library entity: Avaible: entity.FindNumber(int num) --> finds and returns an entity by it's entity index number entity.Find(string targetname) --> finds and returns an entity by it's targetname entity.FindBModel(string bmodel) --> Find an entity by its brush model entity.Target(entity ent) --> returns one of the targets of an entity entity.Teleport(entity ent, entity target) --> Teleports a player to an other entity entity.IsRocket(entity ent) --> Checks if an entity is a rocket entity.IsGrenade(entity ent) --> Checks if an entity is a grenade entity.Spawn(void) --> Spawn a new entity if possible entity.GetNumber(entity ent) --> Returns an entities index number entity.IsClient(entity ent) --> Checks if an entity is a client entity.GetClientName(entity ent) --> Returns the display name of a client entity.Print --> entity.CenterPrint --> entity.GetClassname(entity ent) --> Returns the classname of an entity entity.SetClassname(entity ent, string name) --> Sets the classname of an entity to namer entity.GetTargetname(entity ent) --> Returns the targetname of an entity entity.Rotate(entity ent, vector dir --> Rotates an entity in the specified directions entity.__tostring(entity ent) --> Prints an entity as string entity.CallSpawn(entity ent) --> Calls the spawn function for an entity entity.Remove(entity ent) --> Removes an entity if it is not protected (eg. Players) ToDo: entity.SetField(entity ent, string field) --> Set a field of an entity to a new value entity.SetValue(entity ent, string value) --> Set a member of gentity_s to new value (for members that are not in fields_t) library qmath: Avaible: qmath.fabs(float num) --> Returns the integer part of a floating point number qmath.sin(float degree) --> Implementation of Sinus function, takes degree as argument not radian qmath.cos(float degree) --> Implementation of Cosinus function, takes degree as argument not radian qmath.tan(float degree) --> Implementation of Tan function, takes degree as argument not radian qmath.asin(float number) --> ~ qmath.acos(float number) --> ~ qmath.atan(float number) --> ~ qmath.ceil(float number) --> rounds up qmath.floor(float number) --> rounds down