// qmath lib for lua #include "g_lua.h" #ifdef G_LUA // qmath.abs(float num) // Returns the integer part of a floating point number static int Qmath_Abs(lua_State * L) { lua_pushnumber(L, fabs(luaL_checknumber(L, 1))); return 1; } // qmath.sin(float degree) // Sinus implementation, takes degree as input not radian static int Qmath_Sin(lua_State * L) { lua_pushnumber(L, sin(DEG2RAD(luaL_checknumber(L, 1)))); return 1; } // qmath.cos(float degree) // Cosinus implementation, takes degree as input not radian static int Qmath_Cos(lua_State * L) { lua_pushnumber(L, cos(DEG2RAD(luaL_checknumber(L, 1)))); return 1; } // qmath.tan(float degree) // Tan implementation, take degree as input not radian static int Qmath_Tan(lua_State * L) { lua_pushnumber(L, tan(DEG2RAD(luaL_checknumber(L, 1)))); return 1; } // qmath.asin(float num) // asin implementation static int Qmath_Asin(lua_State * L) { lua_pushnumber(L, RAD2DEG(asin(luaL_checknumber(L, 1)))); return 1; } // qmath.acos(float num) // acos implementation static int Qmath_Acos(lua_State * L) { lua_pushnumber(L, RAD2DEG(acos(luaL_checknumber(L, 1)))); return 1; } // qmath.atan(float num) // atan implementation static int Qmath_Atan(lua_State * L) { lua_pushnumber(L, RAD2DEG(atan(luaL_checknumber(L, 1)))); return 1; } // qmath.atan2 static int Qmath_Atan2(lua_State * L) { lua_pushnumber(L, RAD2DEG(atan2(luaL_checknumber(L, 1), luaL_checknumber(L, 2)))); return 1; } // qmath.ceil(float number) static int Qmath_Ceil(lua_State * L) { lua_pushnumber(L, ceil(luaL_checknumber(L, 1))); return 1; } // qmath.floor(float number) static int Qmath_Floor(lua_State * L) { lua_pushnumber(L, floor(luaL_checknumber(L, 1))); return 1; } // qmath.fmod(float num, float num2) static int Qmath_Fmod(lua_State * L) { lua_pushnumber(L, fmod(luaL_checknumber(L, 1), luaL_checknumber(L, 2))); return 1; } // qmath.modf(float num) static int Qmath_Modf(lua_State * L) { double ip; double fp = modf(luaL_checknumber(L, 1), &ip); lua_pushnumber(L, ip); lua_pushnumber(L, fp); return 2; } // qmath.sqrt(float number) static int Qmath_Sqrt(lua_State * L) { lua_pushnumber(L, sqrt(luaL_checknumber(L, 1))); return 1; } // qmath.pow(float num, float num2) static int Qmath_Pow(lua_State * L) { lua_pushnumber(L, pow(luaL_checknumber(L, 1), luaL_checknumber(L, 2))); return 1; } // qmath.log(float num) // Returns logarithm of a number static int Qmath_Log(lua_State * L) { lua_pushnumber(L, log(luaL_checknumber(L, 1))); return 1; } // qmath.log10(float num) // Returns logarithm to base 10 of a number static int Qmath_Log10(lua_State * L) { lua_pushnumber(L, log10(luaL_checknumber(L, 1))); return 1; } // qmath.exp(float number) static int Qmath_Exp(lua_State * L) { lua_pushnumber(L, exp(luaL_checknumber(L, 1))); return 1; } // qmath.deg(float radian) // Converts radian to degree static int Qmath_Deg(lua_State * L) { lua_pushnumber(L, RAD2DEG(luaL_checknumber(L, 1))); return 1; } // qmath.rad(float dgree) // Converts degree to radian static int Qmath_Rad(lua_State * L) { lua_pushnumber(L, DEG2RAD(luaL_checknumber(L, 1))); return 1; } // qmath.frexp(float number) static int Qmath_Frexp(lua_State * L) { int e; lua_pushnumber(L, frexp(luaL_checknumber(L, 1), &e)); lua_pushnumber(L, e); return 2; } // qmath.ldexp(float f, float n) static int Qmath_Ldexp(lua_State * L) { lua_pushnumber(L, ldexp(luaL_checknumber(L, 1), luaL_checkint(L, 2))); return 1; } // qmath.min(int array[]) // Returns the minimum of a list of values static int Qmath_Min(lua_State * L) { int n = lua_gettop(L); /* number of arguments */ lua_Number dmin = luaL_checknumber(L, 1); int i; for(i = 2; i <= n; i++) { lua_Number d = luaL_checknumber(L, i); if(d < dmin) dmin = d; } lua_pushnumber(L, dmin); return 1; } // qmath.max(int array[]) // Returns the maximum of a list of numbers static int Qmath_Max(lua_State * L) { int n = lua_gettop(L); /* number of arguments */ lua_Number dmax = luaL_checknumber(L, 1); int i; for(i = 2; i <= n; i++) { lua_Number d = luaL_checknumber(L, i); if(d > dmax) dmax = d; } lua_pushnumber(L, dmax); return 1; } // qmath.rand(void) // Returns a random integer static int Qmath_Rand(lua_State * L) { lua_pushinteger(L, rand()); return 1; } // qmath.random(void) // Returns a random number static int Qmath_Random(lua_State * L) { lua_pushnumber(L, random()); return 1; } // qmath.crandom(void) static int Qmath_Crandom(lua_State * L) { lua_pushnumber(L, crandom()); return 1; } static const luaL_Reg lib_qmath[] = { {"abs", Qmath_Abs}, {"sin", Qmath_Sin}, {"cos", Qmath_Cos}, {"tan", Qmath_Tan}, {"asin", Qmath_Asin}, {"acos", Qmath_Acos}, {"atan", Qmath_Atan}, {"atan2", Qmath_Atan2}, {"ceil", Qmath_Ceil}, {"floor", Qmath_Floor}, {"fmod", Qmath_Fmod}, {"modf", Qmath_Modf}, {"frexp", Qmath_Frexp}, {"ldexp", Qmath_Ldexp}, {"sqrt", Qmath_Sqrt}, {"min", Qmath_Min}, {"max", Qmath_Max}, {"log", Qmath_Log}, {"log10", Qmath_Log10}, {"exp", Qmath_Exp}, {"deg", Qmath_Deg}, {"pow", Qmath_Pow}, {"rad", Qmath_Rad}, {"rand", Qmath_Rand}, {"random", Qmath_Random}, {"crandom", Qmath_Crandom}, {NULL, NULL} }; int Luaopen_Qmath(lua_State * L) { luaL_register(L, "qmath", lib_qmath); lua_pushnumber(L, M_PI); lua_setfield(L, -2, "pi"); lua_pushnumber(L, HUGE_VAL); lua_setfield(L, -2, "huge"); return 1; } #endif