// Copyright (C) 1999-2000 Id Software, Inc. // #include "ui_local.h" // this file is only included when building a dll // syscalls.asm is included instead when building a qvm //TiM | Hack coz VC 6 can't understand Thilo's defnitions :S //typedef int intptr_t; static intptr_t (QDECL *syscall)( intptr_t arg, ... ) = (intptr_t (QDECL *)( intptr_t, ...))-1; void dllEntry( intptr_t (QDECL *syscallptr)( intptr_t arg,... ) ) { syscall = syscallptr; } /*static int (QDECL *syscall)( int arg, ... ) = (int (QDECL *)( int, ...))-1; void dllEntry( int (QDECL *syscallptr)( int arg,... ) ) { syscall = syscallptr; }*/ int PASSFLOAT( float x ) { float floatTemp; floatTemp = x; return *(int *)&floatTemp; } void trap_Print( const char *string ) { syscall( UI_PRINT, string ); } void trap_Error( const char *string ) { syscall( UI_ERROR, string ); } int trap_Milliseconds( void ) { return syscall( UI_MILLISECONDS ); } void trap_Cvar_Register( vmCvar_t *cvar, const char *var_name, const char *value, int flags ) { syscall( UI_CVAR_REGISTER, cvar, var_name, value, flags ); } void trap_Cvar_Update( vmCvar_t *cvar ) { syscall( UI_CVAR_UPDATE, cvar ); } void trap_Cvar_Set( const char *var_name, const char *value ) { syscall( UI_CVAR_SET, var_name, value ); } float trap_Cvar_VariableValue( const char *var_name ) { int temp; temp = syscall( UI_CVAR_VARIABLEVALUE, var_name ); return (*(float*)&temp); } void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize ) { syscall( UI_CVAR_VARIABLESTRINGBUFFER, var_name, buffer, bufsize ); } void trap_Cvar_SetValue( const char *var_name, float value ) { syscall( UI_CVAR_SETVALUE, var_name, PASSFLOAT( value ) ); } void trap_Cvar_Reset( const char *name ) { syscall( UI_CVAR_RESET, name ); } void trap_Cvar_Create( const char *var_name, const char *var_value, int flags ) { syscall( UI_CVAR_CREATE, var_name, var_value, flags ); } void trap_Cvar_InfoStringBuffer( int bit, char *buffer, int bufsize ) { syscall( UI_CVAR_INFOSTRINGBUFFER, bit, buffer, bufsize ); } int trap_Argc( void ) { return syscall( UI_ARGC ); } void trap_Argv( int n, char *buffer, int bufferLength ) { syscall( UI_ARGV, n, buffer, bufferLength ); } void trap_Cmd_ExecuteText( int exec_when, const char *text ) { syscall( UI_CMD_EXECUTETEXT, exec_when, text ); } int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode ) { return syscall( UI_FS_FOPENFILE, qpath, f, mode ); } void trap_FS_Read( void *buffer, int len, fileHandle_t f ) { syscall( UI_FS_READ, buffer, len, f ); } void trap_FS_Write( const void *buffer, int len, fileHandle_t f ) { syscall( UI_FS_WRITE, buffer, len, f ); } void trap_FS_FCloseFile( fileHandle_t f ) { syscall( UI_FS_FCLOSEFILE, f ); } int trap_FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize ) { return syscall( UI_FS_GETFILELIST, path, extension, listbuf, bufsize ); } qhandle_t trap_R_RegisterModel( const char *name ) { return syscall( UI_R_REGISTERMODEL, name ); } qhandle_t trap_R_RegisterSkin( const char *name ) { return syscall( UI_R_REGISTERSKIN, name ); } qhandle_t trap_R_RegisterShaderNoMip( const char *name ) { return syscall( UI_R_REGISTERSHADERNOMIP, name ); } void trap_R_ClearScene( void ) { syscall( UI_R_CLEARSCENE ); } void trap_R_AddRefEntityToScene( const refEntity_t *re ) { syscall( UI_R_ADDREFENTITYTOSCENE, re ); } void trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts ) { syscall( UI_R_ADDPOLYTOSCENE, hShader, numVerts, verts ); } void trap_R_AddLightToScene( const vec3_t org, float intensity, float r, float g, float b ) { syscall( UI_R_ADDLIGHTTOSCENE, org, PASSFLOAT(intensity), PASSFLOAT(r), PASSFLOAT(g), PASSFLOAT(b) ); } void trap_R_RenderScene( const refdef_t *fd ) { syscall( UI_R_RENDERSCENE, fd ); } void trap_R_SetColor( const float *rgba ) { syscall( UI_R_SETCOLOR, rgba ); } void trap_R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader ) { syscall( UI_R_DRAWSTRETCHPIC, PASSFLOAT(x), PASSFLOAT(y), PASSFLOAT(w), PASSFLOAT(h), PASSFLOAT(s1), PASSFLOAT(t1), PASSFLOAT(s2), PASSFLOAT(t2), hShader ); } void trap_UpdateScreen( void ) { syscall( UI_UPDATESCREEN ); } void trap_CM_LerpTag( orientation_t *tag, clipHandle_t mod, int startFrame, int endFrame, float frac, const char *tagName ) { syscall( UI_CM_LERPTAG, tag, mod, startFrame, endFrame, PASSFLOAT(frac), tagName ); } void trap_S_StartLocalSound( sfxHandle_t sfx, int channelNum ) { syscall( UI_S_STARTLOCALSOUND, sfx, channelNum ); } sfxHandle_t trap_S_RegisterSound( const char *sample ) { return syscall( UI_S_REGISTERSOUND, sample ); } void trap_Key_KeynumToStringBuf( int keynum, char *buf, int buflen ) { syscall( UI_KEY_KEYNUMTOSTRINGBUF, keynum, buf, buflen ); } void trap_Key_GetBindingBuf( int keynum, char *buf, int buflen ) { syscall( UI_KEY_GETBINDINGBUF, keynum, buf, buflen ); } void trap_Key_SetBinding( int keynum, const char *binding ) { syscall( UI_KEY_SETBINDING, keynum, binding ); } qboolean trap_Key_IsDown( int keynum ) { return syscall( UI_KEY_ISDOWN, keynum ); } qboolean trap_Key_GetOverstrikeMode( void ) { return syscall( UI_KEY_GETOVERSTRIKEMODE ); } void trap_Key_SetOverstrikeMode( qboolean state ) { syscall( UI_KEY_SETOVERSTRIKEMODE, state ); } void trap_Key_ClearStates( void ) { syscall( UI_KEY_CLEARSTATES ); } int trap_Key_GetCatcher( void ) { return syscall( UI_KEY_GETCATCHER ); } void trap_Key_SetCatcher( int catcher ) { syscall( UI_KEY_SETCATCHER, catcher ); } void trap_GetClipboardData( char *buf, int bufsize ) { syscall( UI_GETCLIPBOARDDATA, buf, bufsize ); } void trap_GetClientState( uiClientState_t *state ) { syscall( UI_GETCLIENTSTATE, state ); } void trap_GetGlconfig( glconfig_t *glconfig ) { syscall( UI_GETGLCONFIG, glconfig ); } int trap_GetConfigString( int index, char* buff, int buffsize ) { return syscall( UI_GETCONFIGSTRING, index, buff, buffsize ); } int trap_LAN_GetLocalServerCount( void ) { return syscall( UI_LAN_GETLOCALSERVERCOUNT ); } void trap_LAN_GetLocalServerAddressString( int n, char *buf, int buflen ) { syscall( UI_LAN_GETLOCALSERVERADDRESSSTRING, n, buf, buflen ); } int trap_LAN_GetGlobalServerCount( void ) { return syscall( UI_LAN_GETGLOBALSERVERCOUNT ); } void trap_LAN_GetGlobalServerAddressString( int n, char *buf, int buflen ) { syscall( UI_LAN_GETGLOBALSERVERADDRESSSTRING, n, buf, buflen ); } int trap_LAN_GetPingQueueCount( void ) { return syscall( UI_LAN_GETPINGQUEUECOUNT ); } void trap_LAN_ClearPing( int n ) { syscall( UI_LAN_CLEARPING, n ); } void trap_LAN_GetPing( int n, char *buf, int buflen, int *pingtime ) { syscall( UI_LAN_GETPING, n, buf, buflen, pingtime ); } void trap_LAN_GetPingInfo( int n, char *buf, int buflen ) { syscall( UI_LAN_GETPINGINFO, n, buf, buflen ); } int trap_MemoryRemaining( void ) { return syscall( UI_MEMORY_REMAINING ); } qboolean trap_SetCDKey( char *buf ) { return syscall( UI_SET_CDKEY, buf ); } void trap_R_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs ) { syscall( UI_R_MODELBOUNDS, model, mins, maxs ); }