mirror of
https://github.com/UberGames/RPG-X2.git
synced 2024-12-01 16:51:46 +00:00
26 lines
No EOL
1.4 KiB
Text
26 lines
No EOL
1.4 KiB
Text
//Kulhane
|
|
{
|
|
headModel models/players_rpgx/kulhane/head.md3 //head model
|
|
torsoModel models/players_rpgx/male_crewbody/upper.mdr //torso model
|
|
legsModel models/players_rpgx/male_crewbody/lower.mdr //legs model
|
|
//holsterModel
|
|
|
|
boltonModel tag_larm models/boltons/emitter.md3 //any additional static boltons (ie mobile emitter, helmet etc)
|
|
hasRanks 1 //skinset will use the rank system (ie might not look so hot on civilians or something)
|
|
|
|
{
|
|
skinname default
|
|
headSkin models/players_rpgx/kulhane/head_default.skin //references what .skin file to use
|
|
headSkinBlink models/players_rpgx/kulhane/head_default_blink.skin //same as above, but for blinking
|
|
headSkinFrown models/players_rpgx/kulhane/head_default_frown.skin //frowning
|
|
headSkinFrownBlink models/players_rpgx/kulhane/head_default_blinkfrown.skin //frowning and blinking
|
|
|
|
headBlinkTime 7 15 //seconds in where model might blink (ie between 7 and 15 second intervals)
|
|
headFrownTime 0 0 //seconds in where model might frown
|
|
|
|
torsoSkin models/players_rpgx/male_crewbody/upper_default.skin //torso skin
|
|
legsSkin models/players_rpgx/male_crewbody/lower_default.skin //legs skin
|
|
|
|
validClasses alien engineer security none //what, if any classes it is limited to
|
|
}
|
|
} |