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https://github.com/UberGames/RPG-X2.git
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54 lines
1.7 KiB
C
54 lines
1.7 KiB
C
/* Copyright (C) 2000 MySQL AB
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */
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/* See md5.c for explanation and copyright information. */
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/*
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* $FreeBSD: src/contrib/cvs/lib/md5.h,v 1.2 1999/12/11 15:10:02 peter Exp $
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*/
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/* Unlike previous versions of this code, uint32 need not be exactly
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32 bits, merely 32 bits or more. Choosing a data type which is 32
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bits instead of 64 is not important; speed is considerably more
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important. ANSI guarantees that "unsigned long" will be big enough,
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and always using it seems to have few disadvantages. */
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typedef uint32 cvs_uint32;
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typedef struct {
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cvs_uint32 buf[4];
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cvs_uint32 bits[2];
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unsigned char in[64];
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} my_MD5Context;
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#ifdef __cplusplus
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extern "C" {
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#endif
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void my_MD5Init (my_MD5Context *context);
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void my_MD5Update (my_MD5Context *context,
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unsigned char const *buf, unsigned len);
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void my_MD5Final (unsigned char digest[16],
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my_MD5Context *context);
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#ifdef __cplusplus
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}
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#endif
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#define MY_MD5_HASH(digest,buf,len) \
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do { \
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my_MD5Context ctx; \
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my_MD5Init (&ctx); \
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my_MD5Update (&ctx, buf, len); \
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my_MD5Final (digest, &ctx); \
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} while (0)
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