// lua library for cvars #include "g_lua.h" #include #ifdef G_LUA static int Cvar_Integer(lua_State *L) { char *cvar; char buf[1024]; cvar = (char *)luaL_checkstring(L, 1); if(!cvar[0]) { lua_pushinteger(L, 0); return 1; } if(strstr(Q_strlwr(cvar), "password") != NULL || strstr(Q_strlwr(cvar), "pass") != NULL || strstr(Q_strlwr(cvar), "sql") != NULL) { lua_pushinteger(L, 0); return 1; } trap_Cvar_VariableStringBuffer(cvar, buf, sizeof(buf)); lua_pushinteger(L, atoi(buf)); return 1; } static int Cvar_Value(lua_State *L) { char *cvar; char buf[1024]; cvar = (char *)luaL_checkstring(L, 1); if(!cvar[0]) { lua_pushnumber(L, 0); return 1; } if(strstr(Q_strlwr(cvar), "password") != NULL || strstr(Q_strlwr(cvar), "pass") != NULL || strstr(Q_strlwr(cvar), "sql") != NULL) { lua_pushnumber(L, 0); return 1; } trap_Cvar_VariableStringBuffer(cvar, buf, sizeof(buf)); lua_pushnumber(L, atof(buf)); return 1; } static int Cvar_String(lua_State *L) { char *cvar; char buf[1024]; cvar = (char *)luaL_checkstring(L, 1); if(!cvar[0]) { lua_pushstring(L, ""); return 1; } if(strstr(Q_strlwr(cvar), "password") != NULL || strstr(Q_strlwr(cvar), "pass") != NULL || strstr(Q_strlwr(cvar), "sql") != NULL) { lua_pushstring(L, ""); return 1; } trap_Cvar_VariableStringBuffer(cvar, buf, sizeof(buf)); lua_pushstring(L, buf); return 1; } static int Cvar_rpg_phaserdmg(lua_State *L) { lua_pushnumber(L, rpg_phaserdmg.integer); return 1; } static const luaL_Reg lib_cvar[] = { {"Integer", Cvar_Integer}, {"Value", Cvar_Value}, {"String", Cvar_String}, {"rpg_phaserdmg", Cvar_rpg_phaserdmg}, {NULL, NULL} }; int Luaopen_Cvar(lua_State *L) { luaL_register(L, "cvar", lib_cvar); return 1; } #endif