Build Log

--------------------Configuration: game - Win32 Debug--------------------

Command Lines

Creating temporary file "C:\DOCUME~1\marcin\LOCALS~1\Temp\RSP18F.tmp" with contents [ /nologo /G5 /MLd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "DEBUG" /D "QAGAME" /FR".\Release/" /Fp".\Release/game.pch" /YX /Fo".\Release/" /Fd".\Release/" /FD /c "C:\stvoy\code-dm\game\ai_chat.c" "C:\stvoy\code-dm\game\ai_cmd.c" "C:\stvoy\code-dm\game\ai_dmnet.c" "C:\stvoy\code-dm\game\ai_dmq3.c" "C:\stvoy\code-dm\game\ai_main.c" "C:\stvoy\code-dm\game\ai_team.c" "C:\stvoy\code-dm\game\bg_misc.c" "C:\stvoy\code-dm\game\bg_pmove.c" "C:\stvoy\code-dm\game\bg_slidemove.c" "C:\stvoy\code-dm\game\g_active.c" "C:\stvoy\code-dm\game\g_arenas.c" "C:\stvoy\code-dm\game\g_bot.c" "C:\stvoy\code-dm\game\g_breakable.c" "C:\stvoy\code-dm\game\g_client.c" "C:\stvoy\code-dm\game\g_cmds.c" "C:\stvoy\code-dm\game\g_combat.c" "C:\stvoy\code-dm\game\g_fx.c" "C:\stvoy\code-dm\game\g_items.c" "C:\stvoy\code-dm\game\g_log.c" "C:\stvoy\code-dm\game\g_main.c" "C:\stvoy\code-dm\game\g_mem.c" "C:\stvoy\code-dm\game\g_misc.c" "C:\stvoy\code-dm\game\g_missile.c" "C:\stvoy\code-dm\game\g_mover.c" "C:\stvoy\code-dm\game\g_session.c" "C:\stvoy\code-dm\game\g_spawn.c" "C:\stvoy\code-dm\game\g_svcmds.c" "C:\stvoy\code-dm\game\g_syscalls.c" "C:\stvoy\code-dm\game\g_target.c" "C:\stvoy\code-dm\game\g_team.c" "C:\stvoy\code-dm\game\g_trigger.c" "C:\stvoy\code-dm\game\g_turrets.c" "C:\stvoy\code-dm\game\g_usable.c" "C:\stvoy\code-dm\game\g_utils.c" "C:\stvoy\code-dm\game\g_weapon.c" ] Creating command line "cl.exe @C:\DOCUME~1\marcin\LOCALS~1\Temp\RSP18F.tmp" Creating temporary file "C:\DOCUME~1\marcin\LOCALS~1\Temp\RSP190.tmp" with contents [ kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:yes /pdb:".\Debug/qagamex86.pdb" /map:".\Release/qagamex86.map" /debug /machine:I386 /def:".\game.def" /out:"../debug/qagamex86.dll" /implib:".\Debug/qagamex86.lib" ".\Release\ai_chat.obj" ".\Release\ai_cmd.obj" ".\Release\ai_dmnet.obj" ".\Release\ai_dmq3.obj" ".\Release\ai_main.obj" ".\Release\ai_team.obj" ".\Release\bg_misc.obj" ".\Release\bg_oums.obj" ".\Release\bg_pmove.obj" ".\Release\bg_slidemove.obj" ".\Release\g_active.obj" ".\Release\g_arenas.obj" ".\Release\g_bot.obj" ".\Release\g_breakable.obj" ".\Release\g_client.obj" ".\Release\g_cmds.obj" ".\Release\g_combat.obj" ".\Release\g_fx.obj" ".\Release\g_items.obj" ".\Release\g_log.obj" ".\Release\g_main.obj" ".\Release\g_mem.obj" ".\Release\g_misc.obj" ".\Release\g_missile.obj" ".\Release\g_mover.obj" ".\Release\g_session.obj" ".\Release\g_spawn.obj" ".\Release\g_svcmds.obj" ".\Release\g_syscalls.obj" ".\Release\g_target.obj" ".\Release\g_team.obj" ".\Release\g_trigger.obj" ".\Release\g_turrets.obj" ".\Release\g_usable.obj" ".\Release\g_utils.obj" ".\Release\g_weapon.obj" ".\Release\q_math.obj" ".\Release\q_shared.obj" ] Creating command line "link.exe @C:\DOCUME~1\marcin\LOCALS~1\Temp\RSP190.tmp"

Output Window

Compiling... ai_chat.c ai_cmd.c ai_dmnet.c C:\stvoy\code-dm\game\ai_dmnet.c(298) : warning C4101: 'netname' : unreferenced local variable ai_dmq3.c ai_main.c ai_team.c bg_misc.c bg_pmove.c bg_slidemove.c g_active.c g_arenas.c g_bot.c g_breakable.c g_client.c g_cmds.c g_combat.c g_fx.c g_items.c g_log.c g_main.c g_mem.c g_misc.c g_missile.c g_mover.c g_session.c g_spawn.c g_svcmds.c g_syscalls.c g_target.c C:\stvoy\code-dm\game\g_target.c(1187) : warning C4013: 'BG_LanguageFilename' undefined; assuming extern returning int g_team.c g_trigger.c g_turrets.c g_usable.c g_utils.c g_weapon.c Linking... Creating library .\Debug/qagamex86.lib and object .\Debug/qagamex86.exp

Results

qagamex86.dll - 0 error(s), 2 warning(s)