// sound lib for lua #include "g_lua.h" #ifdef G_LUA // sound.PlaySound(entity ent, string sound, integer chan) // * ent the entity the sound will be played on // * sound the sound file which will be played // * chan the sound channel the sound will be played on static int Sound_PlaySound(lua_State *L) { char *sound; int snd; int chan; lent_t *l; l = Lua_GetEntity(L,1); if(!l || !l->e) return 1; sound = (char*)luaL_checkstring(L,2); if(!sound[0]) return 1; chan = luaL_checknumber(L,3); snd = G_SoundIndex(sound); G_AddEvent(l->e, EV_SCRIPT_SOUND, snd + (chan << 8)); return 1; } static const luaL_Reg lib_sound[] = { {"PlaySound", Sound_PlaySound}, {NULL, NULL} }; int Luaopen_Sound(lua_State *L) { luaL_register(L, "sound", lib_sound); return 1; } #endif