holodeck %i", target-g_entities));
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ent->nextthink = level.time + 2500;
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}
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}
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void ui_holodeck_setup(gentity_t *ent) {
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//int i;
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gentity_t *target;
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target = G_Find(NULL, FOFS(targetname), ent->target);
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if(!target) {
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G_Printf(S_COLOR_RED "Warning: ui_holodekc without trigger_holodeck as target at %s!\n", vtos(ent->s.origin));
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G_FreeEntity(ent);
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return;
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}
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ent->target_ent = target;
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ent->target_ent->target_ent = ent;
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ent->nextthink = -1;
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ent->think = ui_holodeck_think;
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}
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void SP_ui_holodeck(gentity_t *ent) {
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if(!ent->target) {
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G_Printf(S_COLOR_RED "Warning: ui_holodeck without target at %s!\n", vtos(ent->s.origin));
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G_FreeEntity(ent);
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}
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if(ent->spawnflags & 1)
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ent->flags ^= FL_LOCKED;
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ent->use = ui_holodeck_use;
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ent->think = ui_holodeck_setup;
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ent->nextthink = level.time + 500;
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ent->count = 0;
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trap_LinkEntity(ent);
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}
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