rpg-x2/game
Harry Young 19dc95e05d fx_borg_bolt
*basically finished it, but I need the current origin of my targets, not the original. Don't know how to get that.
*added a new folder 'testingstuff' for anything we generate for testing various things and put the folder 'maps in there'
*also in there is a test-version of borg2 with a hardcoded fx_borg_bolt at the binary lift (somehow lua will class it as noclass...)
*minor mod to game-makefile that prevented me from compiling

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-17 15:50:02 +01:00
..
ai_chat.c initial commit 2011-06-01 14:20:56 +02:00
ai_chat.h initial commit 2011-06-01 14:20:56 +02:00
ai_cmd.c initial commit 2011-06-01 14:20:56 +02:00
ai_cmd.h initial commit 2011-06-01 14:20:56 +02:00
ai_dmnet.c initial commit 2011-06-01 14:20:56 +02:00
ai_dmnet.h initial commit 2011-06-01 14:20:56 +02:00
ai_dmq3.c fixed all compile warning in game 2011-06-09 13:31:41 +02:00
ai_dmq3.c.orig initial commit 2011-06-01 14:20:56 +02:00
ai_dmq3.h initial commit 2011-06-01 14:20:56 +02:00
ai_main.c initial commit 2011-06-01 14:20:56 +02:00
ai_main.h initial commit 2011-06-01 14:20:56 +02:00
ai_team.c initial commit 2011-06-01 14:20:56 +02:00
ai_team.h initial commit 2011-06-01 14:20:56 +02:00
be_aas.h initial commit 2011-06-01 14:20:56 +02:00
be_ai_char.h initial commit 2011-06-01 14:20:56 +02:00
be_ai_chat.h initial commit 2011-06-01 14:20:56 +02:00
be_ai_gen.h initial commit 2011-06-01 14:20:56 +02:00
be_ai_goal.h initial commit 2011-06-01 14:20:56 +02:00
be_ai_move.h initial commit 2011-06-01 14:20:56 +02:00
be_ai_weap.h initial commit 2011-06-01 14:20:56 +02:00
be_ea.h initial commit 2011-06-01 14:20:56 +02:00
bg_lib.c same as last commit 2011-12-05 10:15:56 +01:00
bg_lib.h initial commit 2011-06-01 14:20:56 +02:00
bg_local.h fixed all compile warning in cgame 2011-06-09 12:27:51 +02:00
bg_misc.c Critical bugfixes ... 2011-12-08 19:30:38 +01:00
bg_oums.c initial commit 2011-06-01 14:20:56 +02:00
bg_oums.h initial commit 2011-06-01 14:20:56 +02:00
bg_panimate.c initial commit 2011-06-01 14:20:56 +02:00
bg_pmove.c fixed all compile warning in cgame 2011-06-09 12:27:51 +02:00
bg_public.h fx_borg_bolt 2011-12-17 15:50:02 +01:00
bg_slidemove.c initial commit 2011-06-01 14:20:56 +02:00
botai.h initial commit 2011-06-01 14:20:56 +02:00
botlib.h initial commit 2011-06-01 14:20:56 +02:00
chars.h initial commit 2011-06-01 14:20:56 +02:00
fx_misc.c initial commit 2011-06-01 14:20:56 +02:00
g_active.c fixed all compile warning in game 2011-06-09 13:31:41 +02:00
g_active.c.orig initial commit 2011-06-01 14:20:56 +02:00
g_arenas.c initial commit 2011-06-01 14:20:56 +02:00
g_bot.c fixed all compile warning in game 2011-06-09 13:31:41 +02:00
g_breakable.c initial commit 2011-06-01 14:20:56 +02:00
g_breakable.h initial commit 2011-06-01 14:20:56 +02:00
g_cinematic.c - fixed game Makefile 2011-06-09 00:16:25 +02:00
g_cinematic.cpp - fixed game Makefile 2011-06-09 00:16:25 +02:00
g_cinematic.h - fixed game Makefile 2011-06-09 00:16:25 +02:00
g_client.c fixed all compile warning in game 2011-06-09 13:31:41 +02:00
g_cmds.c Added md5 hash for sql, removed old sql stuff 2011-12-16 11:14:13 +01:00
g_cmds_old.c initial commit 2011-06-01 14:20:56 +02:00
g_combat.c fixed all compile warning in game 2011-06-09 13:31:41 +02:00
g_combat.c.old initial commit 2011-06-01 14:20:56 +02:00
g_combat.h initial commit 2011-06-01 14:20:56 +02:00
g_forcefield2.c initial commit 2011-06-01 14:20:56 +02:00
g_fx.c fx_borg_bolt 2011-12-17 15:50:02 +01:00
g_groups.h initial commit 2011-06-01 14:20:56 +02:00
g_items.c fixed all compile warning in game 2011-06-09 13:31:41 +02:00
g_local.h Sql features 2011-12-16 21:09:23 +01:00
g_log.c initial commit 2011-06-01 14:20:56 +02:00
g_lua.c Okay, here's some: 2011-11-14 13:33:07 +01:00
g_lua.h Started work on adding Mac support (non rpgxEF) 2011-11-22 11:52:50 +01:00
g_main.c Fixed a bug in g_main.c where an entity was passed to an function insetead of its entity number. 2011-12-06 00:13:56 +01:00
g_mem.c initial commit 2011-06-01 14:20:56 +02:00
g_misc.c initial commit 2011-06-01 14:20:56 +02:00
g_missile.c initial commit 2011-06-01 14:20:56 +02:00
g_mover.c Minor fix for opening stasis_door-AP 2011-12-14 23:36:48 +01:00
g_public.h initial commit 2011-06-01 14:20:56 +02:00
g_roff.c initial commit 2011-06-01 14:20:56 +02:00
g_roff.h initial commit 2011-06-01 14:20:56 +02:00
g_session.c initial commit 2011-06-01 14:20:56 +02:00
g_spawn.c Added md5 hash for sql, removed old sql stuff 2011-12-16 11:14:13 +01:00
g_spawn.h Added entity fields startRGBA and endRGBA, minor bugfixes 2011-12-05 11:07:34 +01:00
g_sql.c sql fatures 2011-12-16 21:41:27 +01:00
g_sql.h sql fatures 2011-12-16 21:41:27 +01:00
g_svcmds.c initial commit 2011-06-01 14:20:56 +02:00
g_syscalls.asm initial commit 2011-06-01 14:20:56 +02:00
g_syscalls.c More changes for sql 2011-12-16 10:24:25 +01:00
g_target.c Added target_shaderremap provided by Harry Young 2011-10-17 11:43:14 +02:00
g_team.c fixed all compile warning in game 2011-06-09 13:31:41 +02:00
g_team.h initial commit 2011-06-01 14:20:56 +02:00
g_trigger.c Manual revert to make sure things are level here. 2011-12-12 21:52:43 +01:00
g_turrets.c Manual revert to make sure things are level here. 2011-12-12 21:52:43 +01:00
g_ui.c fixed all compile warning in game 2011-06-09 13:31:41 +02:00
g_usable.c initial commit 2011-06-01 14:20:56 +02:00
g_usable.h initial commit 2011-06-01 14:20:56 +02:00
g_utils.c initial commit 2011-06-01 14:20:56 +02:00
g_weapon.c Added lua library cvar which allows to get the values of cvars in lua. 2011-07-26 00:02:53 +02:00
game.bat initial commit 2011-06-01 14:20:56 +02:00
game.def initial commit 2011-06-01 14:20:56 +02:00
game.dsp initial commit 2011-06-01 14:20:56 +02:00
game.dsw initial commit 2011-06-01 14:20:56 +02:00
game.opt initial commit 2011-06-01 14:20:56 +02:00
game.plg initial commit 2011-06-01 14:20:56 +02:00
game.q3asm initial commit 2011-06-01 14:20:56 +02:00
game.vcproj initial commit 2011-06-01 14:20:56 +02:00
game.vcxproj Some minor fixes... 2011-08-02 13:55:24 +02:00
game.vcxproj.filters Some minor fixes... 2011-08-02 13:55:24 +02:00
game.vcxproj.user initial commit 2011-06-01 14:20:56 +02:00
inv.h initial commit 2011-06-01 14:20:56 +02:00
lapi.c initial commit 2011-06-01 14:20:56 +02:00
lapi.h initial commit 2011-06-01 14:20:56 +02:00
lauxlib.c initial commit 2011-06-01 14:20:56 +02:00
lauxlib.h initial commit 2011-06-01 14:20:56 +02:00
lbaselib.c initial commit 2011-06-01 14:20:56 +02:00
lbitlib.c initial commit 2011-06-01 14:20:56 +02:00
lcode.c initial commit 2011-06-01 14:20:56 +02:00
lcode.h initial commit 2011-06-01 14:20:56 +02:00
lcorolib.c initial commit 2011-06-01 14:20:56 +02:00
lctype.c initial commit 2011-06-01 14:20:56 +02:00
lctype.h initial commit 2011-06-01 14:20:56 +02:00
ldblib.c initial commit 2011-06-01 14:20:56 +02:00
ldebug.c initial commit 2011-06-01 14:20:56 +02:00
ldebug.h initial commit 2011-06-01 14:20:56 +02:00
ldo.c initial commit 2011-06-01 14:20:56 +02:00
ldo.h initial commit 2011-06-01 14:20:56 +02:00
ldump.c initial commit 2011-06-01 14:20:56 +02:00
lfunc.c initial commit 2011-06-01 14:20:56 +02:00
lfunc.h initial commit 2011-06-01 14:20:56 +02:00
lgc.c initial commit 2011-06-01 14:20:56 +02:00
lgc.h initial commit 2011-06-01 14:20:56 +02:00
linit.c initial commit 2011-06-01 14:20:56 +02:00
liolib.c initial commit 2011-06-01 14:20:56 +02:00
llex.c initial commit 2011-06-01 14:20:56 +02:00
llex.h initial commit 2011-06-01 14:20:56 +02:00
llimits.h initial commit 2011-06-01 14:20:56 +02:00
lmathlib.c initial commit 2011-06-01 14:20:56 +02:00
lmem.c initial commit 2011-06-01 14:20:56 +02:00
lmem.h initial commit 2011-06-01 14:20:56 +02:00
loadlib.c initial commit 2011-06-01 14:20:56 +02:00
lobject.c initial commit 2011-06-01 14:20:56 +02:00
lobject.h initial commit 2011-06-01 14:20:56 +02:00
lopcodes.c initial commit 2011-06-01 14:20:56 +02:00
lopcodes.h initial commit 2011-06-01 14:20:56 +02:00
loslib.c initial commit 2011-06-01 14:20:56 +02:00
lparser.c initial commit 2011-06-01 14:20:56 +02:00
lparser.h initial commit 2011-06-01 14:20:56 +02:00
lstate.c initial commit 2011-06-01 14:20:56 +02:00
lstate.h initial commit 2011-06-01 14:20:56 +02:00
lstring.c initial commit 2011-06-01 14:20:56 +02:00
lstring.h initial commit 2011-06-01 14:20:56 +02:00
lstrlib.c initial commit 2011-06-01 14:20:56 +02:00
ltable.c initial commit 2011-06-01 14:20:56 +02:00
ltable.h initial commit 2011-06-01 14:20:56 +02:00
ltablib.c initial commit 2011-06-01 14:20:56 +02:00
ltm.c initial commit 2011-06-01 14:20:56 +02:00
ltm.h initial commit 2011-06-01 14:20:56 +02:00
lua.c initial commit 2011-06-01 14:20:56 +02:00
lua.h initial commit 2011-06-01 14:20:56 +02:00
lua.hpp initial commit 2011-06-01 14:20:56 +02:00
lua_cinematic.c Added/Updated Lua-descriptions for mover and cinematic (guesstimate) 2011-12-09 10:41:49 +01:00
lua_cvar.c Added lua library cvar which allows to get the values of cvars in lua. 2011-07-26 00:02:53 +02:00
lua_entity.c Removals were my mistake. Tought they were redundant with game-lib and mover-lib whereas they actually are not. 2011-12-10 13:08:03 +01:00
lua_game.c Finished the update as good as I could. 2011-12-09 15:52:19 +01:00
lua_mover.c Added/Updated Lua-descriptions for mover and cinematic (guesstimate) 2011-12-09 10:41:49 +01:00
lua_qmath.c Added/Updated Lua-descriptions (some are guesstimates, tbc) 2011-12-09 01:58:06 +01:00
lua_sound.c Added/Updated Lua-descriptions (some are guesstimates, tbc) 2011-12-09 01:58:06 +01:00
lua_trace.c Added/Updated Lua-descriptions (some are guesstimates, tbc) 2011-12-09 01:58:06 +01:00
lua_vector.c Added/Updated Lua-descriptions (some are guesstimates, tbc) 2011-12-09 01:58:06 +01:00
lua_weapons.c Set maximum number of lua VMs to 3 on game: one for maps, one for lua mods, and one for customizeable weapons (WIP, slow progress). 2011-07-26 13:08:07 +02:00
luac.c initial commit 2011-06-01 14:20:56 +02:00
luaconf.h initial commit 2011-06-01 14:20:56 +02:00
lualib.h initial commit 2011-06-01 14:20:56 +02:00
lundump.c initial commit 2011-06-01 14:20:56 +02:00
lundump.h initial commit 2011-06-01 14:20:56 +02:00
lvm.c initial commit 2011-06-01 14:20:56 +02:00
lvm.h initial commit 2011-06-01 14:20:56 +02:00
lzio.c initial commit 2011-06-01 14:20:56 +02:00
lzio.h initial commit 2011-06-01 14:20:56 +02:00
Makefile fx_borg_bolt 2011-12-17 15:50:02 +01:00
match.h initial commit 2011-06-01 14:20:56 +02:00
q_math.c changes not worth mentioning 2011-12-05 17:04:34 +01:00
q_math.c.orig initial commit 2011-06-01 14:20:56 +02:00
q_shared.c Critical bugfixes ... 2011-12-08 19:30:38 +01:00
q_shared.h Manual revert to make sure things are level here. 2011-12-12 21:52:43 +01:00
q_shared.h.orig initial commit 2011-06-01 14:20:56 +02:00
reds_bg_misc.c initial commit 2011-06-01 14:20:56 +02:00
surfaceflags.h initial commit 2011-06-01 14:20:56 +02:00
syn.h initial commit 2011-06-01 14:20:56 +02:00
tims_bg_misc.c initial commit 2011-06-01 14:20:56 +02:00
ToDo.txt Added ToDo.txt files to cgame, game, and ui. 2011-12-05 10:33:40 +01:00